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GTA V Pre-release Discussion - ***DO NOT POST SPOILERS*** (Mod warning in first post)

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  • Registered Users, Registered Users 2 Posts: 9,248 ✭✭✭Plug


    A lot of the features in the game, I missed some of these. Might be worth a read to others.


    Features

    A summary of new features is listed below:
    Random character encounters throughout the map, much like those in GTAIV - but this time there's a greater variety and they're fully motion captured.
    Dynamic missions, similar to Red Dead's "Random World Events". Examples include characters with broken down cars, a hitch hiker, or two parked cars with dead bodies around them - which you can investigate to initiate dynamic missions.
    Dynamic "state machines" were coded in the game, allowing non-playable characters to go about their daily lifes. For example, you may see gardeners and cleaners waiting at the bus stop in the morning, and then find them tending the gardens and houses in the game's fictional Beverly Hills later on in the day.
    About the economy, Dan Houser says: "You will be able to spend money to buy interesting and fun things like expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of "I went through all of this to make all this money and now I'm going to spend it on this crazy item."
    Dynamic music during missions (similar to Rockstar's other game, L.A. Noire).
    Big focus on multiplayer with a lot of content to keep players busy.
    Alamo Sea is the name of the Salton Sea-like area.
    Radial menu to select the 3 protagonists.
    Switching in missions partially scripted - meaning, at times character switching will happen automatically.
    In final part of a mission in the demo, the player can decide which character to use.
    There are multiple different endings in the storyline which depend on the choices you made throughout the game.
    The game map is open from beginning, with the exception of some protected areas.
    A certain amount of money will be needed to gain access to some missions.
    There is a functioning ecosystem teeming with wildlife.
    You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.
    You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races and triathlons.
    iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club.
    The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
    A combat roll has been introduced for moving between cover.
    Liquor store and ATM robberies is possible.
    Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
    Hunting animals.

    Customization

    Character appearances can be customized. Specifically, tattoos, haircuts and clothing can be modified.
    Vehicles can also be customised. Customizations include paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle.
    Weapon customization - Silencers, scopes, extended mags, laser sights, and more.

    Skill Categories

    Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
    Specials are governed by a meter - it drains after use and recharges slowly.
    Other skill categories are shared and can be improved by completing missions, side missions, activities and more.

    Heists/Missions

    'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
    These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.
    These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
    Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve.
    There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
    You can attack targets by stealth or brute force. This will affect the content of the heist.
    After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn.

    Refinements to Combat

    Weapon selection has been overhauled: You now select your weapons from a weapon wheel.
    Fluidly run and gun from the hip while still maintaining complete control of the reticule.
    'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
    Camera pulled back when zoomed in over the shoulder to open up players' field of vision.
    Combat roll to move strategically from cover and evade incoming fire.
    Reticule switches from white to red to identity an enemy.
    Tiny 'X' flashes over the reticule when targeted enemy is killed.
    Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3).
    Smoother transitions when moving in and out of cover.

    General

    The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character.
    Some boats will include gear such as wetsuit, flippers and tanks for diving.
    GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way.
    Dives won't offer massive payoffs, but will "help grease the wheels."
    There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
    Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV.
    There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
    You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you.
    Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you.
    If you die the game reloads to the last checkpoint, even if two other characters are alive.
    Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
    There is a wider field of vision, and players can run-and-gun.
    There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.

    It's also worth noting that the "wanted system" is still present but there will be only 5 stars instead of 6. You can still try to escape the circular zone (featured in GTA IV) that flashes on the mini-map when cops come after the three protagonists. This time players will still be able to hide inside of the circular zone and escape the cops, the cops now have a line-of-sight system where they will need to find you to get you and they will no longer automatically know where you are -- if there is a helicopter in the sky then the cops will also be able to see you clearly and the cops will use hand signals and the player can see what the cops are planning.


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    If you die the game reloads to the last checkpoint

    Does this mean you no longer spawn at the nearest hospital?


  • Registered Users, Registered Users 2 Posts: 417 ✭✭The Maverick


    Mc Love wrote: »
    Does this mean you no longer spawn at the nearest hospital?

    I think the checkpoint system is while playing missions, to save you having to do the whole thing again.

    I would think if you die during free roam, you end up back at the hospital.


  • Registered Users, Registered Users 2 Posts: 9,845 ✭✭✭py2006


    Hi-res versions of recent imagery now available.

    v_mft_160x120.jpgv_michael_with_money_160x120.jpgv_franklin_with_glock_160x120.jpgv_trevor_with_van_160x120.jpg


  • Registered Users, Registered Users 2 Posts: 303 ✭✭MattHelders


    Can't wait to build my team for the heists.

    Get a load of hood niggaz with Franklin and shoot that mutha****er up. G style!


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  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    It's ridiculous how excited I am just by the mere mention of haircuts and car modding... :o


  • Registered Users, Registered Users 2 Posts: 959 ✭✭✭guttenberg


    Hopefully it'll be like San Andreas, you can enter the barbers with a crew cut and leave with an afro:pac:


  • Closed Accounts Posts: 4,186 ✭✭✭BUBBLE WRAP


    wnolan1992 wrote: »
    It's ridiculous how excited I am just by the mere mention of haircuts and car modding... :o

    Well as long as THIS doesn't happen... :(


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    guttenberg wrote: »
    Hopefully it'll be like San Andreas, you can enter the barbers with a crew cut and leave with an afro:pac:

    No, no, no! I want you to have to wait for days and weeks of ingame time to grow the hair required. :P


    How annoying will it be if you give Franklin a nice haircut and some cool clothes, switch to Trevor for a while, then switch back only to find Franklin walking out of a barbers with a new style and new clothes? :pac:


  • Banned (with Prison Access) Posts: 862 ✭✭✭Grand Moff Tarkin


    Can't wait to build my team for the heists.

