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Everquest Next

  • 30-07-2013 11:25pm
    #1
    Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭


    So, apparently SOE are showing off Everquest Next this weekend, and it's supposed to be the **** according to MMORPG who voted it their best in show at E3, even though they couldn't say anything about it.
    MMORPG wrote:
    E3 - Best of Show: Everquest Next

    Say what? You thought this one wasn’t at E3? Well, really... it wasn’t in any official capacity. But we were treated to an early look at what SOE has planned for the game’s unveiling in August and we were quite simply blown away by every little detail we saw. This is going to sound like a cop-out, but we can't say why we are choosing EQN as our Best of Show because we've been sworn to secrecy until the big debut in August. What we can say is that we saw grand plans for the world's largest sandbox and it was more than enough to stand head and shoulders above any game we saw at E3. When Sony pulls back the curtain later this summer, you will not be disappointed. EverQuest Next is this year's E3 Best of Show, and in just a couple months you'll all understand why. We promise.

    So, anyone excited about this? Or are we all so jaded with new mmo's that we'll all play for a month and then go back to Warcraft?


«1

Comments

  • Registered Users, Registered Users 2 Posts: 161 ✭✭Andy Gravity


    Read this http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/

    I'm trying not to get my hopes up but that article makes it difficult.

    edit: just finished wtching the stream, it does sound incredible, let's hope they can pull it off.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    How many times now have MMORPG helped hyped the crap out of new MMO's or given them over the top favorable preview's and reviews for games that turned out to be pure garbage.

    Time will of course tell but Iv given up on the next big thing at this stage.


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    Here is a link to the presentation


  • Registered Users, Registered Users 2 Posts: 3,191 ✭✭✭uncle_sam_ie


    I won't be buying the hype this time around. But, I will give it a go if it's F2P.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Usual SOE policy of hyping the hell out of a game but I don't trust a word that comes from Smedly's mouth.

    The landscape looks sweet and the destructibility element seem like a cool idea but the character models look awful imho. As always time will tell.


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  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    Three video's were released, to who how the terrain can be shaped. Looks pretty damn impressive (especially the 1st one).







  • Banned (with Prison Access) Posts: 13 St.Crusader_G


    Developer Diary #3 is out! Lead Designer Darrin McPherson talks about gathering resources and leveling up your tools:

    https://www.everquestnext.com/news/dev-diary-3-landmark-resources-eqnl-eqn


    http://www.youtube.com/watch?v=khbmhA4qvx4


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    Landmark Founder packs announced

    https://www.eqnlandmark.com/founders-pack


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    KilOit wrote: »
    Landmark Founder packs announced

    https://www.eqnlandmark.com/founders-pack
    I have to admitt I'm very tempted to get one...


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    This game is looking amazing so far, the animation the look ( yea i hate the cat people to) and the world building tools, its like if mine craft was a proper mmo.


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  • Registered Users, Registered Users 2 Posts: 829 ✭✭✭Eoin247


    Looks interesting. However I have to say i'm even more confused about the sandbox mode thing after seeing the latest video on EQN on IGN. Is it instanced for each player/ a group of players? How is it connected with the main game? Anybody know?

    Their revenue model is very worrying though, sounds like you can't actualy have great wealth and assets in the game without paying a fair bit of real money. I mean just look at how expensive those founder packs are! I would have preffered a monthly sub or a revenue model like that of wildstars. It's really putting me off what otherwise looks to be a very innovative and exciting type of mmo. :(


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    As far as i know its two separate games basically the the creator version where you build, and a more normal kinda mmo but you can bring in things for your personal space or buy them from other players who made them, and join player made content that is made in the creator client.

    TBH im finding the information coming out about it to be very muddled and a lot of people are going be hella confused about what, im still not sure how its going to work exactly.


  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    There's Everquest Next: Landmark, which is an early version of the gameworld which allows you to get used to the building mechanics. Than there's the actual game, which will be released much later. That's more of a standard MMO.


