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SOCOM 4

  • 28-01-2011 3:09pm
    #1
    Registered Users, Registered Users 2 Posts: 954 ✭✭✭


    Searched for a thread about this but couldn't find one.

    It got it's release date last night and it's coming out the 19th of April. Here's the new multiplayer trailer.


    It's being made by Zipper who worked on the PS2 and PSP previous SOCOM titles and also made MAG too. It will have a single player campain and 32 player multiplayer. I think there will be 4 player co-op as well. Also has full Move support.

    Really looking forward to this. Loved the PS2 and PSP ones and even though it was made by different developers, loved Confrontation on the PS3 too.


«1

Comments

  • Registered Users, Registered Users 2 Posts: 3,314 ✭✭✭weiland79


    +1 super psyched for this. Loved all the SOCOM games,even the PSP ones. Unless it gets seriously slated this will be day one buy for me. Add me for co op games PS3 tag same as here.


  • Posts: 0 [Deleted User]


    Hopefully they don't change it much from the last one.

    I loved the online play.
    Spawns were turned off by default and to go through a full round having killed 2/3/4 people was satisfying.

    The mic' system worked well too, it was like a walkie talkie, only one person could talk at a time and you had to hold down L2 while speaking.
    If you were in a building and there were fellas on the other team talking a floor above, you could hear the sound coming from above like there characters were actually talking.

    Best tactical game on the PS3


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    Played a little bit last summer with the Move its really good.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Socom beta comes with certain copies of killzone 3 i heard , i agree i hope the game modes stay away they do


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Socom beta comes with certain copies of killzone 3 i heard , i agree i hope the game modes stay away they do

    That's in the US. Beta is with PS+ members here ;)


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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    PaddyBomb wrote: »
    That's in the US. Beta is with PS+ members here ;)

    not too bad , make sure to leave your feedback here cause my ps membership sure to go soon


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb




    There's another video from GameSpot with a good bit multiplayer footage in the back.

    I've been reading around on a few of the forums and it looks like they've changed a good few things from the previous titles in the series. The standard mode is going to be respawn and open mics. There is classic mode with respawn disabled, round based and push to talk mics. They've used the same engine as MAG, so basically it's a third person MAG without the 256 players. I'm still hoping this game will be great :)


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    PaddyBomb wrote: »


    There's another video from GameSpot with a good bit multiplayer footage in the back.

    I've been reading around on a few of the forums and it looks like they've changed a good few things from the previous titles in the series. The standard mode is going to be respawn and open mics. There is classic mode with respawn disabled, round based and push to talk mics. They've used the same engine as MAG, so basically it's a third person MAG without the 256 players. I'm still hoping this game will be great :)

    all of my mates on psn are scared that zipper changed everything and saying it shouldnt be called socom anymore. grand if they want to change controls but do what they did in confrontation and have a option for classic controls.
    also im disappointed in killstreaks in this game like wtf its bascially call of duty


  • Posts: 0 [Deleted User]


    PaddyBomb wrote: »

    There's another video from GameSpot with a good bit multiplayer footage in the back.

    I've been reading around on a few of the forums and it looks like they've changed a good few things from the previous titles in the series. The standard mode is going to be respawn and open mics. There is classic mode with respawn disabled, round based and push to talk mics. They've used the same engine as MAG, so basically it's a third person MAG without the 256 players. I'm still hoping this game will be great :)

    MAG?.... oh dear lord, I hated MAG. The demo was ok, but after buying it i traded it in after ONE hour(albeit selling it to a relation who was going to buy it).
    I never got rid of a game so quick.
    It was a horrible engine, the whole concept seemed good but it just played awful.

    I knew they'd veer this away from the last one, hardcore shooters doesn't appeal to the masses :rolleyes:

    Even looking at the vids i wasn't convinced. Prob won't get this in the end so.


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    MAG?.... oh dear lord, I hated MAG. The demo was ok, but after buying it i traded it in after ONE hour(albeit selling it to a relation who was going to buy it).
    I never got rid of a game so quick.
    It was a horrible engine, the whole concept seemed good but it just played awful.

    I knew they'd veer this away from the last one, hardcore shooters doesn't appeal to the masses :rolleyes:

    Even looking at the vids i wasn't convinced. Prob won't get this in the end so.

    I loved MAG but still wanted something different from SOCOM. All though it sounds like they've changed a lot, I still trust Zipper will bring out a great game. Please god I hope they do :D


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  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    MAG?.... oh dear lord, I hated MAG. The demo was ok, but after buying it i traded it in after ONE hour(albeit selling it to a relation who was going to buy it).
    I never got rid of a game so quick.
    It was a horrible engine, the whole concept seemed good but it just played awful.

