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Darkest dungeon

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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    New Hero (Shieldbreaker) is gonna be live on PC in 6 hours.
    It will be $3.99 so probably €3.99 (bit much for the content, but I do like supporting the developers of this game)
    Personally gonna wait till the PS4 release myself as my "main" playthrough is on one of my PS4 save files

    http://store.steampowered.com/app/702540/Darkest_Dungeon_The_Shieldbreaker/
    New hero class: the Shieldbreaker
    Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth
    Shieldbreaker class-specific trinkets, including a set.
    3 New Monsters - frightful illusions from the Shieldbreaker's origin, now slithering forward to infest the Estate
    New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it.

    DNAX4KOW0AEnBGx.jpg


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭Dave_The_Sheep


    Well, i know what I'm doing tonight (getting paranoid and stressed out in the Dungeon).

    I can't seem to find anywhere on the subreddit, forums or steam if this is savegame compatible (ie we don't need to start a new one). I presume the enemies and new hero will just pop up in the Dungeon and Staging Coach respectively.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    You should be able to simply add the character to your existing play through, same as with Crimson Court. So yes.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    Been getting back into this game after quitting on it back near launch (as i never fully cleared the game) Not sure if the PS4 has mods but there are a few mods i fully recommend.

    Marvin Seo has 3 class mods that fit really well into the Darkest Dungeon universe. Falconeer, Lamia and Thrall. They are well balanced and beautifully "animated" All mods come with sub mods that give trinkets and a quest to get them immediately from the stagecoach. I have tried other class mods but they either don't look right or are horribly overpowered.

    Another mod is one that increases background art variation, so it looks like you are travelling down different corridors each time. And the last one is a mod that removes the group restrictions on the Abomination.

    You can also go into the config files and increase the capacity of your roster to accommodate the 3 new heroes


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    The PS version does not have Mods.

    I wouldn't be in favour of removing the Abomination restriction personally, as I'm a bit of a purist tbh.
    It would be removing a game design choice the devs made and essentially making the game "easier", like removing Corpses etc

    Have heard of Lamia and Thrall on PC, but not the Falconeer. Will look into the Falconeer and Increased background art

    I'd be inclined to recommend trying to finish the game once without any additional classes (and stagecoach mods) because well..... purist


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  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    The PS version does not have Mods.

    I wouldn't be in favour of removing the Abomination restriction personally, as I'm a bit of a purist tbh.
    It would be removing a game design choice the devs made and essentially making the game "easier", like removing Corpses etc

    Have heard of Lamia and Thrall on PC, but not the Falconeer. Will look into the Falconeer and Increased background art

    I'd be inclined to recommend trying to finish the game once without any additional classes (and stagecoach mods) because well..... purist

    Well when it first came out i got to the Darkest Dungeon and had almost a full roster of level 5 heroes. I lost 2 squads to the dungeon and then i just kinda drifted away from the game. Having started it again i started fresh but decided to mod this time as i cleared "most" of the content on my very first run. So i kinda sorta cleared it purist first time.......r-right?

    Abomination restriction removal was simply because i found it hard to get him into group and always ended up bring another tank instead. And since the Lamia isn't restricted i thought **** it...


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    You shouldn't be playing Abom as a tank, he's better in Slot 2 as a "support/dps".
    Double Blight and Stun, self heal and doesn't cause teammates stress!
    I cleared "most" of the content on my very first run. So i kinda sorta cleared it purist first time.......r-right?

    Come on now.
    Stop playing the game the way you enjoy, and start playing the game the way that is least shameful


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    New DLC Coming Early/Spring 2018 (apparently)

    http://www.darkestdungeon.com/darkest-dungeon-presents-the-color-of-madness-dlc/
    Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

    A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet. Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!
    A New Enemy Faction: The husks of the Miller and his farmhands roam the area around the windmill, spreading the all-consuming influence of the Comet’s light.
    Powerful New Trinkets: Visit the Nomad Wagon and spend Comet Shards to purchase trinkets with new and powerful functionality.

    The team at Red Hook is thrilled to continue to support Darkest Dungeon with this latest DLC. We’re committed to providing our new and veteran players alike with the very best in all-consuming misery and morbidity. The Color of Madness DLC is planned for a spring release, and pricing information will follow in the new year.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead




  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    New "Colour of Madness" DLC info

    http://www.darkestdungeon.com/harvest-moon/

    Also the game is like €1.30 on the App store for iPad at the moment


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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead




  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭Dave_The_Sheep


    Excellent!


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead




  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭Dave_The_Sheep


    Started a new campaign last night with the new DLC. God help me.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    CC does objectively make the game harder though. Even if you just look at the Blood Craving/Wasting debuffs (versus Passive Bloodlust). It only starts to become more neutral if you build some of the Districts. You don't open CC with anything that makes your guys or hamlet better.

    I'm not saying the CC content itself or enemies are harder, but it does definitely add a Meta layer of difficulty while you are in the thick of the Infestation.
    And I'm speaking from experience here, I've finished all 4 DDs and am now struggling along at high Infestation and due to kill the Baron. My Rank 3-4 guys are all cursed and it's just annoying.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    Also started a new campaign with all the bells and whistles plus Marvin Seo's 4 class mods. From the outset the game feels "harder" Feels like enemies are resisting, dodging and being missed alot more, and stress accumulation seems to have increased. I already had a new recruit die of a heart attack in the Warrens without said hero having any negative stress quirks. Deathblow resist % also feel lower, but i could be wrong. I know they did some work under the hood in regards to accuracy, unsure if that work extends to stress build up and resists.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I killed the Baron. Handy how it cures everyone and resets the infestations.

    I guess I was having the opposite problem to a newbie doing CC, I was doing it when I had ~20 Lvl 6 Heroes, so I had a limited pool of relevant heroes for Veteran runs (bare in mind I'm playing on PS4 so cannot mod roster size - I have the game and all the DLC on PC too, but my main/best save file is on PS4).

    When the CC launched it was PAINFUL to get Blood and Invitations.
    It's patched now, hell I don't even thing the "Gather the Blood" mission even existed at launch, it was added due to community complaints.
    So the Vintner was kind of necessary if you had the relevant resources to build it.
    I must have about 2/3rds of the districts built now :)

    I'm not sure if the Fanatic or Baron are worst. They seem far more difficult than any vanilla bosses. Partially due to the 3x actions per round. The Fanatic is like an overpowered Hag.

    I'm a purist too, having my main save file on PS4 has had to ensure that :P


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭Dave_The_Sheep




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