  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    Here's a new video for Everquest Next Landmark btw. It looks pretty fantastic, and if they can have this building model in the full game it'll be insanely impressive.



  • Registered Users, Registered Users 2 Posts: 829 ✭✭✭Eoin247


    Kiith wrote: »
    Here's a new video for Everquest Next Landmark btw. It looks pretty fantastic, and if they can have this building model in the full game it'll be insanely impressive.


    That was the video i was talking about. It looks impressive but it seems odd that they would release a video like this without explaining properly how this is integrated with the full mmo.


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    Im assuming it would be like rift in the home instance, so you could either make your own stuff or buy some thing made another person.

    And i do believe you are able to make your own zones kind of with it, so im assuming will be like the never winter online thing where you can jump into player made content or some thing.


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    Can get beta keys from PCgamer mag, it's landmark though
    https://www.eqnlandmark.com/news/pc-gamer-cover-beta-key-eqnl


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    As far as I can gather (and I may be wrong), Landmark is essentially Minecraft with better graphics. You can explore the land and create structures of all kinds. What you build depends on what materials you find. In the video above (if it's the same I've seen before, I can't view it at the moment) the guy paints some landscape with snow. He'd have to find somewhere with snow, mine it and then he can use it (I'm not sure if you can only use the amount you mine, or if once you mine one unit you have an infinite amount you can use. I think it could be the second option, though).

    When you build something, you can save it and then import it into Next, when that comes out. You can also put it up in an online shop, so others can buy your design. And if someone uses part of your design in their own creations and sells it on, you get some money for it.

    You can also claim sections of land, but they haven't explained how that works. I don't think it's done in instances though. I think people will actually be manipulating the main world, which could be amazing or a total disaster.

    I've no idea if they're going to keep Landmark running after Next is released, but considering how excited they seem to be over it, I wouldn't be surprised if they do.


  • Registered Users, Registered Users 2 Posts: 829 ✭✭✭Eoin247


    KilOit wrote: »
    Can get beta keys from PCgamer mag, it's landmark though
    https://www.eqnlandmark.com/news/pc-gamer-cover-beta-key-eqnl

    It says it's the for the US issue though.


  • Banned (with Prison Access) Posts: 132 ✭✭Banneret


    This game is amazing. Do you guys have any more screenshots/videos, and any Irish guilds?


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  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    Banneret wrote: »
    This game is amazing. Do you guys have any more screenshots/videos, and any Irish guilds?
    What are you basing that on?

    Guild wars 2 has taught me not to trust anything i see till a game comes out, yes gw2 looks good but it isn't fun imo


  • Banned (with Prison Access) Posts: 132 ✭✭Banneret


    Yeah, your right. Like, or have you been like.


    Ok so lets brainstorm.

    GW2:
    Zones

    We have many zones in GW2, some are really good, we must think about the green ones, and that snow one (NORM Starting area -> city , BY FAR THE BEST in any game I have ever experiended. Just wonderful really,

    Now, like EQN will be rocking, Sony has always been one of by far the best companies, it ran by SOE game dev, they are really motivated and passionate about the game, it sure as hell looks great, now we can judge of course, but this game truly is special, and for the ever years ahead it will be by far, in my opinion one of the leading games, because we are entering a new year and all that, but this game it is great, it truly is, It opens up all these doors and everything, really it truly is a piece of art, and its the game that you can get into, forever going, its motivating and god I love it,

    Thanks so much for reading,
    You make extremely valid points, and yes GW2 is pretty lame.

    Anyway, ok .

    Thanks once again... ... ! .


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    Agree on the SOE point, seem to be a solid dev team, although i never played EQ1 i played planetside 1 and 2 to death which is owned by SOE, i can say the dev team are really passionate about their games.

    I am looking forward to seeing what comes of EQN i'm just trying not to get too excited so the come down isn't too much if it doesn't meet everyones expectations :pac:


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    Well looks like I'll be buying the founders pack in January next year for Alpha access and what won me over was this video.



