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[CoD MW3] Survival Mode Discussion Thread

  • 17-11-2011 01:22AM
    #1
    Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭


    Played a little bit of this on my own as my internet was in convulsions and it's good fun, it's remarkably easy to pick up and play and there seems to be a significant amount of depth to it with the masses of unlocks.

    This is all from here
    Enemies
    Light troops armed with Model 1887
    Medium troops armed with MP5
    Heavy troops armed with AK-47
    Commando troops armed with ACR 6.8
    Heavy commando troops armed with FAD
    Suicide troops armed with USAS-12 and strapped with C4
    Dogs
    Dogs strapped with C4
    Chemical Agents armed with PP90M1 and bags filled with chemicals
    Juggernauts armed with a PKP Pecheneg
    Recon Juggernauts armed with an AK-47 and a Riot Shield
    Bomb squad
    Claymore Experts armed with PM-9 and claymores
    Little Birds armed with dual Miniguns

    Maps
    Tier 1 (Easy) - unlocked by default
    Resistance
    Village
    Interchange
    Underground

    Tier 2 (Regular) - unlocked at lvl 8
    Dome
    Mission
    Seatown
    Carbon

    Tier 3 (Hard) - unlocked at lvl 15
    Bootleg
    Hardhat
    Fallen
    Outpost
    Tier 4 (Insane) - unlocked at lvl 25
    Lockdown
    Arkaden
    Downturn
    Bakaara
    Weapons

    Refill Bullet Ammo: Refill for $750, unlocked by default

    Assault Rifles

    All Assault Rifles cost $3000
    M4A1 unlocked by default.
    M16A4 unlocked by default. Primary starting weapon on Tier 4 maps with Red Dot Sight.
    SCAR-L unlocked at level 5.
    ACR 6.8 unlocked at level 14.
    AK-47 unlocked at level 24.
    FAD unlocked at level 32
    G36C unlocked at level 39
    CM901 unlocked at level 43
    MK14 unlocked at level 47
    Type 95 unlocked at level 50

    Sub Machine Guns
    All Sub-Machine Guns cost $2000
    MP5 unlocked by default.
    UMP45 unlocked at level 4
    MP7 unlocked at level 13
    PM-9 unlocked at level 23
    PP90M1 unlocked at level 38
    P90 unlocked at level 46

    Light Machine Guns
    All Light Machine Guns cost $7000
    M60E4 unlocked at level 12
    PKP Pecheneg unlocked at level 18
    MK46 unlocked at level 34
    L86 LSW unlocked at level 41
    MG36 unlocked at level 48

    Shotguns
    Model 1887 for $2000, unlocked by default.
    USAS-12 for $2000, unlocked at level 6.
    SPAS-12 for $2000, unlocked at level 16
    KSG-12 for $2000, unlocked at level 26
    Striker for $4000, unlocked at level 33
    AA-12 for $5000, unlocked at level 44

    Sniper Rifles
    All Sniper Rifles cost $2000
    MSR unlocked at level 7
    Dragunov unlocked at level 16
    RSASS unlocked a level 29
    L118A unlocked at level 35
    AS50 unlocked at level 42
    Barrett .50cal unlocked at level 49

    Handguns
    All Handguns cost $250
    Five seven unlocked by default. Secondary starting weapon on tier 1 and tier 4 maps.
    USP. 45 unlocked by default. starting weapon on tier 2 maps.
    MP412 unlocked at level 2, starting weapon on tier 3 maps
    Desert Eagle unlocked at level 11
    .44 Magnum unlocked at level 20
    P99 unlocked at level 40

    Machine Pistols
    All Machine Pistols cost $1500
    G18, unlocked by default
    Skorpion, unlocked at lvl 3
    MP9, unlocked at lvl 17
    FMG9, unlocked at lvl 37

    Attachments
    Scope Attachemnts
    Holographic Sight for $1000, unlocked by default
    Red Dot Sight for $750, unlocked at lvl 7
    ACOG Scope for $1250, unlocked at lvl 30
    Under-barrel Attachments
    Grip for $750, unlocked at lvl 19
    Grenade Launcher for $1500, unlocked at lvl 28
    Shotgun for $1500, unlocked at lvl 45
    Equipment Armory
    Frag Grenade Refill for $750, unlocked by default
    Flashbang Refill for $1000, unlocked by default
    Claymore x5 for $1000 (10 Max), unlocked at lvl 2
    C4 x5 for $1500 (10 Max), unlocked at lvl 3
    RPG-7 x2 for $2000 (4 Max), unlocked at lvl 27
    Sentry Gun for $3000, unlocked at lvl 17
    Sentry Grenade Launcher for $4000, unlocked at lvl 31
    Body Armor for $2000, unlocked at lvl 10
    Self Revive for $4000, unlocked at lvl 12
    Riot Shield for $3000, unlocked at lvl 37
    Air Support Armory
    Predator Missile for $2500
    Air Strike for $2500, unlocked at lvl 4
    Delta Squad for $3000, unlocked at lvl 14
    Riot Shield Squad for $5000, unlocked at lvl 21

