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Microsoft Flight Simulator 2020

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Comments

  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    .G. wrote: »
    Did a four hour flight from Dublin to the canaries and ran out of fuel ten minutes from landing. In the assists menu unlimited fuel is set to on though so this must mean something other than what I thought it meant!

    I've no idea how to calculate the proper fuel for a flight plan. Any tutorials out there?

    I find the assists to be buggy as hell.
    For example i have assist feature for auto lights and they never work.

    Some day ill be able to this in this sim :P

    https://twitter.com/RexChapman/status/1297368867543683083?s=20


  • Registered Users, Registered Users 2 Posts: 2,924 ✭✭✭Nforce


    Sim is running well on my old PC (Inrel 17 2600K, 16Gb RAM, GTX1060 and dedicated 1TB SSD)

    Here's a quick screenie of the A320 in AL colours overhead Bray ...the closest we'll get to the Bray Air Display this year, unfortunately

    UojQ0bm.jpg


    https://imgur.com/UojQ0bm


  • Registered Users, Registered Users 2 Posts: 2,252 ✭✭✭Sterling Archer


    Possibly of interest to some people here https://www.fsdeveloper.com/forum/threads/introduction-to-msfs-sdk-scenery.448469/

    Hopefully we start to get some nice fixes, I'd love to get Spanish point tweaked, Shannon and knock fixed


  • Registered Users, Registered Users 2 Posts: 5,417 ✭✭✭.G.


    Ciano35 wrote: »
    I use simbrief, go to dispatch > dispatch system, > create new flight, put in your flight details, aircraft type etc. and click generate, it'll give you an ideal route and fuel needed etc.

    Came across this this morning on a youtube channel. Looks very interesting. I'll have a nose.


  • Registered Users, Registered Users 2 Posts: 2,924 ✭✭✭Nforce


    Couple of screenshots of the default Xcub over AMARG. No performance hit, which was surprising....

    0b9mPdi.jpg

    MBc0FFs.jpg


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Flew realtime from Donegal to Dublin in my DHL skinned light freight delivery type yoke and it got me thinking if the game had some sort of career mode or jobs board something like truck simulator it would be great.

    Upon landing in Dublin I started messing around with the drone feature, very cool with live traffic turned on.
    I recorded a bit of it I must upload it later.


  • Registered Users, Registered Users 2 Posts: 961 ✭✭✭Conchir


    Dcully wrote: »
    Flew realtime from Donegal to Dublin in my DHL skinned light freight delivery type yoke and it got me thinking if the game had some sort of career mode or jobs board something like truck simulator it would be great.

    Upon landing in Dublin I started messing around with the drone feature, very cool with live traffic turned on.
    I recorded a bit of it I must upload it later.

    I believe there are mods that add some sort of airline functionality, but I haven't looked into them.


  • Registered Users, Registered Users 2 Posts: 5,417 ✭✭✭.G.


    If you like the A320neo I recommend this dudes channel. Some good guides on it there for newbies. He fly's them for real when he's not laid off due to covid :D

    https://www.youtube.com/user/filanjix


  • Registered Users, Registered Users 2 Posts: 961 ✭✭✭Conchir


    The liveries pack posted earlier in the thread has continued to be updated, now up to 100 liveries for different aircraft. I had a look at the Discord server for it earlier and it's not slowing down, there's some really cool stuff being worked on. I'm going to hold off downloading for a few more days as it will keep getting updates it seems. The download link is in the video description.



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  • Registered Users, Registered Users 2 Posts: 961 ✭✭✭Conchir


    And I just saw this posted in that Discord, so holding off another few hours is definitely worth it:
    @everyone Here are some details for our next release, the much anticipated Version 7.

    The release will drop tomorrow at 8 PM NYC Eastern Time.

    It will include over 65 new liveries, bringing our total to above 150. Most of these liveries are for the A320 and 747-8.

    I understand that the amount of liveries is getting immense, and some are hard to find. Thus, I am 90% sure there will be a python script included where you can choose exactly which liveries you want and remove the ones you don't. This will be an interim solution until our official installer releases.

    The cutoff for livery submissions to Mega Pack Version 7 is in 20 minutes! After 6:30 PM NYC Eastern, no further requests will be accepted.

    Get Hyped for Version 7!

    The eventual inclusion of an installer will be very handy.


  • Registered Users, Registered Users 2 Posts: 1,424 ✭✭✭Ciano35


    Dcully wrote: »
    Flew realtime from Donegal to Dublin in my DHL skinned light freight delivery type yoke and it got me thinking if the game had some sort of career mode or jobs board something like truck simulator it would be great.

