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Dublin City Survival Plan

  • 09-07-2008 8:06pm
    #1
    Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭


    Ok as put forward in the suggestions ...

    to fortify dublin against the zombies..... Need a location and fortifications .etc etc

    This is just city. from lets say 1 mile radius of the liffey.

    I put forward central bank. detached building. easily locked down. underground secure garage.

    suggestions?


«1

Comments

  • Registered Users, Registered Users 2 Posts: 16,624 ✭✭✭✭Fajitas!


    NCAD, Thomas St.

    Walls & strong high fences. Front windows have riot shutters. Plenty of tools for defensive & offensive use. Canteen in basement for food. Plenty of levels, wooden stairs means they can be cut down easy and replaced with ladders in case of the front walls coming down.

    Only preperations is blocking & concreting the windows in the basement of one area.

    The place can easily be divided too, in case of the defences going down.

    I think Central Bank would be too small. There's a Lidl down the road from NCAD, and if we got access to a field at the side, which is also walled off from the public, it could be used for growing crops in the long haul.

    Edit: Actually, they're introducing a new part with a glass front, but it's on Thomas St, so I presume it's riot proof glass :p


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    nice!!! never was there.

    there will be some amount of remedial work needed to all locations so that should not deter anyone.

    central bank was an option for its security .

    how about trinity? lots of green space for farming. metal fences the whole way around. again few concrete blocks here and there and you would have a frtress. lots of accomadation....scince labs for research. close to the porter house for cocktails!!


  • Registered Users, Registered Users 2 Posts: 16,624 ✭✭✭✭Fajitas!


    Jesus, I'm such a nerd. I was thinking of Trinity the other week, then I remember the new Science Gallery, and a few other parts would be key weaknesses.


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    screw gallleries. a few concrete bollards = fortress.

    i will have to think about it. but if you demolished/ burnt surrounding buildings to create dead zone. lots of construction equipment knocking around would be no problem.

    i think what would happen would be to start small.

    like the bank. establish a base. a refuge!!

    gain numbers then with the like of trinity which is across the road.

    slowly close it up.

    then it would be like a fish net. any zombies on the inside are trapped in there. kill them then turf them outside. then move from the bank to trinity and start life there? maybe ? what you think?


  • Closed Accounts Posts: 4,620 ✭✭✭Roen


    I think someone pointed out BOI across from trinners has no windows......


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  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    Roen wrote: »
    I think someone pointed out BOI across from trinners has no windows......


    yeah very secure but hard to see out.

    i wonder how big the sewers are beneth that road could they join up? if so possible access route?

    problem is with these 2 locations is breaking into them in the first place without damaging what you need to protect yourself


  • Closed Accounts Posts: 4,620 ✭✭✭Roen


    Well the main thing for me is that whatever about initial security, there has to be a plethora of escape routes.
    Lets face it, someone will cock up, they always do. Add the fact that Z's are relentless and any stronghold can only ever be seen as a temporary shelter.

    Multiple land routes, sea/river and an air alternative are a must. But that's going to be hard to find in all in one building....


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    probably not going to happen in dublin. thats why i said initiall secuirty in central bank. then have a city base in trinity. you can make anywhere easy to get out of but hard to get into.


    well maybe somewhere down near stephens green. you have the fenced off garden there. not far from the canal.

    the thing with trinity its literally 300m from the liffey and if you had a zodiac or something like that you can get to any plcae along the coast.

    trintiy would be a long term plan though. as you said there really would be no initial security there


  • Registered Users, Registered Users 2 Posts: 3,503 ✭✭✭thefinalstage


    Go old school on this. The GPO. That place could survive British shelling! Oh wait...


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    Well in all fairness its a good northside stronghold. windows hard to climb into and if we need anypost sent to the counties it will be there the next day!!!


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  • Registered Users, Subscribers, Registered Users 2 Posts: 13,631 ✭✭✭✭antodeco


    Top of Liberty Hall and a few gliders. Would take them ages to get up (turn off the lifts).

    Actually, I think the tax office off o'connell street would be good. They be waiting ages!

    Actually, Club M ftw. Pretty secure. Plus its crap, the zombies would leave very quickly


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    what does ftw mean?

    yeah club m!!! no windows. lots of drink though!!! no good. close to central bank. ha ha

    we will lock it up. use it as a bar for our central bank


  • Registered Users, Subscribers, Registered Users 2 Posts: 13,631 ✭✭✭✭antodeco


    I like your thinking!! Hmm, Zombie women. Bet theyre mad duurty! lol


    FTW = For the Win


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    ah but i think the non zombie girls would be mort ...... satifying.... especially when you "save" them.

