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Kerbal Space Program 1.1 and beyond!

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  • Registered Users Posts: 2,028 ✭✭✭d31b0y


    I need Science Alert back before I pick this up again.
    The other science mods just seem to do too much! Science Alert notifies you that science is available. You still have to do it yourself. Love it.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Yea, that's a great one to have, you can leave yourself orbiting things at a skewed angle and you'll eventually traverse all the biomes for maximum science.


  • Registered Users Posts: 13,051 ✭✭✭✭Interested Observer


    Been playing this loads over the last week or two, it's so addictive. Just in career mode, have unlocked the full 90 science tier, trying to get to Minmus now. Have found docking really hard, I can get to within ~20m of the thing I'm trying to dock with by the last RCS adjustments take me forever.

    So much fun though. Satellites - what's the point of them exactly, what can you get them do do for you?


  • Registered Users Posts: 169 ✭✭paddyman


    Hey Interested Observer,

    Try this to help you with docking. I find it extremely useful.

    http://forum.kerbalspaceprogram.com/index.php?/topic/40423-11-docking-port-alignment-indicator-version-64-updated-05112016/


  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig


    Been playing this loads over the last week or two, it's so addictive. Just in career mode, have unlocked the full 90 science tier, trying to get to Minmus now. Have found docking really hard, I can get to within ~20m of the thing I'm trying to dock with by the last RCS adjustments take me forever.

    So much fun though. Satellites - what's the point of them exactly, what can you get them do do for you?

    Docking is hard! Das valdez recently did an excellent tutorial on it but the video on YouTube seems corrupted. :(

    Satellites have little use in stock mode other than contracts and planet surveys. Mods like scansat and remote tech make them way more useful. Don't need to consider those mods yet. Some of the stock contract satellite deployment missions will really test you -can you put an object in THIS nasty orbit? (Watch out for retrograde orbits!) If possible ensure that the positioned satellite has fuel in it for repositioning. That way any future repositioning contract will be very lucrative.


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  • Registered Users Posts: 13,051 ✭✭✭✭Interested Observer


    Think I sort of have the hang of docking now, I did the tutorial twice and got it both times, and subsequently I got that mod so haven't tried it yet.

    Also just did my first return trip to Minmus which netted about 800 science, I'm now paralysed with choice as to what to spend it on!


  • Registered Users Posts: 13,051 ✭✭✭✭Interested Observer


    YEEES

    Just launched two ships all by myself and docked them in orbit. Delighted.

    Now I have my two best pilots stuck in space with no means of getting home, but meh, will just have to go rescue them I guess.


  • Registered Users Posts: 4,057 ✭✭✭Krusader


    Got Jeb to the Mun for my 1st time the other week and was heading home to Kerbin when the door bell rang.
    Came back in to find my son had done an eva and let go of the capsule. :-( Poor Jeb


  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    Krusader wrote: »
    Got Jeb to the Mun for my 1st time the other week and was heading home to Kerbin when the door bell rang.
    Came back in to find my son had done an eva and let go of the capsule. :-( Poor Jeb

    Time for a rescue mission!


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Ah I wouldn't say the son needs rescuing, it was just a game... :P


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  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig


    1.2 Is due out shortly. Wheels have been fixed (finally!) and you can even see more predicted trajectories of your orbits when you change sphere of influence. Remotetech and scansat mods have been somewhat integrated into the game.


    :)


  • Closed Accounts Posts: 885 ✭✭✭Internet Friend


    1.2 Release date confirmed as next Tuesday 11th October

    http://kerbaldevteam.tumblr.com/


  • Registered Users Posts: 17,912 ✭✭✭✭VinLieger


    BIG news coming out from the studio, 8 developers left and the offical word from the studio is it was amicable however an anonymous yet 100% confirmed b reddity mods verified post popped up claiming all was not as it seemed at the developer and all the devs that left were booted and cant talk about what really happened due to nda's

    https://www.reddit.com/r/KerbalSpaceProgram/comments/55zzmg/information_about_recent_events_at_squad/


  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig


    VinLieger wrote: »
    BIG news coming out from the studio, 8 developers left and the offical word from the studio is it was amicable however an anonymous yet 100% confirmed b reddity mods verified post popped up claiming all was not as it seemed at the developer and all the devs that left were booted and cant talk about what really happened due to nda's

    https://www.reddit.com/r/KerbalSpaceProgram/comments/55zzmg/information_about_recent_events_at_squad/

