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Dungeons & Dragons - The Revival Sign Up Thread

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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Ok I have stats for:

    tusk: Tiefling Rogue
    LadySkunk: Green Dragonborn Barbarian
    Clarabel: Half-Orc Druid
    Dublinandy2: High Elf Bard


    And I already know Nebel is:
    Nebelwerfer: Tiefling Warlock


    Just Guffy and fixxxer to go



    Ecto you can roll a character up too if you like when you have time and we'll find a way to slot you in for after your holiers.


    So folks now we're gonna put things together from everything already decided and put it into a nice neat order for easy finding.

    Character Sheet Thread

    Any questions you have on any aspects just drop me a PM or ask in the Character Creation Clinic.

    Tomorrow or Monday I will go through Modifiers, Determining HP, and Armour Class.


  • Registered Users, Registered Users 2 Posts: 8,177 ✭✭✭Guffy


    Apologies for the delay, have read through the guide tonight and think I'm going to go with a Half Orc Fighter


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Guffy wrote: »
    Apologies for the delay, have read through the guide tonight and think I'm going to go with a Half Orc Fighter

    Great stuff Guffy :D I've sent you a PM with your choices for starting equipment as well.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Now you have your stats, you can see that each of the six abilities have a number attached to them. This indicates how strong (or weak) you are in regards to things that may crop up in the game in relation to these.

    For example, there may be a large boulder in a dungeon that blocks your path. You wish to move this boulder so I will ask you to roll for me to determine if you can move it. Standard strength would be a simple d20 roll, however your own strength factors into this.

    Depending on your own number, you can add a modifier to this d20, as follows:

    Score Modifier
    1 −5
    2–3 −4
    4–5 −3
    6–7 −2
    8–9 −1
    10–11 +0
    12–13 +1
    14–15 +2
    16–17 +3
    18–19 +4

    So if I have 16 strength, my roll will be d20+3

    If I have 9 strength, my roll will be d20-1

    And so on and so forth.




    Ok so moving on and the final few things needed to fill out your character sheets are your:

    HP (Hit Points) - this is your starting health for the game.

    AND

    AC (Armour Class) - basically how hard you are to hit.


    Hit Points are governed by your chosen class, as you can see in either document. So for example, if you start as a Barbarian your starting HP is 12. As above though, this is where your modifiers come into play as well.

    So HP is also governed by your Constitution score, therefore alongside your class starting HP, you add your Con mod to get your total HP.

    If my Con is 14 then I take my original 12, add 2 for my Con mod, and have my full total of 14 HP.


    Armour Class is a little different as it can vary based off the type of armour you are wearing.

    Again, for unarmored characters the standard AC is 10. You then add your Dex modifier to this to determine your true AC

    So if my Dexterity is 13, and I am unarmored my AC will be 11.

    The base rate increases depending on the armor I am wearing, and indeed for the heavier metal armors I do not gain any modifier from this.

    So if I was to wear chainmail my AC would be 16, no modifier. There are a number of various ways it is calculated however.

    See below for a few quick calculations:
    • No Armour: Base AC = 10 + Dexterity modifier
    • Leather Armour: Base AC = 11 + Dexterity modifier
    • Chain Shirt: Base AC = 13 + Dexterity modifier (max +2)
    • Plate Mail: Base AC = 18
    • Mage Armour spell: Base AC = 13 + Dexterity modifier
    • Barbarian Unarmoured Defense ability: Base AC = 10 + Dexterity modifier + Constitution modifier
    • Monk Unarmoured Defense ability: Base AC = 10 + Dexterity modifier + Wisdom modifier
    • Sorcerer Draconic Resilience ability: Base AC = 13 + Dexterity modifier

    Carrying a shield would also increase your base AC by +2.


  • Registered Users, Registered Users 2 Posts: 8,177 ✭✭✭Guffy


    When im working out my HP do i include the +1 constitution point i get for my race?


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Guffy wrote: »
    When im working out my HP do i include the +1 constitution point i get for my race?

    That would be added in yes.

    So in your case as your class is fighter, you start with 10 HP before any modifiers.

    Your base Con is 13, and you get an added bonus of +1 from your race (half-orc) to bring that to 14.

    So when we calculate your HP, we see your Con modifier is +2 on the table.

    10 +Con mod (2) = 12 HP to start out with :)

    Deleted earlier post as I confused myself:pac:


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    For the others:

    tusk: Tiefling Rogue

    Starting HP 8 + Con Mod (2) = 10HP
    AC - wearing leather armor so base rate is 11+ Dex mod (2) = 13

    LadySkunk: Green Dragonborn Barbarian

    Starting HP 12 + Con Mod (3) = 15 HP
    AC - starting unarmored. Though Barbarians get an unarmored bonus so her AC is a little different
    10 base rate + Dex mod (2) + Con mod (3) = 15.
    She can carry a shield also but if she puts on any form of armour she loses the Dex bonus.

