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DCS:- Warthog (A-10C)

  • 17-06-2010 10:19am
    #1
    Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭


    Just thought I'd start a thread for DCS:- Warthog as news about it is beginning to trickle out.

    SimHQ were at the E3 expo checking out Thrustmaster's new Warthog HOTAS, of course, how would you demo a ~€400 stick? that's right.........

    Special SimHQ Preview Hands-on: DCS: A-10C Warthog.. Some nice features unveiled, such as an interactive JTAC/FAC.

    Engadget were also at E3 checking out the HOTAS with DCS and LO:FC2

    DCS Homepage & LO:FC2 Homepage

    292sc41.jpg

    34hwhg6.jpg

    Nate


«134

Comments

  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    New Vid showing the A-10C. Note that this Vid is from "The Battle Sim", which is DCS's military cousin. However, although TBS and DCS share much of the same code, there is no player controlled commander or FAC in DCS Warthog as far as I know.



    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Another Interview with the Producer for DCS;-Warthog here, some very interesting features discussed.

    http://www.gamingshogun.com/Article/7060/DCS__A-10C_Producer_Interview_-_Exclusive_Screenshots.html

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    First Producers Note Video is out...



    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    The second Producers Note Video is out, detailing the Start up procedure for the A-10C

    Small note from the Devs about the Vid............
    ED wrote:
    Please note that this note is based on Alpha code and far from complete. We feel it better to release such videos now based on pre-release code than wait until the game is about done.
    This note takes place at a work-in-progress version of the new Nevada (Nellis AFB) terrain. We wanted to give you a little preview of this new terrain even though it is incomplete. No noise map yet and some issues with close range shadows.



    Nate


  • Closed Accounts Posts: 12,456 ✭✭✭✭Mr Benevolent


    Impressive stuff!


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  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Some "Work In Progress" shots of the Nevada Testing Range...

    2he9el2.jpg

    2z6f51u.jpg

    14tsqdi.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--




  • Registered Users, Registered Users 2 Posts: 487 ✭✭seamus1980


    hello nate,thanks for the help on dcs forums


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Some new screens.
    Attached are four new DCS: A-10C Warthog screen shots that show off some of the Nevada range, new squadrons markings, and payload options. This is still very much WIP.

    We are currently in the process of converting to DX11, so aspects of the game are not looking so great during this transition. After the conversion is done and the game is looking good again, I hope to create the next video note.

    20rkcjp.jpg

    246s5nc.jpg

    90rred.jpg

    23m813s.jpg


    And Some images of the Damage model.......


    begxu.jpg

    35iaeyo.jpg

    25iq3c6.jpg

    etcz1g.jpg


    Nate


  • Registered Users, Registered Users 2 Posts: 60 ✭✭conork93


    wow it looks like a real plane ...thats unreal :D really class :)


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  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    A quick SimHQ interview and 10 new screens (4 Below)

    http://www.simhq.com/_air13/air_456a.html

    124eyxj.jpg

    33zaede.jpg

    fnz1op.jpg

    2uesocn.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Today we have some work-in-progress screen shots of Nellis AFB from the Nevada map. Although still under development with a fair amount of work still to be done (object placement, lights, and texture debugging), it's at the point that you can get a feel for the base and level of detail.

    Yes, that's also a new F-15C model for DCS.

    Unlike most other aspects of DCS: A-10C, the Nevada map has been a joint project between the Eagle Dynamics team, luckybob9, and Zimster.

    j0crqu.jpg
    t7n815.jpg
    2yzd40j.jpg
    2a5yp8w.jpg
    105p9hz.jpg
    r89xmv.jpg
    678wtf.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Official DCS:-Warthog Webpage has gone live, lots of info on what to expect :)

    http://www.digitalcombatsimulator.com/index.php?lang=en&end_pos=2452&scr=default

    dbh20w.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Note the DX11 engine has not been implemented yet
    Time for some Black Sea map screen shot love. Here are a few close ups of the detail applied to several existing and new airbases. As always these are WIP, DX9 and subject to change.

