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GaelLords.com Public TS3 & Gameservers

  • 19-01-2013 6:11pm
    #1
    Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭


    Welcome to Gael Lords Gaming Community. We a group of players gathered together from the initial DayZ release and created the DayZ Active group here on boards. We originally had official DayZ servers, IE1 and IE2, but we have now reformed and are getting our act together for the upcoming standalone release of DayZ. Until that time happens enjoy playing on our new servers listed below and please feel free to join our public ts3 Servers.

    Also if you would like you GUID to be added to our whitelist please email laviski@gaellords.com This is a precaution in the event hackers constantly messing up the servers. Also maybe more servers going up and they could be whitelisted.
    Teamspeak3: "gaellords.com" - yes thats all you need to type to join, easy to remember.
    1009631.png
    Dayz Namalsk: gaellords.com:2310
    DayZ: Namalsk is adding the whole new aspect to Namalsk island. Brings more challenge for the survival in the harsh environment of Namalsk.
    • EVR discharges on Namalsk active, giving players challenge to survive these harsh strikes on Namalsk
    • Improved dynamic weather system - possibilities of rain or snowfall based on the current temperature (snowfall have also effect on the player's body temperature, similar to rain, but higher impact)
    • New pve challenge - fast & invisble and deadly creature - bloodsucker
    • New clothes, which does have a real impact on your body's temperature in two color variants + winter themed ghillie suit
    b_350_20_692108_381007_FFFFFF_000000.png
    Wasteland: gaellords.com:2311
    Wasteland is a survival sandbox mission with hunger and thirst. Where you can build a base work as a team or go as a lone wolf,
    you have missions to keep you busy where you could find some people to hunt or just get some fancy toys to help you rule the server.

    b_350_20_692108_381007_FFFFFF_000000.png
    Domination: gaellords.com:2309
    Domination is co-op “capture all” mission. Main objective is to clear several villages of enemy forces, but there are also a lot of (random) side missions. With every (main or side) objective done, you will get an additional ground or air vehicle. This is great for those that love to roleplay and have some fun working as a team.

    b_350_20_692108_381007_FFFFFF_000000.png
    Fugitives: gaellords.com:2308
    This is a currently "work in progress" evade and escape mission that i have designed. Basically your have 3 ppl starting at the top of the map and they must make their way to the extraction in the time allowed and in that time must avoid being killed by the 15-25 ppl hunting them down. The russians must search towns, forests, create checkpoint and hold the line to stop the fugitives escaping. For fugitives what will you do ? Maybe one of you will raid a town and get some weapons or smoke grenades and lure the Russians to you, while your team mates make a dash for freedom! Play it your way.

    This is be hosted like an event and if your interested drop me a mail (laviski@gaellords.com) and i will send out a mail when the next time the server is up! also check out or forums for announcements.

    you will need this map in order to play:
    Everon map 2010


    follow us on Twitter (@GaelLords), email us at gaellords@gmail.com or join our Steam Group!


    Lead Server admins:
    Laviski
    MajesticDonkey


    how to get your guid:
    join any of our servers and type:
    "#beclient guid"
    and write it down.


«1

Comments

  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    New video of some action on our Wasteland server:



  • Registered Users, Registered Users 2 Posts: 137 ✭✭Roorah


    Loving the servers guys. Good job.


  • Registered Users, Registered Users 2 Posts: 12,293 ✭✭✭✭MadYaker


    Sorry to Hugo Stiglitz for shooting you as you sat in my jeep. Because of your skin I thought you were an NPC!


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    Wouldnt mind playing some Domination again.


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    -Vega- wrote: »
    Hey guys, just a few questions on helicopter spawns.

    1) Where are the spawn locations that we known of?

    2) How often do they spawn?

    3) Do they come with fuel/ammo already?

    4) Best way to refuel them if you are solo?

    5) If you wanted to get a heli.. what is the easiest/most successful way to get one? Thanks

    1- completely random

    2- completely random

    3- yes

    3- fly on top of a petrol station.

    4- pot luck.

    the only thing that is fixed is the c130 which spawns at the NEAF.


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  • Registered Users, Registered Users 2 Posts: 310 ✭✭dunner515


    MadYaker, thanks for the heli tonight but only had it for like 20 minutes until a hacker came along and blew up all the vehicles


  • Registered Users, Registered Users 2 Posts: 12,293 ✭✭✭✭MadYaker


    Again? FFS. There was one on about 20 minutes before you joined thats why the server was so empty. Any idea what his name was?

    Edit: Vti gave me the chopper after blowing me up with it because i tired to shoot him down :P thanks vti


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    well guys you need to start sending me GUID's i may boot up another server that will be whitelisted.


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    Would love if someone organised a set wasteland day in a month or two. Just Blufor and Opfor no independant. 30 on 30 ish. Whitelist only so you have to throw your name down in advance. Start 10am and just duke it out for 10-12 hours. First 2 hours gathering supplies and making bases, then a constant battle of contesting objectives, securing key locations and of the course.. the obligatory..the mandatory..enemybase****upYolokony2012#


  • Registered Users, Registered Users 2 Posts: 428 ✭✭[Rasta]


    what's up with the namalsk server?


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  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    [Rasta] wrote: »
    what's up with the namalsk server?

    honest answer i don't know. its seem to shut itself down no errors reported. anyhow it back up and running again.


    Please please EMAIL me your GUID and not your UID

    GUID looks like : 28ab237cd649a4d142a5b94792a62db1
    UID looks like: 41678414

    send your GUID to laviski@gaellords.com
    also send msg if you like to be notified when the next fugitives event it on.

    how to get your guid:
    join any of our servers and type:
    "#beclient guid"
    and write it down.


  • Registered Users, Registered Users 2 Posts: 7,743 ✭✭✭StupidLikeAFox


    I just breezed in here from the front page.....are you sure you thought out this name "GaelLords"?


  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    It's a funny non serious name like the people that run the server. Yes we did :)


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    http://gaellords.com/viewtopic.php?f=4&t=81

    wasteland update
    changed some of the spawns, hopefully made the missions have better rewards and more frequent.

    also added in the king of the hill at altar hilltop. hold for 30mins for a small reward and/or hold for 60 mins for a juicy reward. Looking for feedback on this!!!!
    this edition is very basic and if proves popular will expand on it and obviously make it better.


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    Laviski wrote: »

    Can that area still be built on? As in.. could I log in as op4 at 8.01am and start building a massive base then, and hold it all day for multiple juices? :D


  • Registered Users, Registered Users 2 Posts: 758 ✭✭✭platinums


    Someone is hacking the **** out of the server. Must be for the last 5 minutes now, keeps respawning us all.
    Any admins about?

    Probably Lobaocrasy - we all got 'ported and he was already running us over in a SUV.


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    platinums wrote: »
    Someone is hacking the **** out of the server. Must be for the last 5 minutes now, keeps respawning us all.
    Any admins about?

    Probably Lobaocrasy - we all got 'ported and he was already running us over in a SUV.
    A bit late, but he's been permabanned.
    Also banned another guy mentioned at the time in chat.


  • Registered Users, Registered Users 2 Posts: 12,293 ✭✭✭✭MadYaker


    -Vega- wrote: »
    Can that area still be built on? As in.. could I log in as op4 at 8.01am and start building a massive base then, and hold it all day for multiple juices? :D

    Yeah and then the server will restart again at 8pm and you'll be back to square one. Sitting there wondering where the f*ck the day went!


  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123




  • Registered Users, Registered Users 2 Posts: 137 ✭✭Roorah


    By any chance is that vid from the night you shot me while I was parachuting?


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  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    hahaha yup, part two is coming later today/tonight depends how my internet feels.


  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123




  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    Wasteland Short Stories Episode 1 (I get called a hacker)



  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    everyone please send in your GUID to laviski@gaellords.com
    we maybe introducing whitelisted servers in the near future.

    also please let me know in the email if you like to be informed when the next fugitives event is on. it is likely to happen sometime during this week

    also if you look at our main page we now have a donation link. the server will always be paid for by the core group that have commited to this, but if you like what we do send us a donation to reduce our costs. it can be a once off or regular that is up to you.


  • Registered Users, Registered Users 2 Posts: 40 aoodi


    platinums wrote: »
    Someone is hacking the **** out of the server. Must be for the last 5 minutes now, keeps respawning us all.
    Any admins about?

    Probably Lobaocrasy - we all got 'ported and he was already running us over in a SUV.
    its probally the russians. been alot of them online the last few dyas, i always logoff when i see them. fuk that, :cool: i had 1 guy find me in the middle of nowhere in my camp, so now i just logout. you can tell by there high pings.


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    aoodi wrote: »
    its probally the russians. been alot of them online the last few dyas, i always logoff when i see them. fuk that, :cool: i had 1 guy find me in the middle of nowhere in my camp, so now i just logout. you can tell by there high pings.
    The server is based in Germany, so Russains wouldn't have high pings.


  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    Short Stories Episode 2, Stealing a BTR90 goes wrong:



  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    Website and Namalsk now online again after problems with the MySQL database. No player data was lost from the Namalsk server.


  • Registered Users, Registered Users 2 Posts: 310 ✭✭dunner515


    Any chance you guys are going to get a team mission server up and running?


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  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    dunner515 wrote: »
    Any chance you guys are going to get a team mission server up and running?
    Sorry, not sure what that is...?


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    ktulu123 wrote: »
    Short Stories Episode 2, Stealing a BTR90 goes wrong:


    Best vid so far!


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    A few quick things!

    Rain
    Anyway to reduce the duration of rain in the game or reduce the time between intervals? Not sure how random it is but it seems like it's raining 70% of the time I play and it really REALLY drains my fps especially when I am on Elektro or Cherno.

    I love the realism of it, but I think the frequency is a little high. Any thoughts on this or could ye look into reducing it ?

    Teams
    Since the introduction of squads in Independant, OP4 and Blu4 are pretty much non-existant and with it the large tactical base warfare. Loving the squad set up, really enjoy it but greatly miss seeing a massively defended base up on Devils or the harbor in Berzino/Elektro etc. Right now it's just squads setting up small ambushes and mini bases and although is really good fun, the bigger picture has gotten a lot smaller.

    Is there a way that we could encourage more people to join the actual teams via some benefits you get if you are on op4/blu4?

    Examples:

    Only blue4/op4 can pick the mechanic/engineer class
    Blu/Op get starter weapons
    Blu/Op has a prebuilt basic base with a beacon already set up
    Blu/Op get alerted to an extra mission that independants don't
    Blu/Op Demolition class start with 1 sachel charge.. ( obviously this one is a little OP but you get the idea )

    Airfields
    Really liking the new crop duster plane. Great for scouting and the respawn timers are nice. Much easier to handle than the C130 and plays a nice role in finding space for a base to set up, or doing a quick fly by over an objective/enemy position. Airfields should always be a hot spot, but other than the crop duster and odd chopper spawn.. there isn't much of a draw. Especially after it's been initially looted. Is there a way to make them a bigger draw again? Possibly even a good location for a base? Would make for some great fights. What about putting a repair pad in the airfield? That would be a massive draw and not too OP I don't think. Choppers would consider going back to the airfield to repair ( Which is dangerous ) Squads would bring top tier veichles there to repair rather more often than shell out money for a repair kit and so on. Alternatively just a refuel pad or something similar.

    Anyway just blathering.. any thoughts?


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    -Vega- wrote: »
    A few quick things!

    Rain
    Anyway to reduce the duration of rain in the game or reduce the time between intervals? Not sure how random it is but it seems like it's raining 70% of the time I play and it really REALLY drains my fps especially when I am on Elektro or Cherno.

    I love the realism of it, but I think the frequency is a little high. Any thoughts on this or could ye look into reducing it ?

    Teams
    Since the introduction of squads in Independant, OP4 and Blu4 are pretty much non-existant and with it the large tactical base warfare. Loving the squad set up, really enjoy it but greatly miss seeing a massively defended base up on Devils or the harbor in Berzino/Elektro etc. Right now it's just squads setting up small ambushes and mini bases and although is really good fun, the bigger picture has gotten a lot smaller.

    Is there a way that we could encourage more people to join the actual teams via some benefits you get if you are on op4/blu4?

    Examples:

    Only blue4/op4 can pick the mechanic/engineer class
    Blu/Op get starter weapons
    Blu/Op has a prebuilt basic base with a beacon already set up
    Blu/Op get alerted to an extra mission that independants don't
    Blu/Op Demolition class start with 1 sachel charge.. ( obviously this one is a little OP but you get the idea )

    Airfields
    Really liking the new crop duster plane. Great for scouting and the respawn timers are nice. Much easier to handle than the C130 and plays a nice role in finding space for a base to set up, or doing a quick fly by over an objective/enemy position. Airfields should always be a hot spot, but other than the crop duster and odd chopper spawn.. there isn't much of a draw. Especially after it's been initially looted. Is there a way to make them a bigger draw again? Possibly even a good location for a base? Would make for some great fights. What about putting a repair pad in the airfield? That would be a massive draw and not too OP I don't think. Choppers would consider going back to the airfield to repair ( Which is dangerous ) Squads would bring top tier veichles there to repair rather more often than shell out money for a repair kit and so on. Alternatively just a refuel pad or something similar.

    Anyway just blathering.. any thoughts?
    Rain: Yep, it's supposed to be completely random but we can take a look at reducing its frequency.

    Teams: I agree completely, yesterday when I went on there were 45 indies, 9 BLUFOR and 8 OPFOR. It was nice before to be able to attack a base with 10-15 lads holding it. I think a bribe is needed to get people to join it, and I quite like the idea of having only engineer classes available to teams and not independents. I also like the idea of a pre-built base, which could probably be done quite easily.

    Airfields: The refuel pad is a great idea, and already exist in the game if I'm not mistaken. If it doesn't we can always rob the one from the Domination server :D


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    in the NWAF and NEAF i have already put in walls/building that cannot be interacted with about 1/2 weeks ago. think of it as a starter pack for the base.

    and as it stands the fixed spawns are:
    NWAF c130
    NEAF CH47
    Balota AN-2

    I have tried repeatedly to implement halo jump on the above vehicles to no avail and can't find the reason why it won't work on the server. But i will keep trying to get a fix for it.

    in terms of giving bluefor opfor more luv i like the idea restricting eng/medic classes to those teams only.

    I'm still working on the King of the hill scenario, my first attempt gave some interesting/crazy results.

    There is also a nuke in the pipeline too but again a few hicups along the way.


  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    Laviski wrote: »
    There is also a nuke in the pipeline too but again a few hicups along the way.

    On this point, I was standing on Skalisky Island and there was this kind of black snow lightly falling, thought it would look great in the fallout zone of a nuke.


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  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    Cool thanks for replies!


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    what are ppl's thoughts on accelerated time

    for example 2/3hour day night cycle


  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    Laviski wrote: »
    what are ppl's thoughts on accelerated time

    for example 2/3hour day night cycle

    Can you have longer DayZ than NightZ?


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    Laviski wrote: »
    what are ppl's thoughts on accelerated time

    for example 2/3hour day night cycle

    Trying to search for supplies or kill priests at night or shoot down an enemy chopper ... all very tough. I like the idea of night time combat but on wasteland not so much, even if we started with free night vision goggles. 70 players on server, night time hits, only hard core roleplaying arma heads left.. server drops down to 20 players. But test it ! Ya never know. Could be the business.


  • Registered Users, Registered Users 2 Posts: 758 ✭✭✭platinums


    Laviski wrote: »
    what are ppl's thoughts on accelerated time

    for example 2/3hour day night cycle

    NVG's would be useful again. No harm in trying it.

    Following on from what Vega said, this may be a bit more palatable with streetlights implemented.
    I have seen another bolt on mod for this and it looks ace, You can even control a power plant and turn off a towns lights for a raid.
    Edit - Found the mod AEG-ArmA-Electrical-Grids-(Script-Pack-and-Addon)


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  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    Would it be possible to do bountys?

    Like from the player menu put up "$200 bounty on Ktulu for being a ballbag"? Thne whoever kills Ktulu get $200 added to their monies.
    Maybe also spawn some money with objectives.


  • Registered Users, Registered Users 2 Posts: 1,192 ✭✭✭Sound of Silence


    Would it be possible to do bountys?

    Like from the player menu put up "$200 bounty on Ktulu for being a ballbag"? Thne whoever kills Ktulu get $200 added to their monies.
    Maybe also spawn some money with objectives.

    Sounds like the kind of hit Fianoglach would make.