    Have a look at Onair, I used to use it with X-plane and had a lot of fun with it. They’ve added compatibility with MFS and there’s a 14 day free trial too. You can expand your airline and hire AI pilots to work for you. There’s co-op too where you can run your company with a friend.

    https://www.onair.company/


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Drone fun i mentioned earlier :P



  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    Dcully wrote: »
    Flew realtime from Donegal to Dublin in my DHL skinned light freight delivery type yoke and it got me thinking if the game had some sort of career mode or jobs board something like truck simulator it would be great.
    FSeconomy sounds like something you might like. It's a bit dated looking though, and I'm not sure if they have a MSFS client yet.


    Very much like Euro Truck, rent other people's planes to do jobs until you earn enough money to buy a plane for yourself.


    9IE1uvU.png


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Took off from Renton airfield just outside Seattle and flew over the city then onto Mount Rainer which is 60 miles away from Seattle and clearly visible in the sim from the city :eek:
    Gameplay of approach and rounding of Rainer Mountain, really spectacular.
    No doubt the experts will spot some rookie flying in the cesna 152,, not even sure if this little plane should be up there :p

    Most assistance off apart from air fuel mixture,auto checklist etc -the boring stuff :pac:



  • Registered Users, Registered Users 2 Posts: 10,684 ✭✭✭✭Samuel T. Cogley


    The new reverb is 2160 x 2160 PER EYE! I'm really interested to see how they get that badboy working with any sort of non vomit inducing frame rates.


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  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    Pleasantly surprised to see Newgrange fairly well replicated in the game. I was expecting to see a flat texture in a field.

    I know this is finicky in the face of the huge achievement of having the entire world fairly well replicated, but are the developers going to continue making improvements to how the AI renders different structures? Bit disappointing to see Martello towers being represented as circus tents.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    briany wrote: »
    Pleasantly surprised to see Newgrange fairly well replicated in the game. I was expecting to see a flat texture in a field.

    I know this is finicky in the face of the huge achievement of having the entire world fairly well replicated, but are the developers going to continue making improvements to how the AI renders different structures? Bit disappointing to see Martello towers being represented as circus tents.
    The developers of the game might. In an ideal world they'll continue to be funded by Microsoft to work on the game for a long time thanks to continuous Game Pass subscriptions.
    The challenge would appear to lie in the scale of the world and the amount of different teams / technologies used in the game.
    As things are now, there's nothing to stop a 3rd party developer making a 3D model of a building/landmark, going into the game's developer mode, drawing a shape around the part of the map they don't want default buildings on, then manually placing the model they made in the game. It's one of the easier things to do actually.


  • Registered Users, Registered Users 2 Posts: 5,417 ✭✭✭.G.


    The new reverb is 2160 x 2160 PER EYE! I'm really interested to see how they get that badboy working with any sort of non vomit inducing frame rates.

    I've one on pre order, hoping they nail it somehow :D


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    AirBiscuit wrote: »
    The developers of the game might. In an ideal world they'll continue to be funded by Microsoft to work on the game for a long time thanks to continuous Game Pass subscriptions.
    The challenge would appear to lie in the scale of the world and the amount of different teams / technologies used in the game.
    As things are now, there's nothing to stop a 3rd party developer making a 3D model of a building/landmark, going into the game's developer mode, drawing a shape around the part of the map they don't want default buildings on, then manually placing the model they made in the game. It's one of the easier things to do actually.

    As I understand it, Google own the photogrammetry on their maps, but they don't own the 3d models that populate many urban centres. These are user-created. So, maybe if there was some way to import that 3d data, we'd really be able to take the game up to an even higher notch.

    Or have the team continue to craft different default building types. Going back to my example of Martello towers - if you had a generic Martello tower model with an attached code, if Microsoft gets enough notifications that one should exist at in or around a certain geographical point, they could update it, or program the AI to handle it entirely. This may be totally impractical, I don't know, but community crowdsourcing like this would be amazing to add some extra detail.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    briany wrote: »
    As I understand it, Google own the photogrammetry on their maps, but they don't own the 3d models that populate many urban centres. These are user-created. So, maybe if there was some way to import that 3d data, we'd really be able to take the game up to an even higher notch.

    Or have the team continue to craft different default building types. Going back to my example of Martello towers - if you had a generic Martello tower model with an attached code, if Microsoft gets enough notifications that one should exist at in or around a certain geographical point, they could update it, or program the AI to handle it entirely. This may be totally impractical, I don't know, but community crowdsourcing like this would be amazing to add some extra detail.
    The photogrammety is all that's left and it's only in certain cities, the custom made 3D models are gone completely from google maps. Westport is flat now even though it was hand made at one stage, Galway is flat because it isn't important enough to justify photogrammtry, and Dublin is single contigious 3D model generated from multiple aerial angles. Nigh on impossible to get that data off Google now.
    Even still, it would be a hassle to find every individual modeller to ask for permission to include their building.
    Best bet is an open source collection of models, or to make them yourself.