    New Black Sea map airbases for A-10C include:

    Mozdok
    Tbilisi Lochini
    Soganlug
    Vaziani

    Updated airbases:

    Batumi
    Senaki
    Sukhumi

    11tnyoi.jpg

    330u0d5.jpg

    ouyz9v.jpg

    2npoie.jpg

    33jqw69.jpg

    2ewe81f.jpg

    eann1h.jpg

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    "Project 10 - DCS: A-10C Movie" by Glowing Amraam, Turn up the volume and hit Full screen.



    Nate


  • Registered Users, Registered Users 2 Posts: 3,429 ✭✭✭dnme


    Just a quick question...

    Are these the same people that built LOMAC? If so Is lock on flaming cliffs I and II an upgrade of LOMAC

    Is this an upgraded version of that sim with just the one plane ?

    Many thanks and forgive my ignorance but I am getting real confused now with all the websites

    http://lockon.co.uk/
    http://www.simhq.com/
    http://www.digitalcombatsimulator.com/

    etc


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Lock On: Modern Air Combat was the original
    Lock On: Flaming Cliffs 1 was the Su-25T addon to that.
    Digital Combat Simulator:- Ka-50 Black Shark was a standalone sim using a vastly upgraded Lock on engine.
    Lock On: Flaming Cliffs 2 :- was the Lock On planes brought into this upgraded engine. (If you have LOMAC, FC1 is not needed for FC2 BTW)
    DCS:- A-10C Warthog :- Is a further evolution of what went before.

    As for just being one plane, the DCS line of simulations is a whole order of magnitude deeper than Lock On. Every system is modelled for that plane, every single system, unlike Lock On which was fairly simplistic. The Startup vid in the above posts should give you an idea. Of course, if you don't want to have this complexity there are options to turn it off.

    The A-10C is based off a simulator they did for the US Air Force, so it's pretty much as real as it gets.

    The best bit about DCS is that if you own DCS: Black Shark, you get all the upgrades & improvements of DCS: Warthog (except the A-10C itself) for free in a patch. Lock on however is not going to be evolved further, it's finished after FC2 AFAIK.

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    DCS:- A-10C Warthog now available to pre-purchase (oh... and you get bonus access to the beta :) )

    Enjoy :)
    PRESS RELEASE

    PRE-PURCHASE “DCS: A-10C WARTHOG”

    DUXFORD, UK, October 4, 2010 – The Fighter Collection and Eagle Dynamics now offer “DCS: A-10C Warthog” as a digital download pre-purchase of the completed game for $59.99. Pre-purchase also provides access to pre-release Beta versions of the title.

    Pre-purchase "DCS: A-10C Warthog" at:
    http://www.digitalcombatsimulator.com/shop/dcs_a10c

    "DCS: A-10C Warthog" is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucuses region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.

    Beta version will be updated approximately every two weeks.

    Website:
    http://www.digitalcombatsimulator.co...efault&lang=en

    Open Beta Forum (pre-purchase required for access):
    http://forums.eagle.ru/forumdisplay.php?f=114

    Trailer:
    http://www.youtube.com/watch?v=Co8LKJh6Xc0

    Training Video Example:
    http://www.youtube.com/watch?v=CV35B-vfT4U
    http://www.youtube.com/watch?v=_MDnglKtcSA

    About The Fighter Collection
    The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/
    __________________
    Matt Wagner
    Producer, TFC/Eagle Dynamics

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Here is the nearly complete DCS:- Warthog Beta Flight Manual for you to check out.

    Nate


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  • Registered Users, Registered Users 2 Posts: 907 ✭✭✭bandit197


    Thanks for all the info and the time you have taken to post it. Great thread. No need to go anywhere else for the latest news on development.


  • Closed Accounts Posts: 12,456 ✭✭✭✭Mr Benevolent


    Great news, but I'm going to leave off buying it until it's $20 online.


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Confab wrote: »
    Great news, but I'm going to leave off buying it until it's $20 online.

