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Lies of P

  • 11-10-2023 8:42pm
    #1
    Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭


    A game which has taken more inspiration from Dark Souls than it has from Pinocchio, and it's literally a game about Pinocchio.

    As Soulsborne as a game can get without being made by FromSoftware, it'll instantly feel familiar to anyone who has played Soulsborne games. Manages to mix in a few nice ideas of its own and seems to balance some of the best bits from Soulsborne games into one; parrying/deflecting and a prosthetic arm from Sekiro, rallying against enemies after being hit to regain health like Bloodborne, and being able to have different builds like Dark Souls.

    The game looks and plays fantastic. Enemy design is terrific and level design is of course very Soulslike with the finding and opening of shortcuts.

    I'm still pretty early in the game, but enjoying it a lot so far. It's also on Gamepass so well worth a spin if you like Souls games.

    Post edited by Penn on


Comments

  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    It was fantastic until I got stuck on a mini boss. Now I hate it.

    Just kidding it's everything you want from this type of game, tough, rewarding and humbling all in the same hour or so.

    Fair play to them for making the most fromsoftware game possible by not fromsoftware. Sometimes when playing games like this on gamepass I feel bad that I didn't buy it straight up as this is well worth full price.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Came up against my first roadblock of a boss, the Scrapped Watchman. Took a good few tries (maybe 15-20) but eventually got him. Just took a while to get the rhythm of his attacks down to be able to block/avoid.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    I am full on stuck on a mini boss, been 2 days now 😢



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Fought the Black Rabbits in Malus Village. Didn't take as many tries as Scrapped Watchman, but f*ck me that was a frustrating fight. The little b*tch especially, I may as well have not been pressing the block button at all, she pretty much got me with every attack. The lock-on/targeting wasn't that helpful either. Made it through though.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    So I final did it and the walker of illusions is down. Say it took me around 4 or so hours worth of attempts all in. I had to completely alter how I fought it was so satisfying why it was done.

    Mad it was only a mini boss



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  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    All done, loved it from start to finish one of my games of the year. Combat etc felt great. My one gripe is one quest is blocked due tk a choice I made hours earlier.

    Now time for ng+



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Nice. The quests are definitely a lot easier to follow than Souls games with the icons on the fast travel screen, but it can still be easy to miss some. I thought I'd locked myself out of one of the early ones with the whistle as I thought it'd activate once I returned to the window. Only with googling did I find I had actually play the whistle.

    I've made my way past the arcade area and I'm outside the Grand Exhibition. Got stuck on King of Puppets for a while. My main issue at the moment is I was using a trident weapon I got for turning in one of the early boss ergo (went for Technique build), and I'd upgraded it a bit. But now I want to use the weapon you get from King of Puppets and I'm struggling to find enough upgrade moonstones to get it to the same level because I already used a lot on the trident. So they have really emulated SoulsBorne games in that regard. "Here's 14 amazing special weapons! Now pick one and be stuck with it for the rest of the game unless you find absolutely every upgrade material in the game!"



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    I used the trident and flamberge combo for majority of the game, like that I was having a grand time for a while then stuck for a bit.

    I had to change it up for the walker of illusions mini boss but as a weapon it's fairly lethal.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    My only issue with the trident is range. Even with a perfect block, bosses seem to knock you back just out of range a lot of the time. The King's scythe seems to have that little bit more reach, especially with the R2 attack. Will try it for a while and probably just pick one and stick with it by the time of the next main boss fight.

    For my arm I've mostly been using the Falcon Eye. Especially works well when re-entering a boss fight and you have a bit of time to get a shot off before they get over to you. Was also the only reason I beat the Black Rabbits, as I managed to hit the Eldest from a distance while fighting off the others and took the last bit of health off him.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    Yeah I was using stamina a lot and dodge rolling forward on a lot of fights then quick hit and rolling backwards, alot of boss battles I switched up the amulet so I could roll with limited stamina. once they went on fire off the back of the flamberge I would whack them a fair few times and then repeat.

    One thing I really did like outside of levelling up is the P-Organ and how you can build your play style on that.



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  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Yeah they nailed that SoulsBorne feel of having a few different systems where they may seem incremental on their own, but together allow you to tailor everything to your own playstyle; weapon, arm, amulet, P-Organ, grindstones. It's not as advanced as Souls games given there's no magic-type builds or anything, but I'd find it similar enough to Bloodborne.



  • Registered Users, Registered Users 2 Posts: 8,058 ✭✭✭Unearthly


    It’s definitely on my to do list but I’m still going through FromSoftware games. Then I’ll be looking at the likes of this, Lord of the Fallen, Nioh and Wo Long.

    Busy times



  • Registered Users, Registered Users 2 Posts: 1,277 ✭✭✭bugs


    The specter seems to trivialize boss fights, I've avoiding using it since that point. Are people using it as I see you get a lot more items related to it later in the game.