    Clarabel: Half-Orc Druid

    Starting HP 8 + Con mod (2) = 10
    AC - leather armour so same as tusk, base rate 11 + Dex mod (2) = 13.

    Dublinandy2: High Elf Bard

    Starting HP 8 + Con Mod (2) = 10 HP
    AC: leather armour so base is 11 + Dex mod (2) = 13


    Guffy: Half-Orc Fighter

    Starting HP 10 + Con Mod (2) = 12
    AC - chainmail so no Dex mod. AC is 16.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    One of the last things you'll want to do then is to make sure your character has some sort of background. Where have they come from? Why are they now on the path in front of them, in this specific circumstance.

    If you're struggling for a way to work this out, here are some presets:

    Character Backgrounds

    You'll see the character sheets have items like:

    Personality Trait:

    Ideal:

    Bond:

    Flaw:

    On them. This is a handy way to work all of these things out.

    Once you've decided on that, we are almost good to go.


    Just need stats and character deets from fixxxer, Ecto and Nebel and we can consider getting this adventure underway.


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    Sorry to have missed the callups. Good luck Necro and I look forward to your first TPK. :)

    I'm older than Minecraft goats.



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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Don't go too far OG, I might open up a secondary game if this one goes well ;)


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Ok so a couple of you have been onto me and are a bit nervous about the amount of literature I've been providing you for the game.

    What would you say to a tutorial level, where we don't worry about stats etc, just to get a feel for the roleplaying element? I have a premade model (thanks Banjo) that depending on player availability I could run over the course of a week or two.

    Depending on how that goes you'll at least be better informed as to how the game itself works.

    The premade model can be for any amount of players so if some veterans want to jump in and play that's ok too :)


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Can Star Konkur join? He's a barbarian dwarf who has

    15, 14, 13, 12, 10, 8.

    Strength - 15
    Dexterity - 13
    Constitution - 14
    Intelligence - 8
    Wisdom - 12
    Charisma - 10

    may change around before game starts and i actually read up about dwarf and barbarian and see that higher stat would be better suited there etc.

    Skills: Animal Handling, Survival
    Unarmored Defense: Armor Class equals 10 + 2 + 2 (14)


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    sKeith wrote: »
    Can Star Konkur join? He's a barbarian dwarf who has

    15, 14, 13, 12, 10, 8.

    Strength - 15
    Dexterity - 10
    Constitution - 14
    Intelligence - 8
    Wisdom - 12
    Charisma - 13

    may change around before game starts and i actually read up about dwarf and barbarian and see that higher stat would be better suited there etc.

    Ah sure, why not :D

    And OG if you're still reading if I'm allowing sKeith in then I'll make room for you too:)


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Just for the 'tutorial level' , i'll vacate again afterwards.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    sKeith wrote: »
    Just for the 'tutorial level' , i'll vacate again afterwards.

    Oh, sure :)

    You won't need stats for that as it happens (Sacrilege, I know :pac: )


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    ah well, i only took about 10 seconds assigning them anyhow, they are the base stats from #45.


  • Registered Users, Registered Users 2 Posts: 8,177 ✭✭✭Guffy


    My biggest prob at the moment is writing a bloody background. Not a friggen notion.

    I regards the pre run, ya sound but would we be able to incorporate dice play into it. That's where i worry the most tbh as in when we rolls, saving rolls, etc


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Guffy wrote: »
    My biggest prob at the moment is writing a bloody background. Not a friggen notion.

    I regards the pre run, ya sound but would we be able to incorporate dice play into it. That's where i worry the most tbh as in when we rolls, saving rolls, etc

    Precisely my plan Guffy my friend :D


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Name: Zahafdyke the Desert Conjuror
    Class: Wizard
    Race: Human

    Strength - 12
    Dexterity - 14
    Constitution - 7
    Intelligence - 9
    Wisdom - 14
    Charisma - 14

    Spells:
    Sleep, Magic Missiles, Shield


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Guffy wrote: »
    My biggest prob at the moment is writing a bloody background. Not a friggen notion.

    That's a really good sign. It's the people who don't worry about it (and don't have a notion) you have to worry about. The ones who write stories of how their character is an orphan sired by 4 different gods (usually murder gods) and when the evil king burned the orphanage down when they were 8 they had to kill all his ninjas and dethrone him, but at 8 1/2 he was too young to take the throne so he jogged to the moon with his magic feet. And *then* became a first level fighter with sod-all hitpoints. That kind of thing.

    Your character is level 1. If they'd done much interesting they'd be level 17. They shouldn't be too interesting yet - that's what the game is for! To tell the story of how they became interesting! So relax - just think of a one word motivation for why you're adventuring (Greed! Lust for power! Lust for lust! Revenge! Necessity! Fear! Boredom! That kind of thing) and flesh the rest out as and when you feel.

