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Devil May Cry 5

«1345

Comments

  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Release Date announced too. March 8th.

    Such a busy period for game releases, really hope it doesn't get lost in the mix.

    Gameplay looks awesome. Fairly simplistic but given that it's clearly one of the first levels (if not the very first level), so before proper move upgrades/unlocks, and Nero is only one of three playable characters, can't expect too much yet.


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    This gameplay is really good, by someone who understands how to play the games



    Like how he breaks all his arms to get to buster grab quick when the goliath his down, his crazy style instincts are solid :cool:


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja




    Dynamic music is going to be awesome. Even just adding lyrics during a QTE on MGR was super cool so having more of that during actual gameplay... looking forward to it. Hope they don't add too much DRM.


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




    Dynamic music is going to be awesome. Even just adding lyrics during a QTE on MGR was super cool so having more of that during actual gameplay... looking forward to it. Hope they don't add too much DRM.

    Fixed your link
    https://twitter.com/brandonorselli/status/1032461104088317952?s=20


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  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Thanks. Bloody phone posting.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Christ, I assume he's complaining about the PC Gamer article that mentions, incorrectly, that "the demo lacks the outstanding musical drops DmC built into its combos"? I guess he got too caught up in the snark to realise the news about the music came out back in June, was already reported by the "mainstream press" and was positively commented on in most other outlets.

    In any case, hopefully the news of a possible demo release prior to launch is true, be nice to get a hands on with it which should hopefully help allay any fears after the previous entry in the series. :o


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin


    Thanks. Bloody phone posting.

    If posting on phone, just change to full site. That's what I do if posting any links from my phone or tablet.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    There's a bunch of off-screen footage of some pretty good Nero players doing all the old DMC4 tricks but with that new DMC5 fluidity. Some really cool taunts and stuff

    LD4JV4L.gif

    Best thing is that this does the DmC thing of improving the onboarding process for new players to 'git gud' and feel the synapses popping when learning new tricks but preserves the combat ceiling of those old games.

    Like for all the dumb things DmC did wrong it did some stuff right and a lot of that stuff is getting carried across here it looks like (eg, the style ranking system is from DmC. Dynamic soundtracks were a thing first tried in DmC for the series)


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    gizmo wrote: »
    already reported[/URL] by the "mainstream press" and was positively commented on in most other outlets

    I think it's more of a bite at game journos never being able to get to hear the good music themselves because they all seem completely incompetent at video games. The cuphead & doom videos really sobered people to this fact.
    gizmo wrote: »
    n any case, hopefully the news of a possible demo release prior to launch is true, be nice to get a hands on with it which should hopefully help allay any fears after the previous entry in the series. :o

    Other than the look of the characters being a bit off (especially Nero he looks like a different person) I think it's overall looking great but yeah I'd love to play a bit myself. A demo is unlikely or it'll be bound to 8th gen consoles. I hope for more moves, deepen the combat, more things you can do after grabbing enemies like throwing them at each other. Difficulty and depth need to go through the roof just like the originals. That said I wouldn't mind if they cut back on the amount of blue orb and lifebar collecting stuff. Hidden rooms for sure but perhaps just for score and cosmetic things like costumes. Upgrade system in DMC was never needed imo but I suppose it helps introduce new moves and mechanics slowly to the player... I just don't want too much grind in my DMC games. The only grind should be in improving your skill to dominate the mechanics.
    If posting on phone, just change to full site. That's what I do if posting any links from my phone or tablet.

