Sairus wrote: » And while many of the above that Azza just listed out can remain unfixed for months, once a hack is found that lets people unlock stuff on PS4 and thus upset Capcom's financial plans it's fixed literally within a week and patched in during EVO. Side note, from what I hear the new stage, while massively overpriced and thus I won't be buying, it has one cool feature. All the banners and stuff change to show the next upcoming Pro Tour event - meaning Ireland's event will show up in game
Nutrient wrote: » Games a mess, SFXT was in better shape and offered more and it was SFXT
J0hnick wrote: » Does anyone have a link to the archive of last nights EVO stream's ?, I missed them.
Sairus wrote: » Combofiend mentioned on stream, "Depending on the number of downloads [of the CPT stage/costumes], money will go to the pot" Yeah, **** that **** right off.
D4RK ONION wrote: » Even that Momochi/Arturo match that is making the rounds has a bunch of Ken jumping in and stuffing Sims well timed anti airs
I guess the prevalence of jumps ins its just to do with people using jab as AA because its so easy to do and jab AA is not a good enough deterrent compared to the reward of landing a jump in, or as a grappler evening having a jump in blocked. I think input lag has wrecked peoples confidence in using the slower harder hitting AA normals and if it was reduced it would help significantly reduce the number of successful jump ins.
Azza wrote: » I'm pretty sure the Ryu players are looking to win clean with J.LK.
Azza wrote: » The emphasis should be on harder strength normals or command normals to anti air that do more damage but are slower and require good reactions. And unlike current C.HP anti air options they should do full damage after the first frame and not this measly 70 damage they currently do.
chopperbyrne wrote: » I wouldn't say it's too alarming to have the current strongest characters be represented multiple times in top 8 of the biggest tournament of the year, five months after release. What was the spread in Top 32, in a field of 5107?
Azza wrote: » Ryu S.HK is good particularly when you have you opponent corner trapped, but I don't think any of his medium pokes are good. They are sluggish and lack range.
Ramza wrote: » Birdie could also do with a damage nerf too, he does way too much.