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Final Fantasy VII Remaster/Remake

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Comments

  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    Good idea to read the tooltips for the skills, I think it's in a menu somewhere. Cloud's thrust attack puts lots of stagger on. Barett's lightning attack pressures the robot enemies as it's their weakness, which increases stagger gain.

    It's a great system imo. I can't wait to try it with three characters, firing off support AOEs with Aeris and having Cloud and Tifa stack up melee damage.

    Barret better improve in the full game tho as he seems crap here. In the Cait Sith bin with him for the full game playthrough I think.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    It's a rip off of Xenoblade but that's no bad thing, Xenoblade worked really well.


  • Registered Users, Registered Users 2 Posts: 4,730 ✭✭✭RocketRaccoon


    RedXIV wrote: »
    There is a "classic" mode where the characters fight automatically and you select special abilities, spells etc which is intended to be a compromise and be like the original game but it's still more "action-y" than before

    That's what I played with yesterday, I was hoping for a battle system the same as the original.


  • Registered Users, Registered Users 2 Posts: 30,552 ✭✭✭✭Zero-Cool


    New dev series showing the making of the remake.



  • Registered Users, Registered Users 2 Posts: 5,877 ✭✭✭endainoz


    Zero-Cool wrote: »
    New dev series showing the making of the remake.


    A nice distraction from the obvious. I hear Amazon prime orders might not come on time now. I'm hopefully doing a pre order with Smyth's.


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  • Registered Users, Registered Users 2, Paid Member Posts: 8,559 ✭✭✭RedXIV




  • Moderators, Computer Games Moderators, Social & Fun Moderators, Paid Member Posts: 81,219 Mod ✭✭✭✭Sephiroth_dude


    For a second there I thought they were pushing it out again.


  • Posts: 27,583 ✭✭✭✭ Zayd Hot Vaccine


    For a second there I thought they were pushing it out again.

    I'd suspect it more relates to physical copies?


  • Moderators, Computer Games Moderators, Social & Fun Moderators, Paid Member Posts: 81,219 Mod ✭✭✭✭Sephiroth_dude


    I'd suspect it more relates to physical copies?

    Yes , thank god I'm going digital.


  • Registered Users, Registered Users 2 Posts: 11,621 ✭✭✭✭martingriff


    Yes , thank god I'm going digital.

    Would I be insane to pre order this again on digital. I love a physical copy and would get it put would still want to play it on release


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  • Registered Users, Registered Users 2 Posts: 30,552 ✭✭✭✭Zero-Cool


    This will be 60 in smyths and looks to be the same in Argos (£50 on uk site). 70 digitally on psn store. Think I'll hold out too check what deliveries look like closer to release and get digitally if it looks like the delay will be lengthy.

    Also, for anyone interested in the Gamestop route, you can get it for 35 when you trade one of these games.

    https://www.gamestop.ie/trade-list


  • Moderators, Computer Games Moderators, Social & Fun Moderators, Paid Member Posts: 81,219 Mod ✭✭✭✭Sephiroth_dude




  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    Meh. Looks like a ps1 game.


  • Registered Users, Registered Users 2 Posts: 11,611 ✭✭✭✭ERG89


    Zero-Cool wrote: »
    New dev series showing the making of the remake.


    Is there an english version of this video, even the subtitles are in Japanese
    :/


  • Registered Users, Registered Users 2 Posts: 30,552 ✭✭✭✭Zero-Cool


    ERG89 wrote: »
    Is there an english version of this video, even the subtitles are in Japanese
    :/



  • Registered Users, Registered Users 2 Posts: 5,545 ✭✭✭murphyebass


    £51 sterling (approx €54) on Amazon UK a few days ago. Got the message above but won’t be cancelling and going digital. I’ve waited this long. Can wait a little longer for a cheaper physical version.

    €70 digital is absolute and utter robbery on psn.

    And I know all digital games release at that. I rarely buy them at that price though. Too many sales so soon after release these days to support that level of unnecessary greed.

    If a physical copy of the same game can be had for about €16 less somethings wrong somewhere.


  • Moderators, Computer Games Moderators, Social & Fun Moderators, Paid Member Posts: 81,219 Mod ✭✭✭✭Sephiroth_dude


    I'd be getting it physical only that my cd doesn't work.


