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COD-BLACK OPS

  • 25-07-2010 10:45am
    #1
    Closed Accounts Posts: 12


    If u cant wait for cod black ops to be released or u just need to burn some time before it does. please leave a post with your opinion on what should or should not be included in the game or just anything about the game.thanks


Comments

  • Registered Users, Registered Users 2 Posts: 428 ✭✭Joneser


    Zombie mode...


  • Registered Users, Registered Users 2 Posts: 2,041 ✭✭✭pdbhp


    Joneser wrote: »
    Zombie mode...
    I second that


  • Closed Accounts Posts: 20 MW2 CRAZY


    back to the thread i would like to see no commando no nube tubes and no ti would make the game much better


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    When you prestige you get to keep one weapon and all it's attachments.

    Think I posted this on an earlier thread :)


  • Closed Accounts Posts: 20 MW2 CRAZY


    gimli2112 wrote: »
    When you prestige you get to keep one weapon and all it's attachments.

    Think I posted this on an earlier thread :)
    That's pretty cool i haven't really heard much about black ops yet but thats helpful thanks


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  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    Sorry Dude that' s just what I'd want but I doubt it's going to be in the game.

    If I have to unlock akimbo glocks one more time I'm gonna go mental


  • Registered Users, Registered Users 2 Posts: 17,399 ✭✭✭✭r3nu4l


    Let's start again :)

    sphitt fire, it's always a good idea to check out the other threads on the first couple of pages of the forum to see if someone else has already started such a discussion, otherwise you end up with dozens of threads on the same subject and no real 'flow' to the conversation.

    Secondly, while that rant was quite funny, we don't do personal abuse here so next time you start that you'll get ban from the forum.

    Lads, he's a newbie to boards.ie, give him a break.

    What would I like to see changed?

    I'd like to see the Tactical Insertion either removed from the game or only be deployed four times in a game, or perhaps only usable if there is a 20 second delay on the respawn.


  • Closed Accounts Posts: 20 MW2 CRAZY


    gimli2112 wrote: »
    Sorry Dude that' s just what I'd want but I doubt it's going to be in the game.

    If I have to unlock akimbo glocks one more time I'm gonna go mental
    aww i see lol it aint happening then lol dame unlock all them attactments again :(


  • Closed Accounts Posts: 12 sphitt fire


    i think it would b gud if u choose from different melee weapons like tomahawks knifes etc..


  • Closed Accounts Posts: 504 ✭✭✭cypharius


    No quick scoping.
    Certain weapons not allowed on some maps(Noob tubes in CQB maps annoy me).


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  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    I'd like some kickback off the automatic weapons, as if they were actually firing bullets.

    For sniper rifles, no silencers, instead flash suppressors - i.e. no tracers on the bullets, but an audible sound. Same thing for light machine guns.

    If they're going to persist with Perks and Pro perks then I hope they put the Pro perk first, i.e. you unlock Ninja Pro, then after 50 close range kills now you have footsteps. And as a twist, instead of Ninja Pro/Dead Silence, how about making the perk that instead of being silent, you move audibly, but any opponent who hears you doesn't get channel separation (i.e. doesn't hear you on the left or right, but on a centre channel, so they know you're there, just not where).

    I don't care if commando is included again per se, but if it is I'd like if the recovery time was sufficiently long that people would only stab if they knew they were going to be safe from fire afterwards.

    Nerf automated air support, and replace cold blooded with UAV jammer again so in future high ranking players don't get to just ignore the choppers that are killing their teammates, and killsteaks might actually be useful in hardcore modes.

    Pimp out the leaderboards - c'mon, BFBC2 had per weapon accuracy statistics, why doesn't COD? Why can't I see a breakdown of my friends' playtime over playlists, who prefers TDM, SND, FFA etc.

    Drop thermal (along with cold blooded), drop heart beat sensors (doesn't really fit with Vietnam era anyway), bring back night vision, and the HDR visual effects (daylight bright to the point of blooming when you're camped in the shadows etc).

    Make explosive primaries and secondaries very inaccurate unless fired from crouch/prone so they're not effective run and gun options.

    10 second cooldown at round start before explosive weapons can be spammed.

    Multiple spawns on maps for TDM, i.e. not just OpFor spawn, Ranger spawn, but two teams spawn at two out of four possible locations.