    That might be a while :)

    Anyway, you should get most of the Improvements + additions in Warthog, for free, in a patch for Black Shark. I know the Ka-50 didn't float your boat but I've a feeling you'll like the A-10C.

    EDIT:- oh and SimHQ had a quick look at the current beta. http://www.simhq.com/_air13/air_460a.html

    Nate


  • Closed Accounts Posts: 12,456 ✭✭✭✭Mr Benevolent


    That might be a while :)

    Anyway, you should get most of the Improvements + additions in Warthog, for free, in a patch for Black Shark. I know the Ka-50 didn't float your boat but I've a feeling you'll like the A-10C.

    EDIT:- oh and SimHQ had a quick look at the current beta. http://www.simhq.com/_air13/air_460a.html

    Nate

    I'm sure I'll love A10C, but I really need a new graphics card, joystick, throttle quadrant, another 2GB RAm and ideally Track IR to play it properly. Since I'm unemployed it's going to take a while to save for all that, and even then that's low priority in the saving list!


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    JTAC LGB example



    CR example



    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Open Beta 2 is out.
    "DCS: A-10C Warthog" Beta 02 Patch Available

    The first update for the Beta version of "DCS: A-10C Warthog is now available for download. This update adds several new functions and fixes numerous development bugs. Beta 02 update highlights include:
    - New campaign and missions
    - "Easy" and "Realistic" radio communications options
    - Better functioning AGM-65 Maverick missile
    - Adjusted Targeting Pod infrared camera video
    - Updated flight manual
    - Adjusted unguided bomb and laser guided bomb accuracy
    - More stable PAC gun aiming
    - Added Player and JTAC radio message voice over
    - Added more functionality to electrical system
    - Adjusted sensor slew rates according to field of view
    - and many, many more.

    http://www.digitalcombatsimulator.com/index.php?scr=product&product_sid=DCS_A-10C_Beta_2_Patch_EN&end_pos=2364&lang=en

    It is recommended that you install the patch over a clean install of the original Open Beta release version. File size is 1.85GB.

    Nate


  • Closed Accounts Posts: 12,456 ✭✭✭✭Mr Benevolent


    Well, I'm flying Beta 3 at the moment. It's pretty damned complicated. Flying isn't a problem, getting used to the systems is! I've had it about a week and am only starting to vaguely understand the systems now... put it like this - I haven't used any weapons yet, and only today have I started to get into the air.

    In summary, it's hard work but a lot of fun.


  • Registered Users, Registered Users 2 Posts: 3,429 ✭✭✭dnme


    Confab wrote: »
    Well, I'm flying Beta 3 at the moment. It's pretty damned complicated. Flying isn't a problem, getting used to the systems is! I've had it about a week and am only starting to vaguely understand the systems now... put it like this - I haven't used any weapons yet, and only today have I started to get into the air.

    In summary, it's hard work but a lot of fun.

    Yea, I've just given up. Haven't flown it in 3 weeks. Too much to learn and not enough time. I might give it another look when it's released.


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Beta 4 is out. See here.... http://forums.eagle.ru/showthread.php?t=63964
    Wags wrote: »
    Although there are a few issues I'm not happy about in beta 4, it is now available for download. Please note that it is still a beta and NOT a release candidate.

    Beta 4: http://www.digitalcombatsimulator.com/index.php?scr=products&end_pos=135&lang=en


    Two versions of the patch will be available:

    - Beta 3 to Beta 4 Patch. If you have a Beta 3 already installed, you can apply this patch to it.

    - Beta 4 full install. This is a full version of the beta and should NOT be installed over a previous version. (RECOMMENDED)

    As in previous betas, download the setup and ALL bin files to a folder. Then run the setup file and follow instructions.


    Some other notes:

    1- Performance improvement for beta 4 was that all units now have Levels Of Detail (LOD). In later betas we'll optimize other areas, particularly effects and EDM models that are having a big, negative impact. However, some things will always hurt frame rate like TGP / Mav video (have to render the game a 2nd or 3rd time!) or viewing high poly objects (like A-10C, F-15, etc.) up close. No way around that.

