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Street Fighter V: Despite all his ragé he's still just a rat in a Kage

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Comments

  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Pretty sure it is indeed because casuals complain endlessly about training stage. It's up there with picking Ryu and not having a story mode on their irritation list, only beaten by releasing a rebalanced version on a disc.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Just checked my pool. IF I win my first match I'll fight KBrad for my second match! :eek:


  • Registered Users, Registered Users 2 Posts: 135 ✭✭Doodleking


    What is "A shadow falls"? Is it a new story mode?


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Yes, it's the free dlc story mode


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    PC mods already flowing out allowing you to play as all the story mode characters. There's even a mod that lets you play online with Juri and Urien.

    ...I'm probably not going to tempt fate with that last one though.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Capcom: I can't get into the details right now but we are working on additional methods to unlock colors in the game outside of Survival Mode. I'll update on specifics once I get more info.
    Oh please god happen soon. Also please god don't require fight money or actual money.

    One trial, one color please.


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Sairus wrote: »
    Oh please god happen soon. Also please god don't require fight money or actual money.

    One trial, one color please.

    Or the SSFIV method.

    Each time the character is selected in a Vs, or Online match, a colour is unlocked.

    Survival can still be there for Fight Money, Titles, and Trophies.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Sairus wrote: »
    Oh please god happen soon. Also please god don't require fight money or actual money.

    One trial, one color please.

    I just downloaded the PC mod. 1 round and done. Simples! :D

    I encourage everyone on PC to do the same.


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  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Rob2D wrote: »
    I just downloaded the PC mod. 1 round and done. Simples! :D

    I encourage everyone on PC to do the same.
    I'm still worried about eventual repercussions for doing that.

    It'd be pretty easy for Capcom to check everyone's best times going through survival and see they are impossible to get without cheating. Normally I doubt anyone would bother checking that stuff, but when racking up massive amounts of Fight Money actually affects Capcom's bottom line on DLC sales I wouldn't be shocked to see them crack down on it eventually.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    From that EventHubs article:
    They started off by clarifying that the Ibuki air throw glitch is completely unintented, and that they're currently working on fixing it. It was mentioned that they can't give a concrete date right now as to when it will be fixed, but urged players to simply not use it in matches since it's an unfair advantage, and it will be gone in the near future.

    LOL at asking a Fighting Game community not to use a bug that's in the game to their advantage. DHC glitch in Vanilla marvel 3 anyone? :P


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    D4RK ONION wrote: »
    LOL at asking a Fighting Game community not to use a bug that's in the game to their advantage. DHC glitch in Vanilla marvel 3 anyone? :P

    A series known for TOD and infinite combos anyway though.

    They patched it in the sequel, but it ended up having bigger damage combos anyway, and the TAC glitch.


  • Moderators Posts: 5,561 ✭✭✭Azza


    Sairus wrote: »
    I'm still worried about eventual repercussions for doing that.

    It'd be pretty easy for Capcom to check everyone's best times going through survival and see they are impossible to get without cheating. Normally I doubt anyone would bother checking that stuff, but when racking up massive amounts of Fight Money actually affects Capcom's bottom line on DLC sales I wouldn't be shocked to see them crack down on it eventually.

    If they do that, I'll walk away from the series for good.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Azza wrote: »
    If they do that, I'll walk away from the series for good.

    In a way they might have to.

    If SFV is supposed to be a continuous source of revenue for them, they can't not punish people who circumvent their paywalls.

    If they allow people to just modify the game code and jump online with unreleased characters it sends a bad message that the fullest and most enjoyable SFV experience is to be had by hackers.

    Also if they don't formulate a consistent punishment table for these kinds of offenses, it sends a message to the "legitimate" community that they can do these kinds of hacks without consequence, so why would legitimate players NOT modify their games?

    That said, this is all down to what kind of metrics Capcom can and are tracking in their playerbase.

    I've worked on a few online games, and you'ld be shocked at what kind of really obvious "they can definitely record this" metrics we actually had no idea about and no way to track; while alternatively some really obscure and seemingly useless data was meticulously recorded and easily searchable.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Sairus wrote: »
    It'd be pretty easy for Capcom to check everyone's best times going through survival

    Would it though? All the data is saved locally.

