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The SF3 v SF4 thread

  • 18-08-2009 1:46am
    #1
    Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭


    Hi :D

    Been meaning to start a discussion on this in its own thread for sometime. Let me start by saying I love both games. But lets just say... well, having SSF2T be the right wing and SF3:3rd strike (3s from now on) be the left... I deffo wish SFIV leaned a little bit more to the left :)

    I look forward to the next version, if there is one or rather whatever way it may be, SF4.2 or SF5 and hope it does lean that bit more over to the left.

    So lets make this thread about discussing what features like about the games and what we'd like to maybe see in the next Street Fighter. I can't see them adding gameplay changes in a patch so it'd have to be a new one.

    So anyway to get the ball rolling I'll continue what I was going to go into in another thread. I was talking about the dash. I love the dash in 3s, love it. Its a shadow of its former self in SFIV and I suspect this is due to the game leaning more towards the right. Trying not to piss off the ST crowd too much.

    In 3s (obviously it varies from character to character) the dash is extremely fast and fluid and has very very little recovery. You can dash at someone and do a move almost instantly. Its great for breaking those kinda...stalemate moments. You know the ones... where both of you have just countered and successfully predicted each others last few moves and are now basically just crouching and staring at each other for a few milliseconds. The all of a sudden you can dash across the screen and grab the guy before he can react, almost dashing into a grab.

    You can't do that in SFIV, you just can't. I played 3s for a year leading up to SFIV's release and naturally I started playing it like 3s when I got it, dashing at the other guy will get you KO'ed in SFIV as he has the advantage. Theres far more time in between the dashing animation finishing, and you being able to do anything with your character. So your pretty open after a dash in SFIV. In 3s your not. I also miss the speed and how much ground is covered.

    I touched on this in another thread and Azza replied, I'll paste it here:
    Azza wrote: »
    Problem with 3S for me is thats its all footsies, thanks to its parry system. There is no ranged game like there is in 2 or 4.

    The focus attack system is a well thought out compromise that allows you to counter opponents while keeping the fireball game alive.

    Dash isn't useless in SF IV nor does it have a delay afterwards in which you can't do anything. Used in conjunction with focus attacks to get through certain types of attacks it its a pretty cool game addition. FADC is also a nice new edition, just damage scaling needs to be looked at to make more valuable.

    Not saying SF IV is flawless. I do think it too defensive slanted. Auto correction is a pain and should be removed and put down and reversals are a bit too easy, which make cross up and meaty attacks too risky. Its also probably the slowest SF in the series. But still the depth is there and there is large roster characters and balance is quite good. I think SF IV is a very good first version and given time and revisions it will match the heights of ST.

    I actually agree with most of that, cept for the dash part in terms of there being no delay. There is, its always one of the 1st things I notice when changing between games.

    I love the parry system although I was never good at it. However I also love the focus attack system too and I'm not that good at that either lol. Also the characters in SFIV are better. Cept there is a few from 3s I'd love to see in there too. Ibuki being the main one.

    Its decently balanced too. Compared to 3s. However I really miss meaties, reversals are too damn easy in SFIV. I hate how godly jab is in SFIV, damn you balrog!!!! lol

    Theres actually loads of stuff I can get into but this post is far too long. So let the discussion begin! :pac:


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Comments

  • Banned (with Prison Access) Posts: 583 ✭✭✭xp90


    HADOKEN!


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Averaged over the cast of 3S, a forward dash takes 18 frames. In SF4, averaged over the whole cast, it takes just under 20 (19.9 unless my sums are off) - really not that big a difference in terms of the speed, and different characters go different distances with dashes obviously (shouldn't you be trying to bait a poke to kara-throw anyway? :pac:).

    I think in 3S though, you're able to cancel the recovery frames of some dashes, which may explain how you feel different about 3S (I don't think you can do this in SF4 but it's almost impossible to search for considering what comes up when you search for "dash cancelling" in relation to SF4).

    An important thing to remember, too, is that this is only the first interation of SF4 - consider how horrible SF3 and to a lesser extent 2nd Impact were! I'm not completely in love with SF4 (and don't really feel as if I know enough about 3S to really comment in-depth about it), but that at least is a great sign. All that said, I'm glad we got a game which to me feels an awful lot better rounded than 3S does - both in terms of balance and that the positional game goes beyond max poke range.

    3rd Strike does what it does well, I don't feel like there was any reason to attempt remaking it (I'd still love to see some of the cast in SF4), especially when having more similarities to SF2 was obviously a much better commercial move.

    edit: also, imo, parrying sucks and made the game far too centered around option selects for my liking, as well as completely destroying the fireball game!


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    3S popularity is definatley to do with the parry system, otherwise people would rather be playing Street fighter alpha 3 as the 3s cast was frowned upon at first.