    2- We know that there are cluster bomb issues and they are still being worked on. We've had to redo much of this code to support new features like HOF and this has resulted in a buggy weapon... for now.

    3- When you run the game for the first time, you will likely have a long (4-15 min) white screen while the shaders are compiling. The game has not crashed.

    4- We hope to have a change log soon.

    5- We hope to have a quick beta 5 available before the end of the year.

    6- If you have a font problem in the GUI, disable AA in your graphics card properties.

    7- Some of our testers have reported installer issues. If you encounter this, we apologize and ask that you wait for beta 5.

    8- To confirm beta version, please check file dates in your A-10C dir. The GUI indication is not correct.


    If you encounter a problem, please for the love of god first consult the FAQ at: http://forums.eagle.ru/showthread.php?t=58551


    Happy Holidays,
    Matt

    Nate


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  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Update on Nevada...
    To clarify: the Nevada map will NOT be in the release version of A-10C but we do plan to release it later as a pay-for add-on map. This map will be free to those did the A-10C pre-purchase though. For those that wait for the final, release version, the Nevada map will be a separate purchase.

    http://forums.eagle.ru/showpost.php?p=1086598&postcount=141

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    An interview with one of the producers ....

    http://games.on.net/article/11576/Developer_Interview_DCS_A10Cs_Jim_Mackonochie
    games.on.net: Any firm release dates in mind? Christmas 2010 has been and gone ;)

    Jim Mackonochie: The download version will be released in late February. The boxed version will be available, dependant on territory, within 2 to 3 months later.

    games.on.net: Anything else you'd like to add?

    Jim Mackonochie: Coding has already started on the next aircraft in the DCS series. All I can say is that it will be a USA fixed wing aircraft!

    Nate


  • Registered Users, Registered Users 2 Posts: 3,353 ✭✭✭Heckler




    Why does it take such a long time from download version to boxed copy ? I have meteor dongle broadband with a 7.5gb monthly download cap.

    Is it possible to download on a different computer with high speed internet access and transfer over ?


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Heckler wrote: »
    Why does it take such a long time from download version to boxed copy ? I have meteor dongle broadband with a 7.5gb monthly download cap.

    Is it possible to download on a different computer with high speed internet access and transfer over ?

    They are publishing and financing it themselves, and don't have the resources of EA or UBI. It takes a while.

    Yes you can download it from any computer you like, it is distributed by Torrent, then buy the serial from the DCS site and you're good to go.

    Full release is not far off, I'll post the official torrent when it is available.

    Nate


  • Registered Users, Registered Users 2 Posts: 3,353 ✭✭✭Heckler


    They are publishing and financing it themselves, and don't have the resources of EA or UBI. It takes a while.

    Yes you can download it from any computer you like, it is distributed by Torrent, then buy the serial from the DCS site and you're good to go.

    Full release is not far off, I'll post the official torrent when it is available.

    Nate


    Thanks Nate. Still coming to grips with Black Shark but warthog looks beautiful. Going to be a must have. Any word on a printed manual for sale like the one for BS or is it going to be a disc pdf ?


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Heckler wrote: »
    Thanks Nate. Still coming to grips with Black Shark but warthog looks beautiful. Going to be a must have. Any word on a printed manual for sale like the one for BS or is it going to be a disc pdf ?

    While nothing has been confirmed with regard to a Printed manual for Warthog, the plan is to do one. However because it is nearly twice the size of the Black shark manual printing costs are a major issue.

    BTW the Beta Manual is out now if you want to have a look--> DCS:- Warthog Beta Flight Manual

    Nate


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  • Registered Users, Registered Users 2 Posts: 3,429 ✭✭✭dnme


    Anybody want to buy my licence? I got rid of PC so my copy of DCS-A10c is redundant.


