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Damsel in Distress - Tropes vs Women in Video Games

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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Is this a fifty minute critical analyses of the role of women in video games by an American feminist?


  • Registered Users Posts: 34,556 ✭✭✭✭o1s1n
    Master of the Universe


    I think this is the one she had a kickstarter campaign to get going?

    Women in videogames is always a cringe worthy topic. One I find embarrassing for my hobby to be honest.

    Haven't watched the video yet but can imagine the exact argument as it's an easy one to make. The only way she could possibly do a bad job on this is if she goes over the top from a feminist stance.

    I'm all for women's equal rights, but some of the buzz terms and phrases feminists trot out all the time do my nut in.


  • Registered Users Posts: 4,224 ✭✭✭KeRbDoG


    The one thing I took from it was that a Star Fox on the Gamecube game was meant to be a game with a female hero on the N64


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    o1s1n wrote: »
    The only way she could possibly do a bad job on this is if she goes over the top from a feminist stance

    Unfortunately she does, and never focuses on any times videogames did it right making it far less of a critical analysis and more of a rant.. She makes good points and then completely ruins it by then making far fetched accusations where she is looking for a sexist angle when there is none. A missed oppurtunity.


  • Registered Users Posts: 34,556 ✭✭✭✭o1s1n
    Master of the Universe


    Why am I not surprised! :(


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  • Moderators, Society & Culture Moderators Posts: 12,632 Mod ✭✭✭✭riffmongous


    KeRbDoG wrote: »
    The one thing I took from it was that a Star Fox on the Gamecube game was meant to be a game with a female hero on the N64

    That was amusing in an absurd way 'how about instead of having her as the time travelling hero, we make it a starfox sequel where we put her in a skimpy outfit and suspended animation for the whole game until starfox rescues her'


  • Moderators, Computer Games Moderators Posts: 10,157 Mod ✭✭✭✭Andrew76


    EnterNow wrote: »
    Is this a fifty minute critical analyses of the role of women in video games by an American feminist?

    Just wasted 20 mins of my life watching the first one. I can't believe people actually paid for that crap to be made. Her arguments are no different and equally as false as the ones that claim violent games are the cause of violent behaviour.

    If anything games have opposite effect, look at all the lads on here dominated by their female partners not allowed to buy this or that. :pac:


  • Registered Users Posts: 167 ✭✭The Drunken Destrier


    Haven't watched the video, but I tend to agree that women in video games needs to be dealt with better. For instance, I'm playing Arkham City at the moment, and my total excitement of playing as Catwoman was ruined by being forced to look at her child's-body-with-enormous-boobs physique, not to mention the impracticalities of wearing a catsuit zipped down to the ribs.

    Is it really necessary to try and make it 'sexy'? It's not even real! It makes me feel embarrassed to play the game, like I'm some weird perv or something.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    Bit OTT at times but he makes good points:



  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Naughty Dog are one company who do female characters really well, look at Uncharted, Elena and Chloe are two well rounded characters who help Drake out as much as he helps them and are never really much in the damsel in distress role, holding their own in gunfights and letting fly with witty one liners. And then the villain in 3 is a middle aged woman, not a big titted vixen as its so easy to do, yay for female roles with character and a story arc.


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  • Registered Users Posts: 8,435 ✭✭✭wandatowell


    Female characters tend to bore me


  • Registered Users Posts: 8,435 ✭✭✭wandatowell


    I was enjoying the second video, until
    Every 9 seconds a women is assaulted or beaten in the United states. on average more than 3 women are murdered by their boyfriend, husbands or ex partners everyday

    wtf woman?


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    When the player's princess/girlfriend is taken & the gameplay is the task to rescue her, it essentially means that the characters property was taken & he wants his possession back. Oh ffs, have you ever heard such tripe in all your life? Maybe the character, actually, yknow, loves his girl & wants to save her? God no, that wouldn't be likely.

    I'm all for equal rights for any & all gender, creed & race...but ffs, some people just have a complex & want to legitimize it through exaggeration, over reaction, & sensationalism. Scutter like this gives feminists a bad name if you ask me


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    krudler wrote: »
    Naughty Dog are one company who do female characters really well, look at Uncharted, Elena and Chloe are two well rounded characters who help Drake out as much as he helps them and are never really much in the damsel in distress role, holding their own in gunfights and letting fly with witty one liners. And then the villain in 3 is a middle aged woman, not a big titted vixen as its so easy to do, yay for female roles with character and a story arc.