    If you really want to write a backstory and just need some jumping-off points, you can use the "This is your life" tables from Xanathar's Guide To Everything as a good starting point (https://5e-spelljammer.github.io/lifegen.html#) - Just remember that it will not give you a Ninja-destroying demi-god orphan with magic feet. Unless you roll a lot of natural 20s.


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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Ok so my cast for the tutorial game:

    Nebelwerfer
    LadySkunk
    tusk
    Clarabel
    Guffy
    Dublinandy2
    sKeith
    Fourier
    OldGoat

    I'll get the game thread up and running tomorrow so.


  • Registered Users Posts: 6,215 ✭✭✭khalessi


    Just saw this popped in for a nose. Good luck everyone and enjoy and good luck Necro I used to love playing this irl years ago well Middle earth roll playing with a wonderful crowd in South Dublin.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Thanks khalessi!

    If you want to join us you're more than welcome :)


  • Registered Users Posts: 6,215 ✭✭✭khalessi


    Thank you but not this time might pop in for an oul nose if thats ok just back in work and need to get routine sorted first but enjoy!!


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    Also just in for the tutorial if that still OK. 10 is a large party to manage so feel free to kill my character off at any point as an object lesson and graphical display of character death. :)


    (Running breathless into the assembly point)
    I hear there is is blood to be let. I am here.

    (Name)Nuklok
    Woods Elf
    Ranger
    Str)12 (1)
    Dex)17 (3)
    Cons)13 (1)
    Int)10 (0)
    Wis) 15 (2)
    Char) 8 (-1)

    Proficiency: Stealth, Survival, Arcana, Investigation, Nature, Perception
    Background; Haunted One. (Family killed by goblinoids, hate them, hunt them, yadda yadda yadda.)
    Alignment : Chaotic good.

    I'm older than Minecraft goats.



  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Welcome aboard OG! :)


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Game Thread is up.

    May God have mercy on us all :D


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    I think this is going well *exhales*

    Just gonna wait on sKeith and Guffy to get involved before we progress, absolutely no panic with that. Keep talking amongst each other though and getting used to posting in character!


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Ok, finishing up for today (in terms of my responses anyways). I'll be more active tomorrow evening and so can go longer then if peeps are still interested. Thanks for playing so far :)


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Lost edit ability, so re-posting.



    Star Konkur


    He's a barbarian dwarf who has

    15, 14, 13, 12, 10, 8.

    Strength - 15
    Dexterity - 14
    Constitution - 13+2
    Intelligence - 8
    Wisdom - 12
    Charisma - 10

    HP: 13

    Will may change around before game starts and i actually read up about dwarf and barbarian and see that higher stat would be better suited there etc.

    Skills: Animal Handling, Survival
    Unarmored Defense: Armor Class =14 ( 10 + dex mod + con mod )

    inventory:
    Great axe (1d12)
    a Backpack
    a Bedroll
    a Mess kit
    a Tinderbox
    10 torches
    10 days of Rations
    a Waterskin
    50 feet of Hempen rope
    4 x javelin


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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Was gonna ask you were the horse fitted in but now I get it ;)


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    images?q=tbn:ANd9GcSiLKha1GwH_nUR_Am3Sjzrxdi1jdslJaRBXlVEISFEi8Qs3Dr7Rg

    I'm older than Minecraft goats.



  • Registered Users Posts: 468 ✭✭Nebelwerfer


    Ok, had some time to compile. Here goes:

    Name: Calippo
    Sex: Female
    Age: 36
    Race: Tiefling
    Class: Warlock

    Background:
    Criminal (SPY)

    Speciality:
    Pickpocket

    Alignment:
    Chaotic Neutral

    Stats:
    Strength: 11
    Dexterity: 11
    Constitution: 15 (+2)
    Intelligence: 12 (+1, +1)
    Wisdom: 14 (+2)
    Charisma: 17 (+3, +2)

    Equipment:
    a light crossbow and 20 bolts (Class)
    an arcane focus (Class)
    a dungeoneer's pack (Class)
    Leather armor (Class)
    two daggers (Class)

    Gaming Set (Criminal BG)
    Thief Tools (Criminal BG)
    a crowbar (Criminal BG)
    a set of dark common clothes including a hood (Criminal BG)
    a bell pouch containing 15 gp (Criminal BG)

    Proficiencies:
    Investigation (Class)
    Nature (Class)
    Deception (Criminal BG)
    Stealth (Criminal BG)

    Languages: Infernal, common

    Features:
    Criminal Contact (Criminal BG)
    Fey Presence (Patron, once a day)

    Cantrips:
    Thaumaturgy (Racial)
    Eldritch Blast (Warlock 1)
    Prestidigitation (Warlock 2)

    Spells:
    Hex (Class, loaded)
    Unseen Servant (Class, known)

    Personality Trait:
    I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.