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Wags wrote: »
    “DCS: A-10C WARTHOG” Released

    DUXFORD, UK, February 21, 2011 – The Fighter Collection and Eagle Dynamics now offer “DCS: A-10C Warthog” as a digital download for $59.99.

    Purchase "DCS: A-10C Warthog" at:
    http://www.digitalcombatsimulator.com/index.php?end_pos=1322&scr=shop&lang=en

    "DCS: A-10C Warthog" is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucuses region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.

    Key Features:
    • Fly the A-10C “Warthog” in either realistic or game modes.
    • Fly missions in Georgia and Russia.
    • Interactive training missions shallow the learning curve dramatically.
    • Rich campaigns and single missions included.
    • Multiplayer cooperative and head-to-head.
    • Mission and Campaign editors allow user created content.
    • The most realistic flight dynamics ever done for a PC simulation.
    • Huge array of land, air and sea units to flight along and against.
    • Ability to command ground forces during missions with radio commands.
    • Fully interactive Forward Air Controller (FAC) that helps you find targets.

    Website:
    http://www.digitalcombatsimulator.com/en/series/warthog

    System recommendation
    Operating system: 64-bit Windows XP, Vista, and 7
    Processor: CPU: Core 2 Duo E6600 or AMD Phenom X3 8750 or better
    Memory: 4GB
    Hard disk space: 7 GB
    Video: Shader 3.0 or better; 512MB NVIDIA GeForce 8600GT DirectX 9.0c or better
    Sound: DirectX 9.0c-compatible
    DirectX®: 9.0C


    About The Fighter Collection:
    The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/



    Trailer:


    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Patch 1.1.0.6 is out....
    Wags wrote: »
    A-10C 1.1.0.6 Patch Available

    The DCS: A-10C Warthog Patch 1.1.0.6 is now available for download. Unlike some of our past product patches that had a large number changes and too often took a long time to create, for A-10C we will create patches with fewer changes but at more regular intervals. This also reduces the chances of new bugs being introduced.

    This first patch includes what we could resolve over a two week period. We fully understand that there are still remaining bugs and the legitimate ones will be addressed in later patches. We simply could not resolve all of them in this first patch. Please have patience as the remaining bugs are resolved.

    After applying the patch to an installed version of DCS: A-10C Warthog, please reboot your computer before running the game.

    Download from: http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.6_en/

    Patch Items:


    • Fixed some discrepancies and mismatches in the default input profiles.
    • Fixed minor bugs in the Quick Start missions.
    • Fixed AI target acquisition bug in the bad weather. AI aircraft should no longer perform multiple runs on target without weapons release.
    • Fixed minor graphics glitches when flying through overcast.
    • Fixed CTD in the GUI input panel caused by reassigning commands on the some joysticks.
    • Two working smoke generators on the A-10C is now possible.
    • Integrated “Make TXT” function to the input panel. This function will make a TXT file of all device profiles with player's input assignments.
    • Added a new “TREES VISIBILITY” slider in the graphics option panel. It allows you to adjust trees visibility from 1,500 to 15,000 meters independently of visibility range option.
    • Fixed background of rank promotion window.
    • The minimum value of the THICKNESS slider for overcast is limited to 200 meters by reason of technological limitation.
    • Fixed a bug with non moving ground vehicles at some conditions observed in the release.
    • AI-fighter will now always try to launch AA missile when target has entered into non-escape envelope. However, AI-fighters will fire missile immediately if it appears the fighter is losing its first-launch superiority.
    • In the ME, the speed value of the first point of a route will not reset after mission play in simulator.
    • The night sights were removed from MANPAD SAMs.
    • Fixed a bug with "Left Hydraulics Res" and "Left Hydraulics pressure" failure after repair.
    • MWS on the A-10C will react to all missiles in the certain range, not only hostile.
    • Increased range of LOD switching from 1,200 to 2,200 for Vasiani hangars.
    • Added missing textures of Tunguska, Kub and Buk missiles.
    • Master Caution will not active when starting an engine.
    • Added missing green position light on the AH-1 Cobra.
    • Adjusted oxygen mixture for high altitudes. The pilot will not suffer hypoxia during high altitude flight.
    • Fixed incorrect animation sequence for M257 illumination rocket.
    • After repair, the A-10C will not sink a bit into surface.
    • Decreased indicated wrong range of the Avenger SAM.
    • ME. Removed Aggressiveness option list from Advanced Panel - Action for preventing the conflict with “Reaction to Threat” options.
    • ME. Added “Allow Abort Mission” point to the “Reaction to Threat” option list.
    • Corrected some parking positions and shelters in the Vasiani airbase.
    • ME. Weapon combo box works properly if "Attack Group" and "Attack Unit" both present in the same waypoint.
    • Fixed length of hint fields with hyphenation.
    • The birds slider will work now.
    • Adjusted munitions expenditure per target calculation for AI aircraft.
    • Corrected some mission in the campaigns.
    • At mission saving the scenes option will be taken from the mission options not player options.
    • MP. Fixed jitter of client’s aircraft flaps at cold start.
    • MP. Fixed crash causing by bug in the datalink.
    • Fixed bugs in the debriefing log filters.
    • MP. Fixed crash with mixing 32 and 64 bit clients.
    • Fixed crash with jettison weapon in the Game mode.
    • Fixed JTAC Single player Radio comms crash.
    • Fixed some issues with the radio communication menu.
    • Fixed CTD at attempt to save mission in a game system folder.
    • ME. The template units can be dragged now.
    • Fixed the rain effect.
    • Fixed landing gear of the Mi-8 3D model.
    • Intensity knob on the A-10C UFC is working now.