    Just the whole aspect of being able to recover from a choked match, is incredible. Which is why watching some match vids is far more appealing than sf4 matches.

    SF4 reeks a bit of SF2T,

    Daigo needs to stop spamming fireballs :pac::pac::pac::pac:
    Im only bitter because chun is a bulky bitch in sf4


  • Registered Users, Registered Users 2 Posts: 18,850 ✭✭✭✭K.O.Kiki


    Things I want to see in SFIV Dash:
    • Air grabs. I LOVE air grabs, even if they're kind of crap most of the time, they're almost always completely unexpected. So give me air grabs (or just Abel. Why the hell does Abel not have an air grab??)
    • Remove the fscking "Easy Input" system -- it DOES screw up at the worst moments, and it is a pain in the ass to have to work AROUND it.
      Seriously, I've messed around with it in Training mode, and sometimes 3P will get me Super, sometimes Ultra. Sometimes I'll get a QCF, other times a SRK.
      Give us the "Easy Inputs" from HDRemix, so no more Tigerknee motions (hell, Sagat's TK is an SRK motion, like in EVERY OTHER DAMN GAME)
    • Make failed Links MORE SAFE!
      If you're going to make Links frame-perfect, fine. Whatever. But having it so that you'll ALWAYS get punished by an SRK or SPD if you miss the button press is ridiculous.
      ALTERNATIVELY:
    • Make Links easier to hit -- instead of the 1-frame timing, give us a bit more leeway -- 3 frames, 5 frames, anything which doesn't require the timing of a VF Akira Knee ON EVERY HIT.
    • Make taunts useful again. Might p*ss off the scrubs, but w/ever. I like taunting.
    • Give ALL charge characters a way of getting through fireballs -- not over, THROUGH. Pet peeve.
    • Remove some of Ryu's Ultra setups (again, pet peeve).


  • Registered Users, Registered Users 2 Posts: 551 ✭✭✭Monkeyto


    For me SF4 is a much more defensive game. I muchos prefer this over SF3's style. There also seems to be a better balance in players. Regardless of what tier lists you may have, in SBO's quarters there was 11/16 different characters used and in the semis there was 7/8 different characters used (as stated in Seth Kilian's blog).

    The only changes I would make in SF4 would be to hone down some of Sagat's damage. Capcom admittd him being a little too OP so this should be reason enough suppress his Tiger rage. Mybe give him an extra frame or two down time after a Tiger Knee so he can't just instantly go into ultra after a missed tiger knee attempt.


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  • Registered Users, Registered Users 2 Posts: 11,085 ✭✭✭✭chopperbyrne


    That's all well and good Kiki, but it doesn't really have anything to do with Third Strike vs SF IV.

    I've played 3S quite a bit and although I do like the game, I prefer SF IV. Focus attacks are a welcome evolution of the parry that can't be overly abused as you lose health temporarily.

    Anti-airs are next to useless in 3S as people can just empty jump and parry any anti-air that's thrown out. Considering it's the third iteration of SF III, it should be more balanced, yet SF IV is far more balanced on the first attempt. Think it's only one matchup that's worse than 7-3 (Seth 8-2 over Gief).

    I do like the inputs in 3S though. They were lenient, but still required some precision. The shortcuts in IV are very annoying and hopefully the next iteration will have an option to turn them off. Multiple Supers is a bit of a novelty as most of the cast only have one useful Super or you just pick the one that will give most EX meter.

    Having almost every Super as a QCF x 2 input was good though.

    Both good games, but IV is better for me.

    Would like to see some of the 3S characters in the next SF IV though. Alex, Necro, Urien, Oro and Dudley particularly.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    I hope to god they dont put any of the freaks from 3 in 4 :pac:


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    eh excuse me, Oro and Ibuki and wonderful original characters ! Urien although slightly similar to sagat [only visually i guess] had also great moves/juggles, aegis reflector is a mind blowing super, specially when executed well [i.e on both sides !]

    oro-taunt.gif


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Anti-airs are next to useless in 3S as people can just empty jump and parry any anti-air that's thrown out.

    I actually love that!! It adds to the mind games.

    As everyone says, it took them a while to get SFIII right. The difference between New Generation and Third Strike is huge. I doubt there'll be such a huge difference with later iterations of 4, but at least capcom have shown that they can improve things.


  • Registered Users, Registered Users 2 Posts: 18,850 ✭✭✭✭K.O.Kiki


    OTOH, I could argue that the Capcom of 10 YEARS AGO showed they can balance their fighters.
    Capcom now? Not so sure (and HDRemix doesn't count, as it was rebalanced by Sirlin + players)


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  • Moderators Posts: 5,580 ✭✭✭Azza


    There is certainly no delay after dashing in SF IV. As soon as the dash is over you can perform another move. As Drebbybajs pointed out average frames required for a dash is only 2 frames longer than SF III.