    Have to disagree with you there. While they are more proactive than most female characters in games and have snappy dialogue they laways seem to manage to get themselves captured. Naughty Dog get far too much credit for good writing when really they aren't so good at it but their writer can do very good dialogue.

    There's far better examples of strong, independant female characters in other games. Phantasy Star has always had great female characters and was created by a woman as well. Alis from the first game is the lead character and Alys Brangwin from PSIV is superb. Lenneth from Valkyrie Profile as well was another non sexualised female lead. Jeanne the D'Arc from the game with the same title.

    Then there's games that offer far more realistic portrayals of women. Shin Megami Tensei has always been well written and the females in the Persona series are very believable portrayals of teenage girls. You've also got the female leads of stuff like Forbidden Siren.

    I'm sorry it's not just wrong to say that Naughty Dog can only do female characters but they don't even do the best ones.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Besides, only someone like Retr0 would enjoy playing as a princess trying to rescue a prince :D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    Female characters tend to bore me

    I for one think there should be more female leads and characters in games, I think they make far more interesting characters.

    However that might be due to the quality of the writers behind games. The ones that only include men tend to be dominated by meat head jocks. It takes a braver and much better writer to write female characters well.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    EnterNow wrote: »
    Besides, only someone like Retr0 would enjoy playing as a princess trying to rescue a prince :D

    Actually in a RPG that lets you pick a gender I usually pick a female. Mass Effect is a far better game with femshep. It's far more interesting thanks to Jennifer Hale's acting.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    I loved Farah in PoP Sands of Time, great dialogue and wasn't afraid to put the prince in his place and he ultimately became a better person because of her. Now that's a fantastic character and get the feeling Naughty Dog were trying to emulate that in the uncharted games and not really reaching those levels.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Retr0gamer wrote: »
    Actually in a RPG that lets you pick a gender I usually pick a female. Mass Effect is a far better game with femshep. It's far more interesting thanks to Jennifer Hale's acting.

    Ah I'm just kidding :) To put it simply, I think the majority of gaming demographic is by far & away male, this results in more male-centric characters etc. It's definitely not an that men just want to trivialize women.


  • Registered Users Posts: 8,435 ✭✭✭wandatowell


    Retr0gamer wrote: »
    I for one think there should be more female leads and characters in games, I think they make far more interesting characters.

    Absolutely right, I should have been clearer. I hate the fact women can be used only to develop the male characters story arc.


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  • Registered Users Posts: 10,540 ✭✭✭✭OwaynOTT


    What about Super Princess Peach?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,541 CMod ✭✭✭✭CiDeRmAn


    Beyond Good & Evil was an amazing game, that it happened to have a female protagonist was impressive, not because they just swapped a male character model for that of the opposite sex but that they took a positive, brave female and built a story around her, with her ambition and responses to the antagonists behaviour always feeling authentic. Here is a woman who is not just a cypher for male desire or to be rescued.
    The game does make the male playable character a bit of a meathead, ad he is a soldier, so perhaps Ubisoft weren't quite brave enough to keep things "real".
    Them again, this is a game with anthropomorphic pigs, so perhaps we should be satisfied with what we got.
    Alyx Vance is another great character, her relationship with the art all times silent Gordon is developed, with trust and affection emerging as the story progresses. Yes, she does require rescuing at one point but, then, so does Gordon, with Alyx's robot DOG saving your backside as well as Alyx herself and others throughout the game.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,169 CMod ✭✭✭✭johnny_ultimate


    I'm glad these videos are getting attention, even if in so many cases it's the wrong type of attention (and really the extreme personal abuse and piggish ignorance she's been subjected to is nothing less than disgusting and embarrassing).

    I don't think this is the most remarkable critical analysis that has ever been conducted by any stretch, and anyone familiar with wider feminist theory will know it can very often take its otherwise valid points and push them way too far (Germaine Greer, for example, has some wonderful writing on a range of art & social issues, but also some that is absolutely infuriating). Still, it is a fairly critical analysis of some recurrent tropes and language employed by game developers that we shouldn't entirely forgive on flimsy notions such as 'they just exist to profit'. These are worth drawing attention to, as really any efforts that are made to ultimately help gaming become a more diverse, inclusive medium will benefit us all even if you don't think you care. Because really even some of the characterisation and worlds drawn by many exemplary video games are pretty amateurish and straightforward compared to other mediums. Just imagine an attempt to apply queer or political theory to games - it would be an exercise in futility given the poor quality of the texts you'd be dealing with.

