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Marvel’s Avengers (PS4, Xbox One, Stadia, PC)

12357

Comments

  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    gizmo wrote: »
    How many hours of play do you reckon the current weekly challenge takes?

    Doesn't take that long. I completed both Thor's weekly ones and one daily challenge in just a few missions. You can also refresh to change the challenges if any are too hard but I think you're stuck with the new ones then, can't refresh twice.

    Most of them are "Defeat 20 enemies airborne" or "Defeat 25 enemies using your heroic attack". Nothing major. Even jumping into the HARM missions would get them easily enough.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Noticing serious issues since updating today. Button presses not registering, environment's not loading in, enemies not taking damage. Thats just the biggies as well, lots of other smaller issues that weren't present (at least for me) prior to the patch.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,062 Mod ✭✭✭✭Sephiroth_dude


    Are some of the xbox achievements still not unlocking?


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    Oh man this story is dull... I thought it would be the one thing I'd like but Kamala is awful, whoever is playing her is up and down with the lines, she'll be sad and the end of the sentence be happy... it's all over the shop.

    "I'm sad Bruce (crying) I'm a freak, WOOO I'm an Avenger, yeaaaahhhhh"


  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    The counter/dodge mechanic is definitely the weakest part of the gameplay. Between the number of enemies, enemies you can't see due to camera or flying enemies, projectiles, and especially projectiles which move slowly... there's almost no point using it unless you know you're pretty much one-on-one with an enemy. I had a mission earlier with a random modifier that projectiles do increased damage and there was just no point. Had to quit the mission altogether. You cannot dodge projectiles effectively enough.

    Also, the abilities recharge far too slowly. Even with skills to speed the charge, they're so damn slow.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Penn wrote: »
    The counter/dodge mechanic is definitely the weakest part of the gameplay. Between the number of enemies, enemies you can't see due to camera or flying enemies, projectiles, and especially projectiles which move slowly... there's almost no point using it unless you know you're pretty much one-on-one with an enemy. I had a mission earlier with a random modifier that projectiles do increased damage and there was just no point. Had to quit the mission altogether. You cannot dodge projectiles effectively enough.

    Also, the abilities recharge far too slowly. Even with skills to speed the charge, they're so damn slow.

    Spec into skills that drop heroic orbs and stack either heroic charge perks on your gear or flat cool down reductions.

    I've a Thor build that puts out crazy stun damage, so I can pull off constant takedowns that drop heroic orbs every time. Have a couple of gear pieces then with one giving me an 18% cool down reduction on heroics, and the other granting a 12%chance to trigger a heroic burst on completion of a signature combo. Between the amount of orbs dropping and the perks activating, I pretty much have access to heroics whenever I need them. That's Thor at level 50 though with most of my gear up around the soft cap power level of 130, at earlier levels I definitely felt the cool cooldowns were too long.

    I've a similar build for Black Widow in the works, and have seen a couple of Cap builds that give him constant up time on his heroics as he is able to produce a constant stream of heroic orbs, so its definitely doable with the right combo of skills and gear.

    Definitely agree on the dodge mechanic being pretty much useless in a lot of scenarios. Can be especially painful when playing with a character whose intrinsic meter overcharge depletes when taking damage. I pretty much abandoned the dodge mechanic for this reason alone, and rely purely on Odinforce when using Thor to mitigate incoming attacks as you don't need to be as careful with the timing.


  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    goon_magee wrote: »
    Spec into skills that drop heroic orbs and stack either heroic charge perks on your gear or flat cool down reductions.

    I've a Thor build that puts out crazy stun damage, so I can pull off constant takedowns that drop heroic orbs every time. Have a couple of gear pieces then with one giving me an 18% cool down reduction on heroics, and the other granting a 12%chance to trigger a heroic burst on completion of a signature combo. Between the amount of orbs dropping and the perks activating, I pretty much have access to heroics whenever I need them. That's Thor at level 50 though with most of my gear up around the soft cap power level of 130, at earlier levels I definitely felt the cool cooldowns were too long.

    It does seem to be improving as I level up, and a loading screen tip last night said that your Might rating affects the cooldowns too so I guess I'll try keep an eye on it. Just always feels like in some fights where you have a few waves of enemies, I'm cautious of using those skills in case there's another wave and fear they won't recharge in time.

    Mostly playing as Thor as well, have him around level 30 / power level 57 I think. His hammer spin attack is great for stuns/shields/mobs.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Penn wrote: »
    It does seem to be improving as I level up, and a loading screen tip last night said that your Might rating affects the cooldowns too so I guess I'll try keep an eye on it. Just always feels like in some fights where you have a few waves of enemies, I'm cautious of using those skills in case there's another wave and fear they won't recharge in time.

    Mostly playing as Thor as well, have him around level 30 / power level 57 I think. His hammer spin attack is great for stuns/shields/mobs.

    For sure, I was hanging on to my abilities for dear life in the early game for the same reason, never knew what was round the corner!

    That hammer spin combo is fantastic yeah, great for getting yourself overcharged as well. Get yourself overcharged via hammer spins, then hit god blast with the 20% extra damage when overcharged skill active, and the numbers Thor puts out is just insane.


  • Registered Users, Registered Users 2 Posts: 423 ✭✭DarC_Kn1ght


    So whats the overall feeling from those playing this now? A week on from release.


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  • Registered Users Posts: 1,994 ✭✭✭OptimusTractor


    Damn I was hoping that
    Captain America was going to be revealed as a brainwashed AIM agent & you'd have to take him back to Pym so he could reverse MODOK's control using nano-ants.


  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    So whats the overall feeling from those playing this now? A week on from release.

    It's a tough one.

    I'm enjoying it for the most part. It can feel button-mashy at the start but once you start levelling up (and enemies scaling up with you), the combat can be challenging enough and requires a bit more thinking, and there are enough differences between most of the playable characters that it does change up your playstyle. The story is okay. Not good, not bad, just okay. Decent performances carry it through.

    Missions aren't really varied in any real way, usually just "Get to Point 1, defeat/destroy/protect things, elevator ride, Get to Point 2 etc". Most of the side missions are even shorter versions of that.

    Camera and attacks from off-screen are the biggest issue. Manual lock-on isn't worth using because it turns itself off. Countering system can be next to impossible to use against projectiles (and some projectiles can absolutely wreck you). Gear system seems fairly pointless to pay much attention to until you get to near the level cap (which I'm still nowhere near even though I'm mostly playing as one character).

    But all that said, I'm still enjoying playing it. It's okay, and like I guessed before release, I think as was the case with both Destiny games it might be a great game in another year or so when there's more content and they fix a lot of the bugs. I wouldn't recommend it at full price as it stands though.


  • Registered Users Posts: 1,994 ✭✭✭OptimusTractor


    So whats the overall feeling from those playing this now? A week on from release.

    It's Warframe with the grind reduced around 70%.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    Is it really as good as Warframe? I would get that.


  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    It definitely becomes a lot quicker and easier to level up after completing the main story. Got Thor from power 57 to 101 in a few hours this evening, as well as about 10 levels.

    Its just going to be a pain jumping back to a low-level hero to try level them up.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,759 Mod ✭✭✭✭Kimbot


    Reached lvl 50,power level 131 with captain America so far. Just playing through hive mission quest now.


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  • Registered Users Posts: 1,994 ✭✭✭OptimusTractor


    so where do I loot a shield cache?


  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    so where do I loot a shield cache?

    The mission Stark Realities. You find the cache in it, which also leads to more vault missions.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    Penn wrote: »
    The mission Stark Realities. You find the cache in it, which also leads to more vault missions.

    I think its in another mission too, the one where its a small town in the desert. Basically if you see a kind of GPS tracker show up, there is a shield cache nearby


  • Registered Users Posts: 1,994 ✭✭✭OptimusTractor


    I think its in another mission too, the one where its a small town in the desert. Basically if you see a kind of GPS tracker show up, there is a shield cache nearby

    Found one in In Honors Name mission.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin




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  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    Interest definitely starting to wane. It's fallen into the same issues I do have with Destiny where it's the same few missions yielding the best rewards, and I'm mostly just picking up the faction bounties and knock most of them out in about an hour.