    Perk Care Package
    Quickdraw for $3000, unlocked by default
    Steady Aim for $3000, unlocked at lvl 8
    Stalker for $4000, unlocked at lvl 22
    Extreme Conditioning for $4000, unlocked at lvl 36
    Sleight of Hand for $5000, unlocked at lvl 50

    From only playing a few times on my own the lmgs are vital for choppers and juggernauts as you need to reload multiple times with assault rifles or smgs which can be costly. Don't get caught out like I was facing a pair of little birds with a shotgun and a pistol! Armour is also important as without it your screen blurs when shot causing you to miss shots but it goes very quickly. When facing the suicide troops try killing them near groups of enemies so they're caught in the blast, flash grenades or a few well placed rounds to the legs can get a rid of a group of 4 or 5 in one fell swoop. On some of the tougher levels you face juggernauts and choppers simultaneously so having either a predator or delta squad is vital. I noticed Delta squad succumb fairly easily to dogs but were grand against normal soldiers. I think it's a case that open maps are best suited for preds and air support and covered maps for riot shields and delta squads.

    Self revive is also very important especially as a solo player. Also perks come in care packages so if you buy a perk you have to call it in and then collect it. Be aware that the perk care package occupies the space for air support so having one means going without the other. I'm not sure on the max number of perks you can have at once.

    Make maximum use of the breaks between rounds as you'll be collecting ammo from fallen enemies and running to the various armouries to pick up goodies. You can make crawlers but they only stay alive for a short while so you only get a few extra seconds of respite. Another thing is that you're scores you achieve offline don't get saved (on xbox anyway) so you have to be connected to xbox live or psn to have a score saved.


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Comments

  • Registered Users, Registered Users 2 Posts: 14,650 ✭✭✭✭minidazzler


    Getting into games with randoms if absolutely horrendous, takes about 3-5 minutes of searching on the Tier 1 maps, and about 2.5 for dome. Very annoying.


  • Closed Accounts Posts: 31,152 ✭✭✭✭KERSPLAT!


    Played earlier for a while, did decent enough. Might try get a boardsie for co-op tomorrow :)


  • Registered Users, Registered Users 2 Posts: 185 ✭✭Spike2010


    Yeah it's pretty good. Think i got to level 24 or something on one of the maps gets hard though.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    You can only have self revive and one other perk at a time.


  • Registered Users, Registered Users 2 Posts: 14,650 ✭✭✭✭minidazzler


    IPAM wrote: »
    Played earlier for a while, did decent enough. Might try get a boardsie for co-op tomorrow :)

    I should be on later this evening I think, would be better playing with someone who actually communicates so I can get past wave 24.


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  • Registered Users, Registered Users 2 Posts: 257 ✭✭sssssiiiiimon


    I'm absolutely loving the survival mode. Got to level 26 on resistance and 24 or 25 on village.

    Sentry guns rock. Plus assault riffles are so much better than lmg's.

    Maybe we can start sharing techniques on each map here.


  • Registered Users, Registered Users 2 Posts: 167 ✭✭duiggers


    I was sad to see zombies gone until I played this.

    Tip: Don't use sniper rifles against juggernauts, just pump bullets into them with ARs, or predator missile their arse :)


  • Registered Users, Registered Users 2 Posts: 257 ✭✭sssssiiiiimon


    Gotta lov the delta team with the riot shields. Can't wait to play some tonight.


  • Registered Users, Registered Users 2 Posts: 510 ✭✭✭AH92


    Got to wave 38 on underground was rock hard!! If anyone wants a game just pm me :)


  • Closed Accounts Posts: 1 Marcioneri


    hey guys
    i just want to know if you guys are having problems with the grip in the survival mode. i unlocked it but i can't use.


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  • Posts: 0 [Deleted User]


    Am really looking forward to this. Haven't played it yet, i just finished the campaign, but it sounds like it has the potential to be as good as or better than Gears 3 Horde mode or Halo Reach's Firefight.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    Marcioneri wrote: »
    hey guys
    i just want to know if you guys are having problems with the grip in the survival mode. i unlocked it but i can't use.

