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[CoD Black Ops 2] News and Discussion

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Comments

  • Closed Accounts Posts: 799 ✭✭✭Logical_Bear


    Chavways wrote: »
    Interesting. What do ye think is the best LMG? I've tried a few but not quite sure yet.
    I enjoy the lsat with grip and red dot


  • Closed Accounts Posts: 799 ✭✭✭Logical_Bear


    krudler wrote: »
    I like the HAMR, raging they never put the rpd in it, its in the campaign.
    actualy i picked up the hamr when I ran out of bullets and it was fairly handy.Must unlock it.

    I've been in love with the rpd since CoD4!

    its a shame they dont include new guns in the DLC.


  • Registered Users, Registered Users 2 Posts: 21 B1ue


    I haven't used any of the LMGs at all, never been a fan of them in any game, i might give them a try since people are giving them a good review, but personally the gun ive used the liked the most is the msnc with Grip, laser sight and fast mags, those attachments are kinda generic for any gun that i use.

    Also question for everyone (i didnt read all the pages so i dont know if this has been asked) but has anyone got diamond camo yet?


  • Registered Users, Registered Users 2 Posts: 80 ✭✭risteardb


    Can yee not spot the enemies yourselves without needing a big red target?

    It's perfect for finder campers who just have the head stuck out behind some object!!!


  • Registered Users, Registered Users 2 Posts: 13,427 ✭✭✭✭gimli2112


    I've never used optics on any of the CODs (probably why I do so poorly come to think of it) I would have thought supressor, laser, fast or extended mags are all better options.


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    AGB_Ghost wrote: »
    Went back on BO2 today before college, earned a Warthog, my god it's awesome, triple feeds every time it flies over :P

    I posted this already on the megalove thread but for absolute hilarity start a private match with 9 enemy bots on recruit level on nuketown, set warthog, vtol and dogs as your streaks, watch the mayhem ensue :pac: 398 kills in one domination match for the lulz.


  • Registered Users, Registered Users 2 Posts: 454 ✭✭Delboy007


    Hi

    Just watched the below two video, he is saying to kill yourself load and u get easy games, as the other player are carp. 1. I thought this was for the League games only (correct me if I am wrong) and 2. Why the hell would u what to do that.

    http://www.youtube.com/watch?v=Ib2b6elwITo&feature=g-all


    http://www.youtube.com/watch?v=r98dgEkr0Bw&feature=g-user


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    ^ for league play? yeah lets just say I didnt..ahem, exert myself in the qualifiers :pac: my housemate went all try hard and got lobbed into the platinum rank or whatever it is, he's regretting it now lol


  • Registered Users, Registered Users 2 Posts: 454 ✭✭Delboy007


    Yea i played the legue too, but if u loss loads do u not go down a rank or win loads go up?

    I did play legue a bit but i found most of the game had bad lag


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Delboy007 wrote: »
    Yea i played the legue too, but if u loss loads do u not go down a rank or win loads go up?

    I did play legue a bit but i found most of the game had bad lag

    you do 5 qualifying matches and your scores determine which league you go into, i was in bronze at first then flew up , must get back into it i ditched it to his lvl 55 in normal play


  • Registered Users, Registered Users 2 Posts: 906 ✭✭✭Randall Floyd


    Big patch coming soon, SMGs are getting nerfed and they're adding increased recoil to the select fire FAL and SWAT.
    http://www.youtube.com/watch?v=N-54Enc1DN8


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Big patch coming soon, SMGs are getting nerfed and they're adding increased recoil to the select fire FAL and SWAT.
    http://www.youtube.com/watch?v=N-54Enc1DN8

    hmm, be interesting to see how nerfed the smgs are, might cut down the laser/hipfire users. I do love the pdw-57 though :( (no laser)


  • Registered Users, Registered Users 2 Posts: 6,207 ✭✭✭miralize


    Detailed video walkthrough of the changes in 1.07.

    All SMG's weapons got nerfed, stuff like bouncing betty & lightening streaks got a delay so you have time to duck or cover, UAV's now cost 425 so no more UAV spamming!


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  • Registered Users, Registered Users 2 Posts: 34,753 ✭✭✭✭The_Kew_Tour


    spawning is a joke. 1 game and I got shot 4 times in space of 1 second. one replay and you could not see me then I spawn and shooter gets easy kill.

    so annoying. That and campers. All over the shop they are.

    EVENFLOW



  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    Big patch coming soon, SMGs are getting nerfed and they're adding increased recoil to the select fire FAL and SWAT.
    http://www.youtube.com/watch?v=N-54Enc1DN8

    Nice one, nurf the people running around. Lets get everyone sitting back headglitching with assault rifles. There's nothing wrong with any of the guns. All the while they do nothing about the lag. I spent a couple of hours playing mw3 today. There's no comparison in hit detection between the two games.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    full ps3 patch info:
    6 Dec 2012 – PS3 Game Update (1.04) Notes:

    New Features & Feature Improvements

    Added support for posting Live Stream URLs to Twitter.
    Improved audio/rumble responsiveness when hitting enemies with gunfire.
    Improved overall communication of Double XP when enabled.
    AAR better communicates how much XP was earned in each match.
    Added the ability to "View League Teams" from any player's Playercard.
    Added the ability to “View Playercard” from League solo leaderboards.
    Added a number of security system enhancements.
    Added Hardcore Kill Confirmed playlist to the Hardcore category


