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What additions would you like to see in next COD?

  • 13-07-2010 9:40am
    #1
    Registered Users, Registered Users 2 Posts: 12,438 ✭✭✭✭


    What additions would you like to see in the next COD? Now I dont mean the usual "get rid of commando pro", I mean what extras, if any, would you like?

    Personally I'd like to be able to check challenges mid-game.

    And I'd like it if buildings took damage like in battlefield. This woul sort out camping to a degree cause if someone is constantly hiding behind a wall or in a room then you could send in an RPG and take out the wall.

    Cant think of anything else right now but I'm sure I'll come up with more.:D


«1

Comments

  • Registered Users, Registered Users 2 Posts: 1,158 ✭✭✭Enigma IE


    Dean09 wrote: »
    What additions would you like to see in the next COD? Now I dont mean the usual "get rid of commando pro", I mean what extras, if any, would you like?

    Personally I'd like to be able to check challenges mid-game.

    And I'd like it if buildings took damage like in battlefield. This woul sort out camping to a degree cause if someone is constantly hiding behind a wall or in a room then you could send in an RPG and take out the wall.

    Cant think of anything else right now but I'm sure I'll come up with more.:D
    Stab-vests.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    A little box in the corner maybe showing your current killstreak?

    Maybe even after like 100 semtex kills you can set the delay on it, not to a huge amount like a minute but to be able to vary if by a couple of seconds? I like lobbing them over small houses and stuff but they usually explode before they reach it :(

    I hope they keep the titles / emblems options aswell in the new game.

    Ooh almost forgot. You can limit yourself to like 1 TI every game? every 5 deaths or something. Goodbye Boosters for the most part.


  • Registered Users, Registered Users 2 Posts: 1,239 ✭✭✭Lurching


    More boobies!


  • Closed Accounts Posts: 280 ✭✭shay


    Lurching wrote: »
    More boobies!

    I've found an abundance of tits in most lobbies I've been in....


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Grenade Launcher goes to last attachment unlocked after 500 kills with a weapon. That way you have to actually play a lot with a gun to unlock it. Currently you get it after 10 kills which means every kid/noob etc in the game has access to it in any weapon nearly from the start. Also, remove Danger Close. Really doesn't serve any purpose apart from helping people spam with the GL. Another option is to make the Grenade Launcher a perk 1 rather than an attachment. So if you go for Grenade Launcher, you can't use it with OMA or Scavenger as well.

    Think the idea of a TI is actually reall good. You can respawn close to the action in big maps. But unfortunately it's been ruined by boosters. The idea of putting a limit on it isn't bad, but it makes it useless to the genuine player if you can only use it every 5 deaths. Maybe make it a time limit, so that you can only re-use it after 60 seconds. So for genuine players that should be okay, but for boosters it might make the process to boring for them? Although boosting itself isn't exactly a fun way to spend your time.


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  • Registered Users, Registered Users 2 Posts: 1,158 ✭✭✭Enigma IE


    Leeg17 wrote: »
    A little box in the corner maybe showing your current killstreak?.

    Previous versions of COD flashed up with your killstreak, like 5, 7, 10, 15 etc. Think it was WAW.


  • Registered Users, Registered Users 2 Posts: 19,602 ✭✭✭✭Liam O


    Dean09 wrote: »
    What additions would you like to see in the next COD? Now I dont mean the usual "get rid of commando pro", I mean what extras, if any, would you like?

    Personally I'd like to be able to check challenges mid-game.

    And I'd like it if buildings took damage like in battlefield. This woul sort out camping to a degree cause if someone is constantly hiding behind a wall or in a room then you could send in an RPG and take out the wall.

    Cant think of anything else right now but I'm sure I'll come up with more.:D

    explosives are spammed enough without giving people more reason to use them...


  • Closed Accounts Posts: 2,219 ✭✭✭Lab_Mouse


    cluster bombs:D


  • Closed Accounts Posts: 777 ✭✭✭.SONIC.


    if we were allowed to choose what kill streaks to call in when your on streak insted of having to choose the latest killstreak you aquired!


