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Milsim exposure, letting people have a go

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  • Closed Accounts Posts: 56 ✭✭SligoAirsoft


    I've heard of people trying to get permission to run airsoft games up the Curragh but it was a big no no.

    Also now that you've mentioned Stirling, you think it's too much of a leap for a milsim noobie to jump straight into an event like Stirling?


    Just asking but don't some of the existing airsoft sites have 50 acres plus surly they would be big enough for this kind of idea, organised over a weekend or just a one day event and allow it to grow.

    We could make it more palatable for locals by offering to contribute by renting a field or two for camping and only registered people invited by existing sites could attend therefore each site would have to take responsibility for their members who attend.

    only an idea, maybe I'm wrong !!!!


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    Firekitten wrote: »
    Got penis evny tonight doc?

    I get envy everytime I look down, then I'm ok, cause I realise its mine

    But enough talk about my willy, we can take it to pm if you like, back on topic


  • Registered Users Posts: 1,050 ✭✭✭sci-ops


    don't know if it's just me, but I find large numbers can make 50 acres feel real small real quick.


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    TheDoc wrote: »
    I get envy everytime I look down, then I'm ok, cause I realise its mine

    But enough talk about my willy, we can take it to pm if you like, back on topic
    I guess Lemming must be spoiling me then... because I look at you and see a sportline model ;)



    Hivemind:

    Requirements as I see them... Just brainstorming here...

    Roughly 100 players to make a good go of it. Easily done at home, without abroad imput.

    A site that has perhaps, a decent amount of forest, or other areas... roughly 20 acres is plenty.

    Ive seen awesome fames run with literally not a manmaded object in sight... Storyline, timing, and advance notice will be vital. Plus something identifable as a theme... Ww2... Vietnam... Iconic, draw in the maybes and make them yes's.

    With the right scenario, minimal financial outlay on the site itself is required and still gives a high deal of playability.

    Keeping it more simple... ala battlesim for a big .... 'milsimesque' weekender, with slightly less hardcore routine, a beer party and a bbq... they always go down well at big game. perhaps call it the boards big game... keep it inhouse, no real need to aim to make a ton, just cover itself and provide a base that it can grow from... you never know, sites pop up all the time that could cater for this sort of thing. What the important thing is , is to get interest...


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    sci-ops wrote: »
    don't know if it's just me, but I find large numbers can make 50 acres feel real small real quick.
    Not really.

    I used to play Urban in a 20 acre Factory complex over in England... average site turnout? 120

    Local 8 acre woodland site turnout? 80

    nearby woodland... 10acres... turnout? 150

    Never felt crampt on any ... its how the game is run,. that makes the difference, not the numvers.


    To clarify... for 'big numbers' I'm talking 1-200 players. Average weekender size in the UK as a benchmark.


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  • Registered Users Posts: 3,363 ✭✭✭gerrowadat


    Sites are actually made smaller by mad skirmishing. If you're going to solidly run, you can be across a 50 acre site in a few minutes. If you're being careful and scouting and moving cautiously, you can be there all day, easily.


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    One acre can be hard to cross if theres a consolidate defence.... Point is, its not a mad free for all... Not all ground is in play, not all is the front line... This game is about objectives, it will involve reaching point X and disabling missile Y,

    You can accomplish this by either force on force, shooting everyone in between... and then blowing it up.

    Or sneaking around, with two people and blowing it up while the enemy is elsewhere... Milsim is about the objectives, not the kills, and it makes fighting more sporadic and intense, but infrequent.


  • Registered Users Posts: 14,148 ✭✭✭✭Lemming


    gerrowadat wrote: »
    Sites are actually made smaller by mad skirmishing. If you're going to solidly run, you can be across a 50 acre site in a few minutes. If you're being careful and scouting and moving cautiously, you can be there all day, easily.
    Firekitten wrote: »
    One acre can be hard to cross if theres a consolidate defence.... Point is, its not a mad free for all... Not all ground is in play, not all is the front line... This game is about objectives, it will involve reaching point X and disabling missile Y,

    Something for anyone organising this to consider,a nd something that worked really well at the Tacops game in October/November. You had one team of players, and an OpFor who were used as a tool to steer the experience and the storyline. Worked very well I must say. The only possible downside I can see (I don't count plannign a storyline as a downside) is that you need people willing to accept that they will not get to "play" as they might otherwise in order to use an OpFor.