    The fact that they have access to almost the entire Marvel catalogue of characters, and they have two repeating bad guys to fight against. Two. Each superhero tends to have about 10 main enemies, maybe two or three are recognisable or powerful enough to have been a boss in the game. And they just stick with two.

    Yeah, beginning to think I might just park it for a while.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    Penn wrote: »
    Interest definitely starting to wane. It's fallen into the same issues I do have with Destiny where it's the same few missions yielding the best rewards, and I'm mostly just picking up the faction bounties and knock most of them out in about an hour.

    The fact that they have access to almost the entire Marvel catalogue of characters, and they have two repeating bad guys to fight against. Two. Each superhero tends to have about 10 main enemies, maybe two or three are recognisable or powerful enough to have been a boss in the game. And they just stick with two.

    Yeah, beginning to think I might just park it for a while.

    Yeah they really dropped the ball on this content wise. As you said, only having 2 villains is pretty lazy when they have such a big catalogue. Sure the boss battles are nearly the same the whole time with the only difference being the map. Like there are so many different enemy factions they could have in the game like Hydra, The Wreckers, The Kree. They also need to bring in more map and mission variety. Ideally every new hero should bring in new enemy factions like with Daredevil you could bring in The Hand or Kingpin.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,759 Mod ✭✭✭✭Kimbot


    Im pretty sure the villian sectors are going to be brought out with each DLC, i.e: Black Panther DLC brings in Black Panther plus wakanda as location and a boss or 2 for that DLC. Eventually we will have a huge roster but its going to take some time.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    Kimbot wrote: »
    Im pretty sure the villian sectors are going to be brought out with each DLC, i.e: Black Panther DLC brings in Black Panther plus wakanda as location and a boss or 2 for that DLC. Eventually we will have a huge roster but its going to take some time.

    Yeah in a year's time there should be alot more variety in content


  • Registered Users, Registered Users 2 Posts: 34,562 ✭✭✭✭Penn


    Kimbot wrote: »
    Im pretty sure the villian sectors are going to be brought out with each DLC, i.e: Black Panther DLC brings in Black Panther plus wakanda as location and a boss or 2 for that DLC. Eventually we will have a huge roster but its going to take some time.

    Yeah, and it'll be the same as Destiny 1, where returning to it after about 2 years will make it a completely different experience with the range of content available and most of the systems fixed or updated.

    I'll check in with each new hero for the first while, but the same variations of the same few AIM corridors filled with the same robot enemies... It was fine when getting my main (Thor up to L50/PL130+), but going to another character and trying to level them up just has no appeal.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I'm in the same boat as Penn, interest in logging in for me has definitely decreased. The lack of villains is a huge issue. Understandable enough that they are holding back character specific villains for the inclusion of heroes coming later down the line, but that's absolutely no excuse for the paltry amount we got at launch.

    There should have been at least one villain lair tied to each hero at launch, Mandarin for Iron Man, Red Skull for Cap etc.

    The game also needs multiple quality of life improvements before I would dedicate another significant amount of time to it. The war table needs tidied up, with playlists for hives, vaults, villain lairs, drop zones etc. At the moment the table is too fragmented which I would think isn't helping the matchmaking (which in itself is completely f*cking broken). They also either need to drastically improve loading times or else make it so you can just pick up bounties from a menu rather than have to endure lengthy load times between the Chimera and Ant Hill just to pick up both factions bounties; this problem is just going to get worse as well as more factions and hubs are added.

    Not sorry I played the game as I had a blast with the campaign and getting Thor fully levelled and geared up, but there is just too much wrong with the game in its current state for me to even consider fully levelling another character.


