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This needs to be buffed

  • 19-07-2011 01:28PM
    #1
    Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭


    Throughout the history of Black Ops players have been crying out for nerfs on certain guns, perks and other game aspects. However, there have been too few perks, guns, attachments that have been improved to bring them up to standard with the mediocre. Since launch I can only think of the sniper riffles and ninja getting improvements to performance with half of the SMGs being left fairly insignificant.

    So, my question to you is:
    If you could only improve guns, attachments, equipment, perks, lethal & tactical grenades, what would you improve to create a better balanced game?


«1

Comments

  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    When a player is flashed/concussed and raises their arm to shield themselves they should either have an arm visible in their screen or suffer the lack of accuracy of only holding a gun one handed.


  • Registered Users, Registered Users 2 Posts: 1,920 ✭✭✭The Floyd p


    Bring back the nuke
    Make flashes less powerful.
    Make the snipers more powerful.
    Bring back the tactical knife.
    Make claymores better.
    Make Blackbird a 12 killstreak.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Mac, Uzi, Skorpion, MPL, Spectre, Kiparis and PM63 all need a bigger clip size IMO to properly compete with the MP5 and AK74u.

    My Brolympia needs more than 2 shells..

    Masterkey like in MW2 is the single most pointless attachment in the game. When I'am 2 feet away from someone, aiming upper chest height if not head, why am I getting a hitmarker!?

    Crossbow. Y U NO GIVE REG ARROW!? There should be two explosive and two regular, the latter for those stealth kills.

    FAL and M14 shouldn't jam for those who are naturally amazing :p The G3 in COD4 and the FAL in MW2 were machine guns in my hand. I shouldn't be punished for having a quick trigger finger.

    Yes, yes it might not be realistic. But sure, it will all help improve the game IMO.


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    The mute button

    My favourite black ops/mw2 feature.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Yeah, blackbird certain needs to be upped from a killstreak perspective.


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  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    There needs to be a strong killstreak between 5 (napalm) and 8 (SR71), like harriers in MW2. I mean, who the fcuk uses Mortar Team?

    Also shotguns need to be buffed. How can I get my Sandy Ravage on when I'm getting hitmarkers with my Stakeout?


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Second chance needs to ignored for sniper rifles like (I think) shotguns are. Last night I had to shoot some guy 3 times to kill him. Once to down him, once when he was falling and took no damage and a third time to kill him. Either that or they're vulnerable when they fall when into second chance when hit by a sniper rifle.


  • Registered Users, Registered Users 2 Posts: 12,202 ✭✭✭✭klose


    Wish machine pistols were secondary like mw2, all the ****ty smgs in black ops were as good as secondary machine pistols in mw2. other then that the mp5k and 74u are the only really worthwile using, maybe dual wield scorpions on small maps. I hate secondary in blops asides dual pythons and the 2 specials, oh and strella but thats only for aircraft.

    Shot guns as primary is grand, but need more choices in blops like mw2, surely there was more then 4 shotguns around the cold war, also, maybe they could be usuable haha

    If ya get killed after ya pull the pin on semtex and about to drow it but dont, it dissapears, with frags it drops and goes off, that gets annoying.

    Sr71 higher killstreak indeed, masterkey needs to be stronger, think ive been killed with it twice.

    Dont see why if you have an under barell atrtachement in blops ya cant have a second one while using warlord.

    Have the ir scope like the thermal in mw2, its so hard to see any of the surroundings while using it in blops



    never ever ever ever change or get rid of the tomohawk tho, love them bankshots :)


  • Registered Users, Registered Users 2 Posts: 64 ✭✭IsMiseDaithair


    The abilty to cycle through killstreaks.
    Also the abillity to have killstreaks linked to a class, so you can change the killstreaks to suit the game.


