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General Arcade and Retro Chat - Insert Coin -

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  • Registered Users, Registered Users 2 Posts: 9,400 ✭✭✭Doge


    Also while watching a longplay of Kenseiden for the Master System I can now see where The Revenge Of Shinobi inherited it's level design and art from for the first Area:




  • Registered Users, Registered Users 2 Posts: 9,400 ✭✭✭Doge




  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,321 CMod ✭✭✭✭Retr0gamer


    Doge wrote: »
    Also while watching a longplay of Kenseiden for the Master System I can now see where The Revenge Of Shinobi inherited it's level design and art from for the first Area

    I don't really think Revenge of Shinobi was that inspired by that game. Both are just very traditional Japanese architecture and you see it in many games predating both.

    As for Kenseiden, I keep hearing about how it's a master system classic but I never really liked it, I just can't get into it.


  • Registered Users, Registered Users 2 Posts: 9,400 ✭✭✭Doge


    Retr0gamer wrote: »
    I don't really think Revenge of Shinobi was that inspired by that game. Both are just very traditional Japanese architecture and you see it in many games predating both.

    Maybe inspired is not the right word but the level design is almost identical, I wouldnt be surprised if it was the same artist that / designer worked on both.


    kenseiden-20080201033633115.jpg

    revenge-of-shinobi-05.png

    You can even jump on the platform and the lanterns in the foreground in both games.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,321 CMod ✭✭✭✭Retr0gamer


    Maybe some of the team did work on it but there were lots of games at the time that used that design, even with the lanterns and the two planes to jump on to. There was a pretty big ninja game which I've forgotten the name of that was solely based around that design.


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  • Registered Users, Registered Users 2 Posts: 36,446 ✭✭✭✭o1s1n
    Master of the Universe


    I'd definitely say that's more than just a coincidence.

    There are similar things used in a lot of Japanese games of that era to denote 'feudal Japan' alright, but the way those components are assembled in each game (and the style in which they're drawn) is almost identical.

    I'd never actually heard of Kenseiden before, as a massive Revenge fan, I had a 'woah!' moment when I saw that picture.


  • Registered Users, Registered Users 2 Posts: 9,400 ✭✭✭Doge


    o1s1n wrote: »
    I'd definitely say that's more than just a coincidence.

    There are similar things used in a lot of Japanese games of that era to denote 'feudal Japan' alright, but the way those components are assembled in each game (and the style in which they're drawn) is almost identical.

    I'd never actually heard of Kenseiden before, as a massive Revenge fan, I had a 'woah!' moment when I saw that picture.

    I only discovered it through watching a video of a few examples of SMS games that use the FM expansion. Its quite detailed for an SMS game.


  • Registered Users, Registered Users 2 Posts: 3,695 ✭✭✭DinoRex


    Oooh.... Just nabbed an A1200 for €90 on adverts.ie. Just down the road from me too.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,754 CMod ✭✭✭✭CiDeRmAn


    Now you'll be immersed in the world of mail order add-ons for it, clocks, chips, chips that clock, clocks that chip.... the Amiga 1200 rabbit hole....


  • Moderators, Computer Games Moderators Posts: 10,943 Mod ✭✭✭✭Andrew76


    Retr0gamer wrote: »
    Maybe some of the team did work on it but there were lots of games at the time that used that design, even with the lanterns and the two planes to jump on to. There was a pretty big ninja game which I've forgotten the name of that was solely based around that design.

    Shinobi?


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,321 CMod ✭✭✭✭Retr0gamer


    Andrew76 wrote: »
    Shinobi?

    Nope it's kind of like ninja jajamarukun or psycho soldier.


  • Registered Users, Registered Users 2 Posts: 10,952 ✭✭✭✭Stoner


    There was a game just called "Ninja" had it in the 48K had a sword threw stars , for a spectrum owner it played very well, better than the more widely know alternatives imo.

    http://www.worldofspectrum.org/infoseekid.cgi?id=0003433


  • Registered Users, Registered Users 2 Posts: 11,299 ✭✭✭✭Tom Mann Centuria


    Stoner wrote: »
    There was a game just called "Ninja" had it in the 48K had a sword threw stars , for a spectrum owner it played very well, better than the more widely know alternatives imo.

    http://www.worldofspectrum.org/infoseekid.cgi?id=0003433

    Never played that, will have to give it a go.