    If you referring to dashing in after hitting someone then yes the defender has frame advantage.

    If your talking about FADC a move then its character dependent on who has frame advantage. Chun-Li is the only character in the game who has frame advantage after FADC. Abel is neutral and M.Bison is -1. Either way frame advantage is so small either way than each play has a chance to counter whatever the other person does. You can also dash in and simply block, but you risk getting thrown of course, but then you could have attempted a throw yourself or jump up or back. The only exception to this is Zangief and his 2 frame spd or 1 frame ultra/super.

    Dash is also useful for hunting down players with teleport and using focus attack dash cancels is a really good way of getting in on Dhalsim.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    K.O.Kiki wrote: »
    Things I want to see in SFIV Dash:
    • Air grabs. I LOVE air grabs, even if they're kind of crap most of the time, they're almost always completely unexpected. So give me air grabs (or just Abel. Why the hell does Abel not have an air grab??)


    Chun, Fuerte, Guile, probably others I can't remember off the top of my head have air throws already (I presume you know this but it's a weirdly worded post).


  • Registered Users, Registered Users 2 Posts: 599 ✭✭✭FoamyMushroom


    When SF4 came out I hadn't a clue who was gonna be the unlock-able characters, I was hoping to what ever god there is, that Yun would be put in it!

    He was one of the most picked in 3s like! Only thing that resembles Yun in SF4 is Rufus dive kick.. :(

    Only thing I dont like about SF4 is the button commands, (Down, right = fireball... NO? SRK? WTF!!? lol)

    I'll always pick the parry system over the Focus one to be honest.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    He was one of the most picked in 3s like!

    Well, he was top tier and almost broken!! But I would have loved to see some 3s chars in there too. Maybe they just won't work in the slower paced SF4?

    Dan was a wasted character, could have put someone useful in instead of him (who needs comic relief :p).


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    No bad mouthing dan.


  • Registered Users, Registered Users 2 Posts: 599 ✭✭✭FoamyMushroom


    I think Dan was jus throwin in there for training purpose's

    Bless Dan....


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Indeed, I agree this is only the 1st version of SF4, while 3s was the 3rd and final version of SF3. I'm hoping the next versions lean more towards 3s as I said, however I'm not saying I want a 3D 3s :p

    Anyway I'm telling you lads, the dashing is not the same as it is in 3s, its just not. If I have ryu and ken standing at the same distance as each other in both games, and I dash forward and grab in both games, I'll have to press grab at least 3 times before he does it in SFIV compared to 1 in 3s. Its not as fluid. Plus the opponent has more time to react. Funnily enough, most characters back dash seem faster in SFIV compared to their forward dash. This is it being more defensive compared to 3s I guess.


    I'm not saying dash is useless in SFIV, I'm just saying its no where near as good as it is in 3s. I'm not talking about FADCing either.


    Other differences between the games:

    Double jump. Only viper has this. Personally I don't mind it not being in. But I do like it.

    Universal Overheads: You press the buttons that do focus attack in SF4 in 3s your character will do the ****ty little jump and punch downwards. This was an overhead move and was pretty cool for mixing things up. Wouldnt work in SF4 but its a pity not all characters have an overhead of some sort in SF4.

    You couldn't combo off of flying hard kick in 3s like you can in SF4, in fact you can combo off a lot more things in SF4 then you can is 3s.

    You can interrupt taunts in SF4, you can't in 3s, in 3s you can taunt after a KO however.

    I liked the EX movies in 3s better but I'm glad they're in SFIV.

    I much rather how akuma was implemented in 3s. His red fireball didn't go through normal ones. Dunno why that happens in SF4 , he has an ex one for that, his normal one shouldn't...


  • Moderators Posts: 5,580 ✭✭✭Azza


    I don't have any issue with getting a throw once the dash is over in SF IV. Only need to press it once. I can only imagine your doing it too early. No one else has mentioned this about SF IV.

    As for back dash being faster, I just checked the data, only Sims back dash is quicker and Zangief dash's are the same speed either way. All other characters have faster forward dashs.


  • Registered Users, Registered Users 2 Posts: 1,587 ✭✭✭Xinkai


    Indeed, I agree this is only the 1st version of SF4, while 3s was the 3rd and final version of SF3. I'm hoping the next versions lean more towards 3s as I said, however I'm not saying I want a 3D 3s :p
    Cunny-Funt wrote: »
    Anyway I'm telling you lads, the dashing is not the same as it is in 3s, its just not. If I have ryu and ken standing at the same distance as each other in both games, and I dash forward and grab in both games, I'll have to press grab at least 3 times before he does it in SFIV compared to 1 in 3s. Its not as fluid. Plus the opponent has more time to react. Funnily enough, most characters back dash seem faster in SFIV compared to their forward dash. This is it being more defensive compared to 3s I guess.

