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Destiny General Discussion Thread

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  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    AdamD wrote: »
    Nothing to do can be solved. Why there aren't strikes with modifiers, daily missions, weekly heroic missions, daily crucible modes, weekly bounties etc. is beyond me. You can't even load up say the tank mission for the craic? Bizarre.

    Heroic Strikes and Heroic Adventures are on the way. no idea about any of the rest of the stuff


  • Registered Users, Registered Users 2 Posts: 2,549 ✭✭✭jcd5971


    Ive played alot lately and the games is OK I'd agree the loot is a load of ****e and as Conovar said reskinning armor is just lazy.

    Pvp kept destiny 1 going and was I'm sure was expected to do the same here.
    After a lot of game time I've gotten used to a slower ttk and more weapon than abilities meta and I have to say I like it more than D1 pvp, with the notable exception of 4v4 that change will never make sense ever.

    I was hoping we'd get bigger pvp modes ala old halo and bf4 imagine actual faction wars with big team pvp battles.... Instead we got a downgrade.

    The game is built on 4v4 now though and it's not changing most likely.

    What I'd like to see and it doesn't seem impractical would be re-introduce 6v6 in iron banner.

    It's an event for a week once a month and you'd only need 1 or 2 maps along with some of the bigger current maps.

    And I cannot fathom why control/clash/supremacy are not selectable rather than on a rotation, I often have to play several crap modes just to get a control game.

    As for pve, I haven't played enough to be fatigued to the extent of some of you guys but, I'd agree rewards are a bit meh.
    I just want something to really grind for.


  • Closed Accounts Posts: 648 ✭✭✭SeanHarty


    jcd5971 wrote: »
    Ive played alot lately and the games is OK I'd agree the loot is a load of ****e and as Conovar said reskinning armor is just lazy.

    Pvp kept destiny 1 going and was I'm sure was expected to do the same here.
    After a lot of game time I've gotten used to a slower ttk and more weapon than abilities meta and I have to say I like it more than D1 pvp, with the notable exception of 4v4 that change will never make sense ever.

    I was hoping we'd get bigger pvp modes ala old halo and bf4 imagine actual faction wars with big team pvp battles.... Instead we got a downgrade.

    The game is built on 4v4 now though and it's not changing most likely.

    What I'd like to see and it doesn't seem impractical would be re-introduce 6v6 in iron banner.

    It's an event for a week once a month and you'd only need 1 or 2 maps along with some of the bigger current maps.

    And I cannot fathom why control/clash/supremacy are not selectable rather than on a rotation, I often have to play several crap modes just to get a control game.

    As for pve, I haven't played enough to be fatigued to the extent of some of you guys but, I'd agree rewards are a bit meh.
    I just want something to really grind for.

    yeah being forced to play game modes you don't like kills PvP for me.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    SeanHarty wrote: »
    yeah being forced to play game modes you don't like kills PvP for me.

    I like it. Everyone on here would tell you I stuck near 100% in control in destiny 1. Fear of failure put me off the other modes (apart from clash). I like that I'm forced to play all the modes, but I do wish the rotation of mode and map was better.

    I much prefer 4vs4 to the 3vs3 mode and balance on destiny 1, but I do miss 6s


  • Registered Users, Registered Users 2 Posts: 25,261 ✭✭✭✭My name is URL


    Blog is up.

    https://www.bungie.net/en/Explore/Detail/News/46504

    I can't find much to be disheartened by in it tbh.. maybe using 'going forward' twice in the opener

    If they follow through with it all I'd be happy


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  • Registered Users, Registered Users 2 Posts: 8,050 ✭✭✭sniper_samurai


    Blog is up.

    https://www.bungie.net/en/Explore/Detail/News/46504

    I can't find much to be disheartened by in it tbh. If they follow through with it all I'd be happy

    Indeed, seems to be a step in the right direction. A good bit of this stuff was in AoE D1, then stripped from D2 though, eg Xurs new engrams seem to work like the legacy ones he used to sell.