    On my work PC I haven't done any survival at all so it shows that nothing has been completed. And what if I just erased my save file at home. How would they ever know what times I had?


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  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    Hi. I'm a casual SFIV player but I only play single-player. I'm afraid I'm not very good so I just get battered online. However I do enjoy the odd arcade run as an alternative to the action games I usually play.

    So my question is this: is it worth my while picking up SFV? Is there enough of a single-player experience as a result of the recent update? Or should I continue with SFIV and perhaps pick up V when it drops a good bit in price? Thanks.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    There is virtually no single-player content whatsoever, don't waste your money.

    They just patched in story mode but frankly it's rubbish, doesn't last long and contains little actual gameplay.


  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    There is virtually no single-player content whatsoever, don't waste your money.

    They just patched in story mode but frankly it's rubbish, doesn't last long and contains little actual gameplay.

    Thanks for that!


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Pickpocket wrote: »
    Hi. I'm a casual SFIV player but I only play single-player. I'm afraid I'm not very good so I just get battered online. However I do enjoy the odd arcade run as an alternative to the action games I usually play.

    So my question is this: is it worth my while picking up SFV? Is there enough of a single-player experience as a result of the recent update? Or should I continue with SFIV and perhaps pick up V when it drops a good bit in price? Thanks.
    Maybe try one of its many rivals with actual single-player content.

    Guilty Gear Xrd
    BlazBlue
    Mortal Kombat X


  • Registered Users Posts: 29 duffsocks


    I'd disagree about the story mode, I had no interest in it whatsoever but it ended up being pretty entertaining. It's not really worth €50 though if you're not going to play online. If Argos still have the game for €25 I'd recommend it though.
    MKX and GG Xrd also have decent story modes as mentioned above, any BlazBlue I've played was basically just a visual novel though.


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  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    Thanks for the replies. I'm not a huge fan of the genre, but I feel a lot of nostalgia for the Street Fighter series. I guess it's the characters that make me dip in and out.

    I feel the same about Mortal Kombat although I really dislike the look of MKX. It was always a dark series but it looks downright oppressive now.

    I hadn't heard of GG before. I love the character design and overall art direction but it's perhaps a bit too technical for me.

    Where does Injustice rank in all of this? I'm a bit of a DC fan so the characters would certainly interest me.

    Finally, in terms of SF online play, should I be matched up against someone that's within my 'level'? It seems like the guys I'm getting hooked up with are very capable players (or maybe I'm even worse than I thought).


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    duffsocks wrote: »
    I'd disagree about the story mode, I had no interest in it whatsoever but it ended up being pretty entertaining. It's not really worth €50 though if you're not going to play online. If Argos still have the game for €25 I'd recommend it though.
    MKX and GG Xrd also have decent story modes as mentioned above, any BlazBlue I've played was basically just a visual novel though.

    I don't think story mode is the only thing Kiki is referencing.

    Fun 1-player modes and things are always a plus.

    Blazblue always adds some kind a craziness in every game that's different (and sadly removes the previous craziness).

    I loved a mode they had in Calamity Trigger where you choose one character, and then had to fight your way across a map grid against opposing armies with that character without any health recovery between games.

    To offset this, on every map grid you beat you got to recruit one opponent character from the opposite army. Including the unfair boss characters.

    Also there were items on the map that could restore health or let you start with full super, but the more turns you took moving on the map, the more the remaining opposing armies leveled up and become more difficult.

    So you had to balance getting all the bonus pick-ups versus letting the final boss army level up too much.

    It was just a stupid little mode that probably didn't take someone very long to programme, but I got a lot of enjoyment out of beating all the different maps with different characters.

    More stuff like this on top of the story mode would make SFV a more appealing purchase to people who won't get a lot of value out of online versus.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    I actually love the story mode but for someone who likes casual play it's a one off deal, not worth 70 quid.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Pickpocket wrote: »
    Thanks for the replies. I'm not a huge fan of the genre, but I feel a lot of nostalgia for the Street Fighter series. I guess it's the characters that make me dip in and out.

    I feel the same about Mortal Kombat although I really dislike the look of MKX. It was always a dark series but it looks downright oppressive now.

    I hadn't heard of GG before. I love the character design and overall art direction but it's perhaps a bit too technical for me.

    Where does Injustice rank in all of this? I'm a bit of a DC fan so the characters would certainly interest me.

    Finally, in terms of SF online play, should I be matched up against someone that's within my 'level'? It seems like the guys I'm getting hooked up with are very capable players (or maybe I'm even worse than I thought).
    Guilty Gear Xrd is a lot less technical / more easy than the prior XX series (which was pretty hardcore), and it has a pretty good Training mode that tries to gently teach you combos & advanced strategies.

    Revelator has a really cool minigame type thing, too.

    Injustice has a decent amount of 1P stuff, but if you thought MKX was oppressive...


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Injustice has a ridiculous level of single player content.

    Xrd, while less technical than past GG games, is still pretty damn technical.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    For a casual looking for SP content I'd recommend any version of BB over Xrd, far less technical and way more SP modes and things to do.

    For SP content in a SF game I'd say dig out the DC or PSP versions of Alpha 3 and play World Tour, that's as good as it gets. Better survival mode than SFV as well IIRC.

    ...

    Boy, that post had a lot of acronyms. :pac:


  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    For SP content in a SF game I'd say dig out the DC or PSP versions of Alpha 3

    I've just listened to the Alpha series episode of the Cane and Rinse podcast. It really got me excited to play the PSP edition, but unless I'm mistaken it's only available for the Vita through the US store. Very annoying.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus




  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Is everyone aware of the method for unlocking all the colours on the PS4 version?

    There's a thread on SRK that links to a reddit thread for it.

    I won't post here to keep boards.ie clean of the method.


  • Closed Accounts Posts: 599 ✭✭✭TheWitch06


    Is everyone aware of the method for unlocking all the colours on the PS4 version?

    There's a thread on SRK that links to a reddit thread for it.

    I won't post here to keep boards.ie clean of the method.

    That sounds amazing. I hate survival with a passion. Could you PM me the link please?


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  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Goes without saying but use said method at your own risk. It's likely at Evo that they will announce colors will be purchasable in store soon, so doing workarounds to unlock everything might piss Capcops off. Not worth risking a ban for IMO. I'm sure they know about the PC survival mod and they will hear about this no doubt. Although, given their current track record with how long it takes them to address issues with this game, might be worth a shot :pac:

    It begs the question of why colors are locked behind a boring survival mode grind in the first place. Ridiculous. People wouldn't have to worry about risky workarounds if we could just unlock colors by playing.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Ramza wrote: »
    It begs the question of why colors are locked behind a boring survival mode grind in the first place. Ridiculous. People wouldn't have to worry about risky workarounds if we could just unlock colors by playing.

    What's even more insane is how they thought locking each color per costume behind survival was a good idea. Who in their right mind is going to do Hard Survival for every costume and character, just to have a fully unlocked game.
    At the very least any character bought with FM or real god damn money should come with their ****ing colors.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Sairus wrote: »
    What's even more insane is how they thought locking each color per costume behind survival was a good idea. Who in their right mind is going to do Hard Survival for every costume and character, just to have a fully unlocked game.
    At the very least any character bought with FM or real god damn money should come with their ****ing colors.

    One potential reason jumps out to me- Survival was the only real single player game type on the disc, they wanted to give it replay "value", so they hide the only unlockable content they have in there.

    I'm fully expecting when I'm at the panel in Las Vegas on Friday morning (yesssssssssss) to hear colours are being divested across whatever content is coming.


  • Moderators Posts: 5,561 ✭✭✭Azza


    You know I think what would be a great idea, how about having colors 1-10 for all characters unlocked by default.

    I know guys, your thinking that the line of thought is the thinking of some sort of crazed free thinking anarchist.....but I've gone back and studied the history books and this revolutionary feature did in fact exist as far back as Super Turbo back in good old 1994!