    So you don't like SF4 because the dash is different in this than it was in 3s erm ok...

    Cunny-Funt wrote: »
    I'm not saying dash is useless in SFIV, I'm just saying its no where near as good as it is in 3s. I'm not talking about FADCing either.

    If you like the dash i 3s so much 1. Write to capcom 2. stick to 3s and dash all you want.

    Cunny-Funt wrote: »
    Other differences between the games:

    Double jump. Only viper has this. Personally I don't mind it not being in. But I do like it.

    Play Viper.


    Cunny-Funt wrote: »
    Universal Overheads: You press the buttons that do focus attack in SF4 in 3s your character will do the ****ty little jump and punch downwards. This was an overhead move and was pretty cool for mixing things up. Wouldnt work in SF4 but its a pity not all characters have an overhead of some sort in SF4.

    It's called Street Fighter 4 for a reason, it's a new game with new elements, in case you haven't noticed, you can still mix it up in SF4 using an FADC or tricking your opponent at the right time by focus stunning them.

    You couldn't combo off of flying hard kick in 3s like you can in SF4, in fact you can combo off a lot more things in SF4 then you can is 3s.
    Cunny-Funt wrote: »
    You can interrupt taunts in SF4, you can't in 3s, in 3s you can taunt after a KO however.

    So taunting is broken in sf4 now?

    I liked the EX movies in 3s better but I'm glad they're in SFIV.

    Cunny-Funt wrote: »
    I much rather how akuma was implemented in 3s. His red fireball didn't go through normal ones. Dunno why that happens in SF4 , he has an ex one for that, his normal one shouldn't...

    This i agree with, they should've made his red fireball an ex fireball, or just stopped altogether on contact. however, the downside to it is that it takes 11 frames longer to come out than his normal fireball (14 FB-25 RFB)

    All in all if you have this many problems with SF4 and you prefer SF3 then i'd stick to SF3 but i'll say this unless you can play on a tournament level on SF3 then it's not worth playing anybody where as on SF4 if you take the time to learn the game properly, when to dash and impliment Focus Absorb as a parry/counter then you'll see that SF4 is obviously better than 3s.

    Besides, 3s is fun, but it's complete & utter shoite and well you all know this or should anyways.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Cunny-Funt wrote: »
    You couldn't combo off of flying hard kick in 3s like you can in SF4, in fact you can combo off a lot more things in SF4 then you can is 3s.

    I much rather how akuma was implemented in 3s. His red fireball didn't go through normal ones. Dunno why that happens in SF4 , he has an ex one for that, his normal one shouldn't...

    No point doing a hard jumping kick anyway since the medium kick of most shotos gives better combo timing, practically the same damage and can cross up.

    As for akuma, his red fireball is pretty much useless due to the ridiculous start up time in SFIV.


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  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    defo would have loved UOH
    hope a new karuga [sp? guy who stunned SBO with Q/hugo, and that sean player] picks up dan and shows it off.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Azza wrote: »
    I can only imagine your doing it too early. No one else has mentioned this about SF IV.

    If I press it with the same timing as 3s then yes it'll come out to early and I'd have to keep pressing it. In SFIV I'll dash, wait a sec then hit throw. Because you have to. In 3s you just hit it right after dashing. In fact you can dash forward dash back and dash forward again and then grab if you want and it flows so well. In sf4 its much more clunky. Its just not the same.

    No one has mentioned it? Well its not some game breaking thing, you don't play SF4 the way you play SF3 they are two different games. In SF3 dashing into throws, dashing into moves are more safe, people do it more then. SFIV less safe, thus not as big a part of the game. At least thats how I see it.

    Azza wrote: »
    As for back dash being faster, I just checked the data, only Sims back dash is quicker and Zangief dash's are the same speed either way. All other characters have faster forward dashs.

    I'm surprised by this, always seems like I cover more ground dashing back then I do dashing forward. With chun li and sagat especially.
    Retr0gamer wrote: »
    No point doing a hard jumping kick anyway since the medium kick of most shotos gives better combo timing, practically the same damage and can cross up.

    Ah yeah I'm just pointing out differences I notice apon switching between games.
    Retr0gamer wrote: »
    As for akuma, his red fireball is pretty much useless due to the ridiculous start up time in SFIV.

    Compared to 3s? I've not noticed much of a difference in start up time between them. I deffo wiff it more in 3s though. Another thing is in 3s you can't do a raging demon from his demon flip which you can in SF4 and is one of the main ways I land the raging demon in SFIV.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Xinkai wrote: »
    So you don't like SF4 because the dash is different in this than it was in 3s erm ok...