  • Registered Users, Registered Users 2 Posts: 13,428 ✭✭✭✭gimli2112


    If a physical copy of the same game can be had for about €16 less somethings wrong somewhere.

    I would have thought that in an era of consumer protection, someone important somewhere would have asked "Why is that?"


  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    It's been on my mind what I find so off about this game. Been thinking about it a lot and it's occurred to me. It's because it's merely alright, grand. Even going back to the old game and all my misgivings about it and the opening and other sections of the game feel special. Just did not get that feeling off the remake. And it's not just nostalgia, Resi 2 Remake managed to pull off a superb remake of the original with totally different gameplay.

    I think it's just trying to appeal to too wide an audience. There's just way too much constant action. It's got ADHD compared to the original. There's no down time to take in the creepy ambience of the reactor. No time to contemplate.

    If you take away the FFVII aesthetic it's a 7/10 game so far. FFVII was so much more than it.


  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    It's definitely going to be sort of like an ARPG like Crisis Core I think, and the scope will be a lot smaller than people would expect I'd say. I think the combat is really excellent though. It's just FFXIII with more decision making, which is good.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    Think there could be some nuance to the combat system but didn't really see it in the demo. The only thing that could be tactical was the need to fill the ATB gauge to heal but other than that it was very button mashy. Definitely not up there with the FF13 battle system which work amazingly well for bosses (and got a bit dull in mob encounters).


  • Registered Users, Registered Users 2, Paid Member Posts: 8,559 ✭✭✭RedXIV


    Retr0gamer wrote: »
    It's been on my mind what I find so off about this game. Been thinking about it a lot and it's occurred to me. It's because it's merely alright, grand. Even going back to the old game and all my misgivings about it and the opening and other sections of the game feel special. Just did not get that feeling off the remake. And it's not just nostalgia, Resi 2 Remake managed to pull off a superb remake of the original with totally different gameplay.

    I think it's just trying to appeal to too wide an audience. There's just way too much constant action. It's got ADHD compared to the original. There's no down time to take in the creepy ambience of the reactor. No time to contemplate.

    If you take away the FFVII aesthetic it's a 7/10 game so far. FFVII was so much more than it.

    I think they tried to tackle this in an interview. Yes the demo is all action and go go go, but the expectation is then that you can get your down time wandering around midgar, talking to the citizens and exploring. That'll be where your downtime comes into.

    I'm hoping this is the case anyway


  • Registered Users, Registered Users 2 Posts: 5,877 ✭✭✭endainoz


    Retr0gamer wrote: »
    It's been on my mind what I find so off about this game. Been thinking about it a lot and it's occurred to me. It's because it's merely alright, grand. Even going back to the old game and all my misgivings about it and the opening and other sections of the game feel special. Just did not get that feeling off the remake. And it's not just nostalgia, Resi 2 Remake managed to pull off a superb remake of the original with totally different gameplay.

    I think it's just trying to appeal to too wide an audience. There's just way too much constant action. It's got ADHD compared to the original. There's no down time to take in the creepy ambience of the reactor. No time to contemplate.

    If you take away the FFVII aesthetic it's a 7/10 game so far. FFVII was so much more than it.

    That's grand so, the rest of us can enjoy it while you wait for it to come out on PC. Basing a full opinion of a game on a demo alone is just silly. I'll happily enjoy it with blind nostalgia thanks.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    RedXIV wrote: »
    I think they tried to tackle this in an interview. Yes the demo is all action and go go go, but the expectation is then that you can get your down time wandering around midgar, talking to the citizens and exploring. That'll be where your downtime comes into.

    I'm hoping this is the case anyway

    Hopefully, but think they really missed the atmosphere of the Mako Reactor in this remake and if they got that wrong then can't imagine the rest of the game is going to display anything but the same lack of subtlety. Kind of worried how Aerith will come across as well. Hoping she isn't a mary sue and more like the original where she was actually quite a strong female character with sass, cheekiness and a bit of a flirt. I do like this cloud so fingers crossed.
    endainoz wrote: »
    That's grand so, the rest of us can enjoy it while you wait for it to come out on PC. Basing a full opinion of a game on a demo alone is just silly. I'll happily enjoy it with blind nostalgia thanks.

    I didn't say the full game, it's based on the demo. They are concerns I have for the full game, valid concerns. But then blind nostalgia does lead people into confirmation bias. If you are going to dismiss my comments feel free to do so but in a constructive manner otherwise it's just noise and strawman arguments about stuff I never said.