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭sierra117x


    Bring back the nuke
    Make flashes less powerful.
    Make the snipers more powerful.
    Bring back the tactical knife.
    Make claymores better.
    Make Blackbird a 12 killstreak.

    it was easier to highlight the things i didnt have a problem with

    Nuke: are you kidding ? are you effing kidding ? great to get i know but ****ty if you just worked your ass off capping flags in dom and some prancy nancy oma tubing 12 year old brings in a nuke at the 11th hour

    Snipers: once upon a time i agreed with you . then i went back to modern warfare for a while . again their fun when your using them but there is nothing as disappointing as some tool milling you from across the map with a 360 no scope he didnt deserve

    Tactical Knife: knifing in black ops is almost perfect . id say the only problem with knifing is when you clearly lunge and spear someone on the end of the knife and he just carries on like nothing happens and blows you away. other than that the speed of the knifing is fine why change it

    Claymores: again once upon a time i agreed with you but after playing modern warfare for a while its just not the same between me and claymores . they where a serious issue in the game . now fair enough if you want to add a bit more boom(but not enough to stop flak jacket) and a bit more range. but other than that id say leave them alone . they normally go off fine they cant be jammed as easily and the only decent counters are either hacker or flak jacket

    black bird i 100% agree with i think its way to powerful. bring in 2 or 3 of them in succession and the game is yours(although if you have 3 people pulling off 7 kill streaks in a row your probably winning that game anyway)

    PS: i honestly thought this was a troll until i saw the blackbird.........so confused. if this is a joke........apologies:P

    PPS: the nuke....really? .........REALLY!!!!:mad::mad:


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    sierra117x wrote: »
    it was easier to highlight the things i didnt have a problem with

    Nuke: are you kidding ? are you effing kidding ? great to get i know but ****ty if you just worked your ass off capping flags in dom and some prancy nancy oma tubing 12 year old brings in a nuke at the 11th hour

    Snipers: once upon a time i agreed with you . then i went back to modern warfare for a while . again their fun when your using them but there is nothing as disappointing as some tool milling you from across the map with a 360 no scope he didnt deserve

    Although i agree with you on the nuke, i'd like to see a really high killstreak.. as long as KS don't stack, i wouldn't imagine it would cause too much camping because lets be honest... most people that play CoD won't get 25 killstreaks regularly using just their gun so you wouldn't get nearly as many people running it.. especially if its not a game ender like the nuke. I think it'd just add tp the longevity of the game.


    And sniping... thats probably the weakest agrument against snipers being underpowered that i've ever read :P How often has that actually happened to you.. seriously like.. i can't remember a single time that its happened to me in MW2 and only once in black ops... and you know what.. i had a good laugh when i saw the killcam :D

    I think blackops has showed how terribly wrong people were about snipers leading up to release. Even now, after 3 or 4 buffs, sniping is still very weak compared to most other classes. I've been playing ALOT with the L96 the last few months and have only recently been able to get semi decent games with it (When compared to my try hard AR games). Typically the only people who complained about sniping before black ops were the ones that didnt snipe and instead opted for the easier AR/SMG setups.

    Second chance should be like shotguns for snipers, really anoying having to hit someone 3 times for a kill. And general damage needs to be increased, anything about the legs should be a one hit kill at any range imo.


    Shotguns diffo need improving, if they're a primary weapon in MW3 then they should be as good as the shotguns in MW2.

    Stun nades need removed.

    Other than that i think SMG's in general need to be more balanced, i think they would have been fine in blops if they all had a standard 30 clip round.

    Oh and have SoH + SA in different tiers.


  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    Bring back the nuke
    Make flashes less powerful.
    Make the snipers more powerful.
    Bring back the tactical knife.
    Make claymores better.
    Make Blackbird a 12 killstreak.

    Is this a joke? Because this is the most stupid list of "improvements" I've ever seen


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭sierra117x


    Magill wrote: »

    And sniping... thats probably the weakest agrument against snipers being underpowered that i've ever read :P How often has that actually happened to you.. seriously like.. i can't remember a single time that its happened to me in MW2 and only once in black ops... and you know what.. i had a good laugh when i saw the killcam :D

    im not saying its in every game ive gone into but there has to be a fairly large percentage of players with this kind of gaming attitude left on modern warfare. simply because they cant do it on black ops. id say the problem im having with it is that since going back to modern warfare when it happens in a game its usually a team of snipers running around blasting away at point blank range or doing some stupid quick scoping move to get a decent game winning kill. i would go as far as to say its game breaking and im definitely not going to throw out the "realism" arguement because , lets be fair, it is a game at the end of the day . but its certainly irritating to say the least

    i think half the problem with black ops isnt in the design of the guns and how they work but the lack of decent sniping lanes to use on most maps. since hazard came out ive seen a huge increase in snipers mostly because its much easier to work with on that map. on modern warfare if you didnt have a nice decent bit of range to pick someone off . oh well you could just run up close and quick scope

    sorry if this is a bit of a de-rail ....but raven never said we couldnt discuss each others choices :P