    Minimal auto-aim so that ADS doesn't magically put crosshairs on target to make quick scopes an exercise in prediction, not in spinning.

    Make the optics in sniper scopes more accurate than then gun for automatic rifles, i.e. sometimes the gun will inexplicably fire wide, so autos are different from bolt action.

    Bring back the photo-realistic ACOG reticle from COD4 instead of MW2's ACOG.

    Black out the field of vision outside of the ACOG that isn't zoomed in on.

    Introduce a degradation in visual quality in the sniper scopes so that if you hold the gun's sights up for a sustained period you will have to drop it because of sweat gathering in the eyepiece.

    Tweak tactical insertions so they're carried equipment but they mean that a teammate can spawn on you, like in BFBC2, but you can't choose where to spawn.


  • Closed Accounts Posts: 156 ✭✭Ryan!


    raze wrote: »
    I'd like some kickback off the automatic weapons, as if they were actually firing bullets.

    For sniper rifles, no silencers, instead flash suppressors - i.e. no tracers on the bullets, but an audible sound. Same thing for light machine guns.

    If they're going to persist with Perks and Pro perks then I hope they put the Pro perk first, i.e. you unlock Ninja Pro, then after 50 close range kills now you have footsteps. And as a twist, instead of Ninja Pro/Dead Silence, how about making the perk that instead of being silent, you move audibly, but any opponent who hears you doesn't get channel separation (i.e. doesn't hear you on the left or right, but on a centre channel, so they know you're there, just not where).

    I don't care if commando is included again per se, but if it is I'd like if the recovery time was sufficiently long that people would only stab if they knew they were going to be safe from fire afterwards.

    Nerf automated air support, and replace cold blooded with UAV jammer again so in future high ranking players don't get to just ignore the choppers that are killing their teammates, and killsteaks might actually be useful in hardcore modes.

    Pimp out the leaderboards - c'mon, BFBC2 had per weapon accuracy statistics, why doesn't COD? Why can't I see a breakdown of my friends' playtime over playlists, who prefers TDM, SND, FFA etc.

    Drop thermal (along with cold blooded), drop heart beat sensors (doesn't really fit with Vietnam era anyway), bring back night vision, and the HDR visual effects (daylight bright to the point of blooming when you're camped in the shadows etc).

    Make explosive primaries and secondaries very inaccurate unless fired from crouch/prone so they're not effective run and gun options.

    10 second cooldown at round start before explosive weapons can be spammed.

    Multiple spawns on maps for TDM, i.e. not just OpFor spawn, Ranger spawn, but two teams spawn at two out of four possible locations.

    Minimal auto-aim so that ADS doesn't magically put crosshairs on target to make quick scopes an exercise in prediction, not in spinning.

    Make the optics in sniper scopes more accurate than then gun for automatic rifles, i.e. sometimes the gun will inexplicably fire wide, so autos are different from bolt action.

    Bring back the photo-realistic ACOG reticle from COD4 instead of MW2's ACOG.

    Black out the field of vision outside of the ACOG that isn't zoomed in on.

    Introduce a degradation in visual quality in the sniper scopes so that if you hold the gun's sights up for a sustained period you will have to drop it because of sweat gathering in the eyepiece.

    Tweak tactical insertions so they're carried equipment but they mean that a teammate can spawn on you, like in BFBC2, but you can't choose where to spawn.
    I think your forgetting that infinity ward are NOT developing black ops


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Multiple spawns on maps for TDM, i.e. not just OpFor spawn, Ranger spawn, but two teams spawn at two out of four possible locations.

    thats a good once, its annoying getting a hail of grenades sailing in the second a match starts as the other team knows precisely where you are.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    raze wrote: »
    If they're going to persist with Perks and Pro perks then I hope they put the Pro perk first, i.e. you unlock Ninja Pro, then after 50 close range kills now you have footsteps.

    Introduce a degradation in visual quality in the sniper scopes so that if you hold the gun's sights up for a sustained period you will have to drop it because of sweat gathering in the eyepiece.

    I don't understand what you mean by the top paragraph.

    The sniper one is interesting though ;)
    Could help stop people camping with snipers pointed in 1 direction hoping someone runs past.


  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    Leeg17 wrote: »
    I don't understand what you mean by the top paragraph.