    I'll try that thanks. I usually don't phone post or avoid linking when doing so.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I think it's more of a bite at game journos never being able to get to hear the good music themselves because they all seem completely incompetent at video games. The cuphead & doom videos really sobered people to this fact.
    Oh I get why he did it, I just loath that kind of snarky nonsense that has become so prevalent in some circles, there's absolutely no need for it. Again, it's one article from one publication that's gotten it wrong and reveling in schadenfreude will more than likely come back to bite you in the ass if you stay in any industry long enough. Anyone can have a terrible day or game, regardless of what publication you write or make videos for.
    Other than the look of the characters being a bit off (especially Nero he looks like a different person) I think it's overall looking great but yeah I'd love to play a bit myself. A demo is unlikely or it'll be bound to 8th gen consoles. I hope for more moves, deepen the combat, more things you can do after grabbing enemies like throwing them at each other. Difficulty and depth need to go through the roof just like the originals. That said I wouldn't mind if they cut back on the amount of blue orb and lifebar collecting stuff. Hidden rooms for sure but perhaps just for score and cosmetic things like costumes. Upgrade system in DMC was never needed imo but I suppose it helps introduce new moves and mechanics slowly to the player... I just don't want too much grind in my DMC games. The only grind should be in improving your skill to dominate the mechanics.
    Character design wise, I'd wager they're trying to differentiate him more from Dante aesthetically this time around rather than just playstyle as in DMC4. It'll be interesting to see if he even has a Devil Trigger this time around or if they're sticking with the Devil Breaker arm mechanics for the character.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    gizmo wrote: »
    it, I just loath that kind of snarky nonsense that has become so prevalent in some circles, there's absolutely no need for it.

    It's just funny. It's also tame compared to what journos have been accusing their audiences of. Gamers are dead, misogynistic, loners, virgins, should be bullied. But saying the journos can't play video games well? Now now lads, no need for that kind of talk. :rolleyes:
    gizmo wrote: »
    Anyone can have a terrible day or game, regardless of what publication you write or make videos for.

    A day? Any gameplay clips I see where they actually play the games themselves are always horrendous in my experience. They're on a pretty long combo of bad day. I don't think I could keep a straight face if I saw them trying to demonstrate a DMC game.


    gizmo wrote: »
    Character design wise, I'd wager they're trying to differentiate him more from Dante aesthetically this time around rather than just playstyle as in DMC4. It'll be interesting to see if he even has a Devil Trigger this time around or if they're sticking with the Devil Breaker arm mechanics for the character.[

    He had a DT in DMC4 but it just had different boosts than Dante's. Nero's is more about higher DPS and making grabs even more lethal (even on bosses) as well as boosting shots with extra projectiles. Dante's DT is about increasing core speed, flinch resistance on being hit and causing causing some moves to become different.

    You use Dante's DT when you're in trouble. Nero's for when you're already doing well and want to capitalise.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,724 CMod ✭✭✭✭johnny_ultimate


    The cuphead & doom videos really sobered people to this fact.

    Ah yes, two individual videos from two different people out of the literally thousands of videos published by video game publications and journalists every year is definitive evidence that every video game journalist is incapable of playing video games. Truly sobering :pac:


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    omg guys who gives a fuk

    Look at this cool guy sh*t

    Vt1M16a.gif

    slick as a mofo. DMC is back

    A hell of a lot of work being done to line up the interstitial animations and make that stuff more convincing while keeping all the core parts of DMC4. So excited


    Also if you want to follow a journo who's good at these games Chris Carter at Destructoid has got a huge passion for the series, very interested to see what his take on 5 is when it comes out


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Ah yes, two individual videos from two different people out of the literally thousands of videos published by video game publications and journalists every year is definitive evidence that every video game journalist is incapable of playing video games. Truly sobering :pac:

    It was. Those are the ones that got popular and shared on mainstream platforms when previous instances of this were not so shared, hence why I brought THOSE up because most people are quick to forget. I could've made a wall of text of the absolute state of game journalism, including the dozens of fluff pieces they post about how games are just too hard, how the game locking content (music?) behind that disgusting, elitist thing known as 'skill' is just unfair to the average player, and how they champion everything anti-gameplay... and how this demonstrates that they're awful at games. But that would've been very off topic and I'm sure you yourself would've been contemplating your mod actions. But at least my post had DMC in it.