    I also think some of the criticisms of this video series are a little off the mark, since the rest of the series (including the next one in the series) are promising to take a look at the ones that got it right or at least partially right, and even the latest video takes time to point out 'here's some ones that actually make a bit of an effort to mix things around a bit' (Dear Esther, To The Moon and Passage rightly singled-out towards the end part two). They're long videos, sure, but there is a bigger picture argument playing out here that will be hard to fully critique until the series is complete since the individual videos are basically just one paragraph of an essay. Even the first three videos are just 'chapter one' in a bigger thesis.

    Still, I'm not saying Sarkeesian is a wonderful critic by any stretch, although I generally agree and am interested in the arguments she's making even if there's no doubt a very specific theoretical agenda behind it all. Still, compared to pretty much every mainstream video gamer, she is at least approaching games in a more in-depth, serious and analytical manner that is solely lacking in the wider world of games journalism. As Jonathan Blow was rightly pointing out on Twitter yesterday, so many critics treat games as products, unable to engage with them on anything other than the most shallow of levels. Even niche, enthusiast sites like the in-depth HG101 overviews of games can read like glorified Wikipedia articles rather than intelligent critiques of the series in question. There's a place for all that, but unfortunately there are very few actual, critically engaged writers out there. It's why I value some of the columnists in Edge so much - forget their reviews, it's the likes of Steven Poole, Clint Hocking and Randy Smith that actually reliably examine and critique the language of games and the way they fundamentally (don't) work. A few websites like Gamasutra also do a decent job (their currently featured short but interesting Virtue's Last Reward article / interview concerning the interaction of narrative and gameplay, for example), but such sites are again pretty thin on the ground.

    We simply generally need to look at games in a more critical manner - just read an issue of Sight & Sound or any decent book review to see how far behind proper criticism is in gaming. And while Sarkeesian's video series so far is far from perfect, it's IMO a welcome thing that people are watching them and in some (too few, probably) cases proactively engaging with the arguments being made. These dialogues are important, and we all need to be more comfortable with getting down to the nitty gritty of how games work and what they can do to be altogether better. Sarkeesian alone isn't going to make the difference, but at least she's trying and at least occasionally succeeding in saying things of note.


  • Moderators, Computer Games Moderators Posts: 10,157 Mod ✭✭✭✭Andrew76


    I'm glad these videos are getting attention, even if in so many cases it's the wrong type of attention (and really the extreme personal abuse and piggish ignorance she's been subjected to is nothing less than disgusting and embarrassing).

    I don't think this is the most remarkable critical analysis that has ever been conducted by any stretch, and anyone familiar with wider feminist theory will know it can very often take its otherwise valid points and push them way too far (Germaine Greer, for example, has some wonderful writing on a range of art & social issues, but also some that is absolutely infuriating). Still, it is a fairly critical analysis of some recurrent tropes and language employed by game developers that we shouldn't entirely forgive on flimsy notions such as 'they just exist to profit'. These are worth drawing attention to, as really any efforts that are made to ultimately help gaming become a more diverse, inclusive medium will benefit us all even if you don't think you care. Because really even some of the characterisation and worlds drawn by many exemplary video games are pretty amateurish and straightforward compared to other mediums. Just imagine an attempt to apply queer or political theory to games - it would be an exercise in futility given the poor quality of the texts you'd be dealing with.

    I also think some of the criticisms of this video series are a little off the mark, since the rest of the series (including the next one in the series) are promising to take a look at the ones that got it right or at least partially right, and even the latest video takes time to point out 'here's some ones that actually make a bit of an effort to mix things around a bit' (Dear Esther, To The Moon and Passage rightly singled-out towards the end part two). They're long videos, sure, but there is a bigger picture argument playing out here that will be hard to fully critique until the series is complete since the individual videos are basically just one paragraph of an essay. Even the first three videos are just 'chapter one' in a bigger thesis.

