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Borderlands 2

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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    First impressions:

    It’s fairly good. I’m still getting the hang of the various systems having reached level 10. Playing as the class Salvador but kind of wish I’d gone for the Siren character now as her power set looks badass.

    I like looter shooters in general so the entire gameplay loop of doing missions to get loot to play more missions is always a plus, and full quest log is always fun to get through. Being constantly rewarded with challenge updates, XP and loot never gets old either.

    However, the game does have some issues. I can see why the fans love it so much because it was ahead of its time. It’s also aged incredibly well considering it was released 7 years ago and runs silky smooth – very well optimised - but there are definitely some last gen quirks. For instance, fast travel system is not very efficient and there’s more manual looting than I would like. It’s all a bit time consuming at times.

    In terms of movement, I find my character gets caught on various rocks and other environmental obstacles and it’s really janky in general. There’s lots of invisible walls and buildings that seem like they should be accessible but are not which can be jarring. The vehicle controls are...oh boy. People make fun of the mako in Mass Effect 1 but I found that really easy to use personally.

    Also, I sometimes like to collect quests without starting them right away but the game won’t allow for switching the active quest until the quest giver has finished talking. In Destiny 2 you can shoosh the NPC mid sentence and switch active quests without delay.

    Like I said, these are all forgivable last gen issues which I bet the devs have no doubt improved for Borderlands 3. However, there are some creative choices that are not simply down to hardware and engine constraints.

    The humour, for instance, is a quite grating and the constant title cards whenever a character is introduced is obnoxious. Like a bad Tarantino knock-off. Just feels like it’s trying way too hard. Like that one guy in the group who is incapable of engaging in a normal conversation because he takes every line spoken by another as an excuse to make cheesy jokes and draw attention to himself. The Handsome Jack guy is more annoying than compelling and every time he comes on the comms (way too frequently by the way, as if we need to be reminded constantly that he’s there) I roll my eyes. Maybe it will grow on me though.

    Also, there’s not much enemy variety so far and the models are kind of generic and indistinguishable.

    I am slightly confused about the co-op aspect, maybe you guys can help me understand: clearly the game is meant to be played with friends but what incentive is there for a level 50 vault hunter to play with a level 15 buddy on their story mission? Even if it’s for loot surely that wouldn’t be enough as the level 50 character could possibly acquire better loot in other ways? In Destiny 2 higher light level characters help out lower ones because often those missions may help the higher level character complete several bounties that week depending on what the bounty requirements are. You never waste time in Destiny because you’re always killing 2 birds with one stone.

    I am enjoying it though and these are mostly nitpicks (aside from the humour and the vehicle which really are quite bad). The biggest barrier so far is that Bungie released a much better version of this game in 2017 IMO.


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    I am slightly confused about the co-op aspect, maybe you guys can help me understand: clearly the game is meant to be played with friends but what incentive is there for a level 50 vault hunter to play with a level 15 buddy on their story mission? Even if it’s for loot surely that wouldn’t be enough as the level 50 character could possibly acquire better loot in other ways? In Destiny 2 higher light level characters help out lower ones because often those missions may help the higher level character complete several bounties that week depending on what the bounty requirements are. You never waste time in Destiny because you’re always killing 2 birds with one stone.

    There's pretty much no incentive at all to play co-op if your levels are that different. I think enemy and loot levels scale to whoever's hosting the game, so it'll either be impossible for the Lvl15 if they join the Lvl50, or the Lvl50 will one-shot everything if they join the Lvl15. This is changing in BL3 though, where you can pick so it'll scale automatically to each character's levels in their respective games, as well as independent loot pickups etc.


  • Registered Users, Registered Users 2 Posts: 9,523 ✭✭✭runawaybishop


    First impressions:

    I am enjoying it though and these are mostly nitpicks (aside from the humour and the vehicle which really are quite bad). The biggest barrier so far is that Bungie released a much better version of this game in 2017 IMO.

    Destiny and borderlands are fundamentally different games.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Destiny and borderlands are fundamentally different games.
    I don't see how you'd say that. Both sci-fi fps looter-shooters with co-op. Borderlands did it first, but Bungie's definitely refined it and leant into the MMO side of it a little heavier whereas Borderlands is more story driven.


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    The instructions that come with your tv are more story driven than Destiny. In fairness supposedly it had a great story that got cut, revised, jumbled up and stuck back together and never recovered from it.