  • Registered Users, Registered Users 2 Posts: 2,549 ✭✭✭jcd5971


    happy with blog post adresses alot of issues id have personally.
    hopefully it works out.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    Haven't got my (meaningless) thoughts on it worked out yet, on the face of it it looks good but how it plays will be watching defines it. WbListening to the podcast they delivered alongside it - going with the assumption they are telling the truth, it's a good podcast so far. Echoing what I want to hear from them.


  • Closed Accounts Posts: 648 ✭✭✭SeanHarty


    All looks good, only problem I see being is a small one with the new engram from xur, it says it will reward a new exotic if any are left to collect.

    Some people are sitting on a pile of shards so the second they drop they will be able to go to xur and just buy those engrams until they have everything making the loot system even faster?


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    SeanHarty wrote: »
    All looks good, only problem I see being is a small one with the new engram from xur, it says it will reward a new exotic if any are left to collect.

    Some people are sitting on a pile of shards so the second they drop they will be able to go to xur and just buy those engrams until they have everything making the loot system even faster?

    Who ISN'T sitting on a pile of shards?


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  • Closed Accounts Posts: 648 ✭✭✭SeanHarty


    Who ISN'T sitting on a pile of shards?

    well I haven't turned the game on for 2 weeks and didn't play it much even before that so I only have like 200-300 I think, haven't plenty of stuff I could brake down of course to maybe get me to 400


  • Registered Users, Registered Users 2 Posts: 3,940 ✭✭✭Tazzimus


    If they actually implement that, I'll be happy enough.
    Brings back interest to grind out stuff again.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,160 Mod ✭✭✭✭Angron


    If those are properly implemented, then I'll be fine with them. I particularly like 3oC actually telling you how it works this time round.

    It will also be nice to have stuff to spend shards on, I have a few thousand of them at this stage.


  • Registered Users, Registered Users 2 Posts: 1,781 ✭✭✭PetKing


    I'm happy with most of it tbh. Unpopular opinion: fair play to them in sticking to their guns on 4v4. I'm happy with it, and PvP in general, bants in 6v6 is the ONLY reason I would want it restored. Is it as simple as flicking a switch to enable 6v6 though in a game that never had it?

    Hard to keep everyone happy... the moaning about lack of space magic and abilities only replaced the moaning about the lack of gun play in a PvP shooter.

    They can make all the changes to PvE they want. It still bores me for the most part. No interest in harder strikes or NFs. The raid is still crap as far as I can see.


  • Registered Users, Registered Users 2 Posts: 4,189 ✭✭✭_CreeD_


    PetKing wrote: »
    Is it as simple as flicking a switch to enable 6v6 though in a game that never had it?

    The only reason they would have forced an across-the board a downgrade of an already low team limit for all modes would be technical issues. I guarantee you it was not a gameplay decision, so yup it's not something they can change easily.


  • Posts: 0 [Deleted User]


    _CreeD_ wrote: »
    The only reason they would have forced an across-the board a downgrade of an already low team limit for all modes would be technical issues. I guarantee you it was not a gameplay decision, so yup it's not something they can change easily.
    Don't agree with this.


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    AdamD wrote: »
    Don't agree with this.

    I'd agree with this.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    _CreeD_ wrote: »
    The only reason they would have forced an across-the board a downgrade of an already low team limit for all modes would be technical issues. I guarantee you it was not a gameplay decision, so yup it's not something they can change easily.

    I 100% disagree with you on this. I think it was absolutely a gameplay decision. They wanted to merge the differences between the 3s and 6s and create a more balanced, more predictable, readable PvP.

    I think having a consistent fireteam size in PvP allows them to merge the playlist - you couldn't have had control and salvage in the same playlist in D1, you can have all game modes in whatever playlist you want. It also allows the same fireteam to switch between modes. Couldn't bring the same full (or 4/5 stack) fire team from Control into Salvage or Trials. Standardisation of the fire team size means the playlists can be consolidated, player population more easily managed and used to lower match making times, player movement within PvP modes isn't an issue.

    I actually think saying it is down to a technical limitation is just a super salty b1tch.

    In terms of wether it is a switch they could flick - I think at a base level it wouldn't be much beyond that but in the balance of the game modes would need to be looked at hugely. Scoring would need to be adjusted. Spawn points and objective points could possibly need to be moved. In terms of official game modes would Countdown work as it does with 33% more players, same with survival. They would also need to consider the impact such a change would have on match making and player population if not all modes cater to 6 man teams.