    Ideal:
    Freedom. Chains are meant to be broken, as are those who would forge them. Chaotic

    Bond:
    Something important was taken from me, and I aim to steal it back.

    Flaw:
    An innocent person is in prison for a crime that I committed. I'm okay with that.

    Backstory:

    As a child my Parents were taken away from me.

    Locked (Imprisonment)into Minimus Containment by an evil wizard through an abjuration spell, my parents bound to a set of Serendibite gemstones.

    I was enslaved into a witche's covens, loyal to this wizard, where I spent 2 decades in servitude. I observed as they did, memorized and seized every opportunity to try and escape (with the lashing scars to prove it).

    It was not until my late 20's I was visited by the Archfey. My bloodline bound to his servitude, demanding restoration of balance and the retrieval of the stones.

    The Archfey offered to exchange my place with another of his followers, which I gladly and desperately accepted.

    While I have returned to the coven and repaid my years lost, I never found the patron who took my place. I know I should feel guilty, but find myself thankful instead.

    Shortly after gaining my freedom I was pointed into the direction of a shadow organization for some odd jobs and was quickly able to establish a link into a wide criminal network informing allowing me to keep my ear on the ground and get me jobs, which put coins in the purse or offer more 'interesting' rewards.

    While I do not consider myself evil, I often find myself among company that would fit exactly such descriptions.

    I find myself at the very start of my journey. With my patron to guide me the way, I know my path will cross again with this wizard and the opportunity to seize what is rightfully mine with it.

    I dont know what will happen between now and then, nor what will happen after.


  • Registered Users, Registered Users 2 Posts: 5,882 ✭✭✭tusk


    Ok, had some time to compile. Here goes:
    .

    Janey Mack. I want one of those!


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Guys is there an evening (or day) that would suit you to continue on with the game, would be better if there was a big party available.

    I'm around tonight, all day tomorrow and all day Sunday so let me know your preference :)


  • Registered Users, Registered Users 2 Posts: 5,882 ✭✭✭tusk


    I'm pretty available most of saturday


  • Registered Users, Registered Users 2 Posts: 2,965 ✭✭✭Clarabel


    I was jus thinking this, yes, I am around Saturday and Sunday AM.


  • Registered Users, Registered Users 2 Posts: 8,177 ✭✭✭Guffy


    Working overtime tomorrow from 10. Am free tonight or sunday more or less. As far outside of childrens wakening hours the better though :D


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Off for the night, rules on combat coming in the morning. We'll play it by ear as to when to reconvene, perhaps Sunday morning before WW starts if that would suit


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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Apologies for the delay on this, RL stuff (sport mainly) got in the way yesterday.

    So for combat in D&D, when a group is attacked (or attacks) another creature or character, we first need to determine who will go first.

    There are more advanced rules regarding 'Surprise' etc but I'm going to keep this relatively simple for now.

    How we determine the order of combat is by rolling for Initiative.

    You use a d20 and add your Dexterity modifier in order to determine this.

    So if my Dex is 13, I would roll d20+1 (see the modifier table)

    Any creatures you are battling would also do the same and the highest number determines who goes first.

    So you might have something like this, as an example:

    tusk rolls a 16 which is the highest and gets to go first
    Clarabel then rolls a 15
    The monster (in this case a spider) is next with 13
    And so on and so forth for the entire part.

    Now in 5e as opposed to earlier editions the initial Initiative roll sticks for the entire combat, ie you don't roll each round.


    Following on from initiative we move to the combat phase.


    For Attacks, we need to see if you hit the monster.

    To hit, you roll a d20 and add the appropriate modifier to your weapon. For melee weapons, this is Strength. If you are using a ranged weapon like a crossbow, you would add your Dexterity modifier.

    So for an attack with (eg) sKeith's great axe, he would roll a d20 and use his Strength modifier (which is +2)

    This is then compared against the monster's Armour Class and if it equals or exceeds it then he is successful.

    (Note if he rolls a 1 it misses irregardless of any modifiers, but if rolls a 20 this would be a Critical hit, which means double damage)


    He then rolls for the amount of damage his attack does and again adds his strength modifier - which would be in this case (1d12+2)


    So to summarise, for melee:
    • Roll for Initiative (d20+dex mod)
    • Roll to Hit (d20+appropriate mod)
    • Damage Roll (your weapons damage + appropriate mod)

    For Spells it's slightly different, I'll explain that in my next post.

    The combat continues until one side is dead ( I'll get into death rolls for players if it comes up)


  • Registered Users Posts: 38 roleplayer


    Is this still a thing? did you get it up and running?


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