    The sniper one is interesting though ;)
    Could help stop people camping with snipers pointed in 1 direction hoping someone runs past.

    What I mean about Pro perks is that the more you use a particular perk, the more you're getting used to its advantages - so the perk shouldn't get better because you're using it more. Instead, I'd rather if the perk got more limited.

    As an example, if Hardline was in the next game - what if at rank 4 or whatever on your first playthrough you can make a class that gives you lower requirement for killstreaks, AND the pro perk dropping the requirement for deathstreaks - so the inexperienced player has more of a perk than someone who has been playing for ages.

    The way I see it, there's a curve in MW2 for unlocking perks - kind of like between ranks 1 to 30 it's pretty steep for new players. But once they get there they're golden (cold blooded, ninja, Stingers - the perks that extend killstreaks and neuter enemy air support are finally available). After that point, why keep rewarding players with pro versions of perks? This widens the gulf between what a player can feasibly do at rank 1 and rank 70, I'd prefer a model where the player is the difference, not the perk.

    As an exception to my point however, in the case of Cold Blooded Pro - I'm all for an incentive for people to use CB and be rewarded for taking down air support.


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    Remove auto-aiming and make it impossible for sniper rifles to fire without ADS - quick-scoping is beyond ridiculous.

    Agree with making melee a secondary and explosives a perk.

    Make all objective games kill-streakless? Or maybe invert the Barebones playlist instead? People not playing the objectives = :mad:


  • Closed Accounts Posts: 89 ✭✭Toes


    I definitely agree with removing commando, tac insertion, thermal and heart beat sensors. Id like to see preset killstreak rewards that arent retarded (a.k.a Chopper Gunner). Maybe bring back cage matches so boosters could boost in private instead of ruining FFA matches.

    Also perks should be simpler, there shouldnt be pro levels for them. 55 levels instead of 70 would be better imo. Different challenges for each prestige level as well, i.e. you would have to complete all challenges for a given prestige to prestige again. Why? Because I felt that in MW2 prestiges meant nothing...

    Basically just add the parts of MW2 that werent retarded and add them to COD4.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,135 Mod ✭✭✭✭Angron


    i think it would b gud if u choose from different melee weapons like tomahawks knifes etc..

    Would you mean that in a purely visual way, or for each to have different stats (lower speed, longer range etc)


  • Posts: 3,518 ✭✭✭ [Deleted User]


    If you stand/crouch/stay prone in the one spot for more than a minute you become visible on UAV even if the enemy don't have UAV.

    I suppose in Black ops they are going to have Springfields with mounted grenade launchers so they can only be fired from crouch. It's more realistic that way.

    Realistic recoil.

    No deathstreaks. If you're bad stop playing the game.

    No Juggernaut perk. It's just ridiculous.

    Sniper rifles have realistic weight. You can't sprint with a sniper because of the weight unless you're like a weightlifter.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    If you stand/crouch/stay prone in the one spot for more than a minute you become visible on UAV even if the enemy don't have UAV.

    I suppose in Black ops they are going to have Springfields with mounted grenade launchers so they can only be fired from crouch. It's more realistic that way.

    Realistic recoil.

    No deathstreaks. If you're bad stop playing the game.

    No Juggernaut perk. It's just ridiculous.

    Sniper rifles have realistic weight. You can't sprint with a sniper because of the weight unless you're like a weightlifter.

    That pisses me off, that a 50cal rifle apparently is easier to run around with than an assault rifle.

    which do you think is easier to run with in real life:

    this:
    July2007287.jpg

    or this:

    50cal2.png


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  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature


    A longer single player would be nice too.

    Mostly thoughts about online here I'd agree with, just want a lengthy single player mode!


  • Registered Users, Registered Users 2 Posts: 20,554 ✭✭✭✭everlast75


    Is that my beloved TAR in the top pic?


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    everlast75 wrote: »
    Is that my beloved TAR in the top pic?

    Tis, great gun, only thing I dont like on it is the red dot sight, its horrendous looking in the game and makes it harder to aim.


  • Registered Users, Registered Users 2 Posts: 20,554 ✭✭✭✭everlast75


    TAR plus silencer is the way to go imo.