  • Registered Users, Registered Users 2 Posts: 8,050 ✭✭✭sniper_samurai


    The 6 hour maintenance due later today has been postponed until tomorrow at 5pm.


  • Registered Users, Registered Users 2 Posts: 2,171 ✭✭✭syboit


    The only thing I'd have liked to see was anything to do with the vault/exotic kiosks etc etc. The extra incentive stuff not really grabbing me right now, since I was able to grind out all armour sets for my titan (IB, faction, planets etc etc).

    Private matches, or changes to 6v6 don't bother me either. Will get over the fact a lot of these changes weren't there at the start once they do start to roll them out.

    And really happy to see if you quit the crucible there should be some anti-bonus.


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  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    finished listening to the Bungie podcast. Was a good listen. No new information beyond the blog post yesterday but provided some context behind what they said and what they are and were thinking. Commitments to talking more often, regardless of who is giving the message, and whether that message is good or not. Of course we have heard similar before so it will be a case of actions speaking louder than words (1. which they said in the podcast itself and 2. the actions would actually be words in this respect).

    Its worth a listen.

    Bullet points (taken from Reddit - user chilidoggo).

    https://www.reddit.com/r/DestinyTheGame/comments/7ght8f/the_bungie_podcast_november_2017/

    Luke Smith, Mark Nosebury, and Eric Osborne are the 3 talking. The live team guy is out of town but he will be on future podcasts
    How they balance the game for different players

    They first talk about how they think of players - dividing into tourists, hobbyists, and the hardcore. Really interesting, and they talk about this for a long time. They acknowledge that non-tourists are hitting a wall and are running out of stuff to do and say they need to focus on the more hardcore (opposite of D1 for them).
    They want Destiny to be a "Place where friendships are made" and they explicitly recognize a lot of the disappointment comes from people who's friends or clans are moving on to other games. They're not happy with this at all.
    They acknowledge that communication is a weak point for them. They want to be very careful not to make promises. "The fact that communication is hard is not an excuse". Some things are just too far out to be sure,
    They give the blog post as an example, where everything that's happening soon is within the next few weeks. They want to talk about the things going on, but need to be responsible with how they do it.
    Game development is hard

    Game development is complex and hard, but they recognize that's not an excuse they can hide behind. They are appreciative that we (the audience) are "more sophisticated" than most.
    Masterworks specifically, they weren't sure it would be ready in time for Dec 12. They were very conflicted on whether to include it in their "Live Team" update from a month ago.
    They reference the two recent streams and the difference in reception to them. That's why they cancelled the third is because they could tell that's not we needed to see.
    Updates from minor to major are very subjective with how long they take to implement. QA, testing, and development vary like crazy. The XP issue was one number they could change instantly, but host migration during Calus is much much harder. (Server side switch is easy, changing a gun number requires a patch to the xbox/PC/whatever)
    Whenever they touch code anything can happen. Can take 1 minute to fix and 3 weeks to test and deploy. They mention the silly walk emote. Severity: very high (it could be used in Trials to get free kills); Fixing: easy-medium (they're pretty sure they knew what was wrong right away), testing: medium (could take time to test everywhere), but implementation would be impossible since PC launch was ~1 week out, and they basically cannot patch during that time period. The only solution to them was to pull Trials for a few weeks until they could patch (no easy way to pull the emote).
    Of course they also mention the heavy ammo Crota bug, but they say they should have communicated with the community and acknowledged that it was near-impossible to fix.
    Luke Smith mentions that he intentionally hasn't tweeted for a few months, and was a little surprised at the positive response to his two tweets earlier this week. He wants to do better as developers to communicate, both with and separate from DeeJ/Cosmo.
    XP conversation