    Oh well, give me an easy life and a peaceful death.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,754 CMod ✭✭✭✭CiDeRmAn


    The way of the Tiger was a cracker back in the day, on the Spectrum


  • Registered Users, Registered Users 2 Posts: 11,299 ✭✭✭✭Tom Mann Centuria


    CiDeRmAn wrote: »
    The way of the Tiger was a cracker back in the day, on the Spectrum

    They could make spectrum games look pretty good when they got creative. With background stuff, and around the edges, rather than monochrome everything, suppose it's much easier on a static screen though.

    Some of the lads still making games for the Spectrum have done wonders with the colour on the little machine. Metal man Reloaded by Oleg Origin is full of colour (and wonderful attribute clash of course), and nearly all of Gabriele Amore games are bursting with colour. Chunk Zone pretty horrifically colourful even!


    Oh well, give me an easy life and a peaceful death.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,754 CMod ✭✭✭✭CiDeRmAn


    They did some amazing things with the Spectrum,
    from working within the limits of the 48k machine visually

    to the audio stuff, never going to top the C64, but still better than the bog standard beeps


    They also pulled off impossible feats like Uridium for the Spectrum


    And the amazing R-Type, which one of our own Luas Dublin did a retrospective on


  • Registered Users, Registered Users 2 Posts: 8,912 ✭✭✭Steve X2




  • Registered Users, Registered Users 2 Posts: 11,299 ✭✭✭✭Tom Mann Centuria


    Steve X2 wrote: »

    Looked playable (and excellent), don't think it was ever finished was it?

    This from Oleg Origin (again) is complete though, it's pretty good, I'm useless at it like all fps.

    Oh well, give me an easy life and a peaceful death.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,754 CMod ✭✭✭✭CiDeRmAn


    Here's a nice retrospective on one of the best consoles of all time, the Panasonic 3DO!
    http://www.retrogamegeeks.co.uk/3do


  • Registered Users, Registered Users 2 Posts: 124 ✭✭Bracken3000


    CiDeRmAn wrote:
    Here's a nice retrospective on one of the best consoles of all time, the Panasonic 3DO!


    Never had any dealings with the 3DO, what would you say are its pros and cons. Wasn't it released the same time as the PS1 and Saturn? Tough competition for it.


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  • Registered Users, Registered Users 2 Posts: 1,906 ✭✭✭CosmicSmash


    It's good to see a change over on the Switch thread, it's gone from people bitching about the price of the console and the range of games available at launch to what seems to be people genuinely looking forward to the launch. There is the odd one comparing it to an ipad, because it's the same size ipad, the price should be the same as an Ipad. 🤔


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    Anyone using New Retro Arcade Neon? If you have VR it's worth it. There's a new add on that can randomise your arcade each time you play.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,754 CMod ✭✭✭✭CiDeRmAn


    Never had any dealings with the 3DO, what would you say are its pros and cons. Wasn't it released the same time as the PS1 and Saturn? Tough competition for it.

    It predated the PS1 and Saturn by over a year, but they arrived and, the PS in particular, changed the nature of the market and the markets expectations.

    But the 3DO enjoyed certain advantages over the PS, despite that machine being overtly more powerful.
    This meant that the likes of The Need for Speed, a flagship title for the 3DO, ran smoother and with more colours than the PS port, although the PS version had extra circuit tracks.
    At the time, when both the 3DO and PS co-existed, I honestly preferred The Need for Speed on the former to Ridge Racer on the latter.
    Most of EA's output on the 3DO were ported across, so to many there is little advantage in owning a 3DO, it's weight making it an expensive device to ship.
    But I still love mine and would recommend one, especially if you can get a good deal.
    It has no copy protection on it's discs so, the option is there to try before you buy, handy for the higher priced games like Star Control II, to determine if you want to make the investment.


  • Registered Users, Registered Users 2 Posts: 124 ✭✭Bracken3000


    CiDeRmAn wrote:
    But the 3DO enjoyed certain advantages over the PS, despite that machine being overtly more powerful. This meant that the likes of The Need for Speed, a flagship title for the 3DO, ran smoother and with more colours than the PS port, although the PS version had extra circuit tracks. At the time, when both the 3DO and PS co-existed, I honestly preferred The Need for Speed on the former to Ridge Racer on the latter. Most of EA's output on the 3DO were ported across, so to many there is little advantage in owning a 3DO, it's weight making it an expensive device to ship. But I still love mine and would recommend one, especially if you can get a good deal. It has no copy protection on it's discs so, the option is there to try before you buy, handy for the higher priced games like Star Control II, to determine if you want to make the investment.