    If ye want a sight aid, get a golden lab :D;):D


    (*you are right though - the sight is useless)


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    Remove all stupid perks. No akimbo-shotgun-that-is-better-than-a-SMG sillyness. Any perks should be ones that you can "actually" get IRL. Have a limit of how many choppers you can call in. Remove the ability of "carrying" something (like a chopper) to the next round, unless you get it in the last minute of the previous round.


  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature


    the_syco wrote: »
    Remove all stupid perks. No akimbo-shotgun-that-is-better-than-a-SMG sillyness. Any perks should be ones that you can "actually" get IRL. Have a limit of how many choppers you can call in. Remove the ability of "carrying" something (like a chopper) to the next round, unless you get it in the last minute of the previous round.

    A limit of choppers per person? Or in the game for everyone? I don't the think the helicopters are bad in comparision with boosting, camping etc.!


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    A limit of choppers per person? Or in the game for everyone? I don't the think the helicopters are bad in comparision with boosting, camping etc.!
    Per person. Camping can happen in any game, from Duke3D, to BFBC2. Boosting... I'm unsure of a way to counter this, other than having a "report boosting" page where you can upload videos to, to get people banned.


  • Closed Accounts Posts: 12 sphitt fire


    Denny M wrote: »
    Would you mean that in a purely visual way, or for each to have different stats (lower speed, longer range etc)
    ehh havnt thought about it that way but id say different stats for different melee weapons would be gud. sorta like the tactical knife speeds up your melee


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    ehh havnt thought about it that way but id say different stats for different melee weapons would be gud. sorta like the tactical knife speeds up your melee

    christ no, theres enough annoying people who run around stabbing people as it is, giving them even more unbalanced weapons would ruin it further.


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  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    Actually, if you are carrying a heavy weapon, malee is with the butt of the gun, and would knock 70% health off the enemy. That'd be more fun.


  • Registered Users, Registered Users 2 Posts: 1,598 ✭✭✭chiefwiggum


    i'd get rid of the kill cam...why should the person you've just killed see where you are if you've taken up a good position...also commando drives me nuts...no tactical insertion would cure the booster problem i think


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    the_syco wrote: »
    Actually, if you are carrying a heavy weapon, malee is with the butt of the gun, and would knock 70% health off the enemy. That'd be more fun.

    Like Halo, but without the instant death, I like it. Actually take out insta-kill knifing altogether, 2 knife strokes to kill, would stop all the runny stabby bull****, even without commando thats annoying as fcuk.
    i'd get rid of the kill cam...why should the person you've just killed see where you are if you've taken up a good position...also commando drives me nuts...no tactical insertion would cure the booster problem i think

    You've played Hardcore yes? isnt it an unbearable campfest where nobody moves because you cant tell where they are? that would be the death of the CoD multiplayer franchise if you couldnt tell where who killed you was, camping central. Treyarch have already said Commando is gone, woo!


  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature


    krudler wrote: »
    Like Halo, but without the instant death, I like it. Actually take out insta-kill knifing altogether, 2 knife strokes to kill, would stop all the runny stabby bull****

    I agree with this but I'm wondering if you'll have guys storming around the map double tapping the right stick like there's no tomorrow.

    Glad commando's gone, I hate it!


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    I realize Treyarch ave already commented on many of these issues but anyway...

    1. Remove OMA, Commando, Danger Close and Scavenger(a perk I use in all but two of my classes.

    Re-introduce Bandolier. Actually re-introduce the same perks as in COD4 except for Martydom and Juggernaut obviously.

    2. Remove AC130, Chopper Gunner and Nuke.The rest are fine, though I'd like Emergency Package to contain 1 guaranteed UAV and 1 Ammo supply. I played a little bit this morning, got an EP. Got the following - Pavelow x2, Harrier and AC130. Fun as it is, it's ridiculous.

    3. Remove Heartbeat sensors and thermal.

    4. Remove Tac Insert.

    5. Noob tubes should be in a perk slot.

    That's all I can think of right now, I but in short revert back to COD4 but remove 2 crappy perks and add some of the good killstreaks in MW2 :pac:


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    scavenger I dont mind, but it should only replace ammo, not grenades or secondary weapon stuff like RPGs.

    I cant wait to see what they do with it, when MW2 was coming out I wasnt really bothered as I was only interested in the single player due to my sh1tty broadband at the time, gonna be interesting to see what kind of killstreaks they come up with..