    Says this is a sensitive subject and they acknowledge that they would be stoking the forge here, but they need to address it head on because...
    "In the absence of information, I think people will - and rightly so - move themselves to believe that we created or initiated this system to **** them, to be ****ty, greedy jerks."
    They say it made sense from a design perspective to make some activities more or less rewarding. Unfortunately, they didn't realize the API didn't reflect that.
    The bad part of turning it off so quickly was the imbalance it made. They're focused on rebalancing it now and will be extremely transparent on it. They were really impressed by the graphs and charts Reddit made, and debated talking to that Redditor about a job. It convinced them to make the call
    "A lot of players are going to say, you got caught with your hand in the cookie jar" and they want their actions to speak louder than their words.
    They don't want a situation where people are doing something for XP systems rather than their own entertainment. They don't want another Loot Cave. Looking at the data, loot cave was not even close to the optimal way to get legendaries, but it highlighted how unrewarding Destiny was at the time.
    They don't mind our negative feedback, they accept it's part of the job of being game makers. They compartmentalize it and extract useful info.
    In conclusion...

    They might not always be the ones talking, but they recognize the importance of continuing the conversation. It'll be a process
    Luke Smith is very excited about the myriad of changes coming in December, and the future stuff coming down the line. Masterworks is a foundational system, and they want to build on these things and improve them.
    They talk a bit about the changes coming soon... nothing not mentioned in the blog post.
    "The cake is good, we just need to improve the icing"


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    Ill come back to it on the 12th to see how it is then, blog is promising , would be great if they deliver on the promise.


  • Registered Users, Registered Users 2 Posts: 2,549 ✭✭✭jcd5971


    I actually think saying it is down to a technical limitation is just a super salty b1tch.


    Shots fired lol


  • Registered Users, Registered Users 2 Posts: 2,549 ✭✭✭jcd5971


    In terms of wether it is a switch they could flick - I think at a base level it wouldn't be much beyond that but in the balance of the game modes would need to be looked at hugely. Scoring would need to be adjusted. Spawn points and objective points could possibly need to be moved. In terms of official game modes would Countdown work as it does with 33% more players, same with survival. They would also need to consider the impact such a change would have on match making and player population if not all modes cater to 6 man teams.

    That's why I was thinking make iron banana 6v6 clash/control you wouldn't have to mess with regular pvp systems such as spawns, scoring, capture points etc.

    Would also make iron banana something a bit different that what's already there.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    jcd5971 wrote: »
    That's why I was thinking make iron banana 6v6 clash/control you wouldn't have to mess with regular pvp systems such as spawns, scoring, capture points etc.

    Would also make iron banana something a bit different that what's already there.

    I'd agree with this. Limited time events could be boosted by 6vs6 and scoring across general modes wouldn't need to be touched.


  • Registered Users, Registered Users 2 Posts: 8,050 ✭✭✭sniper_samurai


    Destiny 2 now has Alexa integration using the command Alexa, ask Ghost.



    An Alexa Ghost speaker is also being made available from Amazon.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    Idiots couldn't even trigger the heroic. bloody noobs. Will need more help than a fancy alexa.


  • Registered Users, Registered Users 2 Posts: 29,429 ✭✭✭✭TitianGerm


    Destiny 2 now has Alexa integration using the command Alexa, ask Ghost.



    An Alexa Ghost speaker is also being made available from Amazon.

    Here it is. I wonder is the Ghost actually an Alexa device?

    Limited Edition Destiny 2 Ghost Speaker - Requires Alexa-Enabled Device https://www.amazon.co.uk/dp/B077J92PYC/ref=cm_sw_r_cp_apa_zHdiAbBMB58MM


  • Registered Users, Registered Users 2 Posts: 2,549 ✭✭✭jcd5971


    Somebody explain this **** to me I dont get it.

    Do you buy the ghost yoke or do you buy the ghost yoke and someother thing to make the ghost yoke work I'm confused...

    Also i don't need this thing at all and it seems a huge waste of money, nevertheless I'm ordering it tonight.


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  • Registered Users, Registered Users 2 Posts: 8,050 ✭✭✭sniper_samurai


    emmetkenny wrote: »
    Here it is. I wonder is the Ghost actually an Alexa device?

    Limited Edition Destiny 2 Ghost Speaker - Requires Alexa-Enabled Device https://www.amazon.co.uk/dp/B077J92PYC/ref=cm_sw_r_cp_apa_zHdiAbBMB58MM

    It works by connecting to an Alexa device like an Echo or the Amazon shopping app on Android.


This discussion has been closed.
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