  • Registered Users, Registered Users 2, Paid Member Posts: 8,559 ✭✭✭RedXIV


    Retr0gamer wrote: »
    Hopefully, but think they really missed the atmosphere of the Mako Reactor in this remake and if they got that wrong then can't imagine the rest of the game is going to display anything but the same lack of subtlety. Kind of worried how Aerith will come across as well. Hoping she isn't a mary sue and more like the original where she was actually quite a strong female character with sass, cheekiness and a bit of a flirt. I do like this cloud so fingers crossed.

    Yeah I agree the original mako reactor had way more ominous feel to it, but I the issues I have with the remakes version is something i'd be more open to in other areas. Jamming the likes of wall market or 7th heaven with detail would be awesome in my mind :) Hopefully we'll get loads of content in the "calmer" areas.

    I do think they got Cloud right which is very reassuring for what the rest will be like. I'm very much looking forward to see how they deal with Cid 25 years after the original :D "SHUT UP, SIT DOWN AND DRINK YOUR GODDAMN TEA! DAMMIT SHERA!" is the sort of thing I can imagine being neutered


  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    We might have to wait until the PS6 to find out :D


  • Registered Users, Registered Users 2, Paid Member Posts: 8,559 ✭✭✭RedXIV


    Retr0gamer wrote: »
    We might have to wait until the PS6 to find out :D

    It's part of my retirement plan :D


  • Registered Users, Registered Users 2 Posts: 5,680 ✭✭✭Padre_Pio


    Retr0gamer wrote: »
    It's been on my mind what I find so off about this game. Been thinking about it a lot and it's occurred to me. It's because it's merely alright, grand. Even going back to the old game and all my misgivings about it and the opening and other sections of the game feel special. Just did not get that feeling off the remake. And it's not just nostalgia, Resi 2 Remake managed to pull off a superb remake of the original with totally different gameplay.

    I think it's just trying to appeal to too wide an audience. There's just way too much constant action. It's got ADHD compared to the original. There's no down time to take in the creepy ambience of the reactor. No time to contemplate.

    If you take away the FFVII aesthetic it's a 7/10 game so far. FFVII was so much more than it.

    2 weeks to launch and the reviews have started:pac:


  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    Tbh retro all due respect it doesn't really sound like you spent much time figuring out the Remake's combat system. There is a lot more decision making in it than appears at face value.

    You can beat the boss without healing, so generating ATB just for healing isn't really much of a strategy. A more informed approach would be to select openings to use your basic attack to build up ATB, exploit weakness with thunder magic from Barett and use Cloud's thrust attack to build up stagger. Then try to stack as much damage heavy ATB actions on the boss when it reaches stagger state. You also have to read the enemy tooltip ala FFXIV to figure out what to do next, as attacks have animation priority (so it isn't really mashy as if you do mash you will just take massive unnecessary damage)

    You also have to take note of Cloud's stances, one which is high power and can counter attacks, but is much harder to abort attack combos and can't block much damage.

    Keeping in mind that this is just a tutorial boss there's enough in it to figure out and think about, not just mash your way through. Tbh I'm not able to understand why people come away from it thinking that the original's combat had more decision making per turn, where you really could just get through a lot of fights with attack and heals.

    (a run I did)



    I'm not saying it's super deep and high skill stuff but it splits the difference between action and turn based in a really clever way. If you are mashing it's no surprise you will spend a lot of ATB healing through damage


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    I actually got all that from demo. As I said before it has potential. It's not something I haven't seen before though. It's pretty much just xenoblade but the demo doesn't demonstrate the nuance that game had. Maybe it gets better but in the demo there were all these systems abut no need to keep track of them really and it was all a bit chaotic and the system's felt unnecessary. A lot of squares recent real time games like ff15 and kingdom hearts have lots.of system as well but just end up a bit of a chaotic mess and don't really add much to the combat.

    Again there's potential. The stagger system is very like xenoblade which worked really well there but since it doesn't interrupt attacks it doesn't really doesn't seem to work as well in ffvii. Building up at gauges is an interesting trade off that could possibly be interesting. It remains to be seen but the demo hasn't convinced me.

    Ffvii's original combat system was quite poor so did need to be changed up but don't think this real time system is as good as a good turn based system. Xenoblade managed it, ffvii has the potential to do so as well.


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