  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    Mite grab one myself if their cheap enough


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    Lone Stone wrote: »
    Mite grab one myself if their cheap enough
    Prices are here; basically $20 for beta; $60 for alpha.


  • Registered Users, Registered Users 2 Posts: 829 ✭✭✭Eoin247


    Banneret wrote: »

    Now, like EQN will be rocking, Sony has always been one of by far the best companies, it ran by SOE game dev, they are really motivated and passionate about the game, it sure as hell looks great, now we can judge of course, but this game truly is special, and for the ever years ahead it will be by far, in my opinion one of the leading games, because we are entering a new year and all that, but this game it is great, it truly is, It opens up all these doors and everything, really it truly is a piece of art, and its the game that you can get into, forever going, its motivating and god I love it .

    It's a bit of a strech to make such claims when we know so little about this game! The information around at the moment is extremelly limited as this game won't be coming out until at least the start of 2015 (probably well into 2015).

    I was excited for this game after E3, that is until i saw this page: https://www.eqnlandmark.com/founders-pack

    The most expensive is an insane 100$ ! Who on earth do they expect to pay that much for a F2P game that has barely any information about it availible. This sounds like a very bad start to what will eventually become the EQN cash shop. I'll keep my mind open until the full game comes out, but they are going to have to come out with some really great stuff to get me excited about the game again.


  • Banned (with Prison Access) Posts: 132 ✭✭Banneret


    Eoin247 wrote: »
    It's a bit of a strech to make such claims when we know so little about this game! The information around at the moment is extremelly limited as this game won't be coming out until at least the start of 2015 (probably well into 2015).

    I was excited for this game after E3, that is until i saw this page: https://www.eqnlandmark.com/founders-pack

    The most expensive is an insane 100$ ! Who on earth do they expect to pay that much for a F2P game that has barely any information about it availible. This sounds like a very bad start to what will eventually become the EQN cash shop. I'll keep my mind open until the full game comes out, but they are going to have to come out with some really great stuff to get me excited about the game again.

    Yes, good points but the game is still being fully developed. They starched the whole game EQN 2 times in a total of 3 years before, and have been working on like crazy in the past 2 years.
    You can give suggestions here:
    http://reddit.com/r/eqnext
    https://forums.station.sony.com/everquestnext/index.php


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    So the alpha started the other day, and they already lifted the NDA, looking forward to seeing some footage and first impressions !



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  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Strange that they lifted it. I'm in the Alpha and it's pretty cool. Still plenty of things missing from it, but it's like Minecraft with advanced editing tools. There's been a few hiccups, though. As you can see from that video, trying to find a space to build is a nightmare. And after spending a while constructing something, the game crashed for me. When I logged back in, my claimed land didn't seem to exist. And the free claim flag you get at the beginning was gone, and you can't yet make any more. So unless they sort that, I'm left unable to do anything. Which kind of sucks.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Anyone caved in for it? I would love to some boardsies opinion. Looks cool.

    I just love games where you can DIG DEEP! :pac:


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    I went to cave but couldnt log in, make us a video humanji !!!


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    To be honest, you're better off watching other peoples videos. 20 minutes of me swearing at my computer because I don't know what I'm doing wouldn't make for good viewing.


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    Watched some streams and it looks like a lot of fun.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    Dcully wrote: »
    Watched some streams and it looks like a lot of fun.
    Only played a few hours but I like it so far; I really REALLY want to do a dungeon maze but I'm not sure how well that will work out due to limited space you can claim (and hence build on).


