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Dead Cells

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Comments

  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Been playing the Early Access for months now, quickly wormed its way into my regular schedule. The controls, fighting and pacing are razor sharp, and while it's a rock hard game it also feels empowering when moves and weapon combos roll right. It gets a little repetitive but then that's the games chief conceit.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    I pre ordered for the switch, hope I like it.


  • Posts: 15,661 ✭✭✭✭ [Deleted User]


    New one to me, I've not heard of it before but does look right up my street.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    pixelburp wrote: »
    Been playing the Early Access for months now, quickly wormed its way into my regular schedule. The controls, fighting and pacing are razor sharp, and while it's a rock hard game it also feels empowering when moves and weapon combos roll right. It gets a little repetitive but then that's the games chief conceit.

    When you say rock hard, what's a close comparison? I loved guacamelee, Celeste, super meat boy and ori, but never gelled with volgarr or spelunky. This looks awesome but also a bit more chaotic than I usually like


  • Posts: 0 [Deleted User]


    I had it on Steam a few months ago and refunded it. Just your run of the mill Metroidvania type game. Nothing special about it at all.


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    When you say rock hard, what's a close comparison? I loved guacamelee, Celeste, super meat boy and ori, but never gelled with volgarr or spelunky. This looks awesome but also a bit more chaotic than I usually like

    It's punishing ala Celeste, insofar as you can die very easily; even the basic enemies can swarm you and it's not uncommon for a solid run to come crashing to a halt after a couple of bad timings of your roll / block. But it has that sweet spot where failure just encourages you to try again, another combo or skill stacking.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    pixelburp wrote: »
    It's punishing ala Celeste, insofar as you can die very easily; even the basic enemies can swarm you and it's not uncommon for a solid run to come crashing to a halt after a couple of bad timings of your roll / block. But it has that sweet spot where failure just encourages you to try again, another combo or skill stacking.

    My patience (or lack thereof) got the better of me last night and I ended up preordering it to take advantage of the €5 discount.

    haven't played it yet, but hopefully will get a chance to do a few runs tonight.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    My patience (or lack thereof) got the better of me last night and I ended up preordering it to take advantage of the €5 discount.

    haven't played it yet, but hopefully will get a chance to do a few runs tonight.

    Well, I needn't have worried, it's right up my street! Combat is fast and fluid and the game just 'feels' right.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Yeah i jumped on the wagon and got it, liked the look of it. Despite it being fairly repetitive, its just fun regardless.

    I dont mind dying too much, i HATE dying when i have sick weapons that complement each other perfectly :D

    Have killed one boss so far, he wrecked me first time, but second time i got to him i was fairly stacked and the tools i had countered him perfectly. Hoping it keeps the momentum up fun wise, i got fairly bored of salt and sanctuary and ended up giving up on it. :(


  • Posts: 0 [Deleted User]


    Hmmm wasn't expecting this to be rogue-like


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    It's kinda semi-randomised: the dungeon layout, monster placement and various loot drops / weapon stats are all random, but some variables such as the number of shops, or skill-boosting pickups, are not. So for instance over repeated re-runs, I soon realised there were always 5 skill pickups in the first dungeon, or that the Timed Room would always be behind the first door in the Fishing Village...

    So it kinda gets repetitive in some respects, but given how the game emphasises fast, instinctual movement & combat it helps the player ramp up those runs, when you know that "OK, the elevator to the boss is usually 3/4s across this level..."

    The Early Access was pretty active and the devs quite open about changes: the skill trees and other architectural parts of the game went through many overhauls before launch - and they've promised updates post-launch.

    As an aside, the devs also have a very unique pay structure at the company: all 11 employees have equal pay & authority over direction.


  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    This game is now getting lots of publicity thanks to this "IGN" review



  • Posts: 0 [Deleted User]


    I like but its ruined by its slow progression


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,014 CMod ✭✭✭✭johnny_ultimate


    I like but its ruined by its slow progression

    Really? I’ve played an hour or two and surprised at how generous it is keeping you moving upwards skill and items wise. Picked up quite a few handy permanent upgrades and unlocked a few notches on the ol’ item ladder as well. I am not always convinced by rogue-like design as the repetition often gets to me sooner rather than later, but definitely wouldn’t consider this one to have slow progression by genre standards...