  • Registered Users, Registered Users 2 Posts: 2,617 ✭✭✭raheny red


    Lurching wrote: »
    More boobies!

    The blow up doll on estate not enough for you?


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    remove tubes completely, keep the thumper as a secondary. or have the tube be the very last thing unlocked like extended mags is now on most guns, make the little fcukers work for it, 500 midair FMJ kills or something :D

    I wonder what killstreaks will be in there, since the campaign is supposed to be taking place in the 70's up to more modern times it'd be cool to have old helicopters like Huey's instead of Apaches and Pavelows. UAV's, care drops, airstrikes should stay, get rid of EMP, nuke, ac-130.


  • Closed Accounts Posts: 478 ✭✭CokaColumbo


    No more Commando, the most idiotic perk ever invented.

    No more Noob-Tube, or at least make it your first perk instead of an attachment.

    Give all weapons more sway so that some skill is required for longer shots.

    Allow players to customise their character.

    Allow players to choose their own maps so they are not forced to keep playing on maps they don't enjoy.

    Make it so that you can't be spawned into a game which you just quit 10 seconds previously.

    Give the player the option to not join games which are already in progress.

    And finally, add a little bit of humour into the game. COD tries to take itself too seriously.


  • Registered Users, Registered Users 2 Posts: 3,207 ✭✭✭hightower1


    Give all weapons more sway so that some skill is required for longer shots.

    Allow players to customise their character.

    These are included in MOH comng up. Dice made the MP section of it so the sniping will be somewhat more realistic eg having to compensate for bullet drop over distance.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    No more Commando, the most idiotic perk ever invented.

    No more Noob-Tube, or at least make it your first perk instead of an attachment.

    Give all weapons more sway so that some skill is required for longer shots.

    Allow players to customise their character.

    Allow players to choose their own maps so they are not forced to keep playing on maps they don't enjoy.

    Make it so that you can't be spawned into a game which you just quit 10 seconds previously.

    Give the player the option to not join games which are already in progress.

    And finally, add a little bit of humour into the game. COD tries to take itself too seriously.

    Agree with all of those, the customisation thing I think was talked about for Black Ops, would be pretty cool to have different helmets or stuff painted on them, things like that.

    Defitinely agree with the being dumped into games that are nearly over, I've lost count of the amount of Domination games where the score is in the 190's or the first thing you hear is "enemy nuke incoming!"

    A map playlist is sorely needed, I hate Derail, seriously hate it, and it pisses me off having to quit a lobby that I was enjoying or had decent players because not enough people voted to skip it. If you could customise the maps/gamemodes and do your own version of moshpit it'd be cool, say you can select 6 maps and 6 gamtypes, and the matchmaking system will only look for games of that nature on those maps.

    Also make the sniper rifles less accurate when quickscoping or hipfiring at close range, the other night i was quickscoped by a guy on Bailout and I swear he aimed NOWHERE near me, the hit marker was about 3 feet to my left. That'd make people snipe properly instead of legging it about with a 50cal rifle like it was a shotgun.

    More humour definitely, we dont need comedy sound effects or anything, but a few giggles would lighten up the crankyness of the COD community in general, make people stop freaking out about their kdr.

    Keep the callsigns, I'd lose the ones relating to weed though, seems pointless to have drug references in games and perpetrating the stereotype that all gamers are weed smoking stoners.


  • Registered Users, Registered Users 2 Posts: 13,411 ✭✭✭✭gimli2112


    - Scrolling through killstreaks as someone already said.

    - Everytime you prestige you keep one weapon and everything you unlocked for it.

    - Legalize camping

    - Faster moverment with riot shield


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    gimli2112 wrote: »
    - Scrolling through killstreaks as someone already said.

    - Everytime you prestige you keep one weapon and everything you unlocked for it.

    - Legalize camping

    - Faster moverment with riot shield

    Thats a good one, you can keep one weapon and one perk. its a pain having to get your favourite attachments again, especially for guns you dont unlock until the 30's and 40's ranks.