    (they do not need to know that the zombies beating on their house was your mates doing you a favour!!)


  • Registered Users, Registered Users 2 Posts: 290 ✭✭jiggajt


    I like the old school idea so id have to say somewhere like dublin castle. My least favoured place would be the catacombs under christchurch!
    I also think that if a zombie apocalypse does ever break out we should arrange a meeting place where the contributers to this forum can assemble to initiate our survival plan. Any ideas?


  • Closed Accounts Posts: 4,048 ✭✭✭SimpleSam06


    Martron wrote: »
    i will have to think about it. but if you demolished/ burnt surrounding buildings to create dead zone. lots of construction equipment knocking around would be no problem.
    You need to get medieval on their asses, and I mean that quite literally. Knock down a few hundred metres wide strip of city in a circle around your designated fortress, then fire the rest of the city, in the finest traditions of disease control of our feudal ancestors. Establish roving patrols to mop up whatever runs out of the blaze, and Robert's your father's brother.


  • Closed Accounts Posts: 4,048 ✭✭✭SimpleSam06


    jiggajt wrote: »
    Any ideas?
    I'll be floating by in a hijacked oil tanker with the fortuitously rescued contents of a ballerina troupe onboard, but I'll be sure to wave, lads.


  • Registered Users, Registered Users 2 Posts: 290 ✭✭jiggajt


    I was thinking about this again and conventional "zombie survival" wisdom dictates that survivors should head to areas with low population densities. Staying in the cities is really a bad idea. Dublin is the worst place you could be really. Id try and make my way to connemara and wait until the zombies had exhausted all their food sources before returning to take my rightful place as taoiseach. All hail me the king of the post "zombie outbreak" apocolyptic world! (and by world i mean Ireland)


  • Registered Users, Registered Users 2 Posts: 5,561 ✭✭✭Duff


    Aran Islands FTW! feck all people there and plenty of space to grow crops etc.


  • Registered Users, Registered Users 2 Posts: 2,930 ✭✭✭Martron


    ideally i would love to go to the algarve in the case of zombie invasion but this is the dublin city survival thread...... its where wyou would go initially in dublin ...wht building ....how you would reinforce it how to establish communications.... etc


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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Duff wrote: »
    Aran Islands FTW! feck all people there and plenty of space to grow crops etc.
    But the Dead can just wander up from the beach.

    Trinty is very doable with some minor Work. It's all about sectioning off the weak pionts.
    Stuff like the Train tracks going over it and the new Glass section are easly taken care of with a few Pallests and Bins in the Right spots.


  • Registered Users, Registered Users 2 Posts: 33,754 ✭✭✭✭Princess Consuela Bananahammock


    Stephen's Green shopping centre - why mess with the classics?

    Cafe on the top floor has a good lookout spot and it's on a corner you can see in two different directions.

    Everything I don't like is either woke or fascist - possibly both - pick one.



  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    While shopping centers are a classic that particular one is laid out like a death trap. Too much clutter on the fround and the upper levels are far too skinny for advoiding stuff.

    SGSC= Bad idea.


  • Registered Users, Registered Users 2 Posts: 5,561 ✭✭✭Duff


    Can zombies ''swim'' I know it day of the dead they just walked under the water but surely in real life they would need oxygen to survive?..If not just sit in the middle of the liffey on a medium sized yacht and stock up with food.


  • Registered Users, Registered Users 2 Posts: 164 ✭✭cono121


    Christchurch area!!!


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Not the Chruch Itself but I supose Juries might provide shelter for a few Days. Plus there'd be a good rate of Zombie kills by the locals around there.

    Once had a mate reckomend Limerick as an idea location dude to all the knife armed folks that you hear about down there.


  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    Garda HQ in the phenoix park, it had guns.
    The acess ponts to the park can be closed off there is deer and fresh water as well and the place can be secured bit by bit with there being plenty of buildings.


  • Closed Accounts Posts: 2,057 ✭✭✭Wacker


    Duff wrote: »
    Can zombies ''swim'' I know it day of the dead they just walked under the water but surely in real life they would need oxygen to survive?..If not just sit in the middle of the liffey on a medium sized yacht and stock up with food.
    Well the thing about Zombies is that they're deade already, so they don't need anything to survive. They can absolutely walk through water. The thing is that fast flowing water could take them off-course or take them out to sea.