    I knew they'd veer this away from the last one, hardcore shooters doesn't appeal to the masses :rolleyes:

    Even looking at the vids i wasn't convinced. Prob won't get this in the end so.

    That really is your loss MAG was and still is one of the best FPS on console.

    Takes a while to get into like all good games do. If you played it for an hour then you barely got out of the training mode, the game doesnt unlock until you reach level 10.


    The last SOCOM got slated by gamers and even though they might like to stick to the hardcore mode its not much use if no one plays it. Sure they tried something new with MAG and people played it for an hour and sold it.


  • Posts: 0 [Deleted User]


    That really is your loss MAG was and still is one of the best FPS on console.

    Takes a while to get into like all good games do. If you played it for an hour then you barely got out of the training mode, the game doesnt unlock until you reach level 10.


    The last SOCOM got slated by gamers and even though they might like to stick to the hardcore mode its not much use if no one plays it. Sure they tried something new with MAG and people played it for an hour and sold it.

    I did play it for more then an hour when the beta was initially launched.
    I only played the disc for an hour, the guns handled like **** and all round it was just a poor game.

    I've played enough FPS to know what's good and what's not, I've had my PS3 since launch and I've went through just about every decent game that's been released and MAG was defo the worst of the lot.

    I don't think my opinions are far wrong, it has a 76 on Metacritic which isn't particularly high for a decent game.

    The only game to really get the teamwork and big sized maps right is Bad Company 2, unfortunately we were given a piece of **** matchmaking system and your experience hinges too much on a decent squad(while playing last night the lads on my team were all waiting around the base for a helicopter to spawn, I just got sick of them and quit out)


  • Registered Users, Registered Users 2 Posts: 54,946 ✭✭✭✭Headshot


    32 mulitplayer is just to much I find, pity its that big


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Headshot wrote: »
    32 mulitplayer is just to much I find, pity its that big

    If the previous titles are anything to go by, there will be 16v16 and 8v8 lobbies. Personally I prefer the 8v8 game modes myself.


  • Registered Users, Registered Users 2 Posts: 54,946 ✭✭✭✭Headshot


    PaddyBomb wrote: »
    If the previous titles are anything to go by, there will be 16v16 and 8v8 lobbies. Personally I prefer the 8v8 game modes myself.

    Same as myself

    I look forward to the game anyway


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    http://ie.ps3.ign.com/articles/114/1146655p1.html

    heres a article from ign bout the mp modes, seems interesting


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    I did play it for more then an hour when the beta was initially launched.
    I only played the disc for an hour, the guns handled like **** and all round it was just a poor game.

    I've played enough FPS to know what's good and what's not, I've had my PS3 since launch and I've went through just about every decent game that's been released and MAG was defo the worst of the lot.

    I don't think my opinions are far wrong, it has a 76 on Metacritic which isn't particularly high for a decent game.

    The only game to really get the teamwork and big sized maps right is Bad Company 2, unfortunately we were given a piece of **** matchmaking system and your experience hinges too much on a decent squad(while playing last night the lads on my team were all waiting around the base for a helicopter to spawn, I just got sick of them and quit out)

    So you played the Beta thought that was good enough to warrant getting the full game, then when you played the full game which is the exact same you thought it was **** ??

    The score critics gave it got slaughtered as many reviewed the game before the servers had even been switched on, and any way COD and Battlefield get high scores are both are very average shooters. FFS Halo 3 got 10/10 and its garbage.

    I pay little attention to someone who is paid to say a game is great.


  • Registered Users, Registered Users 2 Posts: 54,946 ✭✭✭✭Headshot


    so the game has dedicated servers ?


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    5 player co-op will be good though.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Theres a guy on youtube called blackwido88 , he makes videos bout socom 4 mostly bashing and addresing that he wants a true socom sequel




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  • Registered Users, Registered Users 2 Posts: 14,347 ✭✭✭✭Grayditch


    I couldn't make it through half of that.


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    His first few videos about Confrontation were brilliant but then he just turned into an arsehole. Can't stand him anymore.


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Here's some good footage of someone playing the mulitplayer. Looks good apart from the respawning.