    I really like the idea, especially if there were a system which would mark the hit's position on the map, accurate to about five minutes, so that people wouldn't lose interest. Groups could even call out hits on their own members in order to attract some much needed action to their base.


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    update this evening.

    removed mechanic and medic from independ.
    Permanent base at atlar atm.


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    DayZ2017 server now online at 88.198.53.215:2307 or search "GaelLords.com". Enjoy.

    http://www.gaellords.com/viewtopic.php?f=2&t=95


  • Registered Users, Registered Users 2 Posts: 40 aoodi


    DayZ2017 server now online at 88.198.53.215:2307 or search "GaelLords.com". Enjoy.

    http://www.gaellords.com/viewtopic.php?f=2&t=95
    Awesome. might give 2017 another go.


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    Nice going with the removing of medic/eng from independant.

    1 tiny problem remains, this is the big killer for people joining OP/Blu.
    We are all too aware of the amount of times we start building a base for our team, we collect supplies, and some random team m8 joins the game, comes down to the base , takes the best gun out of the ammo box, hops into the chopper and ****s off into the sunset. Although its all about sharing, this is probably one of the bigger reasons people dont go OP4/Blu4 because they are constantly visible with the icon above our heads on the UI.

    The option to turn off your blu icon temporarily ( go dark ) This might not be possible and yes there would probably be a bit of trouble in regards to accidental team killing but if you turn it off u die at your own risk sort of thing.


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    -Vega- wrote: »
    Nice going with the removing of medic/eng from independant.

    1 tiny problem remains, this is the big killer for people joining OP/Blu.
    We are all too aware of the amount of times we start building a base for our team, we collect supplies, and some random team m8 joins the game, comes down to the base , takes the best gun out of the ammo box, hops into the chopper and ****s off into the sunset. Although its all about sharing, this is probably one of the bigger reasons people dont go OP4/Blu4 because they are constantly visible with the icon above our heads on the UI.

    The option to turn off your blu icon temporarily ( go dark ) This might not be possible and yes there would probably be a bit of trouble in regards to accidental team killing but if you turn it off u die at your own risk sort of thing.

    ppl will always greif u know that. its impossible/impractical to script for every eventuality. this game is a military simulator not cod or junior infants. if i catch ppl trollin i will just ban, in fact i rarely use the kick. so if ppl are teamkilling/ killing at the gunstore/ going osama with the c130 etc i will ban no warning. harsh maybe but this is a military simulator. play with the spirit of game in mind or else go back to bunny hopin back to cs.


  • Registered Users, Registered Users 2 Posts: 663 ✭✭✭-Vega-


    Laviski wrote: »
    ppl will always greif u know that. its impossible/impractical to script for every eventuality. this game is a military simulator not cod or junior infants. if i catch ppl trollin i will just ban, in fact i rarely use the kick. so if ppl are teamkilling/ killing at the gunstore/ going osama with the c130 etc i will ban no warning. harsh maybe but this is a military simulator. play with the spirit of game in mind or else go back to bunny hopin back to cs.

    Osama is the only real option with that C130..especially the way I fly it as u know!

    Also ... Blu/Op4 start with 200-300 dollars instead of 100 ? Spawn beacon reduced to 1200 for Op4/Blu4 maximum 2 per team ?


  • Registered Users, Registered Users 2 Posts: 1,606 ✭✭✭Laviski


    looking for feedback on the altar base on wasteland. additions i made yesterday

    added lookout twr
    removed a section of the inner wall to make more room for vehicles
    fixed the gate so cannot be driven over. you now have to open gate to let vehicles through.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭DeWinterZero


    Needs the gate removed. Maybe put zig-zag barriers so you can't drive straight in but people can rush the gate and not have to mess about trying to find the open sesame option on their mouse wheel or be crawling under the barrier while under fire.

    Or needs another entrance so its harder to defend, maybe a small pedestrian sized one just to keep the defenders on their toes. Currently the lack of decent cover where you can fire from while defending your attacking teammates makes a offence against even two people (who are half way decent) no fun.

    Also, can you lock the weapons crates in place where they spawn? The bases are starting to fill up with crates because their now the only source of decent weapons. There was 9 crates in the Altar base 3 hours after last nights server restart. That leaves people to attack bases with bizons or mp5's :(


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