  • Registered Users, Registered Users 2 Posts: 29,550 ✭✭✭✭CastorTroy


    I played the demo of this on PS5. Was my first game like this, having not played the From games or similar.

    I wasn't very good and after 4 hours play of the demo had only got to the donkey guy.

    But since it's on gamepass on PC I plan on checking it out.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    I was going to summon one for the early boss fights until I saw you need a consumable item to summon them (star fragment if I remember right), so I figured I best save them for if I get really stuck on a later boss fight. Only realised last night that I now have almost 60 star fragments and they're more plentiful than I thought they'd be. Still going to try to not use them though, which kinda makes the entire wishcube system redundant for me. I just figured using a spectre would do the usual Souls thing of increasing the boss HP and could throw off the timing/direction of their attacks, so felt it's probably safer going solo.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    I was going to summon one for the early boss fights until I saw you need a consumable item to summon them (star fragment if I remember right), so I figured I best save them for if I get really stuck on a later boss fight. Only realised last night that I now have almost 60 star fragments and they're more plentiful than I thought they'd be. Still going to try to not use them though, which kinda makes the entire wishcube system redundant for me. I just figured using a spectre would do the usual Souls thing of increasing the boss HP and could throw off the timing/direction of their attacks, so felt it's probably safer going solo.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    There are wish cubes that single players if you don't want to use spectres, that's my plan for NG+ to try get through every boss without the spectre, I dont think I could have managed on my first playthrough.



  • Registered Users, Registered Users 2 Posts: 1,277 ✭✭✭bugs


    I used it on the scrapped watchman where it is first offered. Made for a very easy fight.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Stuck for over an hour on the main boss of the swamp area. I'm getting the first part down, but the second part, he's like me on the dancefloor..... No rhythm. Will have to come back to him tomorrow.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    I am really struggling with King Fuoco on NG+, had him last night but got too impatient so had to turn it off, seems to be suing overheat way more than he was the first time I fought him



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  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Aye, fights where you have to deal with status effects throw a difficult spanner into the works, especially as the items menu isn't always that great to deal with in the heat of battle. I usually just keep my heals as Up and my grinder, status potion and maybe a throwable on my Down belt, but trying to switch from Heal to a status potion in the midst of battle can really throw you, as I keep thinking I've to hit down and then right to switch between items on that belt rather than down repeatedly.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    Yeah I tend to have my potions, fable needles and legion bullets in my extra bag so hold A and then up, down etc. super handy for fights



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    I honestly use so few consumables. I don't think I've used a single fable needle or legion magazine in my entire playthrough.

    For me it's that Soulsborne mentality of consumables being sparse enough that I know I'm going to die to the boss a lot and if I used consumables too freely I'd likely run out, so I save them for only if I really need them. And then I end up learning and beating the boss without using them at all. And then it usually turns out the consumables weren't really that sparse and I end up with dozens of them.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Beat the swamp monster after about another half hour. Not too bad in the end, still wasn't great with the second phase but got lucky enough that he repeated most of the attacks I was okay with. Got through the train station as well so back in the Krat area. Getting to the stage where the game is just throwing some of the biggest and nastiest beasts into most areas, so struggling as much with the actual levels as with the bosses.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Not going to lie, you had me extremely scared for Walker of Illusions, but I actually managed it in 4 tries (well, 5 if you include the time I ran in, grabbed my 15k ergo and ran back out again). Probably more luck than skill, especially when he spawned the illusion I had them pinned in a corner and used my fable art to kill the illusion and take a good chunk of health off the main in one go. Definitely a tough fight though, I don't know if I ever would have got in the rhythm to block some of those attack chains.

    Also got through the Black Rabbits a lot quicker than I thought I would, think 5th try.

    The King of Puppets scythe is a beast of a weapon, really glad I picked it over the trident. The whiparound for the charge and fable art attacks is amazing. Just need one more full moonstone to have it fully upgraded.

    Onto the last chapter now.



  • Registered Users, Registered Users 2 Posts: 2,545 ✭✭✭recyclops


    Still stuck on king fuoco on NG+ I've tried tonnes of variants to no avail. If I could buy throwing cells he'd be long dead



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Finally had to use a spectre to get past a boss. Araxasia just repeatedly demolished me in second phase.

    Have to say, haven't really enjoyed the last chapter. It's not bad, but just felt like "SURPRISE MOTHERF*CKER!" every ten seconds to the point of exhaustion.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    And done. Final boss was a real pain in the jacksy, but got there in the end after several, several tries.

    Overall it's a fantastic game. As Soulsborne-like as it gets, but also manages to carve out its own identity and balance between different Soulsbornkiro elements. Last chapter definitely went on too long though.