  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    The beta is out today for Plus members. Looking forward to giving this a go, will post back what I think after I play a few games. Hope to see a few Boardsie's on there too :)


  • Posts: 0 [Deleted User]


    PaddyBomb wrote: »
    The beta is out today for Plus members. Looking forward to giving this a go, will post back what I think after I play a few games. Hope to see a few Boardsie's on there too :)

    ''Hopefully it's beta then the last Socom'' :D


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    ''Hopefully it's beta then the last Socom'' :D

    I literally shook my head at that pun.

    Beta is up on the store now, lads. It's quick enough to download but it has one of those "receiving updates" downloads when you load up the game, similar to SOCOM: Confrontation and MAG. It's taking it's time.


  • Posts: 0 [Deleted User]


    PaddyBomb wrote: »
    I literally shook my head at that pun.

    Beta is up on the store now, lads. It's quick enough to download but it has one of those "receiving updates" downloads when you load up the game, similar to SOCOM: Confrontation and MAG. It's taking it's time.

    It was meant to be cheesy hence the inverted commas :P


  • Closed Accounts Posts: 1,856 ✭✭✭Clover


    Downloaded nice and fast and then a small update when I went to play it , now it's getting 1.5 gigs worth of files :rolleyes: .

    Hopefully it's worth the download.


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Really liking this. I had 3 games of the new game mode there where you have to capture 3 points and then plant a beacon in the enemy base. Really enjoyed it, there was 4 or 5 on my team using mics and we basically won the match for the team. Me and one fella were just teaming up to take over the points, I was throwing down the smoke and covering him while he took it over. Communication and teamwork is what's been missing from recent online shooters, will definitely be picking this up day one.


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  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Bad review from Joystiq here.

    They say they've tried to make it a third person CoD. Personally I couldn't see that at all in the beta, only game it's similar to is MAG and that's not a bad thing. They also say that in the single player you can't use voice commands like the PS2 SOCOM's. Did people actually use the voice commands? The novelty wore off on me after the first mission. I agree with them about not including the old modes like Extraction and Demolition, there's a big demand for these and if Zipper use their heads they'll include them in a DLC.

    Still looking forward to this game.


  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    PaddyBomb wrote: »
    Personally I couldn't see that at all in the beta, only game it's similar to is MAG and that's not a bad thing.

    An XP system, weapon unlocks, killstreak/objective rewards, the bomb tech getting a noobtube and an auto shotgun, a cover system straight out of GOW, and respawn gamemodes.

    It may not be a COD clone, but it is a SOCOM that doesn't know itself.

    I deleted it after 30-odd hours play, and judging by that review I'll avoid it for campaign also.


  • Registered Users, Registered Users 2 Posts: 1,627 ✭✭✭The Freeman


    Gametrailers video review...
    http://www.gametrailers.com/video/review-socom-4/712716

    looks like a missed opportunity.


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    Gametrailers seemed to like it it got 7.9 and they said it was pretty unique.

    Joystick say its a 3rd person COD rip off :confused:


  • Posts: 0 [Deleted User]


    Only played it earlier....

    Disappointing to say the least.
    Zipper should have noted the reviews MAG got which were by and large poor.

    They took everything that was good about the last game and done away with it.
    It was very satisfying to survive a full round of and kill off two or three people. Running around like an idiot resulted in a quick death and a wait until the round ended so there was a certain amount of realism to the way people approached it.

    Talking on your headset would result in a voice that the opposing team could hear(if you were a floor below an enemy talking you could hear it coming above like the words were coming from the players mouth)

    It was rough but it was different, and it's sad to see they didn't build on that and went down the ''Deathmatch'' avenue.

    Hearing gunfire was rare, whereas now it's just a free for all with too many players on the map.

    It seems the only game now that gives you a strategic option is Battlefield as all the others are now Noob fests of ''Running around in circles killing as many as possible with no basis''.


  • Registered Users, Registered Users 2 Posts: 3,314 ✭✭✭weiland79


    Gutted at the Joystiq review.
    I was really looking forward to teaming up with a couple of yiz and playing through the SP game.
    I really thought Zipper were going to pull a gem out of the bag.

    I don't think i'll bother with this now, I've enough MP games i'm enjoying at the moment without throwing 50 quid at this.

    At least the Socom forums should make for amusing reading. Zipper are going to get slaughtered for this.


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  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Only played it earlier....

    Disappointing to say the least.
    Zipper should have noted the reviews MAG got which were by and large poor.

    They took everything that was good about the last game and done away with it.
    It was very satisfying to survive a full round of and kill off two or three people. Running around like an idiot resulted in a quick death and a wait until the round ended so there was a certain amount of realism to the way people approached it.