    So excited

    That seems to be almost unanimously the reaction from everywhere and I'm loving it.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    It's just funny. It's also tame compared to what journos have been accusing their audiences of. Gamers are dead, misogynistic, loners, virgins, should be bullied. But saying the journos can't play video games well? Now now lads, no need for that kind of talk. :rolleyes:
    Sorry man, but you should realise by now I don't buy into that stuff nor, for what it's worth, do I agree with the notion that purposefully acting like an asshole to people on the internet is in any way funny.

    Johnny has covered your other generalisations in his reply so I'd rather not labour the point but honestly, we've been waiting nearly 10 years for a true successor to DMC4 and personally, I'd just rather folk concentrate on how great DMC5 is shaping up to be rather than trying to kick another hornets nest of nonsense.
    A hell of a lot of work being done to line up the interstitial animations and make that stuff more convincing while keeping all the core parts of DMC4. So excited
    For sure, it looks like they've done some fantastic animation work in order to maintain responsiveness without character movement looking odd. Definitely hope they get some high level players in to demo the game at some point though, it'd be great to see someone like Saurian come back and weigh in on how it feels with some mechanics videos for it.


  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin


    Reveal of a few devil breakers. Also photo mode has been confirmed along with gallery mode


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    All I hope for now is Royal Guard to make a return

    Oh, and a Vergil rematch :)


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Looks like the game is being featured heavily at TGS.



    There's also both info on and footage of the content featured in the Deluxe Edition of the game. It's all featured on the Capcom blog so I'll just link that rather than spoiling it...

    TGS 2018: Dante crashes the party with a brand new Devil May Cry 5 trailer


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Game is looking fantastic. Can't wait to see some full Dante gameplay, and also gameplay from the new character.

    Super-hyped.


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  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    SzFZZmR.jpg
    • DLC announced before release
    • DLC includes unique weapon
    • Characters get hit with fugly stick
    • Delete Dante's official track from fan backlash and lead singer being sexual predator
    • Same studio responsible for Dead Rising sequels

    My hype went from about S rank to D in one day. The DLC malarkey alone is enough for me to wait for this one to hit the bargain bins unless there's some much better news before release. Trish looks ghastly and it appears she got breast reduction surgery. Lady's jaw structure got like 80% more masculine.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Er, the Dead Rising sequels were developed by Capcom Vancouver who, rather unfortunately for those involved, got shut down during the week.

    DMC V is being developed by their internal studio Dev Studio 1 and is being directed by the original franchise Director, Hideaki Itsuno.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Oh yeah I read about them closing and misremembered it as them being involved somehow.


  • Registered Users, Registered Users 2 Posts: 1,275 ✭✭✭bugs


    • DLC announced before release
    • DLC includes unique weapon

    You can hardly be surprised about a DLC announcement, this is capcom, it's what they do.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    DMC4SE had DLC so I was expecting it again but in DMC4SE it was cosmetic and grind-skipping red orbs. They didn't lock out anything like weapons which is absolutely not how you do DLC for this kind of genre. You essentially have to pay premium price over the standard if you want the full range of combos, which is crucial to the DMC community with things like combo videos. It is only 1 weapon to be fair, but that's how it starts I guess. Locking the classic music into premium price (even though I've payed for every single DMC game multiple times over) is also unwelcome. Just more reason I'll be bargain hunting this one.


  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston


    DLC before the game is what everyone does now.

    Don't see what's wrong with the character models either. I only played DMC1 & 2 and that was years and years ago and they seem in line with DMC's shtick.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Multiplayer listed at one point.


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Multiplayer listed at one point.

    Yeah, up to 3 players. I'm guessing multiplayer Bloody Palace mode.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    That's cool because it is something I've always wanted to do. That said I heard there'd be NPC Trish/Lady for certain segments. I don't want a RE5 Sheva NPC tack on just because you're playing singleplayer.

    Was going to post in humour thread but here's probably better

    https://twitter.com/mrfeelswildride/status/906613701926559744


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  • Registered Users, Registered Users 2 Posts: 1,275 ✭✭✭bugs


    DMC4SE had DLC so I was expecting it again but in DMC4SE it was cosmetic and grind-skipping red orbs. They didn't lock out anything like weapons which is absolutely not how you do DLC for this kind of genre. You essentially have to pay premium price over the standard if you want the full range of combos, which is crucial to the DMC community with things like combo videos. It is only 1 weapon to be fair, but that's how it starts I guess. Locking the classic music into premium price (even though I've payed for every single DMC game multiple times over) is also unwelcome. Just more reason I'll be bargain hunting this one.

    I can agree with you but short of an outcry (even with one) nothing will stop them doing this and the same to so many of their games. It's wrong and greedy but for DMC only, they can literally bleed me dry if it plays well.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    bugs wrote: »
    but for DMC only, they can literally bleed me dry if it plays well.

    I know what ya mean. I felt that way for Tekken 7 so I bought deluxe edition even though I had big problems with it it... but only because I managed to actually get it for a reasonable price and because Tekken's my main thing. I got deluxe edition on launch for €58 while it's standard price was €70 I think. So unless DMC has draconian DRM I'll probably pick deluxe edition up if it gets listed anywhere for standard price.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    Some very odd takes here with the Trish jaw stuff :confused:

    This gameplay showcase of Dante came out last night, looks like the first proper successor to DMC3

    dead link

    Somehow IGN managed to find someone who's actually really good at DMC and send him over to Tokyo to rip **** up as Dante. Unfortunately the video is 30fps so its not the best showcase of the combat's smoothness but you can infer well enough how good it probably feels.

    Royal Guard is my favourite DMC3 style, it looks like they've made the windows wider and opened the style up to more players here which is good. You aren't as brutally punished for whiffing a guard.


    EDIT
    The IGN link is taken down for some reason, maybe uploaded too soon.

    Other channels are taking the IGN video and uploading it theirselves so this link here will probably die soon




    Official capcom gameplay


    Odd situation when the IGN reporter produces better DMC footage than Capcom themselves


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Gunslinger looks to have been buffed a bit too which is good. Never got into using Royal Guard. I know how powerful it can be but always just defaulted to Sword master or Trickster, as more forgiving and more fun.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    RG is my favourite cause it makes the Vergil fights feel like a fighting game full of blocks and counters. I didn't enjoy it in DMC4 tho, felt less effective. All the styles in DMC4 felt a bit rubbish tbh.

    This looks cool, it def looks to me like the execution of a perfect block is easier here and these block animations are sweet

    LazyForcefulGermanspitz-size_restricted.gif


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    god damn it.



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  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    So long as its balanced right, I don't see the issue. At least it seems like there's only one type of currency in the game (red orbs) rather than two like in DMC4 (proud souls iirc), and it makes little difference considering in previous games you could just replay earlier levels repeatedly to farm orbs/items. When I was replaying DMC3 in the HD collection a few months ago, I replayed Mission 2 (enemies and one boss just in one area, only took 2-3mins each time) a good few times to farm orbs and level up Trickster as I was having trouble somewhere else. This just means you can buy orbs rather than farming them.

    I'll probably be springing for the deluxe edition anyway which I think means you get some free orbs, but after that I'll likely not buy any. But it doesn't seem like it's going to have a negative effect on playing the game, so long as it's balanced equivalent to have the previous games were,which they're saying it will be.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    It's all about how balanced it is


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    Honestly the games have always had a grind component but the amount of time it takes to learn how to use the things you unlock versus actually getting them is always way more.

    No point in paying real cash to unlock the big level 3 gunslinger combos or all of Nero's exceed attacks if you aren't even able to implement the basics yet.