    Issues Addressed

    Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
    Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
    Added a fail-safe to prevent spawn trapping in CTF.
    Increased sight checks on turrets to improve spawning algorithms.
    Fixed a number of new UI error messages reported by users.
    Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    Improved overall Theater and Live Streaming stability.
    Improved film rendering stability and made progression bar more accurate while rendering a film.
    Addressed issues which prevented some master challenges from being completed.
    Precision challenge “Wet Work” will now unlock with 10 kills.
    The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    Players that help with the “Synchronized Attack” challenge now get credit for it.
    Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    Emblem Editor no longer closes the current emblem when discarding changes.
    Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
    Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
    The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    Players can no longer get on top of the shrubs in Nuketown 2025.
    Thermal vision overlay no longer appears using the VTOL glitch.
    Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    Counter UAV no longer remains for the rest of the game after a host migration.
    Clan tag is no longer locked immediately after prestige.
    Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
    Multi-team games no longer count as a tie if an entire team quits.
    Fixed an area in Express where K9 Unit dogs could get stuck.
    EMP grenades no longer affect the CODcaster HUD.
    Party Privacy count no longer affects how many bots will spawn in Combat Training.
    Shadows seen through sniper scopes now render more correctly.
    Players can no longer stand on invisible collision in Carrier.
    “Drop Shot” medal is no longer awarded after standing back up.
    Players can now copy a custom class to the extra prestige slot.


    Gameplay Balancing

    The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

    Scorestreaks:
    UAV: cost increased from 350 to 425.
    Lightning Strike: added 750ms delay


    Equipment/Grenades:
    Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    Concussion Grenade: decreased movement penalty and turn speed penalty when hit.


    SMGs:
    All: increased hip fire recoil.
    All: increased max hip fire spread from 4.75 to 5.
    All: reduced bullet penetration.
    MSMC: increased recoil slightly.
    PDW-57: increased recoil slightly.

    Assault Rifles:
    All: reduced idle sway for more reliable long-range aiming.
    XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
    XM8 + Select Fire: increased recoil.
    FAL OSW + Select Fire: increased recoil.
    SWAT-556 + Select Fire: increased recoil.
    MTAR: Made auto aim values consistent with all other assault rifles.

    Sniper Rifles:
    All: increased hip fire spread.
    All + Laser Sight: increased hip fire spread.
    XPR-50: increased recoil slightly.


    Shotguns:
    R870: reduced one-hit kill range by 45 inches.


    Pistols:
    B23R: reduced headshot multiplier from 1.4 to 1.
    KAP-40: reduced headshot multiplier from 1.4 to 1

    there's a few things in there I didnt even know were issues, Treyarch at least do patch this stuff.

    Kinda glad the UAV scorestreak increased, its ridiculous the amount of them during a match, glad the sensor grenadr got a buff I like those.


  • Registered Users, Registered Users 2 Posts: 679 ✭✭✭Shifty Shellshock


    I'm surprised they wouldn't increase footstep sounds just a tad.


  • Registered Users, Registered Users 2 Posts: 906 ✭✭✭Randall Floyd


    Nice one, nurf the people running around. Lets get everyone sitting back headglitching with assault rifles. There's nothing wrong with any of the guns. All the while they do nothing about the lag. I spent a couple of hours playing mw3 today. There's no comparison in hit detection between the two games.

    I agree with you there are too many head glitching spots on the maps, but I think they are addressing the lag issues in this patch...at least i hope so, it's my only gripe with the game at the moment.

    P.S. I dont believe the SMGs needed to be nerfed.


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  • Registered Users, Registered Users 2 Posts: 6,545 ✭✭✭Oafley Jones


    P.S. I dont believe the SMGs needed to be nerfed.

    SMGs were so powerful and accurate, even while hip fired, that they rendered ARs redundant so I'm delighted they're addressing them.


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear



    SMGs were so powerful and accurate, even while hip fired, that they rendered ARs redundant so I'm delighted they're addressing them.

    Yeah, now you can sit back with your target finder/assault rifle and camp your hole off. Like every other **** cod before this. Not only have they nurfed the people running around with smgs, they nurfed the Uav. The only good thing about the game was that people had to keep moving. I played 5/6 games this morn and all Tdm is now, is ******s actually lying down with the target finder.

    Well done treyarch.


  • Closed Accounts Posts: 31,152 ✭✭✭✭KERSPLAT!


    Im actually suprised there aren't more target finders about. I only see one or two every 3-4 games


  • Closed Accounts Posts: 393 ✭✭squirrelohara


    Im getting connection interrupted about 3 or 4 times a game now. Fairly annoying


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  • Registered Users, Registered Users 2 Posts: 1,905 ✭✭✭Chavways


    IPAM wrote: »
    Im actually suprised there aren't more target finders about. I only see one or two every 3-4 games


    I find that it blocks up too much of my screen so I have no peripheral vision when I ADS. I think the negatives outweigh the positives to be honest.If you can't see an enemy standing in the middle of open ground with your own 2 eyes without a big red dot then there's something wrong with you.


  • Closed Accounts Posts: 31,152 ✭✭✭✭KERSPLAT!


    Chavways wrote: »
    I find that it blocks up too much of my screen so I have no peripheral vision when I ADS. I think the negatives outweigh the positives to be honest.If you can't see an enemy standing in the middle of open ground with your own 2 eyes without a big red dot then there's something wrong with you.

    When I use it, it's more for picking off the head glitchers. Usually get a red box before they pop their head over


  • Registered Users, Registered Users 2 Posts: 5,147 ✭✭✭PizzamanIRL


    IPAM wrote: »
    Im actually suprised there aren't more target finders about. I only see one or two every 3-4 games

    That's enough


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    Target finders are ****.

    No use at all,never used them properly but other than the ones i've picked up they seem ****.


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