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  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    gimli2112 wrote: »
    The instructions that come with your tv are more story driven than Destiny. In fairness supposedly it had a great story that got cut, revised, jumbled up and stuck back together and never recovered from it.

    Yeah and what story the game did have was mostly hidden in those Grimore cards you'd collect for doing things or hitting story points, but you couldn't even read them in the game, you had to log into a Bungie account on the website and read them there.

    I really wanted to know why that wizard came from the Moon...


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    It's my most played game by a considerable distance and I still don't know what happened.


  • Registered Users, Registered Users 2 Posts: 9,523 ✭✭✭runawaybishop


    Shiminay wrote: »
    I don't see how you'd say that. Both sci-fi fps looter-shooters with co-op. Borderlands did it first, but Bungie's definitely refined it and leant into the MMO side of it a little heavier whereas Borderlands is more story driven.

    Borderlands is a (mainly) single player casual shooter/rpg with an extensive story and well defined characters. Destiny is a multiplayer action game with little story/character development and focuses mainly around gunplay. They are totally different. I've seen a few videos comparing the two games and I just don't see the point.


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    Borderlands is a (mainly) single player casual shooter/rpg with an extensive story and well defined characters. Destiny is a multiplayer action game with little story/character development and focuses mainly around gunplay. They are totally different. I've seen a few videos comparing the two games and I just don't see the point.

    I think in terms of what people will spend the bulk of their time doing in gameplay, they are quite similar. Class-based action skills, looting, FPS, raid bosses, even just generally playing in co-op (even though it's more of a choice in BL and perfectly playable without it, whereas Destiny is more geared towards it and forces it in many instances).

    The tone, style, story etc is obviously completely different. But the base fundamentals of the games (looter-shooter FPS RPG) are very similar.


  • Registered Users, Registered Users 2 Posts: 9,523 ✭✭✭runawaybishop


    Penn wrote: »
    I think in terms of what people will spend the bulk of their time doing in gameplay, they are quite similar. Class-based action skills, looting, FPS, raid bosses, even just generally playing in co-op (even though it's more of a choice in BL and perfectly playable without it, whereas Destiny is more geared towards it and forces it in many instances).

    The tone, style, story etc is obviously completely different. But the base fundamentals of the games (looter-shooter FPS RPG) are very similar.

    I have played the **** out of both games and a space game with guns is about all they have in common imo.


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  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    I'm pretty proud of myself with the achievements on Xbox I managed to get in this game. It is actually a lot of work.

    490353.png

    490354.png


  • Posts: 15,661 ✭✭✭✭ [Deleted User]


    You're so close to getting them all!!!!! Though the challenge accepted one is a bit of work.

    The only one I didn't get all the achievements in was the first game because screw that Moxxi DLC


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Penn wrote: »
    There's pretty much no incentive at all to play co-op if your levels are that different. I think enemy and loot levels scale to whoever's hosting the game, so it'll either be impossible for the Lvl15 if they join the Lvl50, or the Lvl50 will one-shot everything if they join the Lvl15. This is changing in BL3 though, where you can pick so it'll scale automatically to each character's levels in their respective games, as well as independent loot pickups etc.

    That's a good change. I was level 6 when I was playing with a level 3 on my friend's list for the 'Friendship Rules' trophy when I realised other than that there was really no point. I suppose some benefits are that if you're trophy hunting you could technically get all the high level trophies out of order when your higher level friend completes a main mission without lifting a finger but even then you're just ruining the story for yourself. Also, if you're going for challenges they will be easier to do with a low level host if you're high level. Other than that I feel the game needs more co-op incentive. It would have been cool if there was a party system like Mass Effect with A.I. companions but then given I'm not a fan of the humour in this game it might not be such a good idea lol

    I am playing more though and enjoying it more. Just finished the mission where I had to rescue the guy who was fending off all the machines. (Ron?) Levellled up quite a few times in that mission alone :eek:


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I don't know if anyone else does this but here's a tip I just discovered about accidentally selling or buying items: close the game app immediately with your PS4 button or XBox button. Don't quit or do anything else. When you boot up your game again you'll have you item or money back. :)