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  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Yeah, the size of each claim is a little awkward, especially when you see the huge "no build zone" around them. I also lost all my work when their servers went tits up. I knew that there'd be several intentional and unintentional wipes as they go along, but considering the amount of resource gathering you've to go through, it's quite a pain.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    humanji wrote: »
    Yeah, the size of each claim is a little awkward, especially when you see the huge "no build zone" around them. I also lost all my work when their servers went tits up. I knew that there'd be several intentional and unintentional wipes as they go along, but considering the amount of resource gathering you've to go through, it's quite a pain.
    I'd prefer if they could simply give us the option to build a portal to our own plot instead and have only a small house/area and then a big area for us alone to build in (with limited locked off access etc. as we see fit). That way you could design great houses and sceneries to sell while having plenty of space with out risking upsetting someone's else plans.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Yeah, that'd be good. But sure they're still tinkering with it, so there's still time for them to make a few changes. I wouldn't expect anything too drastic, though. Do you know if there's an ability to make a cylinder shape at all? I've only toyed with the basic shapes at the moment and realised how useful that would be. Haven't seen anything about it being unlockable later.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    humanji wrote: »
    Yeah, that'd be good. But sure they're still tinkering with it, so there's still time for them to make a few changes. I wouldn't expect anything too drastic, though. Do you know if there's an ability to make a cylinder shape at all? I've only toyed with the basic shapes at the moment and realised how useful that would be. Haven't seen anything about it being unlockable later.
    I've not seen it but I'd very surprised if it would not be included in some form.


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    Even though i havent played yet ,based only on what ive seen on videos and streams this game has massive potential.
    My only worry is the claim size, i hope its not sim city being actually sim town allover again.
    Fingers crossed as things progress this will change, are there any plans for the ability to play in single player mode or offline?


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  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    FSG (Force Strategy Gaming) has put out an excellent series of videos for people wanting to know what can be done/get started as the Alpha is a tad limited in information (sorry in advance for all the videos :P ).

    Introduction to EQN Landmark


    Starting out in EQN (how to craft your basic tools, moving around etc.)


    Moar crafting! Goes through the more advanced tools and stations


    The basics of the building tools


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Excellent videos there. The developers could do with adding something like that to the tutorial videos already there (the current ones don't really help).


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    I watched Force stream lastnight while the wife was watching garbage on the tv,it gets better the more i see of it.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    What's the deal. Is it strictly a crafting MMO?


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,375 CMod ✭✭✭✭Nody


    Big Knox wrote: »
    What's the deal. Is it strictly a crafting MMO?
    Currently; but they are going to be adding in enemies etc. as they develop the engine. It's the sand box dev tool for Everquest Next which is due out this or next year basically which will be a "normal" MMO.


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    Just got landmark there, woo i caved perhaps i shall make some video's as i do love to build things.


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    Fairly cool so far might start doing some lets play type of videos.



  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    @ Lone Stone, do you find the claim size to be too small?
    Watching streams and videos that was my biggest gripe.

    Also for your future videos you could boost your mic volume a tad :)


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    Yea coming from mine craft say, where i usually build gigantic structures it seems small at first, but its decent so far i dont feel confined to a small space, its early days so i wouldnt be surprised if they add some way to increase its size.

    Il make a video when i built some thing might give an idea of scale a bit better.

    Yea sorry about the volume oops, first time making this kind of video and using shadow play.


  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    Sounds goes a bit wonky at some point but only a few seconds.



    edit

    i had some sound issues turned out it was just my default recording resolution was set to screen which seems to lagg it up.
    Fixed that and new videos shall have no sound errors.

    Also here is a road map post from the forums some great updates ahead.
    Phase One includes:
    Better Communication

    Claim Ratings : Bragging is fun. Getting comments and ratings from people that stop by your claim can also be fun. Having ratings lets us also add leaderboards and let the best of the creators in our community begin to surface. They’re also critical for our Player Studio presentation later on.
    Chat: We’ll be improving chat with better channels, customized tabs, and more. Why? Because if you can’t communicate easily, you might as well be playing a single-player game.
    ----We’re also adding the ability to add links in chat so that you can designate a waypoint on the map and have it show up in chat for other people to click and see.
    Key configs: Yes, you need to be able to customize your key mappings. Duh, right? It’s coming.
    Voice over Internet : Yes, many folks use Teamspeak servers (or whatever is the flavor of the month). But not everyone has a server to join, and we’ve found that forcing people to use external voice servers often fragments the community severely. So that’s getting added also.