    What about the its controllers? Any good? Hope they aren't like the Atari Jaguars!


  • Registered Users, Registered Users 2 Posts: 5,021 ✭✭✭Touch Fuzzy Get Dizzy


    Namco's Founder Has Died At Age 91
    In 1955, Masaya Nakamura established Nakamura Manufacturing, a amusement-ride company that turned into Nakamura Amusement Machine Manufacturing Company or “Namco.” The company later merged with Bandai in 2005.
    Kotaku


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,754 CMod ✭✭✭✭CiDeRmAn


    What about the its controllers? Any good? Hope they aren't like the Atari Jaguars!

    Clever controllers
    3 button like a Megadrive pad with a joypad port built in, meaning you can daisy chain as many as you like.
    There were some quiz games that would have used up to four, or dual player stuff like Samurai Shodown where you just plugged player 2's pad into player ones.
    The pad cables were nice and long too.
    And the controllers are very robust, at least the Panasonic example.
    You'd have to ask Steve for more info on the other variants from other manufacturers.

    Sadly, the system was never going to have a life beyond the PS and the shock it delivered to the market.
    It could have competed well with the Saturn though, as well as the SNES successor that never was.
    The proposed M2, with its roots in pro 3D systems might well have been an N64 before the N64, but it also wasn't to be, again see Steve for more info, because he owns one!


  • Registered Users, Registered Users 2 Posts: 3,695 ✭✭✭DinoRex


    Finished RE7 yesterday and really enjoyed it. Don't think I've ever played any other game that cranks up the tension like it.

    No idea what they're doing with the overall lore for the series though. Lots of stuff to think about.


  • Registered Users, Registered Users 2 Posts: 4,027 ✭✭✭Mr.Saturn


    CiDeRmAn wrote: »
    Clever controllers
    3 button like a Megadrive pad with a joypad port built in, meaning you can daisy chain as many as you like.
    There were some quiz games that would have used up to four, or dual player stuff like Samurai Shodown where you just plugged player 2's pad into player ones.
    The pad cables were nice and long too.
    And the controllers are very robust, at least the Panasonic example.
    You'd have to ask Steve for more info on the other variants from other manufacturers.

    Sadly, the system was never going to have a life beyond the PS and the shock it delivered to the market.
    It could have competed well with the Saturn though, as well as the SNES successor that never was.
    The proposed M2, with its roots in pro 3D systems might well have been an N64 before the N64, but it also wasn't to be, again see Steve for more info, because he owns one!

    You've to use the pause button for Super Turbo (only home port of that iteration at the time) due to lack of buttons. I saw the Capcom controller they released for the thing and was all "there has to be another way."


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,321 CMod ✭✭✭✭Retr0gamer


    CiDeRmAn wrote: »
    What about the its controllers? Any good? Hope they aren't like the Atari Jaguars!

    Clever controllers
    3 button like a Megadrive pad with a joypad port built in, meaning you can daisy chain as many as you like.
    There were some quiz games that would have used up to four, or dual player stuff like Samurai Shodown where you just plugged player 2's pad into player ones.
    The pad cables were nice and long too.

    This really annoyed me in the 3DO AVGN episode. He went on about it like it was a terrible thing. I mean the alternative wad to buy a multitap. There's a reason multiplayer us so popular on consoles with 4 controller ports. There's no financial investment meaning it's far more prolific whereas it was rare to get a 4 player game going on say the PS1.

    Me and my friends all had the Microsoft sidewinder pads on our PC around the same time which had the same daisy chain system as the 3DO and it was brilliant especially for multilayer mame.


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  • Registered Users, Registered Users 2 Posts: 124 ✭✭Bracken3000


    CiDeRmAn wrote:
    Clever controllers 3 button like a Megadrive pad with a joypad port built in, meaning you can daisy chain as many as you like. There were some quiz games that would have used up to four, or dual player stuff like Samurai Shodown where you just plugged player 2's pad into player ones. The pad cables were nice and long too. And the controllers are very robust, at least the Panasonic example. You'd have to ask Steve for more info on the other variants from other manufacturers.


    Never seen that daisy chain mechanic before, its pretty clever. I guess it was never used more often on other systems because they would rather you have to buy more of their products, multi tap etc, than simply linking up pads.


This discussion has been closed.
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