  • Registered Users Posts: 1,132 ✭✭✭Stonewolf


    I think there's a case to be made for a weekender game in Ireland if you get the right site, at least one basic utility (toilets are essential and I believe a legal requirement) and you publicise the hell out of it in the airsoft community. I mean like big posters on every site until people are sick of knowing about it.

    It wouldn't be cheap but neither is Berget and I'd rather pay a hundred quid for a smaller game that was OVER HERE.


  • Closed Accounts Posts: 153 ✭✭markomongo


    To be honest, and this is a suggestion to Ronan and the others here.... Why dont some of us more experienced in the organisation and planning of milsim games, (and players) get together and organise a larger milsim game within Ireland? Something battlesimesque to ease people in and give them a taste of things on the wildside?/QUOTE]

    Great idea Firekitten.

    Some of you seem to be questioning venues for such an event. I would suggest firstly a suitable venue for a large game being Predator Combat Games...would be perfect in my eyes for a milsim or more suitable Battlesim format to bulk interest in this type of gaming nationwide.

    Although the Irish MOD seem to be non entertaining when it comes to venue usage I would again suggest turning towards the north. I attended FRV's first Dark Rising event at Ballykinlar training camp in Beeston training village. It was one of the most exciting days airsoft I have had yet in this country and any of you who were there can surely agree on the sites potential for a battlesim or milsim style event.

    I believe sniper limits could be increased if the game was up north too.

    Also Hivemind, ballykinlar supported 90 players + marshals at the first event not sure about second. Im sure the FRV lads would be happy to lend assistance.

    It would be great to see people get together and organise something as suggested. For any of you who dont know the site I have included map, video link of Dark Rising 2 and some photos to wet the appetite... (love my airsoft porn) I say lets get the ball rolling.

    Video media- http://www.youtube.com/watch?v=ukjuPU3jpkQ

    44-473-335-0-0-473-335
    88-600-450-0-0-600-450
    89-600-450-0-0-600-450
    64-600-356-0-0-600-356

    Dark Rising official photography-http://www.irishphotography.co.uk/details.php?gid=63&pid=227&PHPSESSID=5ac367de1782963b8fd086a5147f128b


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  • Closed Accounts Posts: 56 ✭✭SligoAirsoft


    Stonewolf wrote: »
    I think there's a case to be made for a weekender game in Ireland if you get the right site, at least one basic utility (toilets are essential and I believe a legal requirement) and you publicise the hell out of it in the airsoft community. I mean like big posters on every site until people are sick of knowing about it.

    It wouldn't be cheap but neither is Berget and I'd rather pay a hundred quid for a smaller game that was OVER HERE.

    I agree and just to add to the above I would also put a website up with info / pics / register / story line ect. I can offer my services with the design end of things if required. I've over 15 years experience in this field

    You would be surprised how cheap it could be accomplished regarding printing/ design. Plus I think an event like this could look for some form of sponsorship from airsoft retailers and let them set up a display of sorts on the day and thinking completely out of the box you could involve the likes of a small food court subcontracted out which would generate cash for the following year or the rental of the land required for the event.


  • Registered Users Posts: 1,405 ✭✭✭DICEMAN7


    Ballykinlar training camp in Beeston training village,there is irelands senny


  • Registered Users Posts: 13,438 ✭✭✭✭thermo


    IMO the more mil-sim the better.


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    That looks like a deadly location. Would love to have a game up there.,


  • Registered Users Posts: 1,132 ✭✭✭Stonewolf


    Lemming wrote: »
    Something for anyone organising this to consider,a nd something that worked really well at the Tacops game in October/November. You had one team of players, and an OpFor who were used as a tool to steer the experience and the storyline. Worked very well I must say. The only possible downside I can see (I don't count plannign a storyline as a downside) is that you need people willing to accept that they will not get to "play" as they might otherwise in order to use an OpFor.

    LRP events do this too generally having a team of dedicated "monster" players who play the plotted opposition for the event. It works well as players from one group will monster other groups events and visa versa. I think it works with LRP because with the volume of events monstering is something you can contribute to the game at events because you know there's more events coming where you can be a player. That doesn't really translate to a showcase event for milsim though unless you have some of the dedicated milsim crew volunteer to promote the form.


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    I'm perfectly happy to volunteer myself as Opfor should this go down this route. Bring the noise :D


  • Registered Users Posts: 5,021 ✭✭✭Hivemind187


    Marko - I honestly had no idea there even was a training village like that on the island. Thanks, I may just look into this.

    one or two things have jumped off the page at me. A dedicated OpFor operating to a script would indeed be an interesting twist and would give a game operator the ability to really encourage new players by controlling their progression against and experienced group.