    FFS Capcom we don't want to spend any time unlocking default colors at all, in any game mode....ever!. You think you would of learned when you got slated for pulling the same crap back in vanilla SF4 except this time you made it even worse. Unlock the colors and do so for all unlocked story and premium costumes.

    And while your at it, lower the cost of premium costumes. €4 for one costume is outrageous.€4.99 got me 5 costumes in USF IV and €19.99 got me 45 costumes. I would genuinely like to get all the costumes for completeness sake but instead I'm only buying the one for my main.

    Survival mode should be strictly reserved for prestige, titles and FM rewards (the mode should be completely overhauled regardless)

    I have no problem with additional colors like 11-15 and titles being lock behind character rank, they are there for prestige and that's fine.


  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal




    20 euro for a stage and a handful of costumes. Capcom have gone (more) mad.


  • Moderators Posts: 5,561 ✭✭✭Azza


    FFS Capcom, utter incompetence and stupidity with the pricing.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    The 1 round survival mod and the recent packet hack for unlocking everything in the game has been patched out.
    Didn't take them long to fix that once it was made apparent how easy it was.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    So I was at the panel and they justified the pricing by saying the money would be going back into the CPT specifically.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Rob2D wrote: »
    So I was at the panel and they justified the pricing by saying the money would be going back into the CPT specifically.
    A portion of the proceeds. They haven't said how much, which is a little worrying.


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  • Registered Users Posts: 1,022 ✭✭✭Naphiel


    A stage should never cost $10/€10.

    Its worth noting that MKX did something similar in releasing a Sub Zero skin for ESL prize pot funding. It was €2 (half of what a regular premium outfit costs in SFV). It was successful enough that they decided to double the prize pool they committed originally ($50,000 to $100,000).


  • Moderators Posts: 5,561 ✭✭✭Azza


    Lets see Capcom's list of stupidity with this game.

    Exclusive colours and titles limited to a version of the game released in Japan only. Content restricted by region.

    Collectors edition version not available on PC.

    Increase in cost of base game by €20.00 over previous instalment while shipping with significantly less content. (comparing to vanilla SF IV), less characters, less stages, less game modes.

    Four fold increase in cost of premium DLC costumes.

    Game ships with no anti rage quit solution in place. Only partially remedied after five months.

    Online lobby options remain inferior to its predecessor five months after release.

    No proper chat system in place for online lobbies.

    Issues with lag online caused by the online system switching from peer to peer to server mode.

    The online ranking system being rendered a joke when a bot was for several weeks repeatedly the number one player.

    8 frames of input lag.

    D-Input support not implemented on PC version after five months.
    Meaning PC players have to use third party apps to get PS4 controllers to work which adds to input lag. Or else they need a second controller for PS4 or a converter if they want to attend tournaments run on PS4.

    Frame rate drops on certain stages on the PS4.

    Legacy controller support on the PS4 is flakey and prone to disconnects. Yet legacy controllers have 1 frame less input lag than actual PS4 controllers.

    No tutorials at launch, character tutorials were implemented later but its implementation was considered disappointing and not very helpful to new players.

    Clipping and physics glitches with clothes and hair have not been addressed in five months.

    Default colours have to be unlocked. Locked behind one of the worst game modes in video game history. Colours locked on a individual costume basis forcing repeated play throughs. Capcom were slated for their unlocking content policy in previous games yet implemented an even worse version here.

    Announce they will offer the ability to purchase colours, instead of having them unlocked to begin with.

    Training mode while improved overall does not remember settings, a feature of the previous game.

    Searching for players using CFN or Steam ID was broken for at least two months, not sure if its fixed.

    Replay system broke by a patch, not fixed in over two months.

    Daily challenges not implemented after five months.

    Stats system is broken.

    One or two day notification of delay of May DLC content.

    A stage released that has visual obstructions that affect gameplay.

    Every round in the story mode DLC starts at a reduced frame rate.

    Single player content is very poor. Story mode and story prologues are too easy, while survival mode is far too long, too easy and boring at first and then suddenly switches to far too difficult.

    No arcade mode and no vs CPU mode yet. Two very much expected staples of a fighting game. Instead we got survival mode, a mode no one asked for.

    Terrible load times, particularly on PS4.