    Since the game is set between 1960 and now, I wonder will maps have specific streaks, or will it be a mixed bag of everything?


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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    krudler wrote: »
    scavenger I dont mind, but it should only replace ammo, not grenades or secondary weapon stuff like RPGs.

    I cant wait to see what they do with it, when MW2 was coming out I wasnt really bothered as I was only interested in the single player due to my sh1tty broadband at the time, gonna be interesting to see what kind of killstreaks they come up with..

    Since the game is set between 1960 and now, I wonder will maps have specific streaks, or will it be a mixed bag of everything?

    I get what your saying Krud, and while I ave no problem if Trey go that route, I think Bandolier will be a lot more fairer overall. I think people should have to use different weapons once ammo is run out and I'd like to see the player rewarded for using different guns in a single life if you follow. Good incentive for people to use different guns. Too many people rely on a single gun in a match namely ACR, Famas and the UMP. I'm the same at times as well of course. Be nice to see some variation IMHO.

    Too add to my list above - I'd like to see the grenade blast radius increased(not to the level of COD4), it's too weak in MW2. I'd also like the see the throw range increased. I think many people were split over it on COD4, but I enjoyed those mental distance kills with nades. Youtube have some awesome grenade spots for maps in COD4 that are well wort checking out.
    But the blast radius definitely needs some tweaking.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    The sniper rifles could do with a bit of beefing up too, without stopping power you have to aim for the head all the time or its hitmarker central


  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature



    Too add to my list above - I'd like to see the grenade blast radius increased(not to the level of COD4), it's too weak in MW2. I'd also like the see the throw range increased. I think many people were split over it on COD4, but I enjoyed those mental distance kills with nades. Youtube have some awesome grenade spots for maps in COD4 that are well wort checking out.
    But the blast radius definitely needs some tweaking.

    I was thinking about this, I think the radius is actually too big in MW2! I can never seem to get away from the grenade warning icon in time. I have a look at the killcam and the guy isn't using Danger Close etc. I just find it a little too stronger than campaign.


  • Registered Users, Registered Users 2 Posts: 1,239 ✭✭✭Lurching


    the_syco wrote: »
    Boosting... I'm unsure of a way to counter this, other than having a "report boosting" page where you can upload videos to, to get people banned.

    Im fairly sure the operating system should be able to recognise boosters, 2 or more players constantly killing each other in one particular spot. It should be able to recognise this and instead of tactically inserting beside the other person again, spawn them at the farthest away point on the map.


  • Registered Users, Registered Users 2 Posts: 4,970 ✭✭✭mufcboy1999


    not looking to foward to this.

    shooters set in ww1 and 2 and back in the past are played out big time since the playstation 1.

    i just hate going from modern times with modern weapons back to old guns and story modes.

    but ofcourse il give it a try:)


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    not looking to foward to this.

    shooters set in ww1 and 2 and back in the past are played out big time since the playstation 1.

    i just hate going from modern times with modern weapons back to old guns and story modes.

    but ofcourse il give it a try:)

    wont be that far back, you'll still have stuff like AUG's and a bunch of the other guns that are in the current games. I'm looking forward to seeing what they're going to do with it, controllable vehicles for one, could be great, could be a disaster if they're not done correctly.


  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    not looking to foward to this.

    shooters set in ww1 and 2 and back in the past are played out big time since the playstation 1.

    i just hate going from modern times with modern weapons back to old guns and story modes.

    but ofcourse il give it a try:)

    Maybe, maybe not. One of the best guns from COD4, the colt .45 came into commission in 1911. A US marine staple weapon in Vietnam was the M16. Development on what would become the MP5 was in the mid-60s, the G3 was in use, the AK-47 had been around for more than a decade. The M40 sniper rifle was made from the mid-60s onwards.

    Sure you'll lose your Barrett, P90, M240 and maybe the ACOGs would need to be replaced with other sights - but what might be on offer is more modern than in WW2 games.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    I was thinking about this, I think the radius is actually too big in MW2! I can never seem to get away from the grenade warning icon in time. I have a look at the killcam and the guy isn't using Danger Close etc. I just find it a little too stronger than campaign.