    Regarding the ideas already mentioned, the GPO wouldn't work at all, as it is too small. The Zs would break the door down ver quickly, and there aren't many decent escape routes.
    Central Bank would be impregnable with just a little work, but supplies would be a problem very quickly.
    Trinity would be a lot better, but the problem is that it might be too big. Rigid discipline would be required to ensure that the people there are sufficiently heartless; all it takes is for one person to let in an infected who was begging for shelter, and then security is compromised.
    The core of the problem is that without access to guns, no fixed location can hold out for too long once the Zs know you're there. I think you'd do better by keeping mobile until well out of the city, as Dublin is justy too densely populated. One of the Blasket Islands would work a charm, once strict discipline is enforced to ensure that infected are discovered and killed.


  • Registered Users, Registered Users 2 Posts: 816 ✭✭✭dr strangelove


    Magazine Fort in Phoenix Park, good strong walls, moat, plus you could use it as a base to secure the rest of the park to grow stuff.


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  • Registered Users, Registered Users 2 Posts: 3,503 ✭✭✭thefinalstage


    Wacker wrote: »

    Regarding the ideas already mentioned, the GPO wouldn't work at all, as it is too small. The Zs would break the door down ver quickly, and there aren't many decent escape routes.

    You sir have no imagination and no idea what you are talking about. You would die on z day.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    You sir have no imagination and no idea what you are talking about. You would die on z day.

    Please sir Enlighten us. For you.


  • Registered Users, Registered Users 2 Posts: 3,503 ✭✭✭thefinalstage


    MarkHall wrote: »
    Please sir Enlighten us. For you.

    Meet me at the GPO tomorrow at 2:30 pm.


  • Registered Users, Registered Users 2 Posts: 5,967 ✭✭✭Pyr0


    Trinity would be creepy as hell at night time though ! Loads of space to cover/guard/patrol and any bump or crash in the other side of the building would have me sh1tting it ! There'd have to be about 40+ people in a sectioned off, well patrolled and cleaned out fortified area for me to feel safe in Trinity.


  • Closed Accounts Posts: 4,620 ✭✭✭Roen


    The Central Mental out in Dundrum would seem to a good spot, that bloody wall is high enough to keep a plane out.


  • Closed Accounts Posts: 28 maximus22


    Im getting a nice rain coat..:rolleyes:


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  • Registered Users, Registered Users 2 Posts: 3,503 ✭✭✭thefinalstage


    If I was near my house I would peg it towards wheat field prison. A yard to grow crops and a strong enough fortification. Plus we would have a very diverse pool of talent from the prisoners. Think about it, if you were stuck in an area of d4 how many manual laborers or cleaners would you find? Those are skills that would be needed not fecking lawyers.


  • Registered Users, Registered Users 2 Posts: 2,111 ✭✭✭Jesus Juice


    MarkHall wrote: »
    Not the Chruch Itself but I supose Juries might provide shelter for a few Days. Plus there'd be a good rate of Zombie kills by the locals around there.

    Once had a mate reckomend Limerick as an idea location dude to all the knife armed folks that you hear about down there.
    i live near limreck and it would be a much better place for survival-a big castle next to the shannon plus the roaming brigades of knackers and scumbags is a help!!


  • Registered Users, Registered Users 2 Posts: 196 ✭✭superboy


    Jesus Juice, I like your style. but i think the waters of the liffey in dublin would be second to none in terms of zombie destruction. I know the smell of it would actually wake the dead, but all we'd have to do is push them into it....... Hmmm actually some may just mutate into super zombies... oh feck didnt think this through. Maybe some pre Z-day experiments are needed......


  • Closed Accounts Posts: 4,048 ✭✭✭SimpleSam06


    Think about it, if you were stuck in an area of d4 how many manual laborers or cleaners would you find? Those are skills that would be needed not fecking lawyers.
    Aha, but you''re not thinking like a gimlet eyed ruthless post apocalyptic tinpot tyrant here, are you? Lawyers=manual labourers and cleaners, or else they can see how the ravenous walking dead deal with a court order. You keep the ex-cons and bully boys for your bodyguard;)


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    If I was near my house I would peg it towards wheat field prison. A yard to grow crops and a strong enough fortification. Plus we would have a very diverse pool of talent from the prisoners. Think about it, if you were stuck in an area of d4 how many manual laborers or cleaners would you find? Those are skills that would be needed not fecking lawyers.

    I'd try and release the general population. Let them out into the big open world. Wouldn't do to rely on them to have your back when it goes pear shape.


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  • Registered Users, Registered Users 2 Posts: 10,246 ✭✭✭✭Riamfada


    I know this is supposed to be 1km of the liffey but Im suprised no one has really thought of UCD. Its a series of large concrete buildings with limited access. For example the majority of doors could be sealed quite easily. There is also an underground tunnel linking most buildings and an above ground walkway. THere are also lots of books to build forts and whatnot but most importantly the national virus research lab for to solve the mystery of the zombies while there is the agricultural science building ( thats food sorted ) the students union (entertainment sorted) , the watertower (water sorted) and the medicine buidling (cancer sorted)
    Plus panoramic views of the city and sea so a quick escape to Dun Laoghaire and the boats.