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    I would encourage the discussion of other peoples suggestions. I will have a large post soon hopefully.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    sierra117x wrote: »
    im not saying its in every game ive gone into but there has to be a fairly large percentage of players with this kind of gaming attitude left on modern warfare. simply because they cant do it on black ops. id say the problem im having with it is that since going back to modern warfare when it happens in a game its usually a team of snipers running around blasting away at point blank range or doing some stupid quick scoping move to get a decent game winning kill. i would go as far as to say its game breaking and im definitely not going to throw out the "realism" arguement because , lets be fair, it is a game at the end of the day . but its certainly irritating to say the least

    i think half the problem with black ops isnt in the design of the guns and how they work but the lack of decent sniping lanes to use on most maps. since hazard came out ive seen a huge increase in snipers mostly because its much easier to work with on that map. on modern warfare if you didnt have a nice decent bit of range to pick someone off . oh well you could just run up close and quick scope

    sorry if this is a bit of a de-rail ....but raven never said we couldnt discuss each others choices :P

    Yeah i'd imagine that MW2 has far more snipers that you'd otherwise get if black ops wasn't so difficult to snipe.. at least in the beginning.. CoD4 is worse apparently.

    I've discussed this topic alot on here so i'll not bore people with more of the same.. i'll just say that the key to success for MW3 is balance, snipers in MW2 (while they may get on your nerves) aren't overpowered.


  • Registered Users, Registered Users 2 Posts: 1,920 ✭✭✭The Floyd p


    Thomasheen wrote: »
    Is this a joke? Because this is the most stupid list of "improvements" I've ever seen

    1.The nuke was a fun little thing to go for in a party.
    2. Flashes last for way too ****ing long. If you get flashed, your almost guaranteed to die.
    3.Snipers are **** in Black ops. Too many ****ing hitmarkers make them a weak choice for long range maps. You know sniping is **** when you only see 1 sniper in 7 Lobbies because an M16 with Acog is better
    4.Knifing in Black ops is balls. sometimes the knife will go through the player and not kill him. Also there is no commando perk in black ops so the tactical knife will only mean better chance of surviving in CQC
    5. Claymores are useless in black ops. you can walk through them ffs.
    6.Blackbird is an overpowered killstreak when considering how many kills it takes to get

    Stupid eh? You ****.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    1.The nuke was a fun little thing to go for in a party.
    2. Flashes last for way too ****ing long. If you get flashed, your almost guaranteed to die.
    3.Snipers are **** in Black ops. Too many ****ing hitmarkers make them a weak choice for long range maps. You know sniping is **** when you only see 1 sniper in 7 Lobbies because an M16 with Acog is better
    4.Knifing in Black ops is balls. sometimes the knife will go through the player and not kill him. Also there is no commando perk in black ops so the tactical knife will only mean better chance of surviving in CQC
    5. Claymores are useless in black ops. you can walk through them ffs.
    6.Blackbird is an overpowered killstreak when considering how many kills it takes to get

    Stupid eh? You ****.

    I'd agree with most of that except for knifing (And probably claymores, might agree if flak jacket is in MW3).

    And I'd like a nuke but one that doesn't end the game...


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭sierra117x


    Magill wrote: »
    I'd agree with most of that except for knifing (And probably claymores, might agree if flak jacket is in MW3).

    And I'd like a nuke but one that doesn't end the game...

    THIS!


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    Yeah i'd imagine that MW2 has far more snipers that you'd otherwise get if black ops wasn't so difficult to snipe.. at least in the beginning.. CoD4 is worse apparently.

    I've discussed this topic alot on here so i'll not bore people with more of the same.. i'll just say that the key to success for MW3 is balance, snipers in MW2 (while they may get on your nerves) aren't overpowered.

    Based on whose opinion?


