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General Arcade & Retro Chat' Special Championship Edition

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Comments

  • Registered Users, Registered Users 2 Posts: 35,253 ✭✭✭✭o1s1n
    Master of the Universe


    They also take a ridiculously long time to print and ship games. I've had a couple of games where it's been so long, I've moved to another address and was then worried they'd shipped to the old one.

    Never buying anything from them again.



  • Registered Users, Registered Users 2 Posts: 1,833 ✭✭✭geotrig


    same ,I detest them nearly as much as this grading bs , bought shredders revenge for switch not releasing it was getting a release into shops here as well o\\ ,que me still waiting for mine and while it sat on various shop shelfs here 😒



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Wata & Heritage Auctions have a seriously vested interest in inflated game collecting prices, so there's that.

    Limited Run Games stuff doesn't appeal to me in the slightest either, it just feels like artificial scarcity + hype + collectors = money. I'm done with that mentality.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    Tried the Switch version, the controls are a pig.

    Hopefully it'll get some sort of patch, but as it is emulation I won't hold my breath.

    I haven't tried Goldeneye yet on the Xbox, hopefully it will be a more pleasant experience



  • Registered Users, Registered Users 2 Posts: 9,242 ✭✭✭MrVestek


    Well damn... I might just have to turn on my Xbox One for the first time in years...



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  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai


    I've heard it's better if you remap the controls at the system level. Pita doing so for one game, blame Nintendo for mapping the N64 analog to the right stick, the c buttons to the left stick and Z only to ZL and not allowing in game remapping.



  • Registered Users, Registered Users 2 Posts: 2,029 ✭✭✭Colonel Panic


    Goldeneye controls pretty well on Series consoles. Defaults to the same old FPS controls that became default over the years.



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere




  • Registered Users, Registered Users 2 Posts: 734 ✭✭✭80s Synth Pop


    Good stuff. Aimtraks are great but you have to stand way back for the accuracy. 2m from the gun to the sensor and it's perfect. Any closer and it's iffy.


    Have fun going down the rabbit hole of demulshooter, dual guns and calibration.

    Don't forget not only do you calibrate the aimtrak in the OS but you also have to calibrate in each game's service menu.

    Set up a nice hyperspin wheel with all the arcade gun games and it's just the stuff of dreams! Well worth the effort.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    It's purely a emulated N64 game, while the Xbox version is a port.

    As far as I know, at least



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  • Registered Users, Registered Users 2 Posts: 11,068 ✭✭✭✭Tom Mann Centuria


    Well they patched Zelda OoT, (and other n64 games) so there's hope, though they weren't really QoL patches so maybe less hope :pac:

    Oh well, give me an easy life and a peaceful death.



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Only reading now the Switch version is part of their (questionable) N64 emulation pack, whereas the Xbox is the remastered version....pretty lame.

    Re the controls on Switch, I did see mention online about how to configure them, but in typical Nintendo fashion, simple things can often need to be done arseways.



  • Registered Users, Registered Users 2 Posts: 3,963 ✭✭✭Mr.Saturn


    Maybe **** controls are a way to drive sales for that Switch N64 pad that’s literally never available? That sound a little bit Nintendo, it pains me to say.



  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    Aye, strange how the Switch version got by QC, but maybe being Nintendo releasing legacy stuff, it probably shouldn't. At the very least, even a Pro controller shows up the control issues. Guess N64 controllers are plentiful at Nintendo.

    Xbox version controls relatively fine, but is a real missed opportunity after, not just the job done on the likes of Perfect Dark in the past, but in comparison to the leaked XBLA version a couple years back. Not quite buying Code Mystics explanation of the graphical glitches always being present in the code that are now only revealing themselves. Granted the original displayed some texture seam issues in line with time etc, but the strange warping effect is only something that can be blamed at a poor emulation attempt (at the very least steps should have been taken), and while I've not had it on in a while, it certainly wasn't an issue with the original remaster.

    That said, it's not long before that 'Goldeneye feel' shows itself on both versions TBH. Very few games FPS titles match that 'popping out a few silenced PPK shots' that the original got so right. Just a real shame that they've taken such an easy route.




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Sega of america thought that the sonic the hedgehog design was so **** that they were going to get the creator of California raisins to give Sega of Japan lessons in how to create compelling characters:

    And then sega of America creates kid chameleon....



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    As for goldeneye, it's one of those games that absolutely needs a N64 controller to control properly, the controls just don't translate to a modern dual stuck controller. If it's a straight up emulation of the original game then it's hard to get into the code to change the control scheme at a low level. With a port it's much handier to do this but while it will control better it's not going to feel exactly right. There's also the fact that the original game was kind of inherently clunky.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,718 CMod ✭✭✭✭johnny_ultimate


    I tried the Xbox version yesterday (via PC Cloud as I don’t have an Xbox) and it controls fine. I mean, it’s still Goldeneye with all the jank and gameplay eccentricities that entails… but it works intuitively with modern dual stick controls within the game’s natural limitations. I don’t think there’s really any excuse for Nintendo to just put it out there without some effort to make it better suited to modern controllers. AFAIK the Xbox version is running on emulation software too (same as Rare Replay tech) so it can be done.

    The rights are obviously totally fucked up, hence why we got these two strange, fairly barebones ports with neither being optimal in their own strange, unique ways.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    I've put a bit of time into the Xbox port and it's still great fun.

    The controls work a treat.

    I must dig out the PS3 reboot and see how it compares.



  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai




  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    I'll leave it where it is so!



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Finished Aladdin on the SNES. Found it a bit lacking. Starts of great, loses steam and then it's pretty much over in a blink of an eye, although the magic carpet scene and final two bosses were great. It really feels rushed.

    Still a much better game than the Megadrive one.



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I've a major soft spot for the snes version, always enjoy a play through of it. Love the music gameplay, and visuals...plus it's not overly long so you can finish it in a single sitting.

    I also never really clicked with the megadrive version for some reason



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Oh I do like it. It's classic Capcom through and through and I also like the emphasis on Aladdin being non violent whereas the took the lazy route on megadrive and gave him a sword. And you also have the a whole new world segment.

    It feels like it was made by the same team as the Capcom Mickey mouse snes games which feel like more complete experiences. They've more levels and more bosses.



  • Registered Users, Registered Users 2 Posts: 35,253 ✭✭✭✭o1s1n
    Master of the Universe


    Aladdin designer Shinji Mikami:

    “If I didn’t actually make [the SNES game], I would probably buy the Genesis one,” Mikami told Polygon in an interview. “Animation-wise, I think the Genesis version’s better. The Genesis version had a sword, actually. I wanted to have a sword.”

    I think the sword/no sword thing was more a Nintendo making the game more family friendly decision than anything else.

    Visually, I always found that the Snes version was very much 'Capcom does Aladdin' whereas the Megadrive version was 'Disney does Aladdin'.

    Snes version does play a lot better though, can't argue there!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Shinji Mikami is just suffering from imposter syndrome there!

    Pretty sure the developer of the megadrive game had a hard time getting the sword through Disney. Aladdin only uses a sword right at the end so Capcom's take is actually way more accurate to the film. The animation in the megadrive game looks incredible but after the opening stages the game becomes a western airplane hanger game with a lot of repeated tiles. And to me it feels like Shiny/Virgin Interactive does Aladdin, it's very similar to Cool Spot, Jungle Book and Earthworm Jim.

    They're both far from perfect but would have been nice to have the capcom game with the Megadrives animation, especially considering the higher colour depth of the SNES. Even then the SNES game really needed to be fleshed out a little more. The mickey mouse games show how good Capcom can be when developing with the Disney license.



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Absolutely love The Magical Quest, that and Aladdin are two fantastic Snes games.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    In a way maybe it would have been better if Sega had internally developed the Aladdin game because Castle and World of illusion are superb!



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,718 CMod ✭✭✭✭johnny_ultimate


    On the subject of Shinji Mikami, don't sleep on Hi-Fi Rush - maybe the best PS2 / Dreamcast game since the PS2 / Dreamcast era :P An amazing character action brawler combined with a rhythm game, with perhaps the most impressive cel-shaded art style in any 3D game to date (up there with some of those Arc System Works 2D fighters). Mikami is executive producer on it as it's a Tango Gameworks game, but it's directed by John Johanas who does an amazing job bringing that particular type of game a step forward.



  • Registered Users, Registered Users 2 Posts: 8,885 ✭✭✭Steve X2


    I was watching Johnny Mnemonic in 4k last night as I was in the mood for some 90's "so bad its good" Sci-Fi. I'd never noticed before, but his passport is just a Game Gear cart with a different label/sticker on it 😀

    There's a load of other dodgy props in it, but this one gave me a good laugh.



    Also this 😂




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  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai


    That's funny, nothing new with Hollywood movies repurposing cheap items as props though. The communicators in Phantom Menace were repainted Gillette lady razors.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Got a LG C2, well this is my second one as the first broke after two days. Took me forever to set up the Framemeister on it with the PS2.

    I downloaded custom profiles for the framemeister as I always felt the PS2 didn't look right on it. Looked absolutely disgusting. You could clearly see each interlaced frame. Turns out the standard settings look fine. However I think I may need to get component cables as the sound is poor quality.

    Anyway I managed to turned the screen a nice tinge of pink which took forever to figure out and then I also had no sound. Some TVs have a deep colour HDMI mode which plays havok with the framemeister. Turn it off!

    Anyway got to play a little bit of Gradius V and honestly that game still looks glorious. It would look incredible with a HD remaster.



  • Registered Users, Registered Users 2 Posts: 35,253 ✭✭✭✭o1s1n
    Master of the Universe


    Is the LG C2 that good? I keep seeing mention about the place.



  • Posts: 3,689 ✭✭✭ [Deleted User]


    ^^^^ re Jonnie mnemonic Don't forget the Concord airliner.



  • Registered Users, Registered Users 2 Posts: 2,029 ✭✭✭Colonel Panic


    RetroRGB had a video complaining about the C2 having major lag when put in 4:3 mode for use with some scalers output resolutions

    They look amazing for modern games. HDMI 2.1, Variable Refresh Rate and auto game mode and all that good stuff.



  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai


    Yeah, pretty much the best gaming tv on the market with all the bells and whistles(4k120, vrr etc). The new G3 this year will be better as it's 60% brighter, but that is a much more expensive tv.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,718 CMod ✭✭✭✭johnny_ultimate


    Have never looked back after getting an LG CX a few years ago. Great TV for modern gaming, but even better it's an absolutely perfect TV for film once you cast motion smoothing into the fires of hell (which is thankfully very easy to do :P).



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Lag for me wouldn't be a major issue. Just need something to play the PS2 on since I'm still not happy with how it's emulated.



  • Registered Users, Registered Users 2 Posts: 2,029 ✭✭✭Colonel Panic


    I really want one for modern gaming. I have an older QLED Samsung in the living room but want to move everything away from destructive toddler hands.



  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    Yeah. Had a look into this last year when looking to pick up a smaller secondary screen that would have use with retro stuff and ended up forgoing the new model (at the time) and went for the C1. There were some fairly damning videos doing the rounds with regard to the lag introduced in 4:3, which can be quite noticeable added in the already inherent lag added to the loop already.

    Not sure if it was ever resolved, and had been unaddressed for months trawling through AV Forums and, frankly, probably too niche of an issue to have been properly addressed via firmware by LG, but don't know for certain. No more than a bug more than likely given its performance in 16:9, but a potential stumbling block too far for some. With the modern stuff, it's a fine screen for gaming (some raised black issues to be fair, plus the lack of DTS support depending on your setup), and subject to a number of deals every now and then, especially when the C3 range lands i would imagine.



  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai


    The 55 inch CS was going for €900 in the January sales which is a bargin, it's essentially the C1(wbc screen and chassis) with the Alpha 9 Gen 5 processor from the C2 for €400 less than the C2. It's now gone up to the same price as the C2 which is idiotic.


    The CS is the one to look at if on a budget as I would expect that to come back down below the €1000 mark in the next couple of months when the 2023 range of OLEDs start turning up.