    What the flying **** are you talking about? I love streetfighter 4 and I love 3s, read my mother****ing 1st post next time. :mad: I'm not bitching about SFIV here I made a thread discussing the differences of the 2 games.
    Xinkai wrote: »
    If you like the dash i 3s so much 1. Write to capcom 2. stick to 3s and dash all you want.

    **** sake man I'm just talking about one of the differences I noticed, wtf is your problem? You don't like 3s? Don't attack me over it...

    Xinkai wrote: »

    Play Viper.

    Yeah cheers man, nice. Because I really did talk about double jump like the lack of it in SF4 is gamebreaking for me in my last post didnt i? WTF?

    Xinkai wrote: »

    It's called Street Fighter 4 for a reason, it's a new game with new elements, in case you haven't noticed, you can still mix it up in SF4 using an FADC or tricking your opponent at the right time by focus stunning them.

    Stop talking to me like I only bought SF4 yesterday, then went online and made a thread called "SF4 is ****e, SF3 is better, heres why:"

    Xinkai wrote: »
    So taunting is broken in sf4 now?

    What the ****?

    Xinkai wrote: »
    All in all if you have this many problems with SF4

    What problems?
    Xinkai wrote: »
    and you prefer SF3

    Did I say that?
    Xinkai wrote: »
    unless you can play on a tournament level on SF3 then it's not worth playing anybody

    WHAT? Ok so the fact that I enjoyed playing the game online on 2df etc for a year is meaningless. I should just not play it unless I'm at tourny level. What. The. ****?

    Xinkai wrote: »
    where as on SF4 if you take the time to learn the game properly, when to dash and impliment Focus Absorb as a parry/counter then you'll see that SF4 is obviously better than 3s.

    lol.....
    Xinkai wrote: »
    Besides, 3s is fun, but it's complete & utter shoite and well you all know this or should anyways.

    Heh if you say so.... Damn so much for a nice friendly chat about 2 games I love... feck sake..


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Xinkai, your post comes across as pretty condescending imo! There's no need for that. And saying "play 3S then" or "play as Viper then" when he has complaints about SF4 isn't much of a helpful response either. I'm pretty sure all of the regulars on this forums have at least some small gripes with the game, and the forum was made for discussion about stuff like this!

    Cunny, pretty sure Retro meant the red fireball has ridiculously long startup just compared to Akuma's normal fireball (which it does), rather than to the move in 3S - I wouldn't call it useless though, it's decent for wakeup chip and stuff at least.

    I don't mind superjumps being character-unique, I think it makes that character a lot more interesting, and with how SF4 works at the moment I don't think universal superjumps would add much depth to the game really.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    I think if everyone had super jump it might mess up the zoning aspect of it a bit. Yeah I see what he means if he meant versus a normal one. In SFIV I generally use the red fireball for wake ups too. In 3s its has its uses due to the parry system and it stops ex fireballs (as akuma doesnt have ex moves in that)

    lol speaking about the dash again (sorry lads :p) but one thing I enjoyed doing in 3s was firing the red fireball at someone whoes getting a bit parry happy, and dash at them-grab them while they're busy parrying my redfireball muhahaha


  • Moderators Posts: 5,580 ✭✭✭Azza


    Just checked the frame data again. When I said that in the majority of cases most characters dashes where faster when they dash forward compared to back dashing I mean't the time completed to finish the dash not the amount of distance covered in any case its the same outcome. Only Chun-Li has a dash backwards further than her dash foward, while E-Honda and Seth dashes the same distance either way. All other characters travel further dashing forward including Sagat but in some cases the distance is very small between them.

    Also due to an oversight in the game Zangief has a short jump. Originally every character had one but Capcom decided to remove them all. But by accident they left Giefs one in.

    I still don't believe there is a delay after dashing. Once the final frame of the dash is complete your free to do whatever you like.


  • Registered Users, Registered Users 2 Posts: 18,850 ✭✭✭✭K.O.Kiki


    Last night, I got demon'd while parrying a red fireball.

    Actually, i got destroyed by some French Akuma for 17 matches. He quit after a double Perfect.
    *sigh*


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Azza wrote: »
    Just checked the frame data again. When I said that in the majority of cases most characters dashes where faster when they dash forward compared to back dashing I mean't the time completed to finish the dash not the amount of distance covered in any case its the same outcome. Only Chun-Li has a dash backwards further than her dash foward, while E-Honda and Seth dashes the same distance either way. All other characters travel further dashing forward including Sagat but in some cases the distance is very small between them.
    I see, wow I'm surprised with Sagat. I actually rarely play him but I remember it seemed like back dash was faster.
    Azza wrote: »
    Also due to an oversight in the game Zangief has a short jump. Originally every character had one but Capcom decided to remove them all. But by accident they left Giefs one in.