  • Registered Users, Registered Users 2 Posts: 4,278 ✭✭✭x43r0


    I agree with the sniping part mentioned above. I could count on one hand the amount of times I've been killed by a quick scope and the hitmarker was actually on target :mad:

    The game is far too generous to quickscopes


  • Registered Users, Registered Users 2 Posts: 12,438 ✭✭✭✭El Guapo!


    I also have to agree with the quick scope thing. Does my fukn head in.

    I think the customize player idea is great.
    And the idea about selecting what maps you play is another good one.
    You should be able to have different killstreaks for each class too.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Dean09 wrote: »
    I also have to agree with the quick scope thing. Does my fukn head in.

    I think the customize player idea is great.
    And the idea about selecting what maps you play is another good one.
    You should be able to have different killstreaks for each class too.

    Mentioned this to my mates the last night haha. You're hardly going to get a 7 kill streak on a Anti Air Support class are you? Uav/Care Package would be handy there


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    Think linking killstreaks to classes is a great idea! I have running classes I'd love to have the UAV, Counter UAV and Pred on, a silent class with maybe 3/5/7 on and my Scar class with 5/7/11 or something.


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  • Registered Users, Registered Users 2 Posts: 1,091 ✭✭✭brian plank


    Cossax wrote: »
    Think linking killstreaks to classes is a great idea! I have running classes I'd love to have the UAV, Counter UAV and Pred on, a silent class with maybe 3/5/7 on and my Scar class with 5/7/11 or something.

    this and id like the knife to either have no range or take 2 shots. the grenade launcher should take your first perk to stop people using it.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Allow players to choose their own maps so they are not forced to keep playing on maps they don't enjoy.

    Nice in theory. But very hard to implement in practice I'd say. Lets say we both pick our maps we hate. Lets say there are 3 each, but say we both pick one that overlaps (Fuel??). So that's 4 maps we won't play when we're on together. But now extend that out to 12 players that are in a lobby. In all likelihood you'd end up with maybe 2-3 maps that no one hates. So you just keep playing those few maps, and begin to hate them. It'd make joining a lobby very hard too, if people already complain about being dumped in midgame. And can you imagine how hard it would be in Ground War??


  • Closed Accounts Posts: 7,397 ✭✭✭Paparazzo


    shawpower wrote: »
    Nice in theory. But very hard to implement in practice I'd say. Lets say we both pick our maps we hate. Lets say there are 3 each, but say we both pick one that overlaps (Fuel??). So that's 4 maps we won't play when we're on together. But now extend that out to 12 players that are in a lobby. In all likelihood you'd end up with maybe 2-3 maps that no one hates. So you just keep playing those few maps, and begin to hate them. It'd make joining a lobby very hard too, if people already complain about being dumped in midgame. And can you imagine how hard it would be in Ground War??

    In Battlefield you can choose your maps. I'd love to be able to remove underpass or that other new rain level

    I'd like to be able to join friends games easier. You know whan you get the 2 options "Invite to Game" and "join game" when you click on your friends name in the PS menu, why didn't they include "join waiting list for game" and you automaticly get put into that game as soon as someone leaves?


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    They should make it like xbox live on ps3 where you can follow people into lobbies, oh the fun you'd have wrecking boosters :D


  • Moderators, Computer Games Moderators Posts: 11,139 Mod ✭✭✭✭Mr. Manager


    Dean09 wrote: »
    What additions would you like to see in the next COD? Now I dont mean the usual "get rid of commando pro", I mean what extras, if any, would you like?
    krudler wrote: »
    remove tubes completely
    No more Commando, the most idiotic perk ever invented.

    No more Noob-Tube, or at least make it your first perk instead of an attachment.

    What happened to sticking on topic??

    I'm in agreement with Enigma, some form of protection against the knife.

    Also, for sleight of hand pro I think you should be able to switch between primary and secondary faster.


