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  • Registered Users Posts: 6,487 ✭✭✭kingtut


    delta36 wrote: »
    :pac:

    I see what you did there ;)


  • Registered Users Posts: 3,184 ✭✭✭Kenno90


    i've noticed that, even at work . My fingers automatically come to a rest at the wasd keys.

    I need help :pac:


  • Registered Users Posts: 181 ✭✭youreadthis


    delta36 wrote: »
    :pac:

    Filth!


  • Registered Users Posts: 137 ✭✭Roorah


    How much wood do ya need?


  • Registered Users Posts: 181 ✭✭youreadthis


    Roorah wrote: »
    How much wood do ya need?

    I need 2600 jungle tree planks. I already have a few hundred.


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  • Registered Users Posts: 137 ✭✭Roorah


    I need 2600 jungle tree planks. I already have a few hundred.

    Well I have a large jungle forest near me. taking the tops off the trees and the like I could prob get ten stacks for ya easily.


  • Registered Users Posts: 277 ✭✭Farcheal


    Not an Enterprise I would suggest embarking on at the moment. Given the server will be reset within the next month and a half.


  • Registered Users Posts: 181 ✭✭youreadthis


    Yeah, has it been decided what kind of mode it'll be?


  • Registered Users Posts: 751 ✭✭✭nimrod86


    Factions as far as I know


  • Registered Users Posts: 437 ✭✭Blikes


    Please whitelist the username Sarcastix :)


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  • Registered Users Posts: 3,184 ✭✭✭Kenno90


    Roorah wrote: »
    Well I have a large jungle forest near me. taking the tops off the trees and the like I could prob get ten stacks for ya easily.

    Just a general practice guys, but if you chop down trees , replant them so the jungle , actually stays as a jungle :pac:


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    Kenno90 wrote: »
    Just a general practice guys, but if you chop down trees , replant them so the jungle , actually stays as a jungle :pac:

    Nice try Na'vi!


  • Registered Users Posts: 8,423 ✭✭✭Morag


    Whitelist please Sharr0w


  • Registered Users Posts: 3,184 ✭✭✭Kenno90


    Nice try Na'vi!

    Strange i was watching that last night.


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    Kenno90 wrote: »
    Strange i was watching that last night.

    I know.


  • Registered Users Posts: 751 ✭✭✭nimrod86


    I know.

    slightly creepy...


  • Registered Users Posts: 3,184 ✭✭✭Kenno90


    nimrod86 wrote: »
    slightly creepy...

    I know, kinda weirded out by that

    In lighter news
    This week Dinnerbone (Nathan Adams) has arrived to the Mojang office in Stockholm. He’ll be working full-time on Minecraft here, and has already got a flying start! We managed to do a lot of fixing and tweaking for this week’s snapshot, and have finally decided to lock down on a proper release date for Minecraft 1.3: August 1, 2012.

    A week prior to releasing, we’ll post a “release candidate” that is likely to be identical to the actual release. This version is intended to give server admins and modders a little more time to prepare for the new Minecraft version.

    Minecraft 1.3 consists of a huge number of changes, and some of them are changes to the fundamental game engine. The most dramatic change is that we’ve kicked out single-player, and made it a shell on top of multi-player. There are two major benefits to this: first, it’s required for the modding api if we don’t want to have multiple implementations of every mod, and second, if we fix a bug in single-player, we know the bug is fixed in multi-player, too. Previously we had to fix bugs both in relation to single-player and multi-player.

    Here’s a compact list of what the update will bring…

    Minecraft 1.3: The Good

    Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.

    The single/multi-player merge has added the possibility to share your single-player worlds with friends who are on the same local network. It has also enabled players to use multi-player-like commands in single-player (such as /gamemode and /give), but only if cheats are enabled.

    We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy.

    We’ve added the possibility write in books and leave stories for other people.

    We’ve added new terrain features, and you can choose to begin the game with a “bonus chest,” to get you started quicker.

    We’ve added tripwire, so you can create new traps and contraptions.

    We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!

    Minecraft 1.3: The Bad

    Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.

    Minecraft 1.3: The Ugly

    A couple of problems and expected features have been pushed to Minecraft 1.4. The most notable problem is the lighting issues causing black regions in the terrain. We’re looking into ways to solve this, but lighting is a very expensive calculation and we are struggling with finding a solution that doesn’t hurt framerate.

    And the most notable missing feature is the modding API. Throwing out single-player was the first step in order to make the API possible, and that’s done now. We decided to release 1.3 without the API, because otherwise it would be an even longer wait for a Minecraft update.