    All I can say is, :eek:
    Azza wrote: »
    I still don't believe there is a delay after dashing. Once the final frame of the dash is complete your free to do whatever you like.
    Well somethings different, maybe its that in 3s you and throw just before the last frames of the dash, and in SFIV you have to wait till the animation is complete, I dunno, its just not the same. Or maybe I'm just insane lol :D
    K.O.Kiki wrote: »
    Last night, I got demon'd while parrying a red fireball.

    Actually, i got destroyed by some French Akuma for 17 matches. He quit after a double Perfect.
    *sigh*

    French akuma eh? "FrenchDarkside" or something like that was it? Or Blues? I swear to god 2DF will make you hate France lol all the french people on it like..go out of there way to be assholes lol.

    You played 17 matchs with him, I can bet you if its one of those characters I mentioned if you beat them 2 in a row they;d have ragequit.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Cunny, I replied already that I think it might be cancelling the recovery frames of the dash - not sure exactly if that's it but it'd make sense.


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  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Yeah it sure feels like its something like that alright.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    I agree with you cunny-funt about the dash/throwing. It just seems so much quicker in 3s and can be hard to see coming. However I don't think its anything to do with frame data etc I think its just that 3s is faster paced. Once you get used to the timing of throwing after dash in 3s, that same timing doesn't work in SF4, making it seem slower. I felt this too.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    Well sf4 characters are more bulky and slow, the game is not as fast paced as 3S as animaX mentioned.
    Third strike can get very fast paced, just add in a very good ibuki player.


  • Registered Users, Registered Users 2 Posts: 248 ✭✭mr_kyle


    Yeah, but faster does not equal better.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Well better is down to opinion, but personally I'd deffo like it if dashing and movement was closer to 3s then it is now for the next SF. Why, would you be one of those that would rather dash was removed?

    There was a lot of angry ST people on SRK when they heard about dashing and ex moves. There's a lot of 3s hate out there.
    animaX wrote: »
    Once you get used to the timing of throwing after dash in 3s, that same timing doesn't work in SF4, making it seem slower. I felt this too.
    yeah but its more then that, your far more open in attempting this then you are in 3s, its like dash forward......throw versus dash forward throw. Theres more time of the other guy to hit you. They could have has the movement and speed the way it is now but still have dash to throw like it is in 3s, they just didn't want it. At least that's how it seems. They didn't want the game too close to the left, they didnt wanna piss off the people on the right. :p


  • Registered Users, Registered Users 2 Posts: 2,237 ✭✭✭Owwmykneecap


    SRk is 90% morons and 10% trolls.

    Anyway, SFIV is a long way off being a great street fighter game, While 3s has problems, (balance being the main one) i stil much prefer it to IV.


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  • Registered Users, Registered Users 2 Posts: 248 ✭✭mr_kyle


    Cunny-Funt wrote: »
    Well better is down to opinion, but personally I'd deffo like it if dashing and movement was closer to 3s then it is now for the next SF. Why, would you be one of those that would rather dash was removed?

    I was referring to overall game speed as opposed to any mechanics within the game to move faster chap. Since I thought that was what Placebo and AnimaX were getting at.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    SRk is 90% morons and 10% trolls.
    Indeed hehe but you forgot to include the % of total pricks in that though. Some of them remind me of this http://www.youtube.com/watch?v=cz6VG3ha_mE&feature=channel_page

    SRK is not a friendly place lol...
    Anyway, SFIV is a long way off being a great street fighter game, While 3s has problems, (balance being the main one) i stil much prefer it to IV.

    I love 3s, theres a lot of things in SFIV I wish were closer to 3s however I do think its one of the greatest street fighter games made. Plus its early days.
    mr_kyle wrote: »
    I was referring to overall game speed as opposed to any mechanics within the game to move faster chap. Since I thought that was what Placebo and AnimaX were getting at.

    Oh right yeah. Indeed its still down to opinion there I suppose. The earlier renditions of SF2 were a lot slower then the later ones and there are people who preferred that alright.


  • Registered Users, Registered Users 2 Posts: 599 ✭✭✭FoamyMushroom


    Howdy!

    What I like about 3 n IV.