  • Registered Users, Registered Users 2 Posts: 5,641 ✭✭✭zero19


    I'd like prestige rewards that aren't useless, new guns or camos would be a great incentive to prestige, rather than the silly titles you get in MW2


  • Registered Users, Registered Users 2 Posts: 1,507 ✭✭✭Finical


    Get rid of of all the ranking up system, yes it can be fun and all, but I think all guns/perks should be available from the start for everyone as not everyone games the same time as others.

    The rank prooves nothing anyways apart from how long you've played the game etc. The rank could go up if you achieve certain chalenges or something of the sort. Just my opinion ofcourse but I'd like if it was like that but I know it won't as there is just too many kids that like ''ranking up'' getting to 10th prestige. :pac:


  • Banned (with Prison Access) Posts: 1,211 ✭✭✭celtic723


    Finical wrote: »
    Get rid of of all the ranking up system, yes it can be fun and all, but I think all guns/perks should be available from the start for everyone as not everyone games the same time as others.

    The rank prooves nothing anyways apart from how long you've played the game etc. The rank could go up if you achieve certain chalenges or something of the sort. Just my opinion ofcourse but I'd like if it was like that but I know it won't as there is just too many kids that like ''ranking up'' getting to 10th prestige. :pac:

    Your logic baffles me.

    Get rid of the ranking system?

    WOOSH!!!!! That's over my head, as it makes no bloody sense.

    Might as well get rid of snipers and grenades while we're at it ffs.


  • Registered Users, Registered Users 2 Posts: 1,507 ✭✭✭Finical


    celtic723 wrote: »
    Your logic baffles me.

    Get rid of the ranking system?

    WOOSH!!!!! That's over my head, as it makes no bloody sense.

    Might as well get rid of snipers and grenades while we're at it ffs.
    Why does it baffle you? And why would you get rid of grenades and snipers? That would be a bit daft.

    What I'm saying is the ranking system is pointless really especially the prestige. What's the point on doing the same thing over ten times? Okay yeah if you don't want to you don't have to, but even ranking up to 70 can be annoying. M16 and AK47 ain't available till rank 40 and 70, two of the best assault rifles in the game. What if some newbie is playing the game and doesn't have these while the people who have been playing longer than him have all the guns.

    I just think it's unfair.


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  • Closed Accounts Posts: 2,219 ✭✭✭Lab_Mouse


    Finical wrote: »
    What if some newbie is playing the game and doesn't have these while the people who have been playing longer than him have all the guns.

    Tough sh1t:earn them;)


  • Banned (with Prison Access) Posts: 1,211 ✭✭✭celtic723


    Finical wrote: »
    Why does it baffle you? And why would you get rid of grenades and snipers? That would be a bit daft.

    What I'm saying is the ranking system is pointless really especially the prestige. What's the point on doing the same thing over ten times? Okay yeah if you don't want to you don't have to, but even ranking up to 70 can be annoying. M16 and AK47 ain't available till rank 40 and 70, two of the best assault rifles in the game. What if some newbie is playing the game and doesn't have these while the people who have been playing longer than him have all the guns.

    I just think it's unfair.

    Tear to a cyber glass eye. :pac::pac:


  • Registered Users, Registered Users 2 Posts: 1,507 ✭✭✭Finical


    Lab_Mouse wrote: »
    Tough sh1t:earn them;)
    Haha I suppose it wouldn't be an addition anyways, just a change. :D

    Mw2 community afraid of that word though 'CHANGE'.


  • Closed Accounts Posts: 3 Frankie_Boyle


    Finical wrote: »
    Why does it baffle you? And why would you get rid of grenades and snipers? That would be a bit daft.

    What I'm saying is the ranking system is pointless really especially the prestige. What's the point on doing the same thing over ten times? Okay yeah if you don't want to you don't have to, but even ranking up to 70 can be annoying. M16 and AK47 ain't available till rank 40 and 70, two of the best assault rifles in the game. What if some newbie is playing the game and doesn't have these while the people who have been playing longer than him have all the guns.

    I just think it's unfair.

    You bring up some fair points my man. I myself ain't the biggest fan of the ranking system, but for people with too much time on their hands the ranking system seems like the be all and end all when it comes to playing the Modern Warfare series, or any online game with a ranking system.