    Socialization

    Groups & Group Harvesting Bonus: Right now, when you harvest, it’s a race for those resources against other people. It’s almost a PvP-ish kind of feeling. We don’t want that. So the systems are changing so that it’s advantageous to group together when harvesting.
    We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map.
    Friends: Self-explanatory, but you need a way to see who is online from the folks you know, as well as to be able to find their claims and see them on the map.
    Twitch/Facebook/Twitter: Some of you will want to brag. Some of you want to stream. And to be honest, the more you folks do that, the bigger the game can become. So we’re trying to make it easy for you.

    Moving around the world

    In general, the dev team does not want to turn the game into “instant travel”. However, a large part of the game is oriented around being able to drop by and see someone’s claim and buildout. So we’re carefully adding some quick-travel options to make quick visits less onerous, but at the same time still encouraging exploration through the world so you get accidental discoveries as you go.

    Plus, keep in mind that you’ll be digging deep now. Walking all the way back uphill to return to your claim may not be the joyous experience you think it might be. ;)

    It’s almost certain that most of these options will be somewhat limited in usage by requiring either crafting of an item or requiring a certain amount of time to expire before reuse.

    Teleport to Claim
    Teleport to Hub
    Teleport to Friend

    Better Building

    Unified Tools : We have way too many different ways to rotate, translate, and scale things. There should be a single system across all tools so that you can manipulate them all in the same ways, and those ways should be intuitive and easy to use.
    New Smoothing Tool : The current smoothing tool is very powerful. It’s also persnickety and it requires non-intuitive things like “air buffers” around a column to smooth it properly. We can make it better, so we’re doing that.
    Claim Permissions: Building by yourself is fun. Building something grandiose with other players is even more so. Permissions allow you to cooperate together on your claims.

    More Space

    Caves : The surface world is cool, but it’s only the top layer of what we promised. So caves are coming. Lots of spaces to mine through and explore. Why add them now? Because the resource tiers are *supposed* to be spread down through the crust of the world, not segregated on separate islands and spawning on the surface. You’re not playing the intended game yet, and we need to move the game closer to the real end-goal now.
    Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
    Additional Claims : After Attached Claims are working well, and we have more server hardware in place, we’ll also be letting you establish more claims in different locations. It’s coming!
    Claim Upkeep : Empty and abandoned claims are not cool. So we’re introducing Upkeep which is basically a small amount of in-game coin you have to spend to keep your claim from being repossessed into the world and made available to other players. (NOTE: If you don’t pay your upkeep all you lose is your spot in the world. All your resources, props, crafted items, etc., are saved in your inventory and your buildout is templatized and saved for you.

    Phase Two

    Phase Two is scheduled to be done the in the four weeks AFTER Phase One is complete. And it includes some really big systems that will have huge impact on the game.

    NOTE: These systems are being developed during Phase One. You just won’t *see* them until Phase Two because they’re too big to finish and test before March.

    Socialization

    Guilds: Bigger than a friends list, but essentially fulfilling the same role on a bigger scale. But now with a cool title and a few other perks.
    SOEMote: You knew it was coming! We’re adding this in now because Landmark is a beautiful stage for the folks that like to roleplay or machinma. SOEmote will be hugely useful for them. (And don’t forget the voice shifting tech so you don’t have to sound like you on VoiP!)
    New Naming mechanism with account handle: Now you can be any name you want. No longer do we require unique names for your character. (No name reservations!)
    Player Studio: You can finally submit your templates to the Player Studio (part of the overall Marketplace). This means that your creativity and work on your claims can be turned into real cash…if other players will buy your creations. This system is extremely interesting and will merit its own document soon because it’s heavy on socialization elements. It’s going to be fun.

    Ley Lines & Movement

    Think of these as mini-hubs on the Islands. They let you micro-jump between ley line positions, and then explore the area from that hub. (You still have to go to the main hub to transfer between islands and worlds.) There are several advantages to this, not all related to ease of travel. (For example: Real estate around these micro-hubs is more desirable, adding yet another type of claim to seek out.)
    Ley Line use will require in-game coin or resources.
    New movement methods: Methods of gliding, flying, etc. will be added to the game via items that you can craft and find.