    +1 hot D4 burds

    aerials.jpg


  • Closed Accounts Posts: 100 ✭✭Jabcity


    Has anyone thought of the Stephens Green Centre, all the entrances are ground level, easy enough to block off with the shutters or big vehicles.

    Also the Jervis centre, ya got the big underground tesco for all your canned n jarred needs, and the entrances would also be fairly easy to block off.

    Im tellin ya shopping centres are the key! :D

    Im seeing a lot of prison suggestions too, good idea security-wise, and inmates would obviously be good for keeping the Zs at bay if it came to it. But what could ya do about food, there'd be a lotta people, inmates plus civilians, you'd need truck loads of long lasting food and it wouldnt be easy to keep in a prison...thieves n all


  • Closed Accounts Posts: 18 eoghan_dubhdara


    the.clash


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Jabcity. You must always releash the Prision population into the wild the first chance you get. There is the odd chance that they might form some wierd tribal group and comeback to haunt you later on. But that's better than keeping them in there with you.


  • Closed Accounts Posts: 100 ✭✭Jabcity


    MarkHall wrote: »
    Jabcity. You must always releash the Prision population into the wild the first chance you get. There is the odd chance that they might form some wierd tribal group and comeback to haunt you later on. But that's better than keeping them in there with you.

    I have to disagree with you there, in the case of lettin them out wouldnt they be harder to kill if they turned? I think there might be an advantage in having hardcore murderers on your side rather than against you


  • Closed Accounts Posts: 32 bloodedrose


    I'd have to agree with the UCD plan. My zombie plan for *years* has bene to hide out in the Stat dept in UCD. The only entry points are the fire exit stairs, and the lifts.
    Bring the lifts up to the top floor and then hit the emergency stops.
    block off the stairs,
    There are two or three fire doors to shut the zombies off with, and in the Stat dept itself there is water, and vending machines and nice couch things to sleep on.
    And its on the fifth floor, so you are safe from Veloceraptors too.

    But within 1km of the Liffey... Hmm..

    Hickeys on Henry St? I always get lost in there, and Im not a zombie!

    Best bet is a building with big metal shutters, and few windows on the bottom floor. I was thinking about the Gresham Hotel, but there is a problem with roof access from the surrounding zombie infested building...


  • Registered Users, Registered Users 2 Posts: 2,764 ✭✭✭DeadParrot


    Bring the lifts up to the top floor and then hit the emergency stops.
    block off the stairs,
    There are two or three fire doors to shut the zombies off with, and in the Stat dept itself there is water, and vending machines and nice couch things to sleep on.

    The war against the UNDEAD will still be raging by the time you have run out of drifter bars and packets of skittles. This diet will also weaken you and lessen your chances of survival in a zombie encounter.

    People I think a lot of you arent thinking this through.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    That's alright it is the way of the Jungle.


  • Registered Users, Registered Users 2 Posts: 889 ✭✭✭Bajingo


    Jabcity wrote: »
    Has anyone thought of the Stephens Green Centre, all the entrances are ground level, easy enough to block off with the shutters or big vehicles.

    Also the Jervis centre, ya got the big underground tesco for all your canned n jarred needs, and the entrances would also be fairly easy to block off.

    Im tellin ya shopping centres are the key! :D

    Im seeing a lot of prison suggestions too, good idea security-wise, and inmates would obviously be good for keeping the Zs at bay if it came to it. But what could ya do about food, there'd be a lotta people, inmates plus civilians, you'd need truck loads of long lasting food and it wouldnt be easy to keep in a prison...thieves n all

    No No No prisons are the wrong way to go...think about yea there are plenty of jail birdsaround but really will they help you or kill you they'd throw you to the zombies before they protected you...

    Initially I would have to say establishing a base would be the best way to go...if the first thing you do is run for the country then you will be stuck with everyone else in traffic jams where you would be a siiting duck for the zombie hoards....

    The best place would be Trinity I suppose but I think it would need a good bit of work though because the fences are a little low but it has plenty of resources...


  • Registered Users, Registered Users 2 Posts: 8,477 ✭✭✭Riddle101


    Collins Barraks Maybe, the entrances have gates that we can lock and they have an old armoury, of course old being from about a 100 years to 50 years ago but still i'm sure we could muster something up, they also have a canteen and a pub:)


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