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    That's a good change. I was level 6 when I was playing with a level 3 on my friend's list for the 'Friendship Rules' trophy when I realised other than that there was really no point. I suppose some benefits are that if you're trophy hunting you could technically get all the high level trophies out of order when your higher level friend completes a main mission without lifting a finger but even then you're just ruining the story for yourself. Also, if you're going for challenges they will be easier to do with a low level host if you're high level. Other than that I feel the game needs more co-op incentive. It would have been cool if there was a party system like Mass Effect with A.I. companions but then given I'm not a fan of the humour in this game it might not be such a good idea lol

    I am playing more though and enjoying it more. Just finished the mission where I had to rescue the guy who was fending off all the machines. (Ron?) Levellled up quite a few times in that mission alone :eek:

    Roland. He was one of the playable characters in the first Borderlands game. That's a tough mission, and is really where the story starts kicking in. Glad you're enjoying!


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Is there a faster way to open the golden chest other than quitting the session every time? I have about 25 keys but saving and quitting constantly is generally not a good idea and can lead to corrupted save files.


    I've been powering through this game as I've got some time off. Not gonna lie, there's been some sleepless nights since I've started playing this lol. Completed the campaign already. Story was very predictable but not the worst I've seen.
    have most of the trophies, including 'challenge accepted' which is perhaps the grindiest one. Only need to reach level 50, do 3 or 4 side missions, equip all epic to legendary gear (missing an epic class mod) and do the various class trophies. Kind of annoying that you can't hit level 50 in one playthrough and have to do new game plus to get it. They could have at least scaled the DLC from 30 to 50.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Did you play the head hunter DLC's they add a bit of XP while being new(as in it is not something you played already so not as boring) they are actually pretty fun as well.


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    Is there a faster way to open the golden chest other than quitting the session every time? I have about 25 keys but saving and quitting constantly is generally not a good idea and can lead to corrupted save files.

    Once you take the gun(s) from the chest it'll close and you can open it again, so take everything from the chest even if you don't want them, then turn around and drop them from your inventory, and then you can open the chest again. You can also sell all the ones you've dropped in a nearby vending machine to rack up some big bucks.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Did you play the head hunter DLC's they add a bit of XP while being new(as in it is not something you played already so not as boring) they are actually pretty fun as well.

    The highest DLC is 30-35 and the rest is roughly level 15. I was level 34 by the end of my first playthrough so wouldn't have been enough to get me to level 50. I've managed to reach level 42 on my second playthrough but I'm not going to take on the raid thresher boss until I'm like 60 as I've heard he's a nightmare even in a group.
    Penn wrote: »
    Once you take the gun(s) from the chest it'll close and you can open it again, so take everything from the chest even if you don't want them, then turn around and drop them from your inventory, and then you can open the chest again. You can also sell all the ones you've dropped in a nearby vending machine to rack up some big bucks.

    Thanks for the tip. I previously didn't pick up any useless rolls from the chest because my inventory was always full (only just discovered that you can increase backpack inventory space via the black market, not just the storage space :eek: )

    I have to say TVHM isn't as fun, mainly because enemies are so bullet spongey that I've had to change my playstyle to compensate. Previously I had a high crit pistol build with seemingly endless gunzerking so I could shred any enemy or boss in seconds. On my first playthrough no enemy gave me trouble, not even the final boss who I found laughably easy. But this time round after hitting level 40 I found my old weapons - even with their excellent perks - don't carry me anymore and I've had to get new weapons and rely on slag and shock for support. :(

    Wilhelm was the first enemy ever where I literally had to leave the area and come back with better equipment. I found that using shock on him while completely ignoring his repair surveyors was the way to do it as they can't heal his health , only his shield (and since I was constantly keeping his shield down with my shock weapon they were rather useless). :D He was so bullet spongey though that if it wasn't for my gunzerking ability which constantly refills ammo I don't know how I would have done it...

    There was also a boss thresher that I literally couldn't do damage to on a main mission despite being my level and in the end I didn't even kill it - the game spawned some random loaders and they finished it off, completing the mission for me :D Definitely won't be finishing this playthrough before hitting 60 if I can help it.


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    Yeah TVHM is really where weapon choice and skill build really starts to have a huge impact (and becomes vital in UVHM). Best course of action for gunzerking is having a slag and shock weapon (eg. SMG slag and assault rifle shock) in your hands when you start gunzerking, then once shields are down or dropping switch to your best damage-doers in your other hands and shred them. Jakobs pistols with plenty of skills in the Gunlust tree (I'm your huckleberry, Divergent Likeness and especially Money Shot (with a class mod to boost this past 5 points if you can)) will take down most things with relative ease, and easily found/bought.

