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Warhammer: Total War

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Comments

  • Registered Users, Registered Users 2 Posts: 8,653 ✭✭✭Mr Crispy


    Varik wrote: »
    Not my point at all. My point only applied to those pre-ordering, if you bought it after the fact then it doesn't matter as you paying then and there anyway.

    On most games without these bonuses, you'd have the right to cancel. In this case you don't as you've already got part of the bundled content.

    Before it's delay, you couldn't have cancelled South park fractured but Whole as you'd been already given part of the bundle ie the original game. You also see it in the COD games recently as they'll give some MP bonus to the last game.

    killanena's was the original point I was talking about. :)
    If you pre-order warhammer 2 you get the new paid DLC coming out for Warhammer 1 for free.


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭killanena


    It is factually correct that you do get the DLC for free for pre-ordering. Because you do :P
    But ya you can get it for free also if you buy warhammer 2 in the first week of release.

    The combined campaign wont be available at launch though. Its gonna be free dlc released probably a few weeks after warhammer 2's release.


  • Registered Users, Registered Users 2 Posts: 8,653 ✭✭✭Mr Crispy


    killanena wrote: »
    It is factually correct that you do get the DLC for free for pre-ordering. Because you do :P

    Can't argue with that :D


  • Closed Accounts Posts: 3,399 ✭✭✭eeguy


    killanena wrote: »
    It is factually correct that you do get the DLC for free for pre-ordering. Because you do :P
    But ya you can get it for free also if you buy warhammer 2 in the first week of release.

    The combined campaign wont be available at launch though. Its gonna be free dlc released probably a few weeks after warhammer 2's release.

    Shame they don't give you existing DLC as part of the preorder...


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,700 Admin ✭✭✭✭✭Mickeroo


    Yeah, throw in Wood elves and I'd buy it today.


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  • Registered Users, Registered Users 2 Posts: 8,653 ✭✭✭Mr Crispy


    First look at the new campaign map.



  • Registered Users, Registered Users 2 Posts: 10,769 ✭✭✭✭degrassinoel


    Mickeroo wrote: »
    Yeah, throw in Wood elves and I'd buy it today.

    Wood elves have their own specific and pretty huge campaign against the beastmen which has it's own map and it's pretty long too, and then they're playable in the grand campaign as well.

    Worth the few quid extra imo


  • Registered Users, Registered Users 2 Posts: 12,536 ✭✭✭✭Varik


    Wood else are the only DLC i don't have as they weren't on sale during the last sale being recent and all.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I got all the DLC with a bit of shopping around for about €25 total, well, well worth it.


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭killanena


    I just bought DLC as per release. I love Warhammer and I love total war so well worth the money on my end. Steam summer sales starts on the 22nd according to PayPal. Which as I post this is today (Thursday) So good opportunity bound to rise to buy any DLC ye don't own.

    If any of ye are into Warhammers multiplayer when they release the combined map campaign they will also be allowing factions from the old world in multiplayer so it gives it that much more longevity.


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  • Registered Users, Registered Users 2 Posts: 8,653 ✭✭✭Mr Crispy


    Not sure what prices are like elsewhere, so ye may find it for cheaper, but Bundle Stars have 18% off the pre-order.


  • Registered Users, Registered Users 2 Posts: 10,769 ✭✭✭✭degrassinoel


    33% off all TW:WH DLC, and 66% off the base game on the steam sale atm


  • Registered Users, Registered Users 2 Posts: 12,536 ✭✭✭✭Varik


    Started Beastment there, haven't played a horde before.

    Might get elves now during sale.


  • Registered Users, Registered Users 2 Posts: 8,653 ✭✭✭Mr Crispy




  • Registered Users, Registered Users 2 Posts: 10,679 ✭✭✭✭Samuel T. Cogley


    Naval combat again - wonder if they'll get it right finally!


  • Registered Users, Registered Users 2 Posts: 12,536 ✭✭✭✭Varik


    Where are you seeing that?


  • Registered Users, Registered Users 2 Posts: 10,679 ✭✭✭✭Samuel T. Cogley


    Varik wrote: »
    Where are you seeing that?

    The floaty boaties on the map. That said maybe that's just a transport thing but it might be raising its confusing head again, I can imagine they'll go into that much detail with it and not give it a combat element.


  • Registered Users, Registered Users 2 Posts: 10,769 ✭✭✭✭degrassinoel


    I'd say they will at some point, it's not being made very clear at the moment that it's a surety though


  • Registered Users, Registered Users 2 Posts: 974 ✭✭✭Remouad


    The floaty boaties on the map. That said maybe that's just a transport thing but it might be raising its confusing head again, I can imagine they'll go into that much detail with it and not give it a combat element.

    Think it's mainly just a transport thing

    They said that you have to be careful of hazards like storms & reefs and that any combat would be auto-resolve only.


  • Registered Users, Registered Users 2 Posts: 8,653 ✭✭✭Mr Crispy


    Seems to be some kind of ARG going on, building up to the announcement of, presumably, the Skaven.


