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N64 DD

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Comments

  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Inviere


    Retr0gamer wrote: »
    I still think anything after the 16 bit era the emulation is utter garbage.

    I feel it's a tad dramatic to call every emulator post 16bit utter garbage. Many of them have made tremendous progress over the last 18 months, especially the likes of Cemu (see above video of BotW running at 4k >30fps, something Nintendo will do in around 15 years), Dolphin, and while RPCS3 is still very preliminary, it's massively impressive. Even the difficult Saturn has made strides, with SSF allowing near perfect play on a large number of titles.
    PS1 and N64 are a total **** show of dedicated plugins to try and brute force proper emulation on specific games.

    You're referring to High Level Emulation I take it? It's a bit of a stretch though in writing something like an NES or SNES emulator that's cycle-accurate, and in writing a cycle accurate emulator for a Gamecube, Wii, etc. As consoles became more complex, emulation of them became exponentially more difficult too (outside of finding hardware documentation). You'll be a long time waiting on total Low Level Emulation of anything post N64 (Cen64 is aiming for cycle accurate LLE of N64).

    So is high level emulation garbage? Not at all. If it was, you wouldn't be able to use your real Wii's NAND file in Dolphin, and browse the Wii Shop Channel, download demos, buy points, and make purchases ;) Plus, as computing requirements increase, it's not exactly efficient to rely on LLE, when HLE can achieve the same result but consuming a LOT less resources. Many emulators use a hybrid of LLE & HLE to achieve their results.
    Dolphin looks gorgeous but outside of the big games it's very inaccurate and it's probably the same on the big games just with dedicated tweak per game to try and brute force that as well.

    See above. Per-game tweaks are there, but truthfully, well written emulators like Dolphin can save any tweaks that need to be made, thus they only need to be made once. Any changes you make, be it changing the sound emulation from HLE to LLE, or changing GPU options, will be saved and never have to be dealt with again.

    There is a bit of work involved in getting everything set up properly, I know, I've done a TON of it...but it's really well worth it in the end. It's like hardware collection, you get out of it what you put in.
    Cycle accurate or FPGA or GTFO.

    You say that as if FPGA is some be all end all solution. It isn't. If you don't believe me, believe Byuu (the guy who wrote the cycle accurate Snes emulator) - https://byuu.org/articles/fpgas-arent-magic/


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    Retr0gamer wrote: »
    And anyway even with these consoles getting SD card options is far better than dealing with rubbish emulation.

    This is true.
    With moving parts and drives wearing out, the hardware should last forever, with a little maintenance.
    The SD/HDD options should mean that my grandkids will be playing Dreamcast and PS2 games, may the god's help them!


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Inviere


    CiDeRmAn wrote: »
    This is true.
    With moving parts and drives wearing out, the hardware should last forever, with a little maintenance.
    The SD/HDD options should mean that my grandkids will be playing Dreamcast and PS2 games, may the god's help them!

    Your grandkids will more likely be playing them on their phones at that stage, complete with touch screen support (shudder)


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    Inviere wrote: »
    Your grandkids will more likely be playing them on their phones at that stage, complete with touch screen support (shudder)

    I like you Inviere, that's why I'm going to kill you last...



  • Registered Users, Registered Users 2 Posts: 36,423 ✭✭✭✭o1s1n
    Master of the Universe


    I have a parcel waiting to be collected from the post office after work, only thing I'm waiting for is this DD game...

    HYPE!! :D


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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    o1s1n wrote: »
    I have a parcel waiting to be collected from the post office after work, only thing I'm waiting for is this DD game...

    HYPE!! :D

    tenor.gif


  • Registered Users, Registered Users 2 Posts: 4,394 ✭✭✭KeRbDoG


    o1s1n wrote: »
    I have a parcel waiting to be collected from the post office after work, only thing I'm waiting for is this DD game...

    HYPE!! :D

    Nothing worse that thinking a parcel in the likes of Parcel Motel or being held by AnPost is that gadget you have been waiting for to only find out its your other halves random purchase of a pair of shoes using your PMID without telling yea...agh!


  • Registered Users, Registered Users 2 Posts: 36,423 ✭✭✭✭o1s1n
    Master of the Universe


    Aaaand it's not reading the disk. That would have been too easy wouldn't it?!

    It's trying to read the disk but making a strange noise and giving me an error 01. There's a good tutorial video on YouTube as to how to potentially fix it (the bit that reads the disk is just jammed)

    Project for this weekend I think!


  • Registered Users, Registered Users 2 Posts: 4,751 ✭✭✭Ste-


    o1s1n wrote: »
    Project for this weekend I think!

    Why are you waiting till the weekend!
    DO IT NOW! You can't keep us waiting like this.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    Don't rush him, or he'll let it fall in the path of a steam roller or something


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  • Registered Users, Registered Users 2 Posts: 36,423 ✭✭✭✭o1s1n
    Master of the Universe


    Here's the video showing the fix for the error I'm getting. Hopefully that's all there is to it, just popping the cover off and releasing a stuck part.



  • Registered Users, Registered Users 2 Posts: 36,423 ✭✭✭✭o1s1n
    Master of the Universe


    Well this morning has been a disaster :eek:

    Opened up the DD, tried to release that piece but it wasn't stuck, so that wasn't the problem. 'balls I think' and decide to put it all back together just to check.

    No game working and now for some reason the picture is rolling.

    Disconnect the N64 and the picture is rolling on just the console.. :confused:

    Tried a few different RGB cables and inputs but the picture is still rolling. Feck, somehow the mod on my console is after getting banjaxed.

    I checked the bottom of the n64 and there was a switch installed I'd never noticed before (maybe to turn the mod on and off)

    Problem was, installing the DD had actually buggered up the switch as it was protruding beyond the bottom of the console.

    So I opened up the n64 to fix the switch, managed to get it back in place - reassembled and now my N64 won't switch on at all. No power light, nothing.

    So I've gone from a N64 DD not reading disks to both a broken DD and broken modded n64.

    I feel if I continue any further it will only result in me standing beside the flaming remains of my apartment.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Inviere


    Sounds like something has probably come lose, related to the mod/switch. Disassemble again & have a good look over everything.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    Inviere wrote: »
    Sounds like something has probably come lose, related to the mod/switch. Disassemble again & have a good look over everything.

    Don't encourage him, or you'll be responsible for the results, good or...

    C4Bb.gif


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