    Nate


  • Registered Users, Registered Users 2 Posts: 5,200 ✭✭✭muppetkiller


    Does anyone have this setup with a Logitech G940 ? I'm having a nightmare setting up the Throttle.


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Patch 1.1.0.7 is out --> http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.7_en/?
    FIXED BUGS AND ISSUES
    Adjustments to reduce probability of stuttering
    Fixed some bugs in the campaigns and missions
    Fixed some bugs that caused tracks to play back incorrectly
    Fixed force correlate mode for AGM-65K/H/G
    Fixed missions sometimes crashing before getting to cockpit
    Some glitches with GUI images are fixed
    Assigning the same function twice to input device causing a crash is fixed
    A new fuel tanks depot of 3D models was added
    Fixed tracking of Aerial Refueling in Logbook
    TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed
    Fixed of a Molniya animations
    E-3A now able to mid-air refuel
    Fixed the damage model of the Su-25
    AI helicopters will now hold assigned airspeed
    Changed CCIP INVALID message logic
    Fixed a bug with smoke that caused it not to follow wind direction
    Landing and taxi issues of AI at Gelendzhik are resolved
    Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode
    Fixed GBU-38 inaccuracy when target designation is set a Markpoint
    Fixed memory management during textures loading
    Faster textures loading at start up
    Fixed occasional crash on exit
    Tuned textures loading procedure
    E-3A pilots will no longer eject
    Resolved issue with AI "traffic jams" at Sukhumi afld
    Multiplayer - Exterior airbrake sound on other client loop is fixed
    Restored key commands for quick communications without radio menu
    AI getting damaged when refueling is fixed
    AI flight members not forming up correctly with flight lead after takeoff is resolved
    Fixed the crash with Effects.dll
    Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed
    AI aircraft during taxi at Vaziani is resolved
    Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed
    Aircraft shelters will use season textures
    AI wingman Maverick usage causes crash is fixed
    Crash when grass comes into view in not certain conditions is fixed
    Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed
    Problems of AI aircraft on the taxi ways are solved
    Mission crash caused some data from preparing mode is fixed
    The switching of high-order digits on the VHF radios is fixed
    Solved problem when a light source is present, fog disappears when viewed from above
    DX renderer errors with textures loading are fixed
    WorldManager error at mission editor loading is fixed
    Mission generator error from mission editor is solved
    MP- FMBase error with repeated connection to server is fixed
    Adjusted taxi light of aircrafts
    Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior
    The yellow cross cursor will be hidden if inactive for more than five seconds
    Fixed G-meter in A-10C
    Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed
    ME. The mission browser opening is better optimized
    Role changes of AI will not cause error in mission editor
    ECM pod will work after rearming
    Crash on cockpitbase.dll while watching the track is fixed
    Crash on unpausing the MP track is fixed
    Air Defense units will distinguished from other ground vehicles in the debriefing
    Some bugs in the logbook are fixed
    Fixed some a textures Z-fighting bugs on the ground
    Fixed a time combo-box in the mission generator
    Adjusted A-10C oxygen system when the aircraft is on the ground
    MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button
    UnitGroup crash with ship shooting is fixed
    Adjusted input default profiles
    The buildings shadow glitch in the TGP video is fixed