    Once you complete TVHM and everything scales to Lvl50, farm Savage Lee in the Three Horns Divide for Double Penetrating Unkempt Harolds to replace the Jakobs pistols. It will kill all of the things.


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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Got the platinum, and right in time for me to head back to work too although I literally had to power through it. :D Will also play through the DLCs using my Siren character once she hits level 15. After experimenting with the first 4 classes the Siren is definitely my fave. So far at level 9, she seems super versatile due to being efficient solo and useful in a group judging by her skill tree. Phaselock is just so helpful especially when dealing with annoying flying creatures. :p

    My overall final thoughts is that the game is enjoyable but only on normal mode which is where I’ll be spending any more of my time with it. I consider myself an experienced gamer but TVHM was too much of a headache solo and I can only imagine what UVHM is like. After seeing how little XP I was being rewarded on my way to 50 from about level 43 onwards (and that’s with an XP boosting relic equipped) I decided to just leave it at 50 and kill the raid boss on normal mode with my friend.

    I enjoy a challenge but when that challenge consists of just emptying your entire clip into enemies over and over again it's not rewarding. I made it to the Eridium Blight after
    killing Angel
    , did some side missions there to hit level 50 and decided to call it a day on that mode there and then. Still think it’s very poor game design choice to make players play a glorified difficulty level just to level up (it’s not a true new game plus because NG+ allows you to play on whatever difficulty you like for max XP gain).

    Sadly, the humour never quite grew on me – I can’t tell if it’s ironically aiming at adults or aiming at kids or trying to straddle the line for maximum sales but it just didn’t work for me. My favourite characters were Claptrap and Scooter because they're supposed to be obnoxious. On the rare occasion I did laugh it was because of them. I also liked some of the Migdet voice acting.

    Handsome Jack, in particular, was way too annoying to be a menacing villain. Really made me appreciate Ubisoft's Far Cry games in that respect. Pagan Min is barely in Far Cry 4 and yet each time he shows up he has an impact, and his presence looms over the game even when he’s not there. For some reason Gearbox is terrified that if Handsome Jack isn’t showing you what a sociopath he is every 5 minutes you’re going to forget about him.

    I get that his narcissistic personality dictates that he constantly tells us how awesome he is , but I felt like the game was constantly trying to tell me how much of an awesome villain he is. An example: early in the campaign, HJ mentions that if the vault hunter turns him/herself in that he’ll make it quick death. That in itself shows what a delusional dick he is but the writers can't help themselves and so has to have him say, off the record, that he will make it "reaaallll sllooooow" because the first line just wasn’t baaaadassss enough. :rolleyes:
    Penn wrote: »
    Yeah TVHM is really where weapon choice and skill build really starts to have a huge impact (and becomes vital in UVHM). Best course of action for gunzerking is having a slag and shock weapon (eg. SMG slag and assault rifle shock) in your hands when you start gunzerking, then once shields are down or dropping switch to your best damage-doers in your other hands and shred them. Jakobs pistols with plenty of skills in the Gunlust tree (I'm your huckleberry, Divergent Likeness and especially Money Shot (with a class mod to boost this past 5 points if you can)) will take down most things with relative ease, and easily found/bought.

    Once you complete TVHM and everything scales to Lvl50, farm Savage Lee in the Three Horns Divide for Double Penetrating Unkempt Harolds to replace the Jakobs pistols. It will kill all of the things.

    Yep, that was pretty much my strategy on TVHM once my pistols became obsolete - slag and shock SMGs (corrosion for robots) and then just gunzerking with them until I was blue in the face. I did feel hamstrung into playing a certain way to get through solo rather than playing my way, which I think is the problem with TVHM. It takes away the unique style of play in favour of what is quite obviously supposed to be co-op gameplay – which fair enough, that’s a creative choice but it’s not for me. Normal mode FTW. :D


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    Yep, that was pretty much my strategy on TVHM once my pistols became obsolete - slag and shock SMGs (corrosion for robots) and then just gunzerking with them until I was blue in the face. I did feel hamstrung into playing a certain way to get through solo rather than playing my way, which I think is the problem with TVHM. It takes away the unique style of play in favour of what is quite obviously supposed to be co-op gameplay – which fair enough, that’s a creative choice but it’s not for me. Normal mode FTW. :D

    If anything, I'd say while UVHM was my favourite, Normal would be second. TVHM is kind of an in-between that's difficult, but because you're still being forced to level up so still mixing between weapons, changing it every few levels etc. UVHM everything always scales to you and it takes longer to level up, so it never feels like you're underpowered or you need to level up or get 1 or 2 levels higher equipment to make it through.

    UVHM is where you have the most skill points and will have farmed most of the best weapons/shields, which means all the skills, buffs etc just create really fun (but difficult) fights.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I completed Captain Scarlett DLC and whilst enjoyable with interesting new enemy types, it did the same annoying thing of having the endgame bosses be way higher level than you are when you complete the DLC which meant I had to get my friend again to help me kill them. Why doesn't the end game boss just scale to your level i.e. if you finish the DLC at level 21 then the endgame boss is level 23? It's still going to be just as difficult as it would be at 32 if I'm level 30.

    I'm now not sure whether I should do the other DLCs. On the one hand, my level 50 Salvador would wipe the floor with all the end games bosses (which only go up to level 35) so I wouldn't need to rely on team mates but on the other hand I much refer playing as the Siren and want to do all the DLCs with her. If I'm to kill the DLC bosses quickly and solo this time I'm gonna have to grind up to roughly level 50 which means...playing the dreadful TVHM again. :(


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    I completed Captain Scarlett DLC and whilst enjoyable with interesting new enemy types, it did the same annoying thing of having the endgame bosses be way higher level than you are when you complete the DLC which meant I had to get my friend again to help me kill them. Why doesn't the end game boss just scale to your level i.e. if you finish the DLC at level 21 then the endgame boss is level 23? It's still going to be just as difficult as it would be at 32 if I'm level 30.

    I'm now not sure whether I should do the other DLCs. On the one hand, my level 50 Salvador would wipe the floor with all the end games bosses (which only go up to level 35) so I wouldn't need to rely on team mates but on the other hand I much refer playing as the Siren and want to do all the DLCs with her. If I'm to kill the DLC bosses quickly and solo this time I'm gonna have to grind up to roughly level 50 which means...playing the dreadful TVHM again. :(

    Bosses will tend to be two levels above you regardless, even when you get to level 50 they'll be 52. It's really just to signify the challenge in defeating them, but they're all absolutely beatable solo. The difference is, the higher the level you are, the more skill points you have and therefore better skills to keep you alive or do more damage.

    In terms of the DLCs, the next one (Mr.Torgue's Campaign of Carnage) is actually pretty short and is quite funny, but there's also nothing new or interesting in it. Sir Hammerlock's Big Game Hunt has new enemy types and some new mechanics, but is pretty bland imo and can be easily skipped.

    Regardless though, you should absolutely play Tiny Tina's Assault on Dragon's Keep. It's by far the best of the DLCs, introduces new mechanics, features and enemies, and is so well designed and structured. It's the toughest of them all, but it's really worth it.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Penn wrote: »
    Bosses will tend to be two levels above you regardless, even when you get to level 50 they'll be 52. It's really just to signify the challenge in defeating them, but they're all absolutely beatable solo. The difference is, the higher the level you are, the more skill points you have and therefore better skills to keep you alive or do more damage.

    My issue is not with the fact that raid bosses are 2 levels above which is why I said if I finished the DLC at 21 and the raid boss is 23 then I'd be happy. My issue is that the final raid boss for the Scarlet DLC is level 32 and you finish the DLC around level 21. That means beating a level 32 at level 21 would be impossble (as the game even states that the difficulty level due to difference is 'impossible'), requiring you to grind up to at least level 30 by playing the campaign again or other DLCs (provided you have them) just to get there.

    It's the same problem in the main game where you have to play true vault hunter mode just to be able to go back and beat the raid boss in the normal game because even by doing all of the main game content and all of the DLCs you'll probably be no higher than level 37 when all is said and done. There are too many levels and not enough game to justify it which is why you are forced to repeat the entire campaign over and over.

    Also, raid bosses do not scale beyond their set level. Yes, if you are level 30, the Scarlet raid bosses will be level 32. If you're level 50, the main game raid boss will be level 52 but once you go past that set level (i.e. 32, 52) that it's - the boss won't scale with you which is why it's so easily exploitable and how I did the 2 circle of slaughters on normal mode so easily solo at level 50.