    However, there is still the economic stumbling block. Advertising, facilities, equipment, special effects, props etc all cost money - great flipping wodges of the stuff. As I said though, we are considering something like this.


  • Closed Accounts Posts: 54 ✭✭Scrambles_


    It's refreshing to see the level of interest from Irish players in milsim events. It seems like everyone here, new or experienced, would be only too happy to participate in a big weekender if it were organised. I was starting to get worried that Irish airsoft was all 'deathmatch skirmishing' :P

    It's been mentioned already but, from a relatively new players point of view, actually getting involved in the milsim side of things is a bit more daunting than just popping along to the local skirmish site. Not saying it actually *is* any more difficult to get started in but it's certainly perceived as... more professional, for want of a better term. Hopefully any big event that's organised is 'accessible' to newer guys, who are not on a team etc.


  • Registered Users Posts: 8,758 ✭✭✭Stercus Accidit


    I'd love to be an OpFor dude if it came to it, brapping with an 'aul klakker at the unfortunate nato forces, that site looks incredible, I would certainly make the trip.


  • Registered Users Posts: 6,261 ✭✭✭Puding


    site looks greta i know i;ve talked with a few people before about the site and the possibility of a north/south game up there

    the topic is great but tbh its getting a bit ahead of itself in my eyes, we started off with giving people a taste of milsim and know planning a weekend event is the next step :)

    first thing to do is get people interested some experience from games at weekends and then move onto big events, the worst thing you can would be to get ahead of yourself with something like this, would do more harm than good, better to find out milsim is or is not for them at the weekend before signing up for a semi big event

    i;ve been trying to incurrage themed airsoft and milsim via my redbadger and stuff like that, Doc kinda took the bull by the horns and throw this out there so hats off to him :)
    personaly i would start of with getting players with experiance in the area to play as a controlled oposition as others have said, over a couple of normal weekends get a few sites involved, once people understand the style of play and the eithose and mentality mehind milsim you should have a large pool of people to draw from to move on ( i see this as long term development as i said above putting on a big event before a community pool is in place could put things backwards)

    Incurrage more event like those run by ROE, maybe even a small get out an milsim day across a few sites, i had the idea of having a few sites run a milsim weekend and play to there strength.

    We do not have a large enough site to run a big event with enough variety at the moment or infrastructure, but across a number of sites across ireland it could be done, a common story across say 5 sites of an invasion, the type of land and conditions the sites have that are taking part affect the role they play, htra could play a town where the enemy is trying to take the townhall ( insert any important building hear ) AMZ would play a secret army base outside the town the enemy have to take to stop re-enforcements getting to the town, red barn is a farm where the enemy general crash landed by mistake and need to hold out against the opposition trying to capture the general and stop this part of the invasion, cork is an anti airsoft site or a radar station that needs to be taken out

    the story for each site is simple but feeds into a fun bigger picture, gets people involved creates community and is relativly simple to arrange compared to other things as each site runs itself as normal just with a sotry for this weekend

    2 cents


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  • Registered Users Posts: 5,021 ✭✭✭Hivemind187


    Puding wrote: »
    site looks greta i know i;ve talked with a few people before about the site and the possibility of a north/south game up there

    the topic is great but tbh its getting a bit ahead of itself in my eyes, we started off with giving people a taste of milsim and know planning a weekend event is the next step :)

    first thing to do is get people interested some experience from games at weekends and then move onto big events, the worst thing you can would be to get ahead of yourself with something like this, would do more harm than good, better to find out milsim is or is not for them at the weekend before signing up for a semi big event

    i;ve been trying to incurrage themed airsoft and milsim via my redbadger and stuff like that, Doc kinda took the bull by the horns and throw this out there so hats off to him :)
    personaly i would start of with getting players with experiance in the area to play as a controlled oposition as others have said, over a couple of normal weekends get a few sites involved, once people understand the style of play and the eithose and mentality mehind milsim you should have a large pool of people to draw from to move on ( i see this as long term development as i said above putting on a big event before a community pool is in place could put things backwards)

    Incurrage more event like those run by ROE, maybe even a small get out an milsim day across a few sites, i had the idea of having a few sites run a milsim weekend and play to there strength.