  • Posts: 0 [Deleted User]


    Really? I’ve played an hour or two and surprised at how generous it is keeping you moving upwards skill and items wise. Picked up quite a few handy permanent upgrades and unlocked a few notches on the ol’ item ladder as well. I am not always convinced by rogue-like design as the repetition often gets to me sooner rather than later, but definitely wouldn’t consider this one to have slow progression by genre standards...

    Yeah really. I'm already off put by the amount each of the permanent upgrades cost. It would be good if you could travel back to the start of a level to spend all your stuff rather than marching onwards and inevitably dying due to lack of healing.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Yeah really. I'm already off put by the amount each of the permanent upgrades cost. It would be good if you could travel back to the start of a level to spend all your stuff rather than marching onwards and inevitably dying due to lack of healing.

    That'd run completely contrary to the main gameplay loop though. Aggression and attacking enemies is rewarded with Cells, and getting to the end of the level lets you deposit them. Rinse repeat


  • Posts: 0 [Deleted User]


    pixelburp wrote: »
    That'd run completely contrary to the main gameplay loop though. Aggression and attacking enemies is rewarded with Cells, and getting to the end of the level lets you deposit them. Rinse repeat

    Does it? Aggression gets you killed. There is an element of finesse required. This is not Doom 2016.

    I can't upgrade an item at the very start after a reasonably long run. I have to do that run 3 times or so. I can only imagine the cost of items will go up. This doesn't appeal to me. I don't think that's that outrageous. I'd prefer a faster progression system if they're going to make me play the same thing over and over.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Does it? Aggression gets you killed. There is an element of finesse required. This is not Doom 2016.

    I can't upgrade an item at the very start after a reasonably long run. I have to do that run 3 times or so. I can only imagine the cost of items will go up. This doesn't appeal to me. I don't think that's that outrageous. I'd prefer a faster progression system if they're going to make me play the same thing over and over.

    Well sounds like if you're cautiously inclined you should go for Purple builds (whose official name I forget) as there are bows, turrets and other distance based loadouts. Or you can bypass enemies and get Cells via racing the Timed Doors, which IIRC many players prefer rather than fighting every monster on the level.

    The repetition is kinda part of the loop so if you're impatient to get the best stuff sooner I guess the game won't appeal, but personally I find the risk-reward curve quite fair. Different stokes n all :)


  • Posts: 0 [Deleted User]


    I'll have to agree with different strokes. The repetitive slow progression with rogue-like are two conflicting ideas imo.


  • Registered Users, Registered Users 2 Posts: 15,449 ✭✭✭✭Vicxas


    Total deaths so far: 50

    Total deaths by my own stupidity: 50


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  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Id also be of the opinion that the progression is very finely tuned, I've a few upgrades unlocked -but wasnt making much progress when all of a sudden I got a run through the starting dungeon that netted me 16 cells. I think I'll maybe farm this a little for the next few goes and unlock some of the better bows and swords along with the random starting weapon upgrade.

    what are folk picking for the mutations? the one with the second chance on death seems like a no brainer.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    If you want to creep along, farm cells and play a generally defensive game, I'd recommend "Efficiency" (reduces cooldown on skills by 30%) and "Ammunition" (2x arrows for ranged weapons). Maybe "Support" too that increases turret damage when there are no enemies nearby. Couple those with taking Tactics upgrades and you'll be dealing damage with your skills & turrets even at an early juncture.

    Even if I go pure melée, I still pick up Efficiency by default, it's such a handy mutation regardless of your approach.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    I always go for DPS after a kill buff, 30% extra HP and vampire though its crappy unless you stack green. I should probably pick up something other than vampire tbh

    does the save you on death one return you to full health? it always seems to be locked when i go to pick it on the 3rd mutation, does it take up two slots or something?

    what nades/traps is everybody using?