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  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    I picked up TW and the DLC and I think it's generally exactly my kind of game.

    The only thing I'm struggling to handle is how much of a knife edge it feels the game ends up on later on.

    I have a game roughly 125 turns in with Bretonnia and while I thought I'd cemented my position well enough, a lad just came up and assasinated my Legendary Lord King Louen.

    I've 20k in the bank but my income just went from +2k to -12k because of the upkeep for all his high level cavalry units which need a character ability to be manageable.
    I just feel a bit bleh about the whole thing at that point.

    "Whelp.. I've spent 10 hours on this but in one turn the games over... oh well".

    When big armies start running around and the Lords running around trying to assasinate everything, moving anywhere and making any progress starts to feel a little daunting.

    On the other hand, all the previous turns felt great. Pincering a much bigger force into oblivion with higher level and more mobile cavalry feels deliciously satisfying.


  • Registered Users, Registered Users 2 Posts: 7,583 ✭✭✭Dave_The_Sheep


    Gbear wrote: »
    When big armies start running around and the Lords running around trying to assasinate everything, moving anywhere and making any progress starts to feel a little daunting.

    The AI agents are a bit of a pain, and the AI doesn't have the same requirements for hiring them as you. So there's a mod that turns down their aggressiveness with agents.

    https://steamcommunity.com/sharedfiles/filedetails/?id=789208465&searchtext=agent

    Some consider it cheating, but **** that, it's not fun playing against a horde of AI agents that assasinate/block your armies every turn and are level 20+ so you've no chance of taking them out yourself.


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭killanena


    Gbear wrote:
    I have a game roughly 125 turns in with Bretonnia and while I thought I'd cemented my position well enough, a lad just came up and assasinated my Legendary Lord King Louen.


    Legendary Lords will only get wounded for 4 turns, then you can recruit them again.


  • Registered Users, Registered Users 2 Posts: 10,769 ✭✭✭✭degrassinoel


    that's something that's not made abundantly clear either - when your lord is injured - someone else will take over for him for 4 turns, when the 4 turns are up, click your current commander's icon on the bottom left, and the screen it brings up has a little kick icon at the bottom right, you can send your current lord back to the roster of unfielded commanders for a 4 turn penalty, and have your legendary lord take his place again

    This sounds complicated, but it's literally 3 clicks of the mouse.

    Click commander's bottom left icon, (not skill screen, the other one with equipment and banners etc..)
    Click bottom right "remove lord" or kick icon
    select your legendary lord, accept.

    bam, you should be grand unless the world went to hell in the last four turns, which is entirely possible sometimes.

    I'd say roll out with some assassins of your own in future, you can skill them up to be really useful to your army too, loads of -chance to succeed for enemy agent rolls etc..


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    I get that he's not dead. I just can't handle going 40k in debt or disbanding my main army of elite veterans.

    I only have access to, I think, 4 heroes.

    The other thing is autosaves. Is there any way to increase the number of them? Having 1 rolling save just isn't enough for a game like this.


  • Registered Users, Registered Users 2 Posts: 12,536 ✭✭✭✭Varik


    Most factions can handle a lord replacement but bretonia is different, a new lord without the right upgrade will hit you with a hugh increase in upkeep if you've not got the upgrade for specific units unlocked.


  • Registered Users, Registered Users 2 Posts: 10,769 ✭✭✭✭degrassinoel


    Gbear wrote: »
    I get that he's not dead. I just can't handle going 40k in debt or disbanding my main army of elite veterans.

    I only have access to, I think, 4 heroes.

    The other thing is autosaves. Is there any way to increase the number of them? Having 1 rolling save just isn't enough for a game like this.

    not sure, probably have to be manual saves, as quicksaves overwrites itself afaik


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    not sure, probably have to be manual saves, as quicksaves overwrites itself afaik

    Presumably it's to encourage living with your decisions which is grand and all that, but just like with XCom, that just isn't the kind of thing I can deal with.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Varik wrote: »
    Most factions can handle a lord replacement but bretonia is different, a new lord without the right upgrade will hit you with a hugh increase in upkeep if you've not got the upgrade for specific units unlocked.

    That's where all the upkeep comes from.

    I've something like a 14k swing in income because all my guy's units are 1000+ each to maintain without having the the 3rd upgrade to the Knights Vow trait.


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  • Registered Users, Registered Users 2 Posts: 12,536 ✭✭✭✭Varik


    Gbear wrote: »
    That's where all the upkeep comes from.

    I've something like a 14k swing in income because all my guy's units are 1000+ each to maintain without having the the 3rd upgrade to the Knights Vow trait.

    Short of having another lord to transfer everything you can't currently support to there's nothing much you can do other than throwing them into battle to try win something when you're not worried about losses.

    Never had this issue when playing them but I'm a bit heavy on the assassins, only issue I've had is when playing the dwarfs as they're not strong here.


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