    Won't be doing a NG+ any time soon (think there might be another game out today i want to play). But definitely might playthrough it again in the future.



  • Registered Users, Registered Users 2 Posts: 14 FeatherySoup


    I just finished NG+ last night and I gotta say, nameless puppet second time round is no joke. The damage he outputs is insane, I was level 221 going into the fight and it was not a fun time. Didn't take as many attempts as the first time once I finally accepted blocking is a valid option 😂 Up until that point for the entire game I was more focused on dodging.

    I need to do a truth run to get the last few achievements tied into dialogue options but I'm tempted to hold off until the DLC comes out.

    I've loved every second with this game, Bloodborne will continue to stay my favourite souls game but P is definitely up there for me now.



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  • Registered Users, Registered Users 2 Posts: 12,293 ✭✭✭✭MadYaker


    I'm enjoying this. I love the art style, only 2 hours in but I think I've just reached the first boss. I'm not doing much damage so I might need to level up once or twice more.



  • Moderators, Computer Games Moderators Posts: 10,669 Mod ✭✭✭✭Andrew76


    Got this game 2 days ago and loving it - finally a game that scratches the Bloodborne itch! Looks, sounds and plays brilliant - the combat is so good. Got access to boss weapons but for the minute I’m still mostly using my upgraded puppet saber blade with fire axe handle. Currently making my way through Malum district I think it’s called - I don’t trust those two npcs at the start who offer to help out. 😁



  • Registered Users, Registered Users 2 Posts: 12,293 ✭✭✭✭MadYaker


    The Parade Master has kicked my ass a few times now. I can tank a few hits from him but I do no damage and when he goes into phase 2 I'm done. Might need to level up once or twice more.



  • Registered Users, Registered Users 2 Posts: 14 FeatherySoup


    Is this your first go at him?

    It's a tough enough fight. What I found was if you managed to get yourself between his legs a lot of the hits will miss. Just be sure it dodge like hell as soon as he goes for the belly flop.

    Don't forget about your bombs, he is super squishy to electric damage!



  • Registered Users, Registered Users 2 Posts: 12,293 ✭✭✭✭MadYaker


    Made 2 attempts and got him to half HP on the second go. His 2nd phase is a bit harder but not much. I’m still figuring out the combat, it feels similar in ways to Sekiro / Dark Souls but it’s also a bit different. I’ll get him this evening I think.



  • Moderators, Computer Games Moderators Posts: 10,669 Mod ✭✭✭✭Andrew76


    November update is out now on PS5 - gives us a few free costume items and the ability to wear an Accessory now (e.g. glasses currently), cool looking gallery option in the main menu too. I think new characters get the Link Dodge p-organ perk for free, or get 2 Quartz to spend on it - something like that was mentioned in that recent video from the director anyway.

    Just about to tackle the main boss in Venigni Works level on NG+, 54hrs and lvl115 and still loving the game. 😀

    Here’s a link with the patch notes: https://www.ign.com/articles/lies-of-p-update-13-makes-big-changes-to-the-game



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  • Registered Users, Registered Users 2 Posts: 1,277 ✭✭✭bugs


    I thought I had a handle on the game after the first play through. NG+ opened up my eyes to so many more options that I either didn't consider or didn't have access to first time around. Great game.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    I'm at the final boss and finding it an absolute dose. I can get through phase 1 fairly consistently, but hes relentless in phase 2, and the attacks are very difficult to read. best I've done so far is get him down to about 25% left, It'll be a happy occasion when I put him down.



  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    Was watching someone stream this, looks really hard, harder that you're average souls game, is it the hardest soul type game to date ?



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    No, I wouldn't say so. It's more linear with fewer areas to get lost in or end up somewhere earlier than you're really meant to be. Fewer enemy types so easier to know the best way to take them on. Fewer build types which also means you're less likely to end up being a lot weaker against certain enemies.

    It's definitely tough. Some of the bosses and even some mini-bosses throughout the world can be a nightmare. But then again, your mileage may vary. I'd say Bloodborne and Dark Souls 3 at least were harder.

    Post edited by Penn on


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    No, its definitely not as hard as a souls game, by any stretch. The parry thing is its own mechanic, its not really a 1:1 comparison with anything in a fromsoftware title. Its a more linear game in terms levels, in that theres only one path through the games stages, rather than the somewhat more open nature of other titles.


    its on gamepass, so if you have that, give it a whirl, but stick with it, I initially dismissed it as being shoddy, but it was my own expectations that were letting me down, rather than the game itself. I will say, its pretty important to watch a few videos on the various mechanics, as they're quite poorly explained in game - for example, the fable arts.