    Risk & Danger

    Health: Yup…you can die now. But you can actually increase your health by finding increase items while adventuring through the world.
    Death Penalty: Yes, death will have teeth. Try not to die.
    Revive: Standing up after you fall down is always useful.
    Graveyards: When you die, you’ll need a place to respawn unless you Revive.
    BASIC combat: This is the first of many steps that will lead us to the eventual combat style we want. This first step is extremely basic as we prototype systems. But things will try to kill you.
    Buffs: If you can die, there need to be ways to avoid that damage and death. You’ll be able to craft (or find) various mechanisms to make yourself tougher.

    NOTE: For both combat and buffs, your combat abilities and defenses will all be tied to items and potions, so there will be much item and crafting progression involved in getting ready for those things. Future rollouts beyond this initial offering will make the whole system more robust and do so pretty rapidly.

    New things to do

    Plant harvesting: Expect great things. ‘Nuff said for now.
    Tree harvesting revamp: Again…great…things. More details as we get closer.
    Water: The likely progression of water coming into the game will be:
    Oceans: These are static bodies of water surrounding the islands. When oceans show up, we can start doing interesting things with our coastlines and real estate choices will be a lot more interesting.
    Lakes: Lakes are different than oceans because they can appear at many altitudes. They are still static bodies of water, but again, they add more desirable real estate choices for claims.
    Running (dynamic) water: This is the piece that will come in last. This is the rivers and waterfalls that everyone wants. It adds more real estate choices, but it also creates a lot of gameplay as you folks can start diverting water to do all kinds of interesting things on your claims.
    NOTE: The dynamic nature of water is a big system that still has a lot of R&D to overcome before we can be absolutely certain of when it will arrive. We’ll keep you informed as we progress.
    Journal: There’s a lot to keep track of in this game. All the crafting choices, your resources, and we’re going to be adding a lot more achievements (see below). When we do that, you need a mechanism to keep it all straight and to help you organize what *you* want to do. The Journal is a cool interface designed to let you do just that.
    Achievements: Achievements are the “quest-like” equivalent within Landmark. There’s a ton of things to collect and do in the world, and the achievements system allows you to be recognized for that effort, as well as hinting at what you can do to become more powerful or capable.
    Salvage: Remember all those picks you discarded on your way to Rubicite and beyond? Well…you can reclaim part of those resources now. You can also “remake” a crafting result so that you don’t have to be quite as disappointed that your brand new axe you finally got to make is “Inferior”.
    Treasure Chests: This is a generic term to represent loot and surprises that you can find as you explore through the caves system below ground.
    Unlocking recipes: Right now, all recipes are available at crafting tables as soon as you make them. When this system goes into the game, you’ll need to find those recipes before you can make them at the crafting tables.
    Claim Chests: More storage! Your vault is stuffed to the gills and you’re carrying as much as you can on your back. Time to make chests! You’ll be able to craft chests and store them on various claims as supplemental storage.


    Phase Three – Everything after Phase Two

    There are a LOT more systems to come after March. All the huge stuff like PvP, advanced combat, better AI, interesting physics features, plus a whole host of “possibles” and “must haves” that we’ll narrow in on as we get more of Phase 1 & 2 complete.

    However, we’ll update the roadmap as we finish each of the Phases we list above, so you’ll always know what’s coming and when.

    In Summary

    Hopefully, this TL; DR roadmap has helped set your expectations as to what you can expect to see in the game soon, as well as giving you an overview of what the game will become so that your suggestions can be more in tune with what we’re planning already.

    Once again, THANK YOU for participating in Alpha, and thank you for your opinions. This process has been amazing to us (the dev team) already and we think it’s going to grow into something even better as time goes on! Please let us know what you think on the forums!

    ~Dave Georgeson, Director of Development

    Link


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