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    I wouldn't mind the nuke returning, so long as it's in a single game type so all those who are seemingly obsessed with it can bog off and can camp their arse for it.


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Based on whose opinion?

    Huh ? Based on a few montage makers i've been talking to, apparently HCHQ is practically a sniping lobby and the other game modes aren't much better.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    Huh ? Based on a few montage makers i've been talking to, apparently HCHQ is practically a sniping lobby and the other game modes aren't much better.

    That's the case ever since MW2 reared it's ugly head around. Domination was always bad as I've said before hence why I never really played it until BOPS, but when MW2 was released HCHQ and SnD went to ****.

    It's certainly easier to quick scope in MW2 than it is in COD4 that's for sure anyway.


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    That's the case ever since MW2 reared it's ugly head around. Domination was always bad as I've said before hence why I never really played it until BOPS, but when MW2 was released HCHQ and SnD went to ****.

    It's certainly easier to quick scope in MW2 than it is in COD4 that's for sure anyway.

    I can't quickscope I'm so stupid :(.But I can snipe :P


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    That's the case ever since MW2 reared it's ugly head around. Domination was always bad as I've said before hence why I never really played it until BOPS, but when MW2 was released HCHQ and SnD went to ****.

    It's certainly easier to quick scope in MW2 than it is in COD4 that's for sure anyway.

    Thats a given with SoH, but then sniping in CoD4 i'd imagine you'd have less bull**** to screw you over as in MW2. Noobtubers getting you from half way across the map would fvck you up at long range and commando at short range. In general i think CoD4 sniping and MW2 sniping were about equal when it comes to where they are on the "Foodchain". There was no "UMP" raping your face in CoD4 and in generally the game was just more balanced.. so i'd imagine that would make it easier to do well with the sniper.


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    Magill wrote: »
    Huh ? Based on a few montage makers i've been talking to, apparently HCHQ is practically a sniping lobby and the other game modes aren't much better.

    This.

    HCHQ is full of snipers. Getting a clip in HCHQ and putting it in your montage is almost frowned upon by the sniping community at this stage because its almost as easy to do as getting one in a private sniper lobby


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    fjsanchez wrote: »
    This.

    HCHQ is full of snipers. Getting a clip in HCHQ and putting it in your montage is almost frowned upon by the sniping community at this stage because its almost as easy to do as getting one in a private sniper lobby

    Yeah, i dont even watch CoD4 montages these days because of it. I rarely watch MW2 montages either because its just the same thing every time, as in the clips are always in the same spots... Its hard to be impressed by a clip on that spawn in highrise when you've seen a million of the same before. The one that always makes me giggle is on bog(?) where they spawn at the back wall and you can just rape them from the side.


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    Magill wrote: »
    Yeah, i dont even watch CoD4 montages these days because of it. I rarely watch MW2 montages either because its just the same thing every time, as in the clips are always in the same spots... Its hard to be impressed by a clip on that spawn in highrise when you've seen a million of the same before. The one that always makes me giggle is on bog(?) where they spawn at the back wall and you can just rape them from the side.

    A mate of mine got a triple headshot on the spawn on Highrise :eek: Have to say that was pretty sweet, even though it was that spot


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    Guns:
    SMGs - I honestly think that SMGs (bar the AK74u and MP5K) are underpowered in Black Ops, despite the abundance of CQB areas. These areas sometimes have a distance greater than the SMGs effective ranges. So either they need (as Ade said) larger magazines, or an increase in effective range. FYI: Effective range is the distance at which the bullets do less damage than up close.
    In particular the Kiparis requires less recoil when ADS.


    Shotguns - I disagree with Ade about the Olypmia 'mag' increase. An decrease in the spread of shotties both ADS and from the hip without Steady Aim with a longer effective range on some of them would bring them on par with other weapons.

    Assault Rifles - Nothing say.

    Snipers - I agree with Yimrsg's suggestion about ignoring second chance. It is a powerful gun after all.

    Launchers - Nothing to say

    Pistols - The ASPs are fairly redundant. They should have an even faster draw time both single and dual wielded.