    For what gun?


  • Registered Users, Registered Users 2 Posts: 128 ✭✭daveyid89


    I find its missing something that could make it great. The delta and riot squads are cool but half the time they get wiped out before they get into a defensible position, or they follow me when I go searching for supplies inbetween rounds and then they get caught in the open and wiped out.

    If you could issue orders it would be much better, but its not really cod's style I suppose.


  • Closed Accounts Posts: 1,324 ✭✭✭RGDATA!


    agree about the delta squads. they do help if you're holding down an area, but even just to be able to turn on/off whether they follow you on the fly would be great

    finding the Striker handy in this. you have to buy it and pay for the ammo obviously but with the large mags it's so good for racking up quick streaks in the early rounds that it pays for itself quickly.

    best of all it murders juggernauts - one stun and you can get a full clip into them and they're down or as good as


  • Posts: 0 [Deleted User]


    I played this mode for the first time last night. It's a lot of fun, but i just don't understand the decision to make it 2 player only.

    The whole point of a mode like this is teamwork and getting a strategy together, and each person having different loadouts and specialisms, and being responsible for mopping up certain types of threats etc. You have a wealth of options in terms of upgrades and loadouts here, but there's just not enough manpower to get a decent team strategy together which would make it really really fun.

    The map i played on was the first one, in paris, i think it was called resistance. I don't know if that's overly large compared to the rest, as i havent played them yet, but it had massive possibilities for tower defence games. The large number of loadouts, air support, and explosives and weapons options on it could have meant a wealth of different possibilities for great gameplay, but because there was only 2 of us, and quite a large number of AI enemies to deal with, we just camped in the bombed out house with shotguns and claymores, mined the 2 approach paths, and milled everybody out of it with predators and air strikes.

    We got to about level 20 or so with that strategy i think, but i just had a sense that it was missing out on some epicness. For all the tech options the game offered us, no matter what we tried, the lack of manpower meant that camping always turned out to be the best strategy. I would have loved to have been holding that main square with a team of four guys instead.

    Still, it's definitely worth a spin. The spec ops mode has taken up more of my time than anything else so far in this game, and it looks like survival has the potential to add more replay value to what is already a very decent package.


  • Moderators, Computer Games Moderators Posts: 15,255 Mod ✭✭✭✭FutureGuy


    How many levels are in survival games? I've gotten to 25-30 on the ones I have played.


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    FutureGuy wrote: »
    How many levels are in survival games? I've gotten to 25-30 on the ones I have played.


    Presume it just keeps on going till you die like in Zombies.

    Stopped playing solo 'cos I always get a little sad when the last of my riot shield guys dies. Typically getting killed trying to save an NPC.:confused:


  • Posts: 0 [Deleted User]


    FutureGuy wrote: »
    How many levels are in survival games? I've gotten to 25-30 on the ones I have played.

    It's infinite as far as i know. It just keeps going until it wipes you both out, or you starve, or your missus gives out sh1te to you and tells you to come to bed 'cos it's 5 in the morning ( that's the most likely outcome, for me anyways)
    RGDATA! wrote: »
    finding the Striker handy in this. you have to buy it and pay for the ammo obviously but with the large mags it's so good for racking up quick streaks in the early rounds that it pays for itself quickly.

    I like sticking with the weapons that the AI are using in these kind of games as much as i can, and maybe buying a decent assault rifle occasionally if I'm stuck. You'll never run out of ammo if you're comfortable with using what the AI is using, and you can save your cash for the really cool stuff like air strikes etc.

    I think buying a a predator missile and aiming it into the middle of the biggest bunch of hostiles you can find, and then wiping out the rest of them with their dead friends' guns is a WAY cooler way to get a killstreak than spending your money on fancy automatic shotguns! :D


  • Registered Users, Registered Users 2 Posts: 177 ✭✭Finno59


    the highest i got so far was 25 in resistance, i was in the house in the middle of the map but im gonna try the bookshop house at the edge of the map next. It seems from watching on u tube they tend to only come the one way and u can plant loads of claymores the other way to take them out. I was wondering does anyone use the rpgs for choppers. how many does it take to bring them down?


  • Closed Accounts Posts: 31,152 ✭✭✭✭KERSPLAT!


    I always stay above the arch on that map, between the ammo and granade supply, claymore/sentry gun pointing at "C" flag, claymores, C4 and me looking towards the stairs at "a" flag. Got to 27 :)


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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Gotten to round 30 on Solo on Resistance before getting tired and turning it off. Probably would have lasted another round or two I reckon. Highest on Insane difficulty is 22 with hypermuse, think it was on Bakaara but we were going for the PS3 trophies - last to round 10 and then 15 in each survival map. Round 15 onwards, and I don't think we were really fussed. Could have lasted longer if we really bothered as with most of the maps in fairness. Neither of us used a headset too which would have been dead handy in the later rounds.