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  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    True, it's essentially a C1 screen with the brains of the C2, but there is no doubt the C2 has a brighter panel (have no idea if the 4:3 thing was addressed, but given its still running the show, it could be still present), and performs better in daylight. The EVO panel was certainly an improvement, and while some later C1 models did get manufactured with said screen, I've no idea whether the CS range benefitted in the same regard. The release always had the air of LG moving old panels without another refresh.

    x3 range will be brighter again, but will obviously come in at RRP. I'd expect all prior ranges to drop a little to move stock. Believe DTS are back onboard as well for the '23 season.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Going to read up on that 4:3 input lag issue and maybe test it. It took about 2 hours to sort out my PS2 issues so by the time I got it working it was bed time. I see a lot of issues are with a mister outputting at 1440p which would be a non standard resolution and would need to be upscaled with inherent lag introduced. I'll see if I get noticeable lag at 1080p.



  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    Worth a test alright Retr0, as its quite possible things have been improved but as of about 9 months back the issues were present with the 4:3 mode

    My Life in Gaming done a decent bit on it among others

    Larger test out with the other models here, where I think they touch on the issues as well

    It's entirely possible it has been addressed, but it's also such a niche bug that it's never been on the cards for a fix. Never heard directly whether it was still a thing, just a lot of references to the original findings.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Everyone is talking about the last of us again and it's mind controlling fungi and yet true gamers know that, as always, Nintendo did it first.




  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Just had a look at those videos.

    No wonder Im not getting issues. The RGB framemeister will output at 16;9 to the tv but the image will be 4:3.

    So no lag for me.



  • Registered Users Posts: 6,287 ✭✭✭DaveyDave


    What's worth playing on 32X/Mega CD? Might as well throw a few games on my Steam Deck, probably won't sink money into those systems this year.



  • Registered Users, Registered Users 2 Posts: 898 ✭✭✭dav09


    https://youtu.be/-0WghRCrhU4

    Still working on editing and format but threw this review together recently. It was my first time ever reviewing an arcade, edited it together from a recent visit to Arcains in the UK, a new-ish arcade that opened there a year or two ago. Decent spot but definitely a lot left to be desired too. Lots of both retro and new games there.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    32X, Nothing. Maybe Chaotix if you want to hurt yourself and Kolibri if you want to play the best hummingbird based shooter on 32X

    Seriously, it has one of the best virtua racing ports with exclusive content. Star Wars Arcade is good. Tempo is fun.

    T-Mek and Metalhead might be good?


    Mega CD there's plenty:

    Shinging Force CD

    Robo Aleste

    Snatcher

    Popful Mail

    Lunar and Lunar 2

    Sonic CD (not wild about this game)

    Silpheed

    Keio Flying Squadron

    Batman Returns (just play the 3D stages)

    Night Striker

    Road Blaster

    Heart of the Alien (more a curiosity than good)

    Flink

    Ground Zero Texas

    Thunder Hawk

    Lords of Thunder

    Mansino of Hidden Souls

    Both Ecco games are way better on Mega CD and have new content and incredible soundtracks

    Battlecorp

    Soulstar

    Wirehead

    Android Assault

    The Amazing Spider-Man VS The Kingpin



  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    👍️

    Aye. As long as your outputting in a native non-4:3 everything should be grand. So the likes of MiSTer, other FPGA devices or scalers/RetroTinks etc should be fine as long as you stick to 720/1080p that doesn't require the image aspect ratio to be manually adjusted in the TV aspect ratio settings. The issue I guess comes about depending on the nature of the setup and what method they use to interpolate the signal from an old device into the modern connections, or much more of an issue is if someone wants to use the Retrotink5x 1440p output to take advantage of the best output possible. In this case there's no way around it and you have to drop to 1080p so as to not trigger the 4:3 change.

    Such a stupid bug, but one that only introduced itself in the C2 range. There's already so much lag inbuilt into modern setups, whether that's via the panels themselves, scalers, AV receivers....even wireless controllers, relative to old proper setups that the last thing you need is a near trebling of such purely because you want to play in direct 4:3.



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