    Specials
    - Ballistic Knives are fairly pants and difficult to use. If I were to make them an effective weapons I would suggest increasing the max ammo reserve to 4 as opposed to its current 2. Furthermore, I would make it a silenced weapon. It is compressed air after all.
    - Crossbows. Mentioned by Ade, there should be standard arrows (non explosive tips). I would rather see them as a separate attachment so you choose explosive or arrow heads. The selling point of these should be silenced one hit kills.

    Grenades
    - Semtex could do with a larger blast radius. And I like whippedcream's idea of exploding if you drop them if you die.
    - Stuns & flashes: I like Yimrsg's suggestion but I would go on to develop it further. I someone is just holding their gun or moving they will move their hand up to protect their eyes. They will get a reduced time of being blinded but will not be able to ADS and knife lunge will be reduced if not disabled. If however they were ADS they will take longer to recover.

    Attachments
    - There should be smaller Red Dot Sights for accuracy
    - ACOG really needs less recoil for it to be useful. I like having it on the AUG for the look, but it really is rubbish.
    - IR scopes needs alot of loving. It should be combinable with the VarScope through Warlord.
    - Flamer should have a larger max ammo reserve. More damage against Ghost users for the fun.
    - Masterkey should be usable with Warlord. Maybe increase the number of pellets to 8 to make it better. It should also be refillable with Scavenger.

    Perks
    - Scav Pro needs to stop picking up scav packs if you are full on ammo.
    - Lightweight Pro needs a better ability. To die of falling damage you actually have to go out of your way and climb up the tower on array.
    - Warlord could do with a few more attachment combinations.
    - Hacker Pro needs to be buffed regarding hacking equipment. Hacking Camera Spikes should not cripple a player.
    - TacMask users needs to shut up when faced with Nova Gas. Trying to sneak through the gas can be ruined with a guy yelling "Gas, Get out of here!" despite the fact that he is 100% immune to it.

    Equipment
    First of all, equipment received a fairly large nerf as one of the first patches in the game and I would bet that the majority of ye are unaware of this change. It was that the max number of claymores and motion sensors a player can own at one time was reduced from 2 to 1. While it may seem unimportant as you cannot resupply them using Sacv, it is possible with Resupply Crates and through hacking with Hacker Pro. Something similar happened with C4 and no one cares about the camera. My suggestion would be to raise the limit to 2 again to buff both hacker and care packages.
    - Camera Spike should not take up the radar as it is poor trade off.
    - I disagree with everyone's suggestions with claymores so far. they are fine the way they are performance wise.
    - Motion Sensors should provide feedback even if they are off the radars view to promote wandering away from them.


    I know that is alot, I guess I spend a while thinking of ways to improve the game.
    Magil, this is more to improve Black Ops by improving things only. Why would you want stuns/concussions removed?


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    CORaven wrote: »
    I know that is alot, I guess I spend a while thinking of ways to improve the game.
    Magil, this is more to improve Black Ops by improving things only. Why would you want stuns/concussions removed?

    I know :P Sorry.

    I just find them overpowered and extremely anoying, especially in gametypes like CTF or Dom. They're just far too powerful imo. In CTF you can pretty much lock down a flag carrier with 2 stuns and in dom, a quick stun onto B.. Prime your nade while they all sit helplessly. In general i find being stunned 100 times more frustrating than being flashed. The stun seems to last FOREVVVVVVER aswel !

    (People keep saying get tac mask pro... meh :P ).

    You can also throw them a lot faster than flash bangs and they wont explode until they hit something, so you can throw it a lot further.

    Imo, you should only get one.


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  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    1.The nuke was a fun little thing to go for in a party.
    2. Flashes last for way too ****ing long. If you get flashed, your almost guaranteed to die.
    3.Snipers are **** in Black ops. Too many ****ing hitmarkers make them a weak choice for long range maps. You know sniping is **** when you only see 1 sniper in 7 Lobbies because an M16 with Acog is better
    4.Knifing in Black ops is balls. sometimes the knife will go through the player and not kill him. Also there is no commando perk in black ops so the tactical knife will only mean better chance of surviving in CQC
    5. Claymores are useless in black ops. you can walk through them ffs.
    6.Blackbird is an overpowered killstreak when considering how many kills it takes to get

    My opinion and I dont like those ideas. Stronger claymores, weaker flashbangs, better knifes? Lets promote camping and panic knifing even more is what this seems to me


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