  • Registered Users, Registered Users 2 Posts: 9,725 ✭✭✭Midnight_EG


    Got a start on this this week and so far I'm enjoying it for the most part. I'm hopping in for an hour and coming back every so often. I've just gotten to the fight on the Chimera. Playing on Hard, here's my thoughts FWIW.

    Pros for me:
    Good, engaging story
    Good character relationships
    Gameplay is fun
    Combat is rewarding and generally smooth

    Cons:
    Loading times
    Camera lock can be finicky
    No real sense of reward with gear
    Maps are very one dimensional

    It's good, overall, and reminds me of Fallen Order in every way which is OK.


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    Got a start on this this week and so far I'm enjoying it for the most part. I'm hopping in for an hour and coming back every so often. I've just gotten to the fight on the Chimera. Playing on Hard, here's my thoughts FWIW.

    Pros for me:
    Good, engaging story
    Good character relationships
    Gameplay is fun
    Combat is rewarding and generally smooth

    Cons:
    Loading times
    Camera lock can be finicky
    No real sense of reward with gear
    Maps are very one dimensional

    It's good, overall, and reminds me of Fallen Order in every way which is OK.

    Fallen Order as in the latest Star Wars game? HOWWWWW?


  • Registered Users, Registered Users 2 Posts: 9,725 ✭✭✭Midnight_EG


    SMC92Ian wrote: »
    Fallen Order as in the latest Star Wars game? HOWWWWW?

    Yes, 'Open World' but it pushes you to your objective. Skill points worming the same way, superficial upgrades and they both use a spaceship as their main base :pac:


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    Yes, 'Open World' but it pushes you to your objective. Skill points worming the same way, superficial upgrades and they both use a spaceship as their main base :pac:

    I don't see anything the same between them.


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  • Registered Users, Registered Users 2 Posts: 9,725 ✭✭✭Midnight_EG


    SMC92Ian wrote: »
    I don't see anything the same between them.

    Cool, well I do?


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I've not played for a while so can't speak to the state of the game atm, but reading around it sounds like it's heading the same direction as Anthem if things don't change soon. Low player count, tech issues still persisting, mess of a grind at end game, no clear content path...not a good look at all.

    I cut the game some slack at launch due to my initial enjoyment of the story and combat, but like Bioware, it seems as though CD are out of their depth when it comes to creating a rewarding live service experience.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    goon_magee wrote: »
    I've not played for a while so can't speak to the state of the game atm, but reading around it sounds like it's heading the same direction as Anthem if things don't change soon. Low player count, tech issues still persisting, mess of a grind at end game, no clear content path...not a good look at all.

    I cut the game some slack at launch due to my initial enjoyment of the story and combat, but like Bioware, it seems as though CD are out of their depth when it comes to creating a rewarding live service experience.
    Yeah it's not looking too good for the game . This was clearly pushed to launch too early even though it originally was meant to launch in May. They have also been very quite on the subreddit. I wonder if the Marvel license is holding the game back as in any content they plan for the game has to go through Disney first which could cause delays.


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    You know it's bad when I'm getting my Marvel fix from Fortnite.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    Crystal Dynamics Claims Relief In Sight For Bored Avengers Players

    https://kotaku.com/crystal-dynamics-claims-relief-in-sight-for-bored-aveng-1845317433


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Its essentially anthem 2.0 they need to recover it soon before the negative really snowballs.


  • Registered Users, Registered Users 2 Posts: 11,747 ✭✭✭✭wes


    Its no where near as bad a Anthem. The single player was imo pretty good. The games as a service stuff, isn't so great. It really seems like it was a more story focused game originally with optional co-op, that they added the gaas stuff to it later.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    wes wrote: »
    Its no where near as bad a Anthem. The single player was imo pretty good. The games as a service stuff, isn't so great. It really seems like it was a more story focused game originally with optional co-op, that they added the gaas stuff to it later.

    I agree with this. Definitely get the feeling that CD were going for a more linear experience originally, but were pushed down the gaas path and had to shoehorn in an "endgame".

    I enjoyed the story as well, it really surprised me and I think that's why I was pretty high on the game in that first week or two. It just falls apart at endgame though for me.