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  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    Did a fly past of Croagh Patrick today. Absolutely beautiful, but just one tiny thing that can take you a bit out of the simulation yet could be a relatively easy fix - it was something that was in FSX as well - I speak of flying past a mountain peak and seeing on that peak a lone pine tree. A tree practically waving at you to say, "I have no earthly business being here!" :pac:


  • Registered Users, Registered Users 2 Posts: 10,684 ✭✭✭✭Samuel T. Cogley


    No matter how bad I am at sim-flying, and I'm really bad, I always remember: At least I'm not as bad as Harrison Ford!


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    I know i linked toms hardware guide for fps boost but im seeing even better results from JayzTwoCents guide.
    Similar performance but quite a few settings able to stay on ultra for my spec, worth a watch.
    My spec is 8600K @4.7ghz - EVGA GTX 1080TI SC [11GB].



  • Registered Users, Registered Users 2 Posts: 1,424 ✭✭✭Ciano35




  • Registered Users, Registered Users 2 Posts: 10,684 ✭✭✭✭Samuel T. Cogley


    I just can't line up with the runway after the final turn on the exercise in the 152. Any tips?


  • Administrators Posts: 54,091 Admin ✭✭✭✭✭awec


    Ciano35 wrote: »

    How do you get all those extra options like requesting baggage etc?


  • Registered Users, Registered Users 2 Posts: 10,684 ✭✭✭✭Samuel T. Cogley


    79GB patch on the way in the next day or so.


  • Registered Users, Registered Users 2 Posts: 1,424 ✭✭✭Ciano35


    awec wrote: »
    How do you get all those extra options like requesting baggage etc?

    I’m pretty sure they come up when you tune ground services on the atc window, but I think it depends on the airport/gate you’re at too.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    A livery for the Viper himself. Would've put a load more images on it but the texture is mirrored left to right so any writing would be on both sides with one side back to front


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    AirBiscuit wrote: »
    A livery for the Viper himself. Would've put a load more images on it but the texture is mirrored left to right so any writing would be on both sides with one side back to front

    Isn't that feckin' mighty...


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  • Registered Users, Registered Users 2 Posts: 2,924 ✭✭✭Nforce


    Look what I found in my hangar ;)

    :pac:

    iK2UKqf.jpg

    HOk0Mp8.jpg


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭Psychlops


    Seriously where are the helicopters!


  • Registered Users, Registered Users 2 Posts: 2,924 ✭✭✭Nforce


    Psychlops wrote: »
    Seriously where are the helicopters!

    I believe that they will be a paid DLC


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    "Have you seen this new game? You can fly around the whole world and it's accurately depicted."

    "Shur, I can do that on Google Earth already."

    "...true."


  • Registered Users, Registered Users 2 Posts: 2,252 ✭✭✭Sterling Archer


    Nforce wrote: »
    Look what I found in my hangar ;)

    :pac:

    iK2UKqf.jpg

    HOk0Mp8.jpg

    Oh I've come over all funny, great to see the fsx porting is going well hope they appear as downloads soon


  • Registered Users, Registered Users 2 Posts: 2,252 ✭✭✭Sterling Archer


    Psychlops wrote: »
    Seriously where are the helicopters!

    Hate to be the bearer of bad news and I'm desperately waiting on them but it appears it'll be close to a year as they are basically a new SIM, they are building 4-8 and approx 10,000 heliports, activities but it'll be a paid DLC

    German interview (in German) where that's basically said that https://youtu.be/fzNdPRS_MRI
    I don't speak German but Reddit did some translate


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    I don't think I've ever been as frustrated with asset creation for something as much I have for this. I spent twice as long trying to load the model into the game as I did making the model and the textures from scratch.
    The SDK's documentation is currently awful. People have made Blender tools which is nice, but the workflow for getting it from blender to the game is a cluster****. Youtube and forum tutorials are pretty bad too
    RWjR8QH.png


  • Registered Users, Registered Users 2 Posts: 1,424 ✭✭✭Ciano35


    AirBiscuit wrote: »
    I don't think I've ever been as frustrated with asset creation for something as much I have for this. I spent twice as long trying to load the model into the game as I did making the model and the textures from scratch.
    The SDK's documentation is currently awful. People have made Blender tools which is nice, but the workflow for getting it from blender to the game is a cluster****. Youtube and forum tutorials are pretty bad too
    https://i.imgur.com/RWjR8QH.png

    It really is desperate. I’ve been trying to load an object into the sim for the last week and can’t get it. Not helped by the fact that the sim very frequently crashes on me in dev mode.