    MTX aren't 'good' but they were already in in DMC4SE and had no impact.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    doesnt mean they wont in this though, they could ramp that grind all the way up. I think sterling put it well tbh, if a developer puts micro transactions in to skip the meat of the game they are in essence saying their game is s**t


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,561 CMod ✭✭✭✭ancapailldorcha


    And I was getting so excited. Shame.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



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  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    doesnt mean they wont in this though, they could ramp that grind all the way up. I think sterling put it well tbh, if a developer puts micro transactions in to skip the meat of the game they are in essence saying their game is s**t

    The meat of the game isn't skill acquisition though.

    Like you can't trivialise and steamroll a boss fight because you have unlocked a powerful move cause most of the powerful moves in Devil May Cry are difficult to use.* And I think this is where Jim gets it wrong.

    It's not like something like BloodBorne where you can +10 a sword hammer and crush a boss. The person who buys the mtx hoping for an advantage is in for a shock I think unless it's just health upgrades they are buying.

    Like the stuff that makes mince of bosses is just knowing how to use the simple stuff, not pulling off big level 3 swordmaster moves (which don't even do much damage)


    But it is interesting to see how much this has dominated the DMC5 press stuff today. This is maybe the most active this thread has been since the announcement and other places can't stop talking about it.



    *eg, most powerful move in DMC3 is probably Royal Guard's just release which is very difficult to use. Or real impact with beowulf which has massive windup and a tiny hitbox


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    I haven't played DMC in a fair bit and was never a master of it, but any game that does this nickel and dime crap in a full price release just instantly pisses me off, particularly annoying as I was so excited to see Dante (proper version) back.

    Release a great game and then do dlc for it. Does horizon, god of war, Spiderman etc have these microtransactions? No and they don't need them!


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    I haven't played DMC in a fair bit and was never a master of it, but any game that does this nickel and dime crap in a full price release just instantly pisses me off, particularly annoying as I was so excited to see Dante (proper version) back.

    Release a great game and then do dlc for it. Does horizon, god of war, Spiderman etc have these microtransactions? No and they don't need them!

    Well in fairness, of the three games you mentioned there, they were all PS exclusives, which means Sony would have helped fund the games. They do this so the games act as console sellers. As such, there's less onus on the developers to make a profit because even at a loss, Sony could be happy enough with the returns seen on a bump in console sales.

    I think Capcom took some big enough hits over the last while with Marvel V Capcom: Infinite and Street Fighter V. MVC:I in particular sold a lot worse than expected.

    I'd prefer DLC missions or something instead of microtransactions, but again I think so long as the game is balanced as it was in previous games (ie orb to item/skill prices ratio) and it doesn't affect whatever multiplayer modes they seem to be adding, I don't like the idea of mtxs, but I wouldn't oppose these either.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    Tbh, I get hung up on the language of microtransactions, DLC and premium 'cheats'.

    The DMC5 producer was taking questions on one of the DMC discords, he has said that the purchasing model is the same as DMC4.

    Now maybe the 5 economy is a bit different, sure.

    But this is what the DMC4 storefront looks like

    Dnujz6LXoAEUWOn.jpg

    The Blue Orbs at the top I'd class as being MTX (micros), but there's no grind involved anyway as blue orbs are mostly rewards for secret missions and you find them by exploring nooks and crannies. You get a handful in the shop and they are usually quite cheap.

    The other items on here, the Super Dante costumes, "Unlock Everything" and the Proud Souls are cheats

    Proud Souls are used to buy skills. If you buy that DLC you will be able to buy all the skills available for Nero at mission 1. When you get to Dante you will definitely be able to buy all his skills

    So it doesnt really feel like a MT to me, it just feels like a cheat. A cheat to skip the skill tree entirely.

    DMC4's economy was just fine, but I can't imagine a situation where the DMC5 skill economy is so feckin wrecked that you have to pop into PSN to skip it entirely.