    I don't think it's quite at Anthem's level of failure yet, but they don't have long to course correct. Destiny has a big release coming up, Godfall is a launch title on PS5 which I think will pull a chunk of the player base away come November. Not that I think Godfall looks amazing, but it's a launch title so will probably gather some momentum off the back of that alone.


  • Registered Users, Registered Users 2 Posts: 11,747 ✭✭✭✭wes


    I think they should for lack of a better word pivot back to being a story based game.

    They should sell stand alone story expansions with new characters, using the engine they have. Even if the end game was engaging, there are only so many of these games people can possibly play. Give people 5-6 hour campaigns and charge like 30 euro for them, and I think they would do well.


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  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    This game was always what we got, you can't just turn a game into something else, this was designed from day one to be a grindy mmo type game.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    SMC92Ian wrote: »
    This game was always what we got, you can't just turn a game into something else, this was designed from day one to be a grindy mmo type game.

    Completely disagree with this. Plenty of games have either changed direction during development, or else been pulled together last minute after years in development hell. Anthem's end product was basically cobbled together in around 16 months, so to think a decision couldn't have been made to shoehorn Avengers into the live service looter space is incredibly naive. Playing a few hours of Avengers endgame is also evidence enough IMO that they didn't have a plan for how this was going.

    I've no doubt that the game always had some sort of co-op brawling element to it, so a lacklustre loot system being slapped on late in the day sounds entirely plausible.


  • Moderators Posts: 5,562 ✭✭✭Azza


    Makes me sad to think we got this instead of another Deus Ex game :(


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    goon_magee wrote: »
    Completely disagree with this. Plenty of games have either changed direction during development, or else been pulled together last minute after years in development hell. Anthem's end product was basically cobbled together in around 16 months, so to think a decision couldn't have been made to shoehorn Avengers into the live service looter space is incredibly naive. Playing a few hours of Avengers endgame is also evidence enough IMO that they didn't have a plan for how this was going.

    I've no doubt that the game always had some sort of co-op brawling element to it, so a lacklustre loot system being slapped on late in the day sounds entirely plausible.

    Changing direction is not the same as completely changing a game, that'd be like saying we were gonna get an Avengers game like PS4 Spidey but square said no add Mt's, it's impossible unless you scrap it and start all over.


  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    State of the game update

    https://avengers.square-enix-games.com/en-us/news/sotg_oct_2020/
    With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first.
    We’ve also made the decision to shift our PlayStation 5 and Xbox Series X|S launch to next year to ensure that we give our team the time to deliver a next-gen experience showcasing all that this game is meant to be. More details to come


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian



    I don't care but for fans this is a **** show. The game is gonna die on it's hole. I bet it comes back as a FTP game.


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  • Registered Users, Registered Users 2 Posts: 9,219 ✭✭✭EoinMcLovin


    SMC92Ian wrote: »
    I don't care but for fans this is a **** show. The game is gonna die on it's hole. I bet it comes back as a FTP game.
    Yeah they would be better off relaunching the game next year as ftp once they have expanded the roster and added more gameplay variety


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Picked this up recently, enjoyable campaign even tho the missions are a bit samey. Annoying when you defending something and getting by rockets you have no clue are coming.

    I dont have much interest in playing the end game content so I can see the gripes with that.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    https://www.reddit.com/r/pcgaming/comments/jp8w3v/square_enix_reported_yen65bn_loss_for_hd_games/?utm_medium=android_app&utm_source=share

    Still seems to be floundering shows how you have to be so careful with games with strong IP, the brand alone cannot prop it up.


  • Registered Users, Registered Users 2 Posts: 11,747 ✭✭✭✭wes


    The game had a good single player campaign imo. The should have concentrated on that, and not the games as a service nonsense. Only themselves to blame.


  • Registered Users Posts: 2,015 ✭✭✭SMC92Ian


    So I see in the gaming news that this game tanked and flopped hard, delighted for them, now give us a proper Marvel game.


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