    We’ve also added an extremely basic version of “adventure mode.” We’ll work more on this in future updates.

    To Summarize

    The time between Minecraft 1.2.5 and 1.3 has been the longest update interval yet, and that was because we changed so much in the game engine. I (jeb_) was a little scared to push it to the public, but waiting even longer is not a solution.


  • Registered Users Posts: 3,184 ✭✭✭Kenno90


    So it seems playing single player is going to be more resource heavy on our CPUs , but if it can handle mutli player (which they will , since we all play on the server) it can handle single player


  • Closed Accounts Posts: 1,487 ✭✭✭Pov06


    Can you whitelist me?

    My username is LFSPovo :)


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    Blikes wrote: »
    Please whitelist the username Sarcastix :)
    Pov06 wrote: »
    Can you whitelist me?

    My username is LFSPovo smile.gif

    Both added


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  • Registered Users Posts: 380 ✭✭-( i )- Wicker


    Kenno90 wrote: »
    So it seems playing single player is going to be more resource heavy on our CPUs , but if it can handle mutli player (which they will , since we all play on the server) it can handle single player

    My understanding is that single-player will host a server and client on the users pc, as opposed to multi-player where you'll just host the client and connect to a web server. If that is the case there would be greater demand on single-player, though the amount is probably minuscule.


  • Registered Users Posts: 891 ✭✭✭MakaDonVeli


    I'm sure alot of people do run minecraft on its standard settings. If your able to, give it an extra GB or 2 of ram and it should run much much better and be able to handle this update.


  • Registered Users Posts: 751 ✭✭✭nimrod86


    Mak_United wrote: »
    I'm sure alot of people do run minecraft on its standard settings. If your able to, give it an extra GB or 2 of ram and it should run much much better and be able to handle this update.

    How would one go about doing this?


  • Registered Users Posts: 891 ✭✭✭MakaDonVeli


    nimrod86 wrote: »
    How would one go about doing this?

    Open up Notepad and enter this text exactly how I have it here including the quotation marks:

    "C:\Program Files\Java\jre6\bin\javaw.exe" -Xmx2048m -Xms2048m -jar "Minecraft.exe"

    1 GB = 1024MB, so if you want 2 GB then you would type in 2048 and if you want 3 GB, you would type in 3072 and so on.

    When you have finished entering the above into a notepad document you click save as and select all files.

    You'll save it as a bat file, so call it ' run.bat '.

    Place the run.bat file in the same place as where your minecraft starter is and instead of clicking the minecraft icon to start the game you click the run.bat.

    Like this:

    Capture-2.png

    Also, please take note on how much ram your computer has, you are best leaving 2GB of ram minimum free so your computer operating system run's smoothly.

    Enjoy :pac:


  • Moderators, Technology & Internet Moderators Posts: 18,377 Mod ✭✭✭✭Solitaire


    Isn't that the dedicated server you're thinking about? o_O The client doesn't need that and I don't think the integrated server would need a command-line switch to change its RAM allocation - the old client does that automatically so I doubt 1.3 would change things that much.


  • Registered Users Posts: 891 ✭✭✭MakaDonVeli


    Solitaire wrote: »
    Isn't that the dedicated server you're thinking about? o_O The client doesn't need that and I don't think the integrated server would need a command-line switch to change its RAM allocation - the old client does that automatically so I doubt 1.3 would change things that much.


    It works for both the server and minecraft launcher. I have tested them myself :)


  • Registered Users Posts: 99 ✭✭TheZestyLemon


    Hello, may I be whitelisted?

    IGN: TheZestyLemon

    Thanks


  • Registered Users Posts: 1,960 ✭✭✭Pen Rua


    Mak_United wrote: »
    I'm sure alot of people do run minecraft on its standard settings. If your able to, give it an extra GB or 2 of ram and it should run much much better and be able to handle this update.
    Would there be need to do this on an Mac desktop...?


  • Registered Users Posts: 751 ✭✭✭nimrod86


    Ugh!!! Stupid emails going to stupid phone when people post here making stupid loud stupid noises at stupid am and waking stupid me up!!!


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  • Registered Users Posts: 3,184 ✭✭✭Kenno90


    nimrod86 wrote: »
    Ugh!!! Stupid emails going to stupid phone when people post here making stupid loud stupid noises at stupid am and waking stupid me up!!!

    So you decided to post on this forum again, sending another stupid email to your stupid phone , making another stupid loud noise at 3.19 in the stupid am :pac::pac:

    Oh and if your not up yet, i'm sure this post will see to that :P


This discussion has been closed.
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