Aurongroove wrote: »
"We would first like to express our appreciation for your interest in
FINAL FANTASY XIV, and thank you for your application. It is our
pleasure to inform you that you have been selected for the role of
FINAL FANTASY XIV Beta Tester.":D:D I'll enjoy the rest of this summer
swirlser wrote: »
Anyway, I rang Game and I was told they dont do that any more - if you preorder, they will keep a copy for you.
Notorious wrote: »
That may not be true... If you pay a deposit when you pre-order (you only pay a deposit when you're ordering one of the collectors editions that are on limited release), with Game you're guaranteed a copy; otherwise you're definitely not. There's no way to tell that you pre-ordered the game without a deposit slip. The best thing to do is to ring them up the evening before the release day and ask them to put your copy aside with your name on it.
I'll check for you tonight and I'll see if they are taking pre-orders for the PC version.
Tell us about the “fatigue” and “dormancy” systems please?.
We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.Won’t that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!
Only 1 hour a day!
What’s really amazing is that you have to pay a monthly subscription for this…
They can’t get away with this on a subscription game. They’ll be sued!
So you get bonuses for staying logged out – the servers are going to be nice and quiet, aren’t they!More on the “dormancy” system:
Recovery takes time.
2 hours of combat or 1 hour of craft will induce “dormancy.”
The dormancy is actually shared over different characters.
It will decrease gains to 0% in the end.
It seems to be proportional to the amount of XP you earn.
Blowfish wrote: »
Interestingly, WoW actually has precisely the same thing, they're just smarter about hiding it.
Originally in the WoW beta, after a certain length of time you'd only gain 50% exp. Soon enough they discovered that players who played a lot felt like they were being punished for it, so to essentially 'fool' the playerbase they doubled the amount of experience needed to level and gave rest exp. if you haven't played for a while instead.
It still took the exact same amount of time to level, but the players who play a lot didn't feel 'punished' and those who didn't play much felt 'rewarded'.
nix wrote: »
And yet people can still go from 1-80 in a week, they may have slowed it down, but i still regard it as fast.
Blowfish wrote: »
That's because they've decreased the time it takes several times in the past 5 years. Originally it did take a lot longer to level.