  • Registered Users, Registered Users 2 Posts: 35,572 ✭✭✭✭Penn


    My issue is not with the fact that raid bosses are 2 levels above which is why I said if I finished the DLC at 21 and the raid boss is 23 then I'd be happy. My issue is that the final raid boss for the Scarlet DLC is level 32 and you finish the DLC around level 21. That means beating a level 32 at level 21 would be impossble (as the game even states that the difficulty level due to difference is 'impossible'), requiring you to grind up to at least level 30 by playing the campaign again or other DLCs (provided you have them) just to get there.

    It's the same problem in the main game where you have to play true vault hunter mode just to be able to go back and beat the raid boss in the normal game because even by doing all of the main game content and all of the DLCs you'll probably be no higher than level 37 when all is said and done. There are too many levels and not enough game to justify it which is why you are forced to repeat the entire campaign over and over.

    Also, raid bosses do not scale beyond their set level. Yes, if you are level 30, the Scarlet raid bosses will be level 32. If you're level 50, the main game raid boss will be level 52 but once you go past that set level (i.e. 32, 52) that it's - the boss won't scale with you which is why it's so easily exploitable and how I did the 2 circle of slaughters on normal mode so easily solo at level 50.

    Sorry, didn't cop you meant the raid bosses, thought you meant DLC story mission bosses.

    Yeah there's a minimum set level for the raid bosses alright and then they scale up with you (though they reach a cap in NVHM and TVHM). The raid bosses are still hard as f*ck to kill as a level 50 when they're only level 35 or so. Absolute bullet sponges (or like Master Gee where you have to damage him with the acid pools). I think regarding the level disparity between the Captain Scarlett DLC and the raid boss is that it would have been expected you would have played through the main story first and would therefore be in the range of level 30-35 even without playing TVHM. While you can start the DLC from Level 16 (iirc) and play the story missions, the raid bosses just have a higher level requirement.

    It's my main gripe with the raid bosses though, they're not meant to be beaten solo, and you usually have to rely on unbalanced gear exploits or exploits in the map to prevent/reduce damage in order to do it. Think it's only going to get worse in BL3 where they've talked about multi-stage raid bosses and possible puzzles, which will likely require more than one player.


  • Registered Users, Registered Users 2 Posts: 5,615 ✭✭✭Revoker88


    I finished the main campaign yeaterday,had completed scarlett dlc during the playthrough.

    The lack of scaling is a mess,underlevelled in parts and over levelled in parts. Some fights were way more trivial than i thought they would be then others felt tough for no real reason.

    The game doesnt seem to be put together in a cohesive way. The fact the DLC has level caps but that doesnt get explained in game is seriously bad.

    Im level 33 so im going to go do tiny tina dlc before id be over levelled for it. If i still wanna keep playing after that point ill just either start whatever that new mode is after the main campaign of pick a different character. Ive used zero till now but i feel im a little bored with him so maya next maybe


  • Registered Users, Registered Users 2 Posts: 5,615 ✭✭✭Revoker88


    So started Tiny Tina DLC,i like the premise straight away,the missions seem to follow on better from each other so im happy out.

    Then i notice enemy levels starting to rise very quicky,at first they were 32,which is fine as i was 33. Then they start to creep up,see a few 34/35 level enemies,then 36,37 etc but i still managing ok. I gave up at an enemy called Warlord Kuge or something though,he was level 39. So there i am at level 34 takin on a boss whos level is 5 above mine in a DLC that is supposed to be capped at 35. I really dont get the scaling in this game,like the gear in tiny tinas dlc is capping at my level,how am i supposed to get gear high enough to damage a boss.

    After trying for awhile i gave up,went back to sanctuary and sold every weapon i had. Opened the golden chest a few times to get some gear,got nothing great after 10 keys so decided to give up for the night. Ill revisit it another time and try figure out if im missing something.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Have you all DLC's? If so play another to gain some XP or do those arena missions where you are in an arena and enemies come in waves. There is one in the Wild life Sanctuary and other places I cannot remember right now.


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  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    Have you all DLC's? If so play another to gain some XP or do those arena missions where you are in an arena and enemies come in waves. There is one in the Wild life Sanctuary and other places I cannot remember right now.



    The Fridge is another wavethon


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