    No matter how long some noobs play the game, it will take them days to reach the levels where the bigs guns come into play, and then they won't know the difference between a water pistol and an M16 when they get one lol.

    As for Celtic's comment about getting rid of grenades and snipers... that does baffle me lol


  • Banned (with Prison Access) Posts: 1,211 ✭✭✭celtic723


    You bring up some fair points my man. I myself ain't the biggest fan of the ranking system, but for people with too much time on their hands the ranking system seems like the be all and end all when it comes to playing the Modern Warfare series, or any online game with a ranking system.

    No matter how long some noobs play the game, it will take them days to reach the levels where the bigs guns come into play, and then they won't know the difference between a water pistol and an M16 when they get one lol.

    As for Celtic's comment about getting rid of grenades and snipers... that does baffle me lol


    :pac::pac::pac::pac::pac: i try.


  • Closed Accounts Posts: 3 Frankie_Boyle


    celtic723 wrote: »
    :pac::pac::pac::pac::pac: i try.

    And succeed mon ami ;)


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Lab_Mouse wrote: »
    Tough sh1t:earn them;)

    zactly, I started playing MW2 in multiplayer only in March, think I was put into lobbies with guys at lvl1 like me? I was in my hole, all experienced players, I had to work my way up, same as everyone else. I feel sorry for people only getting into it now, the learning curve is a bitch on it as the matchmaking system is so sh1te.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Paintbrush as a weapon a la Goldeneye :pac:

    *I'll have a whole list up tomorrow I reckon

    ;)


  • Closed Accounts Posts: 8,763 ✭✭✭Jax Teller


    in ffa not let people stay standing together for longer then 30 seonds this will stop boosting


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Finical wrote: »
    What I'm saying is the ranking system is pointless really especially the prestige. What's the point on doing the same thing over ten times? Okay yeah if you don't want to you don't have to, but even ranking up to 70 can be annoying. M16 and AK47 ain't available till rank 40 and 70, two of the best assault rifles in the game. What if some newbie is playing the game and doesn't have these while the people who have been playing longer than him have all the guns.

    I just think it's unfair.


    There is no difference between the famas and the m16 , if anything the famas has a slight advantage .


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Shammy wrote: »
    There is no difference between the famas and the m16 , if anything the famas has a slight advantage .

    m16 is better ! Easily.


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  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Magill wrote: »
    m16 is better ! Easily.

    It's not. Stats are identical apart from the fact that the Famas does better damage over longer range than the M16. Other than that, they're identical. The rest is just personal preference and maybe which iron sights you prefer. (For me the Famas wins this one too).

    On the whole "doing away with level ups", while I guess it would possibly eliminate the boosting element (apart from nuke boosting), it would also mean that everyone would have access to noobtube/Danger Close from the first second they play the game. Personally I'd make this the last things that are unlocked so that it's harder for people to get access to them. Make it tougher than FMJ kills and see how many people run with the noobtube class by default!

    Also, levelling up brings in the element of Role Play to the game, where you "develop" your character over time, alá Mass Effect etc etc. Personally I love that, but I accept it isn't for everyone.


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Magill wrote: »
    m16 is better ! Easily.


    Thats personal preference your making your judgment on , not fact.

    Stats no difference except the famas is better on long range.

    Also the famas is the preferred a/r used by serious competitors , and that says a lot.

    On cod4 it was the m16 , but that was a different game.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    LoL. Guess we're in agreement then Shammy. Both posts were at the same time, and they both make the identical points. :)


  • Registered Users, Registered Users 2 Posts: 19,602 ✭✭✭✭Liam O


    The reason the M16 isn't unlocked until level 40 is because in COD 4 every little whore player used (uses) it from the start because it's massively overpowered. The problem with MW2 is that they for some reason put an identical gun in there from the start that most of the whore players started using. Still they've made nearly every other AR more powerful so although still annoying, it's not as big a deal as COD 4.