    We do not have a large enough site to run a big event with enough variety at the moment or infrastructure, but across a number of sites across ireland it could be done, a common story across say 5 sites of an invasion, the type of land and conditions the sites have that are taking part affect the role they play, htra could play a town where the enemy is trying to take the townhall ( insert any important building hear ) AMZ would play a secret army base outside the town the enemy have to take to stop re-enforcements getting to the town, red barn is a farm where the enemy general crash landed by mistake and need to hold out against the opposition trying to capture the general and stop this part of the invasion, cork is an anti airsoft site or a radar station that needs to be taken out

    the story for each site is simple but feeds into a fun bigger picture, gets people involved creates community and is relativly simple to arrange compared to other things as each site runs itself as normal just with a sotry for this weekend

    2 cents

    Funnily enough myself and KD kicked this idea around for a while. The problem is getting enough venues on board, getting players to sites and making the whole thing cohesive as a picture. In order for it to "feel" as if the individual is part of a larger campaign events and achievements from one location should have an effect on the play at another and this is really difficult to script for. Simplifying things down to simple score keeping kind of defeats the idea of MilSim.


  • Registered Users Posts: 6,261 ✭✭✭Puding


    well i would not have gone as far as that in the beginning, being able to carry things over would be great, but it would just complicate things in the start, the idea for myself was just to use it as a introduction to milsim, small story overall, self contained, even if you got 3/4 sites across ireland involved i would be happy,

    i would not see it as a ROE style rolling story and larger campaign, but in the start i see it more as a 'get out and milsim day', the idea would be to provide content and rules and an infrastructure to sites that would not normally do this kinda thing, encouraging milsim is not an over night thing, i can realisticly see it taking years for a strong well founded community of of theme and milsim airsofters in airsoft in take route, im just looking at plating a seed as it where :)

    as i said carry stuff over and all that and stuff like that would be great but in my eyes this style of day as other objectives over all as an easy introduction


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    Scrambles_ wrote: »
    It's refreshing to see the level of interest from Irish players in milsim events. It seems like everyone here, new or experienced, would be only too happy to participate in a big weekender if it were organised. I was starting to get worried that Irish airsoft was all 'deathmatch skirmishing' :P

    It's been mentioned already but, from a relatively new players point of view, actually getting involved in the milsim side of things is a bit more daunting than just popping along to the local skirmish site. Not saying it actually *is* any more difficult to get started in but it's certainly perceived as... more professional, for want of a better term. Hopefully any big event that's organised is 'accessible' to newer guys, who are not on a team etc.
    The whole team dependance of Ireland is quite a curious concept... Elsehere there does not seem to be this culture that gets into new players minds that one must be part of a team to do 'good/intersting/complicated/milsim stuff.

    Milsim as a concept, does away with all that. The whole idea of the airsoft team is pretty useless unless you are a full section on your own. Bickering and infighting and egos happen...

    From a commanders point of view (Yeah shocking that isnt it?) When organising a side for a milsim game, you have two options. Compose sections entirely of 'teams', and avoid the inifighting for command of the unit, where two teams within this could fight. OR break everyone down to simple playters, and mix everything up.

    If my experience to date has any role in my judgement.... The teams are the FIRST thing to go... they merely cause problems. Internal loyalties and egos end up weakening the ability of the commander to control thier unit in combat. The team dynamic has very little to offer to a milsim scenario in reality that a group of willing idividuals cannot do. From what I've seen, it merely causes disruption. If anything... solo players are preferable if not the vast majority of milsim players from what I see

    Like we said before, Come one, come all, short, fat or tall... Bring your AEG and an open mind, and you will enjoy it hugely. Come thinkin you're going to be the l33t hardcore sas squad because your team train every friday after fish and chips? Yeah... keep on moving... nothing to see here...


  • Closed Accounts Posts: 153 ✭✭markomongo


    Puding wrote: »
    the topic is great but tbh its getting a bit ahead of itself in my eyes, we started off with giving people a taste of milsim and know planning a weekend event is the next step :)

    first thing to do is get people interested some experience from games at weekends and then move onto big events, the worst thing you can would be to get ahead of yourself with something like this, would do more harm than good, better to find out milsim is or is not for them at the weekend before signing up for a semi big event

    Puding I can see where your coming from alright, but as firekitten suggested a gig event could be more along the Battlesim format to start. Taking some elements from milsim i.e. command structure, objectives, medics, ammo limits but being lax about certain other milsim requirements to be accessable to a larger number of players. The event would be more to create awareness/larger interest in milsim and improve the sports image and reputation in this country over all. Also it does not have to be a weekend event. Even a decent 12 hour battle would suit I think. I may be a bit optimistic...