    Get a load of hood niggaz with Franklin and shoot that mutha****er up. G style!
    Grove Street baby.


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  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    Thank god they changed the Cops AI. That annoyed me in IV the way they always found you when you were within the circle


  • Registered Users, Registered Users 2 Posts: 1,233 ✭✭✭mutley18


    All this talk of fancy cars, boats and planes but what I really want to know is will they bring back the bmx? I just want to brutally bludgeon a pensioner in the street and casually cycle off ringing my bell like a boss.


  • Registered Users, Registered Users 2 Posts: 14,600 ✭✭✭✭CMpunked


    Plug wrote: »
    There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first!

    Called it! :pac:
    Plug wrote: »
    You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.

    Yes! One of my favorite previous extra-curricular activities!


  • Registered Users, Registered Users 2 Posts: 45 McGeough123


    Can just imagine walking into the barbers as Trevor, like what kind of hairstyle would you go for?


  • Registered Users, Registered Users 2 Posts: 9,845 ✭✭✭py2006




  • Registered Users, Registered Users 2 Posts: 1,248 ✭✭✭johnnykilo


    I wonder after the mini heists can you waste the others in the gang and just keep all the money yourself. First thing I'm going to try anyway :D


  • Registered Users, Registered Users 2 Posts: 14,128 ✭✭✭✭aaronjumper


    johnnykilo wrote: »
    I wonder after the mini heists can you waste the others in the gang and just keep all the money yourself. First thing I'm going to try anyway :D

    Lets just hope they don't catch on or it will get very messy.
    Imagine a Dark Knight style robbery. People getting knocked off as soon as they have done their job.
    Can't wait, damn you Rockstar!


  • Registered Users, Registered Users 2 Posts: 5,818 ✭✭✭donvito99


    Lets just hope they don't catch on or it will get very messy.
    Imagine a Dark Knight style robbery. People getting knocked off as soon as they have done their job.
    Can't wait, damn you Rockstar!

    Oh yes, steal a bus, reverse it into a bank, joker masks:D.....


  • Registered Users, Registered Users 2 Posts: 9,248 ✭✭✭Plug


    Jasus I didn't expect all the thanks.
    Anyway the improvement I really like is the cops AI, they have to see you to catch you so you can hide!!!


  • Registered Users, Registered Users 2 Posts: 2,126 ✭✭✭KwackerJack


    Plug wrote: »
    Jasus I didn't expect all the thanks.
    Anyway the improvement I really like is the cops AI, they have to see you to catch you so you can hide!!!

    Sounds great :) But I did like them all cramming together while you look down form a tall building.....Sticky Bomb :D


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  • Registered Users, Registered Users 2 Posts: 30,342 ✭✭✭✭Zero-Cool


    I will post this again when Multiplayer news is released and I'm sure they will have a big section for online gangs, but here is a Boards.ie Crew I setup on the Rockstar page when Max Payne was released. The crew and all xp so far will be transferred to GTA V. You can send me a request in the link below.

    Hoping they will have some online Heist games seeing as thats how the single player is going.

    http://socialclub.rockstargames.com/crew/boards-ie


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    sheehy83 wrote: »
    I will post this again when Multiplayer news is released and I'm sure they will have a big section for online gangs, but here is a Boards.ie Crew I setup on the Rockstar page when Max Payne was released. The crew and all xp so far will be transferred to GTA V. You can send me a request in the link below.

    Hoping they will have some online Heist games seeing as thats how the single player is going.

    http://socialclub.rockstargames.com/crew/boards-ie

    keep getting request failed


  • Registered Users, Registered Users 2 Posts: 30,342 ✭✭✭✭Zero-Cool


    Mc Love wrote: »
    keep getting request failed

    Saw your request there and invited you. The notification system on the website isn't the best but if any of ye request to join, I get a message about it and can then invite you from there where you will have to go back into your account and accept my invite. Not the easiest thing :)

    Can you see my invite now?


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    Yep thanks!


  • Registered Users, Registered Users 2 Posts: 5,533 ✭✭✭Jester252


    Xbox 360 preview scans of GTAV


  • Closed Accounts Posts: 4,186 ✭✭✭BUBBLE WRAP


    Jester252 wrote: »
    Xbox 360 preview scans of GTAV

    PS3 For the win.. :P


  • Posts: 0 [Deleted User]


    I really doubt they're going to get all of this on one disk for the xbox, gonna be a real pain switching disks.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Liam O wrote: »
    I really doubt they're going to get all of this on one disk for the xbox, gonna be a real pain switching disks.

    As long as they do it smartly I'll get over it. Shove all the multiplayer stuff to disc 2, maybe split the story in half, and let you free-roam on both discs.


  • Registered Users, Registered Users 2 Posts: 959 ✭✭✭guttenberg


    What was the date in May that it was originally forecast to be released on?


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  • Registered Users, Registered Users 2 Posts: 35,691 ✭✭✭✭Penn


    guttenberg wrote: »
    What was the date in May that it was originally forecast to be released on?

    They never gave a proper date. Didn't even say May, it was just "Spring 2013".

    First actual release date was the current one of September 17th


This discussion has been closed.
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