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You're the developer, make a CoD game

  • 29-01-2012 02:16AM
    #1
    Registered Users, Registered Users 2 Posts: 55,668 ✭✭✭✭


    Thought this be an interesting thread

    I was thinking of making it based on WWII but that has been done to death hasnt it. I suppose a scenario of USA and its allies v Iran and Russia or somthing along those lines. I want it based in here and now

    My main concentration will be on multi player

    First off It has to be a brand new engine and glorious graphics. It really is time to bring in dedicated servers, you have to if ya want to save the franchise imo.

    The guns somthing along the lines of the M16, scar etc. Right now that is the very last on my list to think about

    Perks now this will be a very interesting area

    I will recycle old cod perks and may add my one. It'll be a 3 perk layout

    Tier perk 1
    Sleight of hand
    Scavenger
    Bling
    Grenades, special or frag

    Tier perk 2
    Lightweight
    Anti air support (increases ammo of anti air missiles)
    Marathon
    Hardline

    Tier perk 3
    Ninja
    Steady aim
    Deep impact
    Hacker
    Scout (for snipers only)

    I know Tier 3 is 6 but my explanation for that is as follows. For sniping there wont be any qs. I want proper sniping. I know that will be hard for some but in return for this the sniper is the only class that can have a shotgun as a secondary weapon.

    Nothing special in my perks list but I think its fair enough. In my game there wont be any ghost or Assassin ****. Iv included the anti air support perk because I think that will create better team work and purposely put it in the tier 2 section because we dont want killstreaks shot down none stop, do we? So having it hardline etc will make people think

    Killstreaks.

    Really hard one to judge. I would like killstreak along the lines of a satellite beam, that would be pretty cool. Ill include the old favourites UAV AC-130, predator, care package etc etc (they'll be only 11 killstreaks).Id also like to include the Fire Scout is this http://www.futurefirepower.com/fire-scout-uav-helicopter. You can control that too. (Small version of that would be in cool collectors edition)

    Black ops did a superb job with the customisation, I have to bring that back.

    I want medium size maps, not like the cluster ****s MW3 is.

    Now here are some of my interesting ideas. I want to stop spawn raping so since I started playing TF2, I do really like they way they spawn. Its basically they spawn in an area that the enemy cant enter and have these kind of areas around the map.

    My other idea is to have pain killer for everyone just respawning (of course it will only last for a few seconds)

    The stuff that wont be in my game
    No drop shooting either. (they'll be a time delay to stop that)
    No Martyrdom
    No last stand

    I havent decided do I want the perks to increase or keep it like cod4

    I just remembered an idea I had a while back. Lets face it we all get bored with the guns soon enough so to stop that I would add a new gun with new maps.

    I think that's everything for a moment. I really think that has the making to be a superb game but unfortunately money rules the nest


«1

Comments

  • Posts: 0 [Deleted User]


    Multiplayer:

    Maps:
    Strike
    Crash
    Highrise
    Backlot
    Terminal
    Scrapyard
    Havana
    Invasion
    Arkaden

    Modes:
    Snd
    Ctf
    Demo
    Domo

    Killstreaks: none

    Guns: 3 ARs - 1 burst, 1 low damage high accuracy, 1 high damage low accuracy
    3 smgs
    1 Bolt action sniper

    Perks:

    Slot 1: Marathon (unlim sprint). Sleight of hand (pro is faster zoom)
    Slot 2: Stopping power, Leightweight
    Slot 3: Ninja, Sitrep

    Killstreaks: None.

    Dedicated servers, with private lobbies being fully customisable, eg being able to make snd 90 seconds.

    In game clan system like kz2/kz3

    Health: CoD4 levels

    Swan dive from Bops

    Full HD theatre mode with clips up to 90 seconds long


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Good idea for a thread HS, I'll post here tomorrow once I have a good think about it :)


  • Registered Users, Registered Users 2 Posts: 2,026 ✭✭✭docdolittle


    Leeg17 wrote: »
    Good idea for a thread HS, I'll post here tomorrow once I have a good think about it :)

    Good idea for a thread HS, I'll post here tomorrow when I'm sober :):p


  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    Good idea for a thread HS, I'll post here tomorrow when I'm sober :):p

    Second:p


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Leeg17 wrote: »
    Good idea for a thread HS, I'll post here tomorrow once I have a good think about it :)

    pfff, I thought of this thread ages back :pac:

    http://www.boards.ie/vbulletin/showthread.php?p=70746854

    and wierdly half the stuff suggested actually made it into MW3, where's our cheque IW?


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  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    It's scary how close so many people called things in that thread.
    • Black ops' theatre mode, HD would be nice but I'd prefer free cam and to spectate other players in first person than it.
    • Secondarys are either a pistols or launchers. No dual weapons. This isn't Compton. Secondarys are weak; they should not be better than primarys, they are fallback weapons in the case of pistols or play a support role if a launcher. Also the mm1 grenade launcher from terminator 2 is in as it's badass, half smoke, half frag.
    • Stopping power and juggernaut from cod4 are back as perks. Juggernaut does not cancel out stopping power, it's bullet resistance is lessened but it imparts some explosive resistance also like blast shield, you are 5 to 10 % less mobile however.
    • Riot shields work, the flimsy Chinese knock offs from mw3 are gone, mw2 standard.
    • LMGs (50 calibre bullets) can kill in 2 bullets, hitting flesh with a 2 inch metal dart travelling at supersonic speeds, not getting hit with a soft toy.
    • Sniper rifles can kill in one shot, if it's capable of sending a bullet 2 miles, it can kill in one shot.
    • Tactical inserts are gone, they're too exploitable. Spawn points can be chosen within reason, possibly on or near an unengaged team mate or indoors as maps are now sufficiently large enough to accommodate the combatants.
    • All players show on radar, no perk keeps you off it. It's assumed that both sides have aerial or ground reconnaissance and the longer you stay in a single area the more accurate their information becomes. You move outside it and the information is less accurate. This is done by having a series of concentric rings for enemy players on the radar and these progressively get smaller (providing you stay still or barely move) to a dot which pinpoints your position. If you keep moving these are less reliable. UAVs enhance and CUAVs stymy their information. Hopefully that'll mean lessen the amount of campers.
    • Customisable maps and gamemodes. Halo did it on consoles years ago. Time for CoD to catch up. Also lets have dedicated servers.
    • Shotguns are viable guns at short and medium range, players have access to different ammunition, ie select different gauge and spread. If hunters can kill a stag at ~100 yards then it's reasonable they can kill or incapacitate a human at a similar distance with a well placed shot. Also there is special mini-explosive rounds which must be loaded on demand. More powerful shotguns such as strikers and AA12 won't have the full options for balance purposes.
    • SMGs users are noticeably faster than other classes, and at close range deadly; as their smaller bullets are better at transferring their energy into whatever object they hit. They can chose to be faster by forgoing some armour protection and reap the benefit of a faster speed.
    • It takes 2 knive hits to kill from the front. One from the back. No sides. You can change this in private or custom games.
    • headglitching is gone. Headshots do increased (possibly double) damage
    • 4 player spec ops and make it customisable. Give me the choice to tinker with all facets of the game; don't limit players to just face zombies.
    • matchmaking from CoD4 and hit detection from mw2. Errant bullets and dying around corners really only became a problem in black ops.
    • enemies on aerial killstreaks don't have red squares around them but all opponents are visible if in the open on the thermals (you can change between white hot or black hot), allies show with flashing strobes. Likewise thermal sights show all opponents, you're not facing cold blooded reptilian shapeshifters in human form. This isn't a reworking of They Live.
    • perks are based on one of 3 categories, which are physical, mental and training.
      1. Physical: extreme conditioning /juggernaut/stopping power/scavenger
      2. Mental: sitrep/ninja/hardline/marksman
      3. Training: steady aim/sleight of hand/overkill/tactical mask
    Think that's enough for now. Didn't even touch upon what the maps/killstreaks/attachments/equipment/perk definitions/guns should be. I could be here for a long time.


  • Registered Users, Registered Users 2 Posts: 5,641 ✭✭✭zero19


    No perks, no killstreaks.

    Only one weapon which is overpowered:

    barnett-cobra-slingshot--catapulthnf.jpg

    One map that's too small:

    Uyuni%20Salt%20Lake%202.jpg

    Give me a call IW. :cool:


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    Get rid of the **** from mw2


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    I have often thought of this. I would start off by redefining the playlists available to people. Sure you can have your TDM and you Dom, and even War, but I would also have playlist dedicated to map size.

    Tactical Mission
    I would make a playlist made up of Wasteland, Derail and Fuel-esque maps with Search and Destroy and VIP game modes, no killstreaks.
    VIP mode - Random chosen player has only a pistol, no perks and cannot pick up weapons or ammo. Get him/her to a given location.
    This would be designed for players who want to play strategically, run from blind spot to blind spot and have to counter enemy snipers. Running head first into the enemy will get you killed and camping in the corner will lose you the game.

    Team Tac
    Smaller maps, maybe more indoor and multi story focused. No killstreaks. SnD, Headquarters Pro, Capture the flag.

    War
    All thin maps, medium in size. Game mode the same as in WaW but with restricted killstreaks.

    Ground War
    Large maps only. TDM, Dom, maybe Kill confirmed. Everything goes.


    Perks
    Perks would have to be readdressed. In the past few games they have become more important than the guns and far too influential. Slight of Hand should be maybe a 50% faster reload and Sit Rep changed so that you can only detect within a small range. I would favour removing pro benefits and having them as separate stand alone ones in favour of having a greater variety of weaker perks. They should be something that could be a saving factor, not something dependable.
    No immunity perks, resistance instead. Cannot see red name when Xm away; Killstreaks will calculate your priority as 65% of what actually is; max stun from tactical grenades = 2 seconds; ect.
    No immunity from UAV/Spy plane.

    Guns
    We all love guns. Keep the MW3 guns but scrap the gun perks. I would like to see the return of the AUG assault riffle and the MW2 FAL and its kick ass reload.
    I would like to see snipers changed however. I think that if you get hit by a sniper riffle suppressed or not, if it does not kill you, you should be knocked to the ground in a dolphin dive or drop shot fashion and stunned. If you are in the open you are exposed to a second and finishing shot. As a corresponding nerf to the sniper class, I would double all sniper ADSs that are not done from a crouched or prone position.
    Secondaries - Black Ops style

    Attachments
    Everything from Black Ops and MW2
    Remove the additional ammo from Dual Mags.
    MW3 style 'nade launchers
    Bling/Warlord perk back - MW3 style restrictions
    Multiple potential places to scribe/etch a word into your gun. Maybe even name it :D

    Killstreaks
    Re evaluate. Over powered killsteaks such as Chopper Gunners should not be considered a play style. Called in by a tier 2 care package only?

    Additional edit:
    An extra nerf to Snipers would be that movement speed be halved. Movement speed would be treated Black Ops style of course so that moving with your pistol out would be fine. I think that someone moving location to location should favour their pistol with the Intervention or Barrett on their back and switch it out when they are crouched and ready to start dropping enemy scum.
    This could be extended to LMGs.


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    COD4 with;
    Better graphics
    MW2 hit detection
    New guns (keep some of the classics, eg. M40A3)
    New maps (size wise ala COD4, again keep some of the classics eg Crash)
    Take out Martydom, replace with Blast Shield
    Take out Last Stand, replace with Sitrep/Lightweight
    New gametypes
    New camos, emblems, challenges etc.
    Black Ops Theatre Mode and Wager Matches.

    Simples.


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  • Registered Users, Registered Users 2 Posts: 12,182 ✭✭✭✭klose


    -Bigger maps like blops/mw2

    -ditch controllable airstreaks (ac-130 etc..) and nuke moab think, camping should be cut out then.

    -Uav,cuav,care package,sentry,sam,light heli (6-7 kills) medium heli (11-12 Kills, heavy heli (15+) make restriction where only 1, maybe 2 could be used. 1 min Emp, stealth bomber thats not piss easy to detect on enemy team, mortar strike. Mix match up then, none are in any particular order of kills needed there btw. non stackable also.

    Perks- i like the mw3 ones tbh keep that. no death streaks

    Guns- ARs are grand, smgs too. LMGs need something done to em, far and few between lately. Shotguns should be powerful (duh) but the autos should have awful recoil. Snipers are grand, perhaps a bigger range of scopes?

    Secondary- no machine pistols, regular pistols need to be waaay buffed. launchers again like mw3. Stinger needs more rockets, rest are fine, no scavanging rockets. Bring back the crossbow :P

    Campaign- needs to be modern, now mw series tho, leave the poor russians out of it there always the bad guys, make it more diverse then keep on ****ing shooting at infinate amount of bad guys till you get to this point then they conviniently run out. Stealth types etc..

    If zombies, bring it back to the original storyline, keep easter eggs. dont like how theyve kinda gone a bot mad with it on the moon etc..

    If spec ops, 4 player, grand otherwise.

    Black ops playlists layout, Kc added fun modes like dropzone are cool too.

    Fire robert trolling.................


  • Posts: 0 [Deleted User]


    AdamD wrote: »
    Multiplayer:

    Maps:
    Strike
    Crash
    Highrise
    Backlot
    Terminal
    Scrapyard
    Havana
    Invasion
    Arkaden

    Modes:
    Snd
    Ctf
    Demo
    Domo

    Killstreaks: none

    Guns: 3 ARs - 1 burst, 1 low damage high accuracy, 1 high damage low accuracy
    3 smgs
    1 Bolt action sniper

    Perks:

    Slot 1: Marathon (unlim sprint). Sleight of hand (pro is faster zoom)
    Slot 2: Stopping power, Leightweight
    Slot 3: Ninja, Sitrep

    Killstreaks: None.

    Dedicated servers, with private lobbies being fully customisable, eg being able to make snd 90 seconds.

    In game clan system like kz2/kz3

    Health: CoD4 levels

    Swan dive from Bops

    Full HD theatre mode with clips up to 90 seconds long
    To add to this; 40% more recoil, 40% less aim assist, 20% more health.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    fjsanchez wrote: »
    COD4 with;
    Better graphics
    MW2 hit detection
    New guns (keep some of the classics, eg. M40A3)
    New maps (size wise ala COD4, again keep some of the classics eg Crash)
    Take out Martydom, replace with Blast Shield
    Take out Last Stand, replace with Sitrep/Lightweight
    New gametypes
    New camos, emblems, challenges etc.
    Black Ops Theatre Mode and Wager Matches.

    Simples.

    lol, theres not much left of CoD4 once you make your changes !

    You forgot to take out triple frag aswell ! Its insanely gay how often ya die from nades in that game !


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    AdamD wrote: »
    To add to this; 40% more recoil, 40% less aim assist, 20% more health.

    Genuine question, why no shotties/pistols?


  • Posts: 0 [Deleted User]


    Leeg17 wrote: »
    Genuine question, why no shotties/pistols?

    Forgot pistols :o, they would be the secondaries.

    Never really got the whole shotgun thing tbh, I came from games like Resistance and Killzone where the shotgun was the non-skill weapon and my opinion never really changed on cod. Would also make it harder to balance the weapons.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    As long as they aren't better than the best AR/SMG's then i'd have em, really do need plenty of guns in the game just to keep it interesting after a few months.


  • Posts: 0 [Deleted User]


    I tend to use the same guns over and over so variety doesn't really bother me, once the gameplay and maps are good enough of course. Again I'd keep mine low due to balancing issues, Mw3 have their smgs/Ars balanced very well tbf (excluding T95) but the shotguns/lmgs/snipers aren't as good as them.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    AdamD wrote: »
    I tend to use the same guns over and over so variety doesn't really bother me, once the gameplay and maps are good enough of course. Again I'd keep mine low due to balancing issues, Mw3 have their smgs/Ars balanced very well tbf (excluding T95) but the shotguns/lmgs/snipers aren't as good as them.

    Aye, snipers will never be as good in CoD, at least not on console. Its too easy to kill people from across the map with AR's/SMG's and the maps are too cramped for the relatively slow aiming with a gamepad. Shame really, but besides from making them a 1HK (Anywhere on the body) and removing sway theres not much the developers can do in fairness.