    First hand experience from being at an event like this leads me to believe that if the interest is there, the experience is there (Hivemind and the likes), the players are behind it (I have no doubt the numbers could be rounded up),then why not.

    The 'get out and milsim' is also a great idea and could be rolled out across participating sites before hand. Although it would be very beneficial for new players I'm not so sure if it would be a necessity.


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    What i think is important, is to show the Irish airsoft community that its possible to play a 'milsimesqe' style even on sunday games... and make it interesting, challenging and fun.

    Sunday speedsoft brapsoft what the feck ever, is a little... tunnel vision of 'this am airsoft' 'milsim am for the egotistical idiots who think they are hard' thing.


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    Have to agree with puding, the reason I started this is because there is clearly no numbers for milsim.

    If you launched something like this two things would happen.

    A) You would get not enough numbers because its milsim and it would be a flop
    B) Youd get a laod of skirmishers and it would be a flop.

    The idea is getting some exposure, then down the line sure, but lets not jump step 1-3 and go into 4-10.

    We can clearly see, that from milsim events run here that are accesible and cheap and great stories and games, you dont get more then 20 people.


  • Registered Users Posts: 4,205 ✭✭✭Firekitten


    TheDoc wrote: »
    Have to agree with puding, the reason I started this is because there is clearly no numbers for milsim.

    If you launched something like this two things would happen.

    A) You would get not enough numbers because its milsim and it would be a flop
    B) Youd get a laod of skirmishers and it would be a flop.

    The idea is getting some exposure, then down the line sure, but lets not jump step 1-3 and go into 4-10.

    We can clearly see, that from milsim events run here that are accesible and cheap and great stories and games, you dont get more then 20 people.

    Incorrect. You do not need 'milsimers' for it.

    If load of skirmishers turn up... Perfect... We're all skirmishers ffs... wheres this distinction come from 'milsimer' and 'skirmisher' are not exlusive.

    If they turn up with the right mindset... we're made. Thats all we ask. A willingness to give it a go with an open mind.


  • Registered Users Posts: 5,021 ✭✭✭Hivemind187


    TheDoc wrote: »
    Have to agree with puding, the reason I started this is because there is clearly no numbers for milsim.

    If you launched something like this two things would happen.

    A) You would get not enough numbers because its milsim and it would be a flop
    B) Youd get a laod of skirmishers and it would be a flop.

    The idea is getting some exposure, then down the line sure, but lets not jump step 1-3 and go into 4-10.

    We can clearly see, that from milsim events run here that are accesible and cheap and great stories and games, you dont get more then 20 people.

    My only issue with it is that from experience. Running any game that is even slightly more complicated than death match encounters problems. For six months I ran a set of complicated games at HRTA and while a lot of the more experienced players got to grips with them the vast majority just brapt (or in one memorable incident came on boards and called me every ****er under the sun). Rendition, SAM Sites, Conquest etc ... these are the root games for any MIlSim action (situational) and they worked fine. But it didnt improve the turn out at MIlSims proper - those were still all the usual heads.

    So what - specifically is it that puts people off it?


  • Registered Users Posts: 6,261 ✭✭✭Puding


    i think the point doc was trying to make was if a load of skirmishers turned up without the right mindset it would be a disaster and do more damage


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  • Registered Users Posts: 6,261 ✭✭✭Puding


    My only issue with it is that from experience. Running any game that is even slightly more complicated than death match encounters problems. For six months I ran a set of complicated games at HRTA and while a lot of the more experienced players got to grips with them the vast majority just brapt (or in one memorable incident came on boards and called me every ****er under the sun). Rendition, SAM Sites, Conquest etc ... these are the root games for any MIlSim action (situational) and they worked fine. But it didnt improve the turn out at MIlSims proper - those were still all the usual heads.

    So what - specifically is it that puts people off it?

    have to agree, its why i see incurraging milsim as a very long term operation, there is no point trying to shoe horn everyone into the role as it does not work from my experience

    i love the idea of a 50+ a side 24 hour weekend event in ireland right of the bat, but tbh i know in my heart of hearts that at this point in time it would not work well as the community in ireland needs to grow and mature, airsoft in ireland it seems is trying to jump to catch up with europe but it will just take time

    also milsim is very time consuming to set up and run for sites its not a profitable option at the moment


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