    Still, I'm not saying Sarkeesian is a wonderful critic by any stretch, although I generally agree and am interested in the arguments she's making even if there's no doubt a very specific theoretical agenda behind it all. Still, compared to pretty much every mainstream video gamer, she is at least approaching games in a more in-depth, serious and analytical manner that is solely lacking in the wider world of games journalism. As Jonathan Blow was rightly pointing out on Twitter yesterday, so many critics treat games as products, unable to engage with them on anything other than the most shallow of levels. Even niche, enthusiast sites like the in-depth HG101 overviews of games can read like glorified Wikipedia articles rather than intelligent critiques of the series in question. There's a place for all that, but unfortunately there are very few actual, critically engaged writers out there. It's why I value some of the columnists in Edge so much - forget their reviews, it's the likes of Steven Poole, Clint Hocking and Randy Smith that actually reliably examine and critique the language of games and the way they fundamentally (don't) work. A few websites like Gamasutra also do a decent job (their currently featured short but interesting Virtue's Last Reward article / interview concerning the interaction of narrative and gameplay, for example), but such sites are again pretty thin on the ground.

    We simply generally need to look at games in a more critical manner - just read an issue of Sight & Sound or any decent book review to see how far behind proper criticism is in gaming. And while Sarkeesian's video series so far is far from perfect, it's IMO a welcome thing that people are watching them and in some (too few, probably) cases proactively engaging with the arguments being made. These dialogues are important, and we all need to be more comfortable with getting down to the nitty gritty of how games work and what they can do to be altogether better. Sarkeesian alone isn't going to make the difference, but at least she's trying and at least occasionally succeeding in saying things of note.

    I disagree with her main point that female characters needing to be rescued is "regressive crap" and that it has a negative impact outside games or for women in society. That's complete rubbish.

    How many Mario or Zelda games have you played in your life? Have you grown up to be a male chauvinist pig because you were trying to save a female? Do you treat women as second class citizens because of it? I hope not. What about Bayonetta, she has a nice set of tits, tiny waist and a great ass, hardly representative of the 'average' female figure - did you protest this and not buy the game? I bet you didn't. How many humans/animals/zombies/civilisations have you killed in games? How many have you kiiled in real life (zombies excluded)?

    So, basically I disagree with the points she made in that first video.

    On the wider point you make of not enough people critiquing games (and hence praising her for trying) - what benefit do you think will come of games being critiqued more? Will it improve the 'quality' of games according to your own standards? Do you feel games aren't represented correctly in society? Why does that bother you (if it does)?

    I've mentioned before that for me personally games are a form of entertainment, no different to a film - a few minutes/hours break from reality. They've become much less important to me as I've got older as I've less time for them. But I am interested in hearing other people's opinions on the gaming industry and what games mean to them and to see how it's evolved since the '80s when I first encountered it.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Andrew76 wrote: »
    I disagree with her main point that female characters needing to be rescued is "regressive crap" and that it has a negative impact outside games or for women in society. That's complete rubbish.

    Fully agree, it's complete & utter nonsense. If it puts me in pig ignorant/disgusting & embarrassing camp then so be it, but I stand by take on it.

    I too see games as entertainment, there is a very niche category of games that might fall into the games-as-art type, but they seem few & far between in comparison to the market as a whole. You can critique anything you want, pigeon crap for example, but at the end of the day pigeon crap is pigeon crap all the shouty pretentiousness in the world won't change the fact its pigeon crap.

    I grew up saving Princess Peach from Bowser, for years & years I saved her. At no point in my life, did i ever feel Princess Peach was Mario's possession, & he just wanted his possession back. I think she finds issue with it because she wants to find issue with it, not because there is an issue.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,169 CMod ✭✭✭✭johnny_ultimate


    Andrew76 wrote: »
    I disagree with her main point that female characters needing to be rescued is "regressive crap" and that it has a negative impact outside games or for women in society. That's complete rubbish.

    How many Mario or Zelda games have you played in your life? Have you grown up to be a male chauvinist pig because you were trying to save a female? Do you treat women as second class citizens because of it? I hope not. What about Bayonetta, she has a nice set of tits and a great ass, hardly representative of the 'average' female figure - did you protest this and not buy the game? I bet you didn't. How many humans/animals/zombies/civilisations have you killed in games? How many have you kiiled in real life (zombies excluded)?

    The point where I disagree with the analysis is the suggestion that there's a direct 'cause and effect' between the actions in video games and reality. The point where I completely agree with the videos is that there is a profoundly limited range of representation of female characters in gaming. That these common tropes and stereotypes indicate a significant lack of imagination on the part of developers, and one that means gaming comes across as rather adolescent at times. I can easily see how many women would be turned off games by the portrayal of females in games. And really, I couldn't count the amount of times I've cringed at some moment of childish misogyny or ignorance even in otherwise absolutely excellent games.