    I tend to go with wolf and slicing, until i find the crazy good stuff.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    I got into the habit of just going for double Heavy Turrets, purely because if you're lucky it deals a ludicrous amount of damage and almost one-shots a whole bunch of enemies. Crude but effective :D


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,014 CMod ✭✭✭✭johnny_ultimate


    I got a legendary fireball yesterday, and holy hell it made several levels and the first boss a cakewalk. Just raining destruction down... paired with the reliable old combo of turrets and wolf traps, it was pretty devastating. Bastards got me eventually, mind :pac:


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Which one's the fireball? Do you mean "Pyrotechnics" (unless its name was changed - TBH I've yet to have a chance to play v1.0), cos yeah that weapon does absolutely wreck anything in front of it :D


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Ugh im caught in a loop, i havent got a new rune in AGES, and ive only got two, the vine and coffin teleport. I've made it all the way to the high castle twice now, ive got wrecked the first time and then nearly cleared it just there, but got some bad luck with a large group of mixed mobs, you can blow up pretty quickly in the high castle.

    So its getting a bit tedious now, ive cleared alot of the zones but havent found the third rune yet, gettin a bit mad :mad::pac:

    EDIT: of course i fond the ram rune on my next go, cleared this zone so many times and never bumped into it..


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Really getting into this now, traps are savage, combo of the wolf trap, splicer turret with throwing knives that cause bleed, and topped off with an electric whip that deals more damage to bleeding targets had me wrecking shop. Love the feel of the game, very close to guacamelee.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    ugh, game is just so unfair with the RNG sometimes, i get myself stacked, and this kickass bow drops, never seen it before, it does insane damage.

    Anyway, im rerolling the stats on it, trying to get the leave a trail of fire or victims burn stat, and i blow all my gold. and the last stat it leaves me with is damage increased by 300% and damage received by 300%...:mad:

    Anyway i decide to take it slow, kill from afar, about two buildings in and i roll into this room through a small hole. and 4 bats fly at me, 2 from each direction, instant ****ed, i kill one i think and the other 3 blow and DEAD.. I havent even seen 3 bats in one room nevermind 4!!

    :mad:


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    I can't get very far and can only play in short bursts, maybe an hour a go but its a fun game.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    I can't get very far and can only play in short bursts, maybe an hour a go but its a fun game.

    I'm kind of the same, but I'm still happy with how far i'm getting.

    had my best run last night, beat the concierge boss but died in the stilted village afterwards (ba$tard fishermen dudes with their cannons). I've been through the toxic sewers also, met a guy in a cell who was looking for a rune, only for me to promptly get murdered by the enemy who was guarding it. Have unlocked the random bow perk at startup now which is nice. I notice that by spreading your power upgrades pretty evenly, you can boost your health pool significantly, I was running at 5,4,4 and had over 2000hp.


  • Registered Users, Registered Users 2 Posts: 15,449 ✭✭✭✭Vicxas


    I've kinda gotten to love the Magnetic grenade and Saw Trap, makes bits of may enemies and bosses.


  • Posts: 0 [Deleted User]


    For all my talk, I find myself coming back to it. I'd play it once every few hours at most. I can't bring myself to restart after I die. The combat is just fantastic. Still think the progression is very slow :pac:


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    For all my talk, I find myself coming back to it. I'd play it once every few hours at most. I can't bring myself to restart after I die. The combat is just fantastic. Still think the progression is very slow :pac:

    wait till you meet the blacksmith....


  • Posts: 0 [Deleted User]


    wait till you meet the blacksmith....

    Is that the lad who wants 5000 cells for a chance at + weapons?


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  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Is that the lad who wants 5000 cells for a chance at + weapons?

    Yup


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Just killed my 3rd boss, 2nd attempt.. I think i got lucky :pac:


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    RopeDrink wrote: »
    Have had it in my collection for a while now (EAccess) but it's the type of game I can't stomach for prolonged periods. Love the look and feel of it - if Castlevania SOTN was modernized and converted into a DarkSouls'esque formula, you'd get Dead Cells - but I often don't have the patience to endure being sent to the start on fail -- I had all that back in the 80's and have gotten more impatient in my old-age of gaming.

    Great little game, though, but the type I'm leaving on the shelf until the future when a new playthrough involves more than what I had already seen.