    Nate


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  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--




  • Closed Accounts Posts: 121 ✭✭SeanMcp


    Whens this being released


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    SeanMcp wrote: »
    Whens this being released

    I presume you mean on DVD (it's already out on steam and direct from the Developers)

    Play.com have it for the 27th of this month ---

    http://www.play.com/Games/PC/4-/19977298/DCS-A10C-Warthog/Product.html?searchtype=allproducts&searchsource=0&searchstring=warthog&urlrefer=search

    Nate


  • Registered Users, Registered Users 2 Posts: 933 ✭✭✭hal9000


    Picked this up on steam yesterday, absolutely blown away by it, the insane attention to detail, ive played a few flight sims before but this just seems to be in whole other league. great game simulator!


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Patch 1.1.0.8 is out and it is the best yet...

    Download from: http://www.digitalcombatsimulator.co...ch_1.1.0.8_en/
    Notes:
    1- Because of an update to the copy protection, one activation will be used when installing the patch. However, one new activation will be added to your account.
    2- In order to address game instability and dropped textures when using 32 bit OS systems, some graphic options had to be disabled.


    FEATURES

    Audio
    Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

    User Interface
    - Added the Briefing panel in the flight - [LALT-B]
    - Added the Debriefing panel in the flight - [RSHIFT - ‘]
    - Aerial refueling now tracked in log book.
    - AIM-9 loadout listed twice corrected.
    - Option to turn random systems failures on or off.
    - Pre-set HDR options added.
    - Cockpit panel texture resolution no longer affected by global texture resolution setting in Options.

    Units
    - New E-2D “Hawkeye” AWACS.
    - Corrected L-39 landing/taxi lights.
    - Fixed CH-53E textures.
    - UAZ LOD model fixed.
    - Su-33 floating on carrier deck fixed.
    - Low-level of detail (LOD) distance adjusted.

    World Environment
    - Detailed terrain texture distance extended.
    - Building shadows corrected.

    Effects
    - New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
    - Improved cloud density.
    - HDR overcast blur adjusted to be less noticeable.
    - HUD preventing shadows in field of view fixed.
    - Fixed glowing dust clouds behind ground units.
    - Fixed blue flare.
    - Fixed disappearing cloud shadows.
    - KC-135 navigation light bloom adjusted.
    - Improved distant terrain noise texture.
    - Internal canopy glare added.

    Artificial Intelligence
    - Reduced delay in JTAC messages.
    - JTAC Abort messaging adjusted.
    - JTAC releasing player before all targets destroyed fixed.
    - Predator taxi problems corrected.
    - Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
    - Corrected remaining gun ammo report to JTAC.
    - JTAC "use cannon" message fixed.
    - After refueling other aircraft, tankers will no longer fly into oblivion.
    - Wingmen now better engage targets around player SPI when give "Engage With..." command.
    - Fixed crew chief screaming "Hey, what are you doing!" even though the power cable is unplugged.
    - Fixed external power staying on indefinitely if you don't ask ground crew to unhook it.