    3S-
    In 3S there wasn't much distance play i.e. Throwing FB's. 3S it's all up close and some what personal imo, and because its all up close there's always tech going on, (Parrys, throwing etc.)
    I like the Parry system yea, But at times when a person tries it It prob wont work (unless you spent hours upon hours of time in parry training) if the parry is missed it will prob will lead to an ass whoppin and no one likes an ass whoppin. BUT if that parry hits, its your opponent time for a whoppin. Which I always enjoy :)

    The supers in 3S I love, but not the the way there gained or used.
    To gain a super, jus hold of your opponent and medium punch, or kick to get your meter up. (Which is complete bull s**t imo) The meter should be gained from kickin the crap outta the other guy, not backing off, gettin a super then jumping back in.
    The way the super is used, is quite crap, because im sure everyone has noticed that the majority of suppers used in 3S are done usually after a CR. medium kick, Yea sure ya can parry the medium kick with ease (somtimes) but if your not playing against a person who knows they hit a CR. Medium kick, they will still lead off and do the supper compleatly wasting it... The person will prob back off not knowing what to do, trying to get another super bar with out attacking and jus repeat the process.

    The characters im grand with, I only use Yun (who is kinda broken) but still he's still fun (EY.EY.EY etc..etc..):p

    SFIV-
    Right... well first thing I have to say is yea its slowed down, cant dash as fast, but at least ya still can.. You just have to learn how to use it to your advantage.
    As an Example. (I use Akuma, When a person tries to jump in on me, I dash back and UL.Demon) Using it to my advantage, just has to be timed.
    In IV there's more of a distant game been played when shoto's are picked, and we all know the majority of players are shoto's.
    I don't mind a distant game really, it gives time to think, and the fireballs will hopefully work to your favor to make your opponent to make an error, which are easily acted on.
    The Focus system I love more than parrying, simply because its easier, and can be frequently used to your advantage. Such as it will force your opponent to jump etc. Plus the focus can be used for a quick and reliable dash. Most times when I focus to dash the opponent will try knock me outta it, they usually panic to get close to me or outta my range, I simply dash out link into a combo, or a simple grab, and what's best they dont expect it.. (Sometimes)...
    The supers in this game, are better imo because people are using there smarts to hit them, Such as Abel who covers what 40% of the the screen when his ultra is done... Thats amazin range to get a ultra in if the person made a mistake. The supers can be linked in too which I love, such as Chun's with those legs of hers, if she hits that in the corner, she can easily link into her ultra which most likely will hit.
    A few Characters can link super to ultra. I.e. Gen, Ryu.
    Not many people have seen ryu done it but i'll try expalin it best I can... (Ryu: 2 hit medium Punch, Medium or light Srk, to Super, then time it Right, ULTRA!.. Give or take one or two hits, its a pretty cool combo..)
    Hmmmm, Im sure im missing out on tons here, but thats what I think of either game.. lol
    Im not gona even talk about Sagat n Seth, Capcom said for themselves, there a tad overpowerd! ) a tad my arse...
    Not gona talk about tiers in IV either... the Tier list's are constantly changed.

    Gday


  • Registered Users, Registered Users 2 Posts: 10,269 ✭✭✭✭DARK-KNIGHT


    hi where can i get SF3? and on what console? would love to get it on my 360 if possible!


  • Registered Users, Registered Users 2 Posts: 18,850 ✭✭✭✭K.O.Kiki


    You'd be best... "acquiring" the ROMs for PC emulators.

    This is actually the closest you'll get to experiencing the real game, because:
    • The PS2 version was never released in Europe.
    • The Xbox version is terrible on the 360.
    • We have no arcades in Ireland. :(
      AND
    • Even if we did have an arcade machine with 3S, it would either be banged-up with crap controls/screen, or the ROM would be so poorly looked-after that it would suffer the dreaded CPS3-death (when the back-up battery died, it would take the whole cart with it)


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  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    would love to get it on my 360 if possible!

    As kiki said, you can get the anniversary edition for xbox and play it on 360 through the back compatibility update but it is not the best version. Its not tournament worthy really. For example, you simply can't play with Q as most of his best combo's come from launchers but the game slows to a crawl as soon as you launch an opponent.

    The ps2 version is better but you would need a modded ps2. Emulators are really the way to go (in particular 2df if you have an internet connection)


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Greetings FoamyMushroom :D
    The supers in 3S I love, but not the the way there gained or used.
    To gain a super, jus hold of your opponent and medium punch, or kick to get your meter up. (Which is complete bull s**t imo) The meter should be gained from kickin the crap outta the other guy, not backing off, gettin a super then jumping back in.

    Yeah I hate that about 3s and its something I never do myself anyways.
    The way the super is used, is quite crap, because im sure everyone has noticed that the majority of suppers used in 3S are done usually after a CR. medium kick,
    I disagree, I love super cancels , they're still in SFIV too, its just that supers are not used much.

    Yea sure ya can parry the medium kick with ease (somtimes) but if your not playing against a person who knows they hit a CR. Medium kick, they will still lead off and do the supper compleatly wasting it... The person will prob back off not knowing what to do, trying to get another super bar with out attacking and jus repeat the process.
    Sounds like you've had some sucky matchs, do you play on 2DF at all?