    For everyone complaining about quickscoping, it's been around in every COD so they wont take it out and why should they? If you can't kill a guy who has to hit you with 1 bullet when you have an SMG/AR then you deserve to die imo. Also, everyone who says running around with a sniper is unrealistic, SO IS GETTING A GOD DAMN HIT MARKER WITH SOMETHING THAT BLOWS LIMBS OFF IN REAL LIFE (sorry, got a bit worked up there :D )


  • Registered Users, Registered Users 2 Posts: 849 ✭✭✭Connavar


    Private servers!!!

    These deal with a large amount of previous things people wanted and didn't want

    Ie: Noob tubes could be disabled, Maps selected on entering the game etc


  • Registered Users, Registered Users 2 Posts: 3,207 ✭✭✭hightower1


    Liam O wrote: »
    For everyone complaining about quickscoping, it's been around in every COD so they wont take it out and why should they? If you can't kill a guy who has to hit you with 1 bullet when you have an SMG/AR then you deserve to die imo.


    No AR or SMG in the game is capable of a one hit kill.

    Liam O wrote: »
    Also, everyone who says running around with a sniper is unrealistic, SO IS GETTING A GOD DAMN HIT MARKER WITH SOMETHING THAT BLOWS LIMBS OFF IN REAL LIFE (sorry, got a bit worked up there :D )

    There are levels of unrealistic behaviour that people can accept.... using a sniper like a shotgun and teleporting knifers are beyond those levels people can accept as "a bit" unrealistic. They are VERY unrealistic.


  • Registered Users, Registered Users 2 Posts: 19,602 ✭✭✭✭Liam O


    hightower1 wrote: »
    No AR or SMG in the game is capable of a one hit kill.




    There are levels of unrealistic behaviour that people can accept.... using a sniper like a shotgun and teleporting knifers are beyond those levels people can accept as "a bit" unrealistic. They are VERY unrealistic.

    it is in the realms of possibility to use a sniper like that though, just extremely difficult and there's be no point in real life, it takes more skill to use a sniper than any other gun in the game so I think making some allowances is OK.

    The FAMAS and M16 are one burst kill weapons with stopping power which is pretty much like a 1 hit kill which makes a mockery of needing skill to get kills, I mean I could have a TAR and hit all my shots perfect but if he releases one burst before I get 5 or 6 bullets in him I'm dead...


  • Moderators, Recreation & Hobbies Moderators Posts: 5,840 Mod ✭✭✭✭irish_goat


    Noob tube only available as perk or secondary.

    Keep Danger Close, I know people hate it because of tubers but it's great if you use claymores a lot and air support. Maybe set it so it doesn't increase noob tube damage.

    Keep the map settings, it'd get far too boring if everyone chose the same maps over and over. We have our strengths and weaknesses on each one so it doesn't bother me.

    Reward more points for good teamwork i.e. taking out air support, defending bomb carrier/bomb site.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Reward more points for good teamwork i.e. taking out air support, defending bomb carrier/bomb site.

    Yes, I get shag all xp for shooting down harriers and uavs when you consider the risk you put yourself at doing it, yet someone who sits in one spot, camps his way to an ac-130 and wrecks the other team gets all the glory. MW2 really does reward selfish players more than team players, especially in tactical sitations. You get guys who dont bother even attempting to capture a domination point yet win the match on kills, the xp per kill on tactical games should be miniscule except for S&D.


  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    MW2 has shown me what true power is - therefore, I want a FMK attachment for my fully automatic shotgun. Yes, I want full metal knives to blast out in close quarters, but not just that. I want a fourth perk, attainable only by glitching the system, where I get sitrep super pro so I can see enemies through walls. This, I feel is entirely reasonable and only a half-step removed from what we have now. I also want to be able to use a blast shield with a tactical nuke to explode (with knives as shrapnel), for when I get bored. Furthermore, I demand a killstreak which unleashes zombies against the other team (and if they have cold blooded they have to walk with them groaning à la Sean of the Dead to avoid being attacked). And a sniper rifle so accurate and powerful that it can shoot somebody on a different server, with an exploding knife instead of a bullet. And predator camo. And a tactical insertion that I can throw (either off the map, or stick to an enemy).


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