    Talking on your headset would result in a voice that the opposing team could hear(if you were a floor below an enemy talking you could hear it coming above like the words were coming from the players mouth)

    It was rough but it was different, and it's sad to see they didn't build on that and went down the ''Deathmatch'' avenue.

    Hearing gunfire was rare, whereas now it's just a free for all with too many players on the map.

    It seems the only game now that gives you a strategic option is Battlefield as all the others are now Noob fests of ''Running around in circles killing as many as possible with no basis''.

    You do know there's a classic mode with no respawn or killstreaks?


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    Zipper should have noted the reviews MAG got which were by and large poor.

    .

    Very good point, when MAG came out it got slated by the press and then went on to be one of the best shooters on any console.

    Another point to keep in mind is this is mainly an online game and the press are notoriously bad at online games that require team work as they have deadlines to meet so have to just fly through games and don't have the time to put in the hours and build good squads like the rest of us can.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Poor review from Eurogamer too which is disappointing as I was hoping for another whack at a decent Move-controlled shooter.

    After MAG I'm not as surprised I guess, while there are one or two people around these parts who stand by it, between the critical and general userbase opinions it really was a disappointment considering the hype generated in the lead up to it's release. :(


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    gizmo wrote: »
    Poor review from Eurogamer too which is disappointing as I was hoping for another whack at a decent Move-controlled shooter.

    After MAG I'm not as surprised I guess, while there are one or two people around these parts who stand by it, between the critical and general userbase opinions it really was a disappointment considering the hype generated in the lead up to it's release. :(

    As i said about the press and multiplayer games, this is a 2 page review with 1 paragraph given over to the multiplayer side and all they say is that they tried to heal someone got shot, someone tried to heal them and got shot. !!

    It has just landed in the door so im off to give it a shot, still holding out hopes this will be a solid 7/10 game. Maybe more once the headless chickens drop off after week 2.


  • Posts: 0 [Deleted User]


    PaddyBomb wrote: »
    You do know there's a classic mode with no respawn or killstreaks?

    Yes I was aware of that, but it's an after taught tacked on. Whereas in the last game it was the default mode.

    You can play COD with respawns off(search and destroy?) doesn't chance how the game is played or feels

    I loved the last one, it was tough but rewarding to survive a full round with a few kills.
    It doesn't even feel the same now, too much like MAG as opposed to Socom.

    It's just not Socom to me
    Very good point, when MAG came out it got slated by the press and then went on to be one of the best shooters on any console.

    I didn't mean that in the way you're thinking :D

    I didn't like MAG, I bought up hoping for an improvement on the beta and sold it to my cousin later the same day.
    The mechanics are awful and lagging miles behind COD and Battlefield.


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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    played the beta for 4 minutes , then turned it off .. game belongs in the toilet.
    taken away so many features from the other socom games. disappointing , had high hopes for it but its just mag with a 3rd person camera


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants



    I didn't mean that in the way you're thinking :D

    I didn't like MAG, I bought up hoping for an improvement on the beta and sold it to my cousin later the same day.
    The mechanics are awful and lagging miles behind COD and Battlefield.

    lol i know :D

    People loved MAG because it was not trying to be COD or Battlefield and introduced elements like squads and working together that appealed to people and those elements where so strong they could over look any small issues.

    I would advise people that don't like MAG to not bother getting SOCOM so far it is pretty much MAG in 3rd person(in looks, sound and feel). That will be music to some peoples ears but not to others.

    I'm 2 missions in, playing it with the Sharp shooter and i like it, but the button mapping is terrible. Cover is important but the cover button is O which is really hard to find on the Nav. The Move button then (which was cover in Killzone and just under the trigger) is for grenades which you rarely use.

    I've managed to find a good balance between turning and the dead zones so its easier to look around but im still getting my head around controlling 2 squads while also looking after myself. It is cool when you set up a trap having your squads flank the enemy and it works, not so cool when your squad just walk out into the open and get shot to bits. :(


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    It's just not Socom to me

    You're surely not saying Confrontation was Socom to you. Confrontation didn't feel like a Socom game to me and about a thousand other people. It was made by a different developer, got some of the worse reviews ever, was unplayable for the first few months and was nothing like the games that were so addictive on the PS2. Don't get me wrong I liked the game and put some amount of hours into it but it wasn't a Socom game.

    I think Zipper tried to take Socom and give it a next gen remake to attract a new audience. Maybe it's not what everyone was looking for but hopefully they take the suggestions and feedback from most players to make Socom 4's online enjoyable. The support they gave to MAG was unbelievable, no doubt they'll support this in the same fashion.