  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    I was going to come with a long winded game idea but I can easily sum it up. Let IW handle guns/perks and treyarch maps/killstreaks and balancing. Bring back War from WAW and remove the knife. Presto


  • Registered Users, Registered Users 2 Posts: 8,767 ✭✭✭DaveNoCheese


    Instead of have the S.A.S and Delta characters etc, have hot chicks... hot naked chicks :D

    That way when you get killed, at least you'll more than likely get a flash of the ga$h :P


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    I'd love to see some completely different game modes brought in, real tactical stuff. Like imagine the Highrise map, but an office block with multiple floors. one team spawns on the first floor, the other in the basement, and its basically a breach and clear mission, s&d style. if the breaching team kills all of the defending team or makes it to the stairwell and breaches the door then thats one round, respawn one level up, repeat for best of 3 for both sides, changing roles for halftime. and your perk/equipment loadout is set depending on which side you're on. breaching team gets tac masks, 9 bangs, smoke grenades and smgs, defending gets assault rifles, claymores etc, no changeable perks/killstreaks, play with what you have.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    fjsanchez wrote: »
    COD4 with;
    Better graphics

    MW2 hit detection
    New guns (keep some of the classics, eg. M40A3)
    New maps (size wise ala COD4, again keep some of the classics eg Crash)
    Take out Martydom, replace with Blast Shield
    Take out Last Stand, replace with Sitrep/Lightweight
    New gametypes
    New camos, emblems, challenges etc.
    Black Ops Theatre Mode and Wager Matches.

    Simples.

    I think I'm the one of very few who feels this way but I prefer COD4's blander look. MW2, especially the COD4 maps like Overgrown, Strike, etc were over-saturated in colour and detail to such a degree it was a detriment. Not a major one sure, but just personally I felt it took away from the original maps a little.

    The rest of your post I agree with.


  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    COD BLOPS 2 OR IRON WOLF (2012) -

    Instead of world wide wars and military armies, focus the story on private defense contractors (mercenaries) getting paid to carry out secretive missions and assaults in Russia (portray Russia in good light for a change, no USA in game) Make it more grimey ('survival horrory'). Bring a playable female character into the game for diversity and add a dynamic. Bring back the game mode WAR from WaW as well as release a Nostalgia Map Pack on Xmas day perhaps which would include Castle, Summit, Firing Range and NukeTown and something else.
    New game mode like Infected - 17 soldiers/1 Zombie (You know the rest).
    Zombie Mode - Larger Maps (hold off from room to room, no retracing steps) Take a play out of Valve's L4D book. More diversity in zombie creatures/ running zombies etc.

    BLOPS was slow compared to MW3. Tune it so it is fast paced like MW3 but that 1 bullet doesn't = kill.

    COD FUTURE WARFARE (2013)

    Take a play out of Halo/Killzone's book. Futuristic weapons (we've already seen this in BLOPS Zombies along the lines of the Ray Gun and Waunderwaffe so it's not a far stretch). Invisible cloaks like Crysis as killstreaks/perks. New game engine. War between other planet colonies etc.


  • Closed Accounts Posts: 2,329 ✭✭✭redzerologhlen


    COD BLOPS 2 OR IRON WOLF (2012) -

    Instead of world wide wars and military armies, focus the story on private defense contractors (mercenaries) getting paid to carry out secretive missions and assaults in Russia (portray Russia in good light for a change, no USA in game) Make it more grimey ('survival horrory'). Bring a playable female character into the game for diversity and add a dynamic. Bring back the game mode WAR from WaW as well as release a Nostalgia Map Pack on Xmas day perhaps which would include Castle, Summit, Firing Range and NukeTown and something else.
    New game mode like Infected - 17 soldiers/1 Zombie (You know the rest).
    Zombie Mode - Larger Maps (hold off from room to room, no retracing steps) Take a play out of Valve's L4D book. More diversity in zombie creatures/ running zombies etc.

    BLOPS was slow compared to MW3. Tune it so it is fast paced like MW3 but that 1 bullet doesn't = kill.

    COD FUTURE WARFARE (2013)

    Take a play out of Halo/Killzone's book. Futuristic weapons (we've already seen this in BLOPS Zombies along the lines of the Ray Gun and Waunderwaffe so it's not a far stretch). Invisible cloaks like Crysis as killstreaks/perks. New game engine. War between other planet colonies etc.