    DLC content exclusive to PS4. Content locked by platform.

    Capcom Pro Tour DLC content sold at even more inflated price.

    DLC that's time for sale for a limited time period only.

    Poor communication, conflicting messages and disingenuous comments from Capcoms PR team.

    A mouse cursor appearing in Ibuki's reveal trailer, even though funny and an incredibly trivial error just serves to make Capcom look completely amateurish/incompetent.

    Their bizarre double standards when it comes to censoring female character animations and models so not to be perceived as sexist yet they leave Laura's costumes unchanged???

    Latest patch has messed up character model and colour mods on PC.

    Its getting to the point were as much as I like the game to play I want to see it actually fail.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    And while many of the above that Azza just listed out can remain unfixed for months, once a hack is found that lets people unlock stuff on PS4 and thus upset Capcom's financial plans it's fixed literally within a week and patched in during EVO.

    Side note, from what I hear the new stage, while massively overpriced and thus I won't be buying, it has one cool feature. All the banners and stuff change to show the next upcoming Pro Tour event - meaning Ireland's event will show up in game :)


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    The 1.05 patch came with stealth balance changes apparently too.

    Some of Cammy's (probably others too) combos no longer work.

    So two days before the biggest tournament of the year, the game is changed.

    Are all the Evo consoles fully patched? Some of them? None of them?


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    #JustCapcomThings


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    Sairus wrote: »
    And while many of the above that Azza just listed out can remain unfixed for months, once a hack is found that lets people unlock stuff on PS4 and thus upset Capcom's financial plans it's fixed literally within a week and patched in during EVO.

    Side note, from what I hear the new stage, while massively overpriced and thus I won't be buying, it has one cool feature. All the banners and stuff change to show the next upcoming Pro Tour event - meaning Ireland's event will show up in game :)

    Its a cool feature but does not justify cost, Besides the absurd price point it supports the CPT pots (How much yet to find out).

    People want to support CPT and capcom but not like this, NRS' strategies with E-sports are a reflection of how poor and inexperienced capcom really are, its as eye opening as it is pathetic.

    Survival being the WORST in history is an overstatement, for SF only most probably.

    Anyway, Capcom are out of touch (which was never a secret) and its reaching its boiling point

    Azza even missed some points:
    Season pass was a mess
    Loading screens are super long

    Games a mess, SFXT was in better shape and offered more and it was SFXT


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  • Moderators Posts: 5,561 ✭✭✭Azza


    Nutrient wrote: »
    Games a mess, SFXT was in better shape and offered more and it was SFXT

    Never was there a more damning statement!


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Poo game

    But on a serious note, I enjoy SF5, gameplay wise. I think its a fun game. But how Capcom are handling things is beyond atrocious. Basically everything Azza said is spot on. Even though the game is enjoyable, all the nonsense that has come with it so far is leaving a horrible taste in my mouth.


  • Moderators Posts: 5,561 ✭✭✭Azza


    Capcom are getting slated for this over on the forums of Shoryuken and Capcom Unity and the comments section of Eventhubs. Also I've seen negative comments on gaming websites that have news articles published about this latest DLC.

    I'm not sure how accurate some comments are but a lot of people are saying that less than 50% of the profit from the DLC is going towards the Capcom Cup.

    If you were to take the base game, unlock all its content, add the season pass content and add the Capcom Pro Tour DLC content into it, I'd still think their would be less content than there was to be found in the vanilla release of SF IV, there would be less characters and less game modes, an inferior online system, a roughly equal amount of stages. The only thing in SF V favour would be the amount of costumes.

    But I'm being generous there. Because in reality if we play by Capcom's rules to unlock colours and costumes most players would not get any were near unlocking all stages costumes and costume colours.


  • Registered Users Posts: 729 ✭✭✭J0hnick


    Does anyone have a link to the archive of last nights EVO stream's ?, I missed them.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    J0hnick wrote: »
    Does anyone have a link to the archive of last nights EVO stream's ?, I missed them.

    AFAIK you need to subscribe to access CapcomFighter's VODs on Twitch, however they have uploaded Day 1 on their YouTube channel over here.


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