    It's like the point of these games from a first player perspective, to get funnelled through the skill tree and pick up these skills and learn how to implement them.

    If you skip that altogether by buying them all or you can barely purchase anything cause the progression is so banjaxed then there's no chance of having a smooth onboarding process with this game.

    It's less nickel and dime and more 'pay us to bypass our fcked game'.

    Maybe that could happen, but I reckon just by precedent it will not.

    So like ultimately I can't see the situation where DMC5 is a nickel and dime game cause the balance of 4 was just fine. The DMC devs also did Dragon's Dogma which had MTX and I've never really heard any balance problems with that one either


  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston


    Seeing a costume pack there makes me appreciate another thing from Spiderman. You get 25 skins in the game to choose from with none as DLC. They probably could've gone the 0.99c/€1.99 per skin and made loads at the expense of justifiable criticism.


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Tbh, I get hung up on the language of microtransactions, DLC and premium 'cheats'.

    The DMC5 producer was taking questions on one of the DMC discords, he has said that the purchasing model is the same as DMC4.

    Now maybe the 5 economy is a bit different, sure.

    But this is what the DMC4 storefront looks like

    Dnujz6LXoAEUWOn.jpg

    The Blue Orbs at the top I'd class as being MTX (micros), but there's no grind involved anyway as blue orbs are mostly rewards for secret missions and you find them by exploring nooks and crannies. You get a handful in the shop and they are usually quite cheap.

    The other items on here, the Super Dante costumes, "Unlock Everything" and the Proud Souls are cheats

    Proud Souls are used to buy skills. If you buy that DLC you will be able to buy all the skills available for Nero at mission 1. When you get to Dante you will definitely be able to buy all his skills

    So it doesnt really feel like a MT to me, it just feels like a cheat. A cheat to skip the skill tree entirely.

    DMC4's economy was just fine, but I can't imagine a situation where the DMC5 skill economy is so feckin wrecked that you have to pop into PSN to skip it entirely.

    It's like the point of these games from a first player perspective, to get funnelled through the skill tree and pick up these skills and learn how to implement them.

    If you skip that altogether by buying them all or you can barely purchase anything cause the progression is so banjaxed then there's no chance of having a smooth onboarding process with this game.

    It's less nickel and dime and more 'pay us to bypass our fcked game'.

    Maybe that could happen, but I reckon just by precedent it will not.

    So like ultimately I can't see the situation where DMC5 is a nickel and dime game cause the balance of 4 was just fine. The DMC devs also did Dragon's Dogma which had MTX and I've never really heard any balance problems with that one either

    I think people's fear is that the economy of DMC4 wasn't designed with MTXs in mind. MTXs were only added for DMC4SE. Whereas if MTXs are being designed into DMCV from the start, they might unequally balance the game to make MTXs more appealing. For instance, one of the new features of the game is that if you die, you can spend red orbs to come back to life instantly without having to start the mission again. The amount of red orbs you need increase each time, and you can also spend more orbs to come back to life with more health. That wasn't in any of the previous games (they used Gold orbs to come back to life when you died).

    But, the flipside is that rather than orbs for items and proud souls for skills, you now have one currency for both, which means you'll likely earn more red orbs per mission.

    I agree though. In DMC4SE, being able to buy all the skills and a bunch of blue orbs right off the bat would definitely help some people, but at the same time, buying skills doesn't make you skillful. It takes a while to get used to using the skills in the game as you unlock them. As such, there's not a lot of benefit in being able to unlock all the skills early if you don't know when and how best to use them, which comes from playing the game.


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    Hmmm... seems like they've announced they've also gotten rid of Vital Stars and Holy Water.

    Holy Water I can understand, it always felt kinda cheap to me anyway. But Vital Stars? That could be seen as more of a push towards increasing the likelihood of you dying so you use red orbs to come back to life (which, when you run out of red orbs, you're more likely to pay to buy more rather than start a mission again). But on the other hand, they seem to have counterbalanced it with getting more green orbs during battle, and your Devil Trigger filling more quickly and regenerating your health more when you're in DT (for Dante at least, unknown how it'll work for Nero and V's gameplay as Nero at least doesn't have a Devil Trigger in this game).