    Forget about the futurestic weapons and cloaks. The only reason I like cod is because it as close to real life as possible apart from battlefield maybe.


  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    Forget about the futurestic weapons and cloaks. The only reason I like cod is because it as close to real life as possible apart from battlefield maybe.

    Thats just you so.

    The majority of people that buy and play it do so for pure entertainment value - regardless of whatever way it comes. If it keeps you sitting there for hours, then that is all that matters. But lets be honest, where can it go from here? Churning out the same old copy/paste is a sure fire way to bargain bin. Other areas need to be tried and explored, even if you're not ready to move forward.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Thats just you so.

    The majority of people that buy and play it do so for pure entertainment value - regardless of whatever way it comes. If it keeps you sitting there for hours, then that is all that matters. But lets be honest, where can it go from here? Churning out the same old copy/paste is a sure fire way to bargain bin. Other areas need to be tried and explored, even if you're not ready to move forward.

    As long as theres no ****ing invisible cloaks lol !


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Thats just you so.

    The majority of people that buy and play it do so for pure entertainment value - regardless of whatever way it comes. If it keeps you sitting there for hours, then that is all that matters. But lets be honest, where can it go from here? Churning out the same old copy/paste is a sure fire way to bargain bin. Other areas need to be tried and explored, even if you're not ready to move forward.

    Halo has armour lock/invisibilty/drop shield/evade/hologram/etc. and for me it ruined the series, it moved totally away from what made the multiplayer game so great, gun on gun action and control of power weapons or vehicles with reliance on player skill. In hindsight, it was a mistake in moving away too far from the core game mechanics in the series, ultimately proven as they made Halo CE anniversary and the game went full circle.

    Borrowing facets wholesale from another game would be of no benefit to a long running series of games. You do that and it's destined to be received poorly as you alienate familiar players and appear kowtowing to another games audience in a bid to get them on board.

    It's up for the makers to find the balance in keeping each new iteration unique yet somehow familiar. If they do decide to move away from the modern warfare storyline then they have to ground it in the past, for example calling the protagonist or a superior Price. If they go too far into the future you then run the risk of following in the footsteps of other games. It's a fine balancing act.


  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    yimrsg wrote: »

    It's up for the makers to find the balance in keeping each new iteration unique yet somehow familiar. If they do decide to move away from the modern warfare storyline then they have to ground it in the past, for example calling the protagonist or a superior Price. If they go too far into the future you then run the risk of following in the footsteps of other games. It's a fine balancing act.

    I'm not speaking about the year 5000. I'm simply saying that a move into the future, say 100 years..would open up so much more in design, creativity, character etc.

    We've already seen the waunderwaffle and ray gun, baby gun and that big wind cannon thingymajig from the zombie modes. Something along the lines of Crysis's invisible cloak system is on a timer. Obviously, it would only run 10 seconds or so, not the entire game. As well as that super boost and super mario jump jet pack thingy.


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    Magill wrote: »
    lol, theres not much left of CoD4 once you make your changes !

    You forgot to take out triple frag aswell ! Its insanely gay how often ya die from nades in that game !

    Haha you're probably right, but I still think it's a good formula to base the next one on.

    Promod on console with more than SnD/TDM lobbies would be sweet too.


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  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    I'm not speaking about the year 5000. I'm simply saying that a move into the future, say 100 years..would open up so much more in design, creativity, character etc.

    We've already seen the waunderwaffle and ray gun, baby gun and that big wind cannon thingymajig from the zombie modes. Something along the lines of Crysis's invisible cloak system is on a timer. Obviously, it would only run 10 seconds or so, not the entire game. As well as that super boost and super mario jump jet pack thingy.

    For the campaign I think going too far advanced would be a bad idea. There has to be mp5s and ak74s. I do think there is far more potential in the likes of spec ops/zombies for trying new ideas and guns. Reign of Fire style battles with dragons in spec ops would be cool things to do or having to do a heat style battle with cops on LA streets or assaulting a building like you're Neo trying to rescue Morpheus.


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