    A few Characters can link super to ultra. I.e. Gen, Ryu.
    Not many people have seen ryu done it but i'll try expalin it best I can... (Ryu: 2 hit medium Punch, Medium or light Srk, to Super, then time it Right, ULTRA!.. Give or take one or two hits, its a pretty cool combo..)
    Pretty much as long as the super is canceled off of a dragon punch you can follow up with a ultra, whatever you do before you connect the DP is up to you but remember the more hits you add to a combo, the more of a chance the combo might actually do less damage then one using less hits. In other words starting the combo with a single HP into standing HP then DP would only be 3 hits, versus a jump in double medium punch to standing mp to DP which is 4, might actually cause the super to ultra combo to do less damage. If you get me. :o


    hi where can i get SF3? and on what console? would love to get it on my 360 if possible!

    Play it on your PC, hook up your 360 pad to it or whatever you use.:cool:


  • Registered Users, Registered Users 2 Posts: 599 ✭✭✭FoamyMushroom


    Yea cunny I've had some pretty terrible games and it sucked lol
    And for 2DF? Na I don't play it often..

    And I get ya yea :) hah


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    if you like 3s m8, 2DF is a fantastic place to play it!


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Actually on the double jump factor. Would be handy in SF4 alright for dealing with people who play the 'run away come and get me' game. Your only option is to jump to them or dash, and with the defensive guy on the advantage he'll get you both ways. At least with a double jump your a little less predictable on approach.

    I do hope the next SF is less in the favor of the defensive and I really hope it gets rid of the auto turn around thing for if a guy jumps over you. People shouldn't be rewarded for inputting in the wrong direction.

    My problem is playing 3s damages my SFIV game lol, habits from 3s get you ko'd badly. I was always worried I'd start trying to parry or something in SFIV when I got, but that never happened, what does happen however and still to this day, I go for meaties, I jump over people when they're on the ground, I try to dash and grab, with akuma I still try to dragon punch people after connecting an air spin kick which doesnt work the same way in sf4 as it did in 3 (in 3 you connect with an air spin kick you can pretty much always follow up, in 4, you can end up at the wrong side etc)

    Amusingly enough, though, when I played 3s recently, I tried to focus attack LOL!


  • Moderators Posts: 5,580 ✭✭✭Azza


    Auto correct needs to die, I hate being nailed by shoryuken or ex.torpedo that was never going to hit me if it can out in the direction inputted.

    At times though the defensive nature of the game annoys me. Attacking play is far less safe than just turtling.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Really was a strange thing for them to put it I mean... really wtf were they thinking?

    I wonder if they'd add an air focus attack? That might be interesting. Or terrible. lol.


  • Moderators Posts: 5,580 ✭✭✭Azza


    I think they really need to make reversals harder to do on wakeup. Make the windows for inputting a reversal much much shorter.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    I think i need to revisit this thread.
    Playing SF III properly with real competition [ramza] last night after a long absence of around 3 years, has made me realise how bad SF III actually is.
    Perhaps its the lack of practice or maybe the levelness of SF4 has totally put me of SF III for good.
    The System comes across ridiculous broken, priorities on moves are silly. Even some hit box's seem off. It closely resembled mugen to me last night and its a sad case to even say that as i was a huge huge SFIII fan, i think SF4 has raised the bar and in comparison SF III looks like a broken joke. The parry system is just come across awful with the damage some characters can inflict.

    However saying that, SF III is around 1O years old at this stage so it is not a fair comparison but either way good bye SF3, you wreck my head. :)


  • Registered Users, Registered Users 2 Posts: 684 ✭✭✭Ken B


    Placebo wrote: »
    I think i need to revisit this thread.
    Playing SF III properly with real competition [ramza] last night after a long absence of around 3 years, has made me realise how bad SF III actually is.
    Perhaps its the lack of practice or maybe the levelness of SF4 has totally put me of SF III for good.
    The System comes across ridiculous broken, priorities on moves are silly. Even some hit box's seem off. It closely resembled mugen to me last night and its a sad case to even say that as i was a huge huge SFIII fan, i think SF4 has raised the bar and in comparison SF III looks like a broken joke. The parry system is just come across awful with the damage some characters can inflict.

    However saying that, SF III is around 1O years old at this stage so it is not a fair comparison but either way good bye SF3, you wreck my head. :)
    Myself and Trev were having this very discussion yesterday evening. We were saying that, although we absolutely love SFIII, it is almost impossible to play these days. The main reason for us being, that the sprites are very irritating for our old eyes! As much as I miss Hugo, Alex Urien, the backdrops and the amazing animation, I'm in no rush to ever play it again.

    As for the game mechanics.....Placebo, Dreddy and Ramza have all battered me, so yes, this game is majorly busted. Sucks, in fact....

    ;)


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