    Bootleg by far the worst map for survival, Arakden also deserves a mention in that regards


  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    Is it possible to complete tier 4 solo? Anyone do it?

    If by complete you mean get to level 15 then yea.. just find a good strategy for each map and stick to it!

    I've found survival to be great fun and if I'm honest.. prefer it to MP..


    My strategy is generally (not saying its the best strategy) as follows:

    • 1st few rounds.. only ever use enemy pick up weapons (practically infinite ammo), and use that 1st shotgun alot.. its great!
    • Kill 1st and 2nd jug with just my guns.. (buying ammo is necessary but only cost 750credits which is cheaper than air support)
    • 1st and 2nd round of choppers, again use ammo.. few clips from guns you pick up will take care of them just make sure your not stuck with a shotgun (again buy ammo after only 750credit)
    • For taking out Jugs later on in the game I always use c4.. If you run around the map tactically you should be able to group them together.. Get them close and lay down 5 c4 on a corner.. as soon as they walk around the corner BOOM.. you may need one or 2 more but 5 is enough if you get them bang on with it! (also try to set C4 near cars as blasts from cars etc will help damage the jugs who are susceptible to explosive damage) again C4 is quite cheap so it costs you less credits than using air support to take them out
    • By using the above tactics and being sensible with the way you spend credits you can afford to almost constantly have a riot shield squad and self revive when playing.. You can afford a sentry gun also, these are brilliant and essential to holding down a specific area! you know it'll protect a certain flank for you and if you hear your man say its gone then you can start worrying bout enemies coming from that direction
    • I never/rarely buy body armor as I feel you can take more than enough damage to get out of a hairy situation quickly! also a self revive is only 4000 credits and body armor 2000.. but if you end up having to buy body armor every 2/3rd round then your just spending more than necessary!
    • Always have flash grenades.. brilliant for getting out of a tight spot tbh!
    on a side note.. If you use c4 to take out jugs.. be careful if your playing co-op! amount of times I've taken out a team mate with c4 is unreal! sorry Ade :D


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    I got everythin done but downturn. That map is a mess!


    Found Downturn ok tbh. 2 of us downstairs with sentries pointed up the map and me and mate (and riot shield teams) camping the entrances on each side.

    I liked survival at the start but I've gone off it a bit. Definately played zombies a lot lot more.


  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    I got everythin done but downturn. That map is a mess!

    Yea downturn is just a messy map! Thank god on MP no1 votes for it!!

    For survival I found the upstairs part to be the best place to hold down! Three doors to cover.. get a sentry gun on one and your sorted. plus you got the air support crate right there beside ya if things get too hairy!


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Yeah upstairs of the main hall is the best place to hold down alright. Anywhere else and you're fairly screwed. Tis a trek to the equipment armoury though. I think me and hypermuse got to round 19(?) before kinda easing off, likewise the rest of the Insane difficulty ones except for Bakaara which was actually quite easy.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Clearly I missed out on something with the Arms Dealer trophy/achievement. No idea what though -_-


  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    Seatown and bakaara are probably my favorites, got to 45 on seatown, the juggernauts just sprint at that point and take some baitin. You know your in trouble when a pred won't kill a chopper


  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    Clearly I missed out on something with the Arms Dealer trophy/achievement. No idea what though -_-

    same happened to me so just started again and bout 1/4 of the way through bang.. achievement unlocked!

    I bought all the attachments for all the guns but obviously missed a gun somewhere me thinks!


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    hypermuse wrote: »
    same happened to me so just started again and bout 1/4 of the way through bang.. achievement unlocked!

    I bought all the attachments for all the guns but obviously missed a gun somewhere me thinks!

    Aye, I'll start it again soon. Probably next week though. Tis a bit time consuming. Effort!
    mackg wrote: »
    Seatown and bakaara are probably my favorites, got to 45 on seatown, the juggernauts just sprint at that point and take some baitin. You know your in trouble when a pred won't kill a chopper


    ****ing hell, fair play! Myself and some hobo by the name of Eric got to round 22 in Bakaara, but attention span kinda went at that stage. Felt we could easily get to round 30.


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  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    Broke 50 on seatown into the top 2000 in the leaderboards. Full ar clip to kill a guy, nearly half to kill a dog, claymores ****ing everywhere.


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