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    I'm trying to do a flight following historic Route 66 in the Cessna 152 at the moment. One problem I'm having is that I can't seem to save flight progress. I start off from Chicago and fly for an hour or two, find a little municipal airport to land at, refuel, park up for the night, go to Save>Save as 'Route66.FLT'.

    Reload the next day and it just puts me at the airport I originally started out from. This is from a flight plan that is simply a direct VFR from Chicago to Cali. How do I save the flight so that it puts me back exactly where I left off?


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  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭Psychlops


    Lots of teething issues so it would seem, I will stick with XP11 for about a year until most of this is resolved & they have Helicopters.


  • Registered Users, Registered Users 2 Posts: 14,907 ✭✭✭✭CJhaughey


    briany wrote: »
    I'm trying to do a flight following historic Route 66 in the Cessna 152 at the moment. One problem I'm having is that I can't seem to save flight progress. I start off from Chicago and fly for an hour or two, find a little municipal airport to land at, refuel, park up for the night, go to Save>Save as 'Route66.FLT'.

    Reload the next day and it just puts me at the airport I originally started out from. This is from a flight plan that is simply a direct VFR from Chicago to Cali. How do I save the flight so that it puts me back exactly where I left off?

    Have you tried saving in flight?


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    CJhaughey wrote: »
    Have you tried saving in flight?

    No, I land at an airport, park it up and then save. I don't see why the FLT shouldn't put my plane right back in that spot when I go to load the file.


  • Registered Users, Registered Users 2 Posts: 14,907 ✭✭✭✭CJhaughey


    briany wrote: »
    No, I land at an airport, park it up and then save. I don't see why the FLT shouldn't put my plane right back in that spot when I go to load the file.

    Some of the tutorials I have seen show them saving in flight, just thought it might be a workaround.


  • Moderators, Computer Games Moderators Posts: 7,941 Mod ✭✭✭✭Yakult


    I have been using the save feature plenty (in flight) and have had no issues. So I think saving at the airport could be bugged? Haven't tried saving at an airport midflight but will try later and see!


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    If anyone lands at the Waynesville-St. Robert Regional airport between St. Louis and Springfield, Missouri, and sees a Cessna 152 parked obnoxiously close to the fuel pump, that'll be me.


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  • Registered Users, Registered Users 2 Posts: 10,684 ✭✭✭✭Samuel T. Cogley


    Downloaded driver 20.8.3 for my 5700XT and it seems to be behaving a bit better in terms of temps.


  • Registered Users Posts: 6,288 ✭✭✭DaveyDave


    I thought the update was out on the 28th, that was just the announcement that it's coming next week?


  • Registered Users, Registered Users 2 Posts: 14,223 ✭✭✭✭briany


    79GB patch on the way in the next day or so.

    79 GB? Is that a hyperbolic riff on the size of the game's original download size?

    STABILITY ISSUES

    The title will no longer crash when different input devices/peripherals are disconnected
    The title will no longer crash when the TBM 930 package is deleted

    INSTALLATION ISSUES

    The install process will no longer be blocked after a partial decompression of a package
    The install process will no longer be blocked when a local user account includes non-ASCII characters
    The install process will no longer be blocked after a failed connection to servers
    The install process will no longer display an empty onboarding screen under certain conditions
    The title will download a critical missing/deleted package to access the main menu even if the save data preference is set to offline (when an internet connection is available)

    CONTENT MANAGER

    The title will no longer automatically download packages that have been deleted through the content manager
    The content manager will no longer get stuck in an infinite loading state when checked offline
    The Creator name of the packages should now be properly updated

    SIMCONNECT

    Significant FPS drop when using Simconnect should no longer affect the experience

    OPTIMIZATION

    The performance of the title has been improved when the Display name plate option is set to active

    MARKETPLACE

    The correct currency is now properly updated in the marketplace

    Nothing here that really constitutes a game overhaul. It'll be interesting to see what is included in ongoing updates vs. what the make you pay more for with DLC.


  • Registered Users, Registered Users 2 Posts: 10,684 ✭✭✭✭Samuel T. Cogley


    briany wrote: »
    79 GB? Is that a hyperbolic riff on the size of the game's original download size?



    Nothing here that really constitutes a game overhaul. It'll be interesting to see what is included in ongoing updates vs. what the make you pay more for with DLC.

    It's in the content manager now but not downloading yet.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    It's in the content manager now but not downloading yet.
    I've seen it in the content manager for days now. Doesn't mean it's nearly ready though.


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