    Edit. @Grumpypants What's your views on the Sharpshooter so far? I'm getting it next week and going to give it a go with KZ3 single player.


  • Posts: 0 [Deleted User]


    PaddyBomb wrote: »
    You're surely not saying Confrontation was Socom to you. Confrontation didn't feel like a Socom game to me and about a thousand other people. It was made by a different developer, got some of the worse reviews ever, was unplayable for the first few months and was nothing like the games that were so addictive on the PS2. Don't get me wrong I liked the game and put some amount of hours into it but it wasn't a Socom game.

    I think Zipper tried to take Socom and give it a next gen remake to attract a new audience. Maybe it's not what everyone was looking for but hopefully they take the suggestions and feedback from most players to make Socom 4's online enjoyable. The support they gave to MAG was unbelievable, no doubt they'll support this in the same fashion.

    I know it was made by a different company but it was a hell of a lot more of a SOCOM game then this one is.

    Obviously it was different to the PS2 games but that's a given you're talking a new system, engine and all that, you'd hardly say GTA 4 is anything like GTA San Andreas giving the tech differences and time span.

    The reviews were poor but you're neglecting the fact the game was unplayable on release and since it was online only it was never going to score well.

    I remember one review said reviewing it on launch wasn't fair considering most online games (between 2006-2008ish) launched with major problems and if they got the issues sorted he would have upped his score.
    I didn't have it on release so didn't experience any of these problems but they were meant to be game killers.

    Zipper might be the original developers but between the two on the PS3 so far, Confrontation is more Socom-esque.

    Historically the game was based on small teams of specialists thrown in behind enemy lines etc....(you know the story)
    Confrontation's game modes reflected this and the engine was geared towards no respawns which added that tactical element.
    Now you're just talking about a deathmatch large scale kill fest.

    I don't buy shooters for offline, which would put me in the minority(I haven't cleared the past two FPS's I've bought) so I can't see myself investing in this on the basis of what I played so far.


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    PaddyBomb wrote: »

    Edit. @Grumpypants What's your views on the Sharpshooter so far? I'm getting it next week and going to give it a go with KZ3 single player.

    I think its brilliant. Killzone is very good with it Socom im getting to gripes with.

    One section i played just now. I was attacking a base guarded by around 10 guys . I got my squads to flank either side, targeted my squads to take out 3 or 4 guys on each side of the group and then i took the middle 3. Quickly came out of cover running at full pace told my squad to open fire, then with the Sharp shooter i could just quickly aim and took out two guys with head shots, single bullet kills and put 2 bullets in the other guy as my team took out the rest. 10 guys slaughtered in 2-3 seconds, before they even knew we were there. Class.

    Sharp shooter makes moments like that.


  • Registered Users, Registered Users 2 Posts: 3,314 ✭✭✭weiland79


    I think its brilliant. Killzone is very good with it Socom im getting to gripes with.

    One section i played just now. I was attacking a base guarded by around 10 guys . I got my squads to flank either side, targeted my squads to take out 3 or 4 guys on each side of the group and then i took the middle 3. Quickly came out of cover running at full pace told my squad to open fire, then with the Sharp shooter i could just quickly aim and took out two guys with head shots, single bullet kills and put 2 bullets in the other guy as my team took out the rest. 10 guys slaughtered in 2-3 seconds, before they even knew we were there. Class.

    Sharp shooter makes moments like that.

    Are you ?

    images?q=tbn:ANd9GcSpvgShceJ2onvJgCsgXLUSjJR62CyWVO6Aobs4CFiKzg2RK1H0


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    weiland79 wrote: »
    Are you ?

    images?q=tbn:ANd9GcSpvgShceJ2onvJgCsgXLUSjJR62CyWVO6Aobs4CFiKzg2RK1H0


    In my head yes i was :D in reality i was a old fat guy shooting a TV screen with a red plastic toy gun :(


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    In my head yes i was :D in reality i was a old fat guy shooting a TV screen with a red plastic toy gun :(

    Seagal.jpg


  • Registered Users, Registered Users 2 Posts: 3,314 ✭✭✭weiland79


    Surely you meant
    images?q=tbn:ANd9GcSe1PXtDxF1LkAHf1TMUE0N3YCRAGdKs3W_VjZLCZmkWvJrO-C1


  • Registered Users, Registered Users 2 Posts: 954 ✭✭✭PaddyBomb


    Fairly detailed review from GameSpot.



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