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  • Registered Users, Registered Users 2 Posts: 14 FeatherySoup


    I’ve finished him twice now, tbh the only advice I could give is get your way to the second phase and once you hit second, for that you have two options, use items to do some decent damage or you parry him, spamming can be hit or miss but if you struggle with parry timing spamming is your best option. Dodging into the attacks is an option too but for those ye gotta time it right or you’re out 😅

    don’t be disheartened once you figure out his move set it’s not as daunting



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Yeah the final boss is one of those where you just have to keep plugging away until that one try where, for no real reason and even though you're not really doing anything different, everything lines up just right and you beat them far easier than you would have thought.



  • Moderators, Computer Games Moderators Posts: 10,669 Mod ✭✭✭✭Andrew76


    It's nowhere near as difficult as Sekiro for example - that game you just need to get good at the mechanics. Lies of P is much more forgiving as you have plenty of options to help you - tons of weapon variation, your legion arm, fable arts, amulets, npc summon for most boss fights and if you die during a boss fight your Ergo is sitting waiting for you outside the room. Fantastic game.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Done and dusted. I actually did switch up tactics, used the puppet string leap attack to capitalise on his down periods, managed to get a stagger attack in at the midpoint and used throwables to get rid of the last 20% of his health. Man, what a satisfying game.



  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭Sandor Clegane


    I wanted to love this this game but the combat really lets it down for me, it tries to be a bit of everything, bit of Bloodborne, bit of Sekiro, bit of Dark Souls and doesn't really get any of it right, the deflecting is absurdly hard, you need to be perfect down to the last pixel, tbh I abandoned deflecting totally.

    Dodging and rolling is painfully slow and clunky, I'm currently running a strength build and its simply too slow for the game, I've had to resort to throwables to get through the majority of bosses because they were simply to fast for me, I couldn't swing fast enough to hit and not get away so I always ended up trading blows, maybe other builds are better, faster weapons etc...but in my opinion strength builds just don't work in this game.

    They've also taken a lot from Elden Ring, where enemies and bosses have these weird, unnatural delays and hits with almost no tells but the thing is Elden Ring allowed you to combat that due to the movement and speed of the game, its much more free flowing and quick, if Lies of P had Elden Rings, bloodborne or Dark Souls combat/gameplay, it would be a near 10/10 for me.



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    Bosses definitely have weird hesitations and delays, but I've always found the same to be true of Soulsborne games. Sekiro was one of the first I played and I nearly lost my sh*t and gave up with some of Juzu the Drunkard's hesitations and tracking; winding back for an attack, holding it while spinning around on one heel 270degrees as I tried to dodge around him (3 dodges) before hitting.

    Lies of P definitely tries to take bits from the other games; parrying from Sekiro, rallying from Bloodborne, general combat from Souls games. I think in general the balance they achieved and the bits they added themselves work well enough. But there are definitely a few bosses who even with a dex-type build and a quick weapon, you only get a hit or two in before they scarper again, or when you parry their attack it pushes you just out of reach for a quick counterattack.



  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭Sandor Clegane


    Your Sekiro comment is true, bosses like the drunkard have very weird moves and hesitations, I actually abandoned parrying enemies like him because I just found it impossible and way too frustrating, for me enemies like that in Sekiro are best dealt with by witling down their health instead of posture, but all in all enemies like him make for only a small part, the majority of the game is fighting sword on sword and it does it exceptionally well.

    TBH souls games in general all have hesitations and delays to some degree, but for me the gameplay allows you to handle it better, the rolling dodging in Souls games is so much more fluid than lies of P, don't get me wrong its still frustrating and difficult at times but with Lies of P it's unbearable, at least imo.

    One common theme I see among Lies of P players is having to use throwables in a lot of situations, its almost as if that's what they want you to do considering throwables are stupid strong and can be infinitely bought.



  • Registered Users, Registered Users 2 Posts: 12 HopingforNewZ


    At the final boss on ng+, level 185, and I think I’ll never beat it! Have ploughed over 50 hours into it and it’s really excellent. The game mostly reminds me of Bloodborne.


    I understand the above frustration re. Strength build and fighting some of the bosses. I went for a total Dex/Technique build using the Wintry Rapier, Two dragon sword and puppet ripper. There does seem to be a severe difficulty spike with some of the bosses - I’d be LYING if I said I didn’t resort to throwables for some!



  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    I think one thing they got kind of wrong compared to Souls games is the i-frames when dodging/rolling, because that always allowed you to close the gap, avoid damage, and counterattack. In Lies of P, I believe you do have i-frames, but the window is practically tighter than deflecting because the animation is so much longer.

    I didn't use many throwables in the game though. Rarely do in Souls games as I find they're always pretty rare, and if I use them up on a boss I either have to farm them or then start doing without. I mostly just relied on the grindstone and the legion arm weapon as my backup arsenal. The different grinders, Acid and fire especially, can make a huge difference in a fight.



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