    Semtex has a bigger radius than the nade I'm fairly sure, part of the reason why it's so popular and the other is stickies(:P) are awesome :D

    There is a huge difference between the nades in the MW games as I said though.

    And yeah in campaign the nades are significantly weaker then in MP going back to the early COD games.


  • Closed Accounts Posts: 71 ✭✭gavitron22


    stats! one thing i loved about cod 5 was that you could look in detail at peoples stats between games and see their kds, wins in a certain type of match, and where they were in the world, quite disappointed there was no lobby leaderboard!

    Barrett, P90, M240, yeah losing these guns'll be alright for me i think! :rolleyes:

    hope they do vehicles well, downfall on cod 5 was just pathetic, maybe that your character takes three seconds or so to mount or dismount, so they can be shot trying to get in? stops people jumping out and drop shotting you and just getting back in... make them more vulnerable etc

    yeah bandolier makes way more sense, and scavenger was just too abused with nades tubes etc all coming back, i like the idea of bandolier more too!

    i think the butt of the gun thing (while very halo-esque) would be good, particularly for sniper rifles and lmgs, whatever about a quick knife when using the tar say (from the picture), the idea of a quick knife with the 50 cal from the pic (or lmg) is just stupid

    yeah i think 55 would be better than 70, it's just too high really, mentally, after coming from 55

    raze i was kinda thinking that sounded wierd about inverting the pro perks, so pro would mean less, but i actually like the sound of i now, needing more skill to use it to the same level of efficiency, i like it, it would level up the silly stuff unlocked later!

    oh also, as someone said: NIGHT VISION! i would love to play a map where you needed night vision, with some bright that would glare as well so you'd have to change it up! i think this'd be class, we used to play vacant with night vision just cos it was cool, albeit, useless... would like to see it implimented, particularly disappointing there wasn't a night vision level in mw2 given the prestige edition!

    also someone said about ninja pro not playing through directionally on the head phones just coming out both, what about this (come to think of it it woudn't worl as it has no real basis but would still be terribly cool, particularly for clutch moments in search):

    instead of the footsteps coming from a sort of nuetral channel, have them come from the exact opposite direction than where the person is, so if someone is walking to the right of someone, they'd hear it on the left, or maybe just slightly distorted spatially, ok, i know, it makes no sense and would probably not work, but damn it'd be cool last man standing in search and you hear footsteps and dunno whether to look ahead or watch your back! impractical<cool....? seen as half mw2 was impractical as hell anyway! :pac:


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Wonder will there be MW2 levels in in the inevitable map packs? although IW probably own them so it may not happen


  • Closed Accounts Posts: 722 ✭✭✭Rycn


    krudler wrote: »
    Wonder will there be MW2 levels in in the inevitable map packs? although IW probably own them so it may not happen
    Doubt it, there will probably be world at war maps included though


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    krudler wrote: »
    Wonder will there be MW2 levels in in the inevitable map packs? although IW probably own them so it may not happen

    Definitely not. There to be proved wrong so I'am but I simply hope there will be no MW2 maps as the majority are poor IMO.


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    Would like to see noob tubes' range restricted, similar to 'nades. None of this spawn tubing nonsense.


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    Lurching wrote: »
    Im fairly sure the operating system should be able to recognise boosters, 2 or more players constantly killing each other in one particular spot. It should be able to recognise this and instead of tactically inserting beside the other person again, spawn them at the farthest away point on the map.
    Yes and no - I've gone counter sniper against people. They'd kill me, but in a public game, I do it for kicks, as it usually helps me be a better sniper by learning how to kill them.


  • Closed Accounts Posts: 12 sphitt fire


    just watched the multiplayer trailer . looks gud enuf there is some interesting killstreaks like a deployable camera to give you a thermal view of wherever you deploy it ,displayed in the top left of the screen. care packages are still there. some sort of predator missisle that looks like its fired from the ground. and lastly to my disgust after 3 kills you are awarded an r.c car rigged with explosives thats looks like you have to drive it into somebody to blow it up, i hope that is the case because remote detonation would ruin the game . oh yeah looks like there is new melee weapons the spetznaz ballistic knife appaears in the trailer looks great but im not to sure about the crossbow with exploding arrows ... over all though it looks good the maps shown look amazing with rockets taking off and the explosions from airstrike are the best ive ever seen. you should check this trailer out if you havnt already .


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