    Weapons
    - Corrected inaccurate AGM-154 JSOW.
    - Editing weapon loadout from mission designers default prior to starting mission, no longer causes rearming GBU/WCMD weapons to fail.

    Track Replay
    - Improved track replay accuracy.

    Multiplayer
    - Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
    - Muliplayer users spawning at same location fixed.
    - Multiplayer timeout / server timeout fixed.
    - AI planes stop taxing when more than 1 player is on server - fixed.
    - Client aerial refueling corrected.
    - Air-to-Air TACAN working correctly.
    - Laser Spot Search and buddy lasing working.

    Avionics / Cockpit
    - Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
    - Sidewinder jettison capability was removed.
    - HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
    - DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
    - Numerous HUD symbology fixes in HARS mode.
    - Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
    - Fixed GCAS training auto-scroll function.
    - Fixed ILS audio control.
    - Fixed AC Generator caution lights logic.
    - More accurate signal light test indications.
    - Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
    - Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
    - Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
    - Maverick power management by location fixed.
    - ILS working with no power fixed.
    - RWR symbol placement adjusted.
    - ILS and Marker beacons fixed.
    - Laser guided bombs guiding with no designation fixed.
    - Fire detect bleed air leak test button light fixed.
    - System Status page 1760 station indications corrected.
    - EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
    - Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
    - Most of the UFC SEL rocker functions were made UFC mode independent.
    - DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
    - GCAS and weapon events counters were implemented on CDU LASTE page.
    - Fixed missing audio during RWR test.
    - CDU DIVERT page was fixed – some airfields were missing.
    - “Slave all to SPI” function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
    - Airfield name on CDU FLDINFO page has correct maximum length now.
    - TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
    - AI radar detection range by RWR was adjusted.
    - Maverick stations selection logic in DSMS was fixed.
    - TAD symbols hooking and display priorities were updated.
    - HUD SPI symbology display conditions adjusted.
    - Maverick impact point accuracy in Forced Correlate mode was improved.
    - An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
    - T-handle lights now working correctly.
    - Corrected cockpit tool tips.
    - Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
    - Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
    - JTAC SADL NetID now working correctly.
    - HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
    - SAI excessive precession was fixed.
    - SAI cage function was fixed - it should cage much faster now.
    - ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
    - Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
    - INST INV caution lamp logic was implemented.
    - APU GEN caution lamp logic was implemented.
    - LEFT/RIGHT GEN caution lights logic was fixed.
    - Inverter noise was added. It will be heard when inverter goes online.
    - With ITT gauges inop, L/R ENG NOT caution lights will be always on.
    - L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).

    Campaigns
    - Reported errors in campaigns have been fixed.

    Documents
    - Flight manual updated
    - GUI manual updated

    Nate


  • Registered Users, Registered Users 2 Posts: 358 ✭✭Gremlin


    Bought the d/l version last weekend. 1.1.0.8. Absolutely incredible. Loving every minute of it. Def not for the faint hearted or the quick fix gamers. After three days, I'm just about competent at the basic procedures and starting to explore weapons.

    I got the manual printed as I hate reading pdfs on screen cost me 50 lids but well worth it. Would have cost at least that in ink to do it myself (almost 700 pages) see pic attached.

    A neat little ide which has worked well for me is to use a game pad beside the main stick (if you dont have a hotas) just gives you a few more hats and buttons to map some of the hotas functions to.

    Runs very well on my o/c i3, 4gbram, gtx260 896meg, Win7Pro(x64).

    10/10 from me.


  • Registered Users, Registered Users 2 Posts: 358 ✭✭Gremlin


    ..also if anyone is up for some multiplayer A10c please drop me a PM. The usual guys I fly with are all gone Cliffs of Dover crazy!


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Just a quick heads up, from now until July 11th, both A-10C and Black Shark are on a 33% off sale at Steam.

    A-10C: €33.39
    Black Shark: €26.79

    Nate


  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--




  • Registered Users, Registered Users 2 Posts: 2,230 ✭✭✭Nate--IRL--


    Back on sale again on Steam --> €33.33

    Nate


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