    The disclaimer at the start of the videos says it all - that's it's perfectly possible to enjoy these games even while critiquing certain aspects of them. I could easily point out issues I have with the portrayal of female characters in Bayonetta, Virtues Last Reward or Far Cry 3 to take but three examples off the top of my head, but that doesn't mean in various other aspects they're absolutely fantastically designed games. That they do everything else really well but are a bit embarrassing in that one respect is IMO a failing of too many games to be mere coincidence.

    Although I do feel that the horrific sexist reactions of many respondents when the announcement of this video series was indicative that there are fundamental issues with the way games are discussed, and how unwelcoming many gamers (at least those discussing games online) are of alternative opinions. Similarly the way many female game creators have been treated, or the rampant sexism / homophobia on Xbox Live and the like. A minority making the majority look bad. Generally, I do think there are societal inadequacies with gender balance in the media (I'd say the same thing about female directors, incidentally), but that's tangential to this topic, and one that has been discussed at length on this forum before!
    On the wider point you make of not enough people critiquing games (and hence praising her for trying) - what benefit do you think will come of games being critiqued more? Will it improve the 'quality' of games according to your own standards? Do you feel games aren't represented correctly in society? Why does that bother you (if it does)?

    I've mentioned before that for me personally games are a form of entertainment, no different to a film - a few minutes/hours break from reality. They've become much less important to me as I've got older as I've less time for them. But I am interested in hearing other people's opinions on the gaming industry and what games mean to them and to see how it's evolved since the '80s when I first encountered it.

    Well we're going to have to fundamentally disagree on the 'just entertainment' approach, because I'm hardwired to approach pretty much any media I consume with a critical eye. Just the way I am. I love trying to tease out how things work or don't work for me personally, and love hearing a variety of opinions about any given game, film, book, whatever. Obviously I take cinema more seriously than gaming as I'm much more invested in it on personal and professional level, but I'm always fascinated in looking at games in-depth too.

    I also think a healthy critical landscape can be hugely beneficial for any given field. If we look at film, the French New Wave of the 1950s and 60s emerged directly as a result of criticism - the critics analysing and breaking down the films they were being fed (especially from America), and then taking the extra step and making efforts to practically counter what they felt was wrong / right with the medium they loved - whether that's Chris Marker declaring his love for Vertigo in Sans Soleil, Jacques Demy breaking down re-appropriating the values of the Hollywood musical in Umbrellas of Cherbourg, or Godard critiquing the various generic tropes of commercial cinema. Their subsequent experiments in form and storytelling directly shifted the scope of what was possible in film, and irrevocably changed cinema for the better in innumerable ways (for the worse too in some cases, although I doubt anyone would be interested in a meandering rant about my love/hate relationship with Jean Luc Godard's films).

    Mostly, I think criticism can far from killing our enjoyment significantly enhance it as we can begin to appreciate it on a deeper level - that in sitting down and exploring something after the fact we can discover so much more about it (Bioshock Infinite was a great example of that recently that IMO really benefited from a thematic and formal analysis). And when the creators begin operating on this more analytical level, then the results are better for all of us - we all benefit from the fact that there are developers (particularly indie at the moment, although some mainstream ones too) attempting to address what they feel are systemic problems with the way games operate in terms of representation, narrative, gameplay etc... I particularly love when developers are willing to jot down their thought process somewhere - it's why I look forward to Hocking and Smith's columns every month.

    Even for those with no interest in games other than playing 'em and moving on, the actual entertainment will be so much stronger when there's more variety, accessibility and innovation. It would be ridiculous to assume everyone is interested in criticism, of course, but I don't think it should be discouraged whether you're of a militant 'gaming as art' viewpoint or 'gaming as entertainment' one because it will affect us all one way or t'other even if you're not directly engaging with it.


  • Registered Users Posts: 3,699 ✭✭✭deathrider


    OwaynOTT wrote: »
    What about Super Princess Peach?

    Peach is probably pretty sexist. The only time she gets her own game, and the theme is that she can't keep her emotions in check. If you were to dig into it like that, I wouldn't say it bodes too well from a female standpoint. Great little game though.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    Has she touched on the Bayonetta character yet?


  • Registered Users Posts: 3,699 ✭✭✭deathrider


    Retr0gamer wrote: »
    Has she touched on the Bayonetta character yet?

    No, she's still just doing damsels at the moment. I believe she gave her views on Bayonetta before though.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,882 CMod ✭✭✭✭Retr0gamer


    I hope whenshe does come around to it she actually remembers that her character and her look was designed by a woman.


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