    Reddit mods are as untrustworthy as boards mods. :p
    I take it with a pinch of salt. We likely will never know the full story of what happened. Furthermore, in all walks of employment there's disgruntled employees and companies that aggressively protect their own image. It's not that uncommon for software projects to have temporary contract developments who move on once the phase their working on is released. It's also not that uncommon for companies to treat their employees like crap. It's also not that uncommon for some employees to have unrealistic expectations of what work should be like and so on. Roverdude, one of the contractors, who's still working with Squad has posted several posts refuting some of the claims.
    As noted elsewhere, I cannot nor will not speak for anyone other than myself. I accepted the compensation that was negotiated. I informed the owners how much time I would commit to working on stuff for KSP for said compensation.
    I was comfortable with both of these numbers, and agreed to them. And the hourly rate is more than a part time McDonalds worker :P I put a higher value on my time.
    If anything, the owners have inquired about my welfare, inquired if I was happy, and what they could do to ensure said happiness continued, expressed concern about burn out and time with family, encouraged to take it easy and not work a ridiculous self-inflicted schedule, etc. And while that may go against the popular narrative, it's the truth, and my experience as a subcontractor with Squad.



    I thought the analogy posted on reddit was brilliant and I'm going to steal it.

    I don't like Orson Scott Card but Ender's Game was really enjoyable. Kerbal Space Program is one of my favourite games this past decade. Simply playing this fecking game has improved my ability to think about problems very differently among many many other things. Oh and there's Jeb.


  • Registered Users Posts: 1,717 ✭✭✭Raging_Ninja


    I wouldn't be too concerned about developers leaving a company. It's normal in all walks of life and if proper software development best practices were followed during the development lifecycle then the impact should be minimal - just maybe a slower release cycle in the next few weeks or months while new people are onboarded.

    Usually this sort of event is a good way for existing staff to negotiate a higher salary.

    Anyways, it's not as if the game is just going to stop working.


  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig




  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig


    At approximately 05:12 UTC Mission Specialist of Snacks Aldie Kerman went on a routine EVA while conducting an atmospheric survey over the Tundra region. In the process of restoring the science jr module Aldie accidentally opened the cargo bay doors on his face and was whacked into the aircraft's tail fin before spiraling off into the sky. He is presumed disintegrated.


    For the first time in a long while the Kerbal Space Program has lost a kerbal.
    RIP Aldie Kerman. :(


  • Registered Users Posts: 5,417 ✭✭✭FAILSAFE 00


    Turtwig wrote: »
    For the first time in a long while the Kerbal Space Program has lost a kerbal.
    RIP Aldie Kerman. :(
    Poor little fellow :D


  • Registered Users Posts: 1,317 ✭✭✭padair


    Finding this game pretty dammed difficult. Been checking out videos bit still cant get into orbit around mum. Any tips or tricks??


  • Registered Users Posts: 2,028 ✭✭✭d31b0y


    padair wrote: »
    Finding this game pretty dammed difficult. Been checking out videos bit still cant get into orbit around mum. Any tips or tricks??
    Veiled 'yo momma so fat' joke...


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  • Registered Users Posts: 1,317 ✭✭✭padair


    d31b0y wrote: »
    Veiled 'yo momma so fat' joke...

    Boom boom, noise my ship makes as second stage explodes


  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig


    padair wrote: »
    Finding this game pretty dammed difficult. Been checking out videos bit still cant get into orbit around mum. Any tips or tricks??

    Bigger is not always better. Aim to have the final stage of your craft as light as possible.
    If you encounter the moon from ahead of its orbital trajectory the pull of the moon as it continues on its orbit will be help slow you down saving you precious fuel. Likewise, if you approach it from behind you'll to have spend even more fuel slowing you down because the moon is going to give you a gravitational slingshot.

    If you'd like you could post the rocket design here and/or orbits and we'd try our best to help you crash it into the moon. :D

    Are you playing with kerbnet and control restrictions?


  • Registered Users Posts: 1,317 ✭✭✭padair


    Turtwig wrote: »
    Bigger is not always better. Aim to have the final stage of your craft as light as possible.
    If you encounter the moon from ahead of its orbital trajectory the pull of the moon as it continues on its orbit will be help slow you down saving you precious fuel. Likewise, if you approach it from behind you'll to have spend even more fuel slowing you down because the moon is going to give you a gravitational slingshot.

    If you'd like you could post the rocket design here and/or orbits and we'd try our best to help you crash it into the moon. :D

    Are you playing with kerbnet and control restrictions?

    Are you playing with kerbnet and control restrictions?

    Err, not sure.


  • Registered Users Posts: 26,578 ✭✭✭✭Turtwig


    padair wrote: »
    Are you playing with kerbnet and control restrictions?

    Err, not sure.

    When you started your game what difficulty settings did you choose?

    You can choose various settings e.g Requirement of lines of communication of satellite relays for control of unmanned vehicles and transmission of science data, G Force tolerance limits for kerbals, Plasma interference of comms and control, allowance of quick saves and flight revertions.

    If you chose normal then by default lines of communication are required otherwise you'll only have "partial" control of unmanned vessels. You'll also be unable to plot manoeuvres without having a pilot on board if there is no line of communication back to the Space Centre.


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