    I bounced off of crypt of the necrodancer for a similar reason, I found it was too stingy with the loot / permanent upgrades and a lot of times the bosses felt unfair. Dead cells dishes out different weapons and traps at a rate that makes every run feel different enough that I don't really have fatigue from it yet.


  • Registered Users, Registered Users 2 Posts: 18,060 ✭✭✭✭Thargor


    They're too mean with the progression in this, it makes it too repetitive. Main problem is its too hard to get the souls back to the collector, like you kill a boss and get 15 souls, so what if you still have to complete a massive level with whatever crappy amount of HP you have left. Dark Souls had the perfect balance, bonfires and the ability to recover your souls.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    So..... at the end of the promenade level, if you keep running rather than taking the lift, it takes you to another level called 'the ossuary'
    I'd never noticed it until last night.


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,014 CMod ✭✭✭✭johnny_ultimate


    My dislike for the Ossuary is only matched by my dislike for the Sepulcher. It’s a ‘grab the permanent rune and never go back’ sort of level :pac:

    Got to the final boss for the first time the other night. Despite having a loadout that tore through standard enemies, it proved wholly incapable of making much of a dent in the boss :(
    Stun and freeze were wholly ineffective, alas.


  • Registered Users, Registered Users 2 Posts: 18,060 ✭✭✭✭Thargor


    Is there an easy way to get back to the collector that I'm missing? You have to fight the boss and then finish the level every time? The entrance at the start of the level is blocked.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    My dislike for the Ossuary is only matched by my dislike for the Sepulcher. It’s a ‘grab the permanent rune and never go back’ sort of level :pac:

    Got to the final boss for the first time the other night. Despite having a loadout that tore through standard enemies, it proved wholly incapable of making much of a dent in the boss :(
    Stun and freeze were wholly ineffective, alas.

    yeah, got as far as the rune and the boss called slasher promptly trapped me between spikes and his sword, murderising me instantly. My loadout wasn't great, had no traps or grenades and just an ice bow and a set of daggers. will try it again tonight but in a more methodical fashion.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Thargor wrote: »
    Is there an easy way to get back to the collector that I'm missing? You have to fight the boss and then finish the level every time? The entrance at the start of the level is blocked.

    I've only ever met him between levels. In fairness, most stages are doable if you just take your time, its possible to avoid enemies altogether too by rolling past then dropping down a few levels. You'll occasionally get ones that teleport along with you though.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Yup, only way to the Collector is to finish the level you're currently playing. As Stone Deaf says, it's possible to avoid most enemies by rolling past them; so I usually just skip the Prisoner's Quarters altogether, stopping only to pick up the skill upgrades, just to get the Timed Door on the second stage.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Thargor wrote: »
    Is there an easy way to get back to the collector that I'm missing? You have to fight the boss and then finish the level every time? The entrance at the start of the level is blocked.

    just on that, what boss are you referring to? the concierge is straight after an interlude so you shouldn't have any cells on you anyway?


  • Registered Users, Registered Users 2 Posts: 18,060 ✭✭✭✭Thargor


    just on that, what boss are you referring to? the concierge is straight after an interlude so you shouldn't have any cells on you anyway?
    I dont know tbh, usually just an elite version of a common enemy like an Archer or the pink guys that throw orbs? Its not really explained, its a massive hike to get to them then a massive hike to the end of the level afterwards though, I suppose Im just used to lighting a bonfire right after I kill a boss.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Thargor wrote: »
    I dont know tbh, usually just an elite version of a common enemy like an Archer or the pink guys that throw orbs? Its not really explained, its a massive hike to get to them then a massive hike to the end of the level afterwards though, I suppose Im just used to lighting a bonfire right after I kill a boss.

    You can generally avoid them, I usually skip them if I don't have traps.

    Got to the clocktower boss and was had him down to a quarter or so health before I died. Took me a good hour to get to him so a bit of an anticlimax.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    got to the forgotten sepulcher last night for the first time. a miserable place, got panicked when the dark started to hurt me and made the error of trying to skip past a load of mobs who swiftly started teleporting along with me to deliver my eventual doom :(


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    I can't get into this at all :-/


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