    This seems like an unnecessary change too far. I get that you might receive more green orbs while defeating smaller enemies, but my main concern would be boss battles, where you're more likely to die.

    But there does also seem to be a new checkpoint system rather than making you restart the mission. And not having to spend orbs on Vital Stars or Devil Stars could also mean you'll still have a decent amount of red orbs to bring yourself back if you do die, without having to buy them for real money.

    It's a big enough change, considering it's the 5th game in the series. It's a near-complete rework of the entire economy of the game. I just really do hope they get the balance right in it, and at least all this info is coming out well in advance of release so they can gauge people's reactions and adjust if necessary.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    I'm not a fan of the revive mechanic either. I learned about that after posting that last post. If the 'you died' screen offers the option to pay for in-game MTX beside continue/quit then that's an ugly situation.

    I'm not bothered about them taking out healing items though. DMC3 had a problem where you could basically tank the bosses on harder difficulties with a massive hoard of vital stars. It's always had the biggest style rank penalty as well. If they are taking that out but making DT health gain faster it becomes a non-issue I think.

    Especially as you can get DT from taunts. Having just platted DMC3 recently so many fights in that can be turned around by just taunting at bosses like a cool guy but only cause you want the DT. In DMC3 you get a whole 2 DT 'slots' per taunt (but you can't spam it). Even the trailers are full of taunts by Nero so I think they're trying to push this mechanic in people's faces a bit and remind them to use it.

    Which is cool cause I love taunts. Especially Nero's taunts. His are the best.

    I think items in general in these games teach players weird lessons, like not upgrading their skills in favour of having a hoard of items and never really getting a proper chance to get better at the game.


  • Registered Users, Registered Users 2 Posts: 34,226 ✭✭✭✭Penn


    I'm not a fan of the revive mechanic either. I learned about that after posting that last post. If the 'you died' screen offers the option to pay for in-game MTX beside continue/quit then that's an ugly situation.

    I'm not bothered about them taking out healing items though. DMC3 had a problem where you could basically tank the bosses on harder difficulties with a massive hoard of vital stars. It's always had the biggest style rank penalty as well. If they are taking that out but making DT health gain faster it becomes a non-issue I think.

    Especially as you can get DT from taunts. Having just platted DMC3 recently so many fights in that can be turned around by just taunting at bosses like a cool guy but only cause you want the DT. In DMC3 you get a whole 2 DT 'slots' per taunt (but you can't spam it). Even the trailers are full of taunts by Nero so I think they're trying to push this mechanic in people's faces a bit and remind them to use it.

    Which is cool cause I love taunts. Especially Nero's taunts. His are the best.

    I think items in general in these games teach players weird lessons, like not upgrading their skills in favour of having a hoard of items and never really getting a proper chance to get better at the game.

    Yeah if they are balancing it out with better DT health regen, and also letting you go into DT more often, it does seem like it could be better overall, as I rarely went into DT while just fighting mobs of enemies because I was always trying to save it. That in itself could negate the need for vital stars, while also keeping you out of menus and in the thick of gameplay for longer. Again though I can see how that will work for Dante, but Nero doesn't seem to have a DT, and we don't know what V's gameplay is like yet. They'll need equivalent methods of health regen if items aren't available to them either.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    Tbf, Nero's theme song is called "Devil Trigger" :)

    V, I wonder how that goes. I've seen speculated that his fighting style will be like JoJo's Bizarre Adventure or Persona if it was an action game. Standing back and letting the 'stand/persona' do all the fighting

    Maybe he has a sort of switch mechanic between offensive DPS type summons and more tanky ones that might mitigate damage and have support stuff like healing


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