Hi

Been meaning to start a discussion on this in its own thread for sometime. Let me start by saying I love both games. But lets just say... well, having SSF2T be the right wing and SF3:3rd strike (3s from now on) be the left... I deffo wish SFIV leaned a little bit more to the left

I look forward to the next version, if there is one or rather whatever way it may be, SF4.2 or SF5 and hope it does lean that bit more over to the left.
So lets make this thread about discussing what features like about the games and what we'd like to maybe see in the next Street Fighter. I can't see them adding gameplay changes in a patch so it'd have to be a new one.
So anyway to get the ball rolling I'll continue what I was going to go into in another thread. I was talking about the dash. I love the dash in 3s, love it. Its a shadow of its former self in SFIV and I suspect this is due to the game leaning more towards the right. Trying not to piss off the ST crowd too much.
In 3s (obviously it varies from character to character) the dash is extremely fast and fluid and has very very little recovery. You can dash at someone and do a move almost instantly. Its great for breaking those kinda...stalemate moments. You know the ones... where both of you have just countered and successfully predicted each others last few moves and are now basically just crouching and staring at each other for a few milliseconds. The all of a sudden you can dash across the screen and grab the guy before he can react, almost dashing into a grab.
You can't do that in SFIV, you just can't. I played 3s for a year leading up to SFIV's release and naturally I started playing it like 3s when I got it, dashing at the other guy will get you KO'ed in SFIV as he has the advantage. Theres far more time in between the dashing animation finishing, and you being able to do anything with your character. So your pretty open after a dash in SFIV. In 3s your not. I also miss the speed and how much ground is covered.
I touched on this in another thread and Azza replied, I'll paste it here:
Problem with 3S for me is thats its all footsies, thanks to its parry system. There is no ranged game like there is in 2 or 4.
The focus attack system is a well thought out compromise that allows you to counter opponents while keeping the fireball game alive.
Dash isn't useless in SF IV nor does it have a delay afterwards in which you can't do anything. Used in conjunction with focus attacks to get through certain types of attacks it its a pretty cool game addition. FADC is also a nice new edition, just damage scaling needs to be looked at to make more valuable.
Not saying SF IV is flawless. I do think it too defensive slanted. Auto correction is a pain and should be removed and put down and reversals are a bit too easy, which make cross up and meaty attacks too risky. Its also probably the slowest SF in the series. But still the depth is there and there is large roster characters and balance is quite good. I think SF IV is a very good first version and given time and revisions it will match the heights of ST.
I actually agree with most of that, cept for the dash part in terms of there being no delay. There is, its always one of the 1st things I notice when changing between games.
I love the parry system although I was never good at it. However I also love the focus attack system too and I'm not that good at that either lol. Also the characters in SFIV are better. Cept there is a few from 3s I'd love to see in there too. Ibuki being the main one.
Its decently balanced too. Compared to 3s. However I really miss meaties, reversals are too damn easy in SFIV. I hate how godly jab is in SFIV, damn you balrog!!!! lol
Theres actually loads of stuff I can get into but this post is far too long. So let the discussion begin! :pac: