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Mush\Mud Server needs Admins and Players :)

  • 29-11-2000 1:36pm
    #1
    Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭


    OK Guys, I am thinking of setting up a Mud\Mush server untill I can get the UO server set up... Any interest??


    For all your Gaming Needs:
    Netshop Games


«1

Comments

  • Registered Users, Registered Users 2 Posts: 166,026 ✭✭✭✭LegacyUser


    yeah ok i will give it a try if someon teaches me./me looks to logic. wink.gif


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    Love it :-)

    take it that it will be a lovely textual MuD :-)


    quests? or shall it be another blackfire ? :-) Kill kill Xp level reached Kill Kill Xp level reached :-)
    Kewl... what MUD engine are you thinking of using? or shall you just be making up your own one?



  • Closed Accounts Posts: 428 ✭✭Son of Blam



    I know around three (3) (III) people that would be really interested in playing a MUD.

    Lord knows it's the only thing we can do in work on these **** comps.

    -Son of Blam


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    muds are a good laugh,but you need proper quests as khan said.

    blackfire just got sooo boring.
    also in blackfir the high level charcters used to get cool equipment etc and give it to the low level charcters.although that was very nice of them,it kind of defeated the point of players advancing and earning such equipment and items for themselves.

    The supreme irony of life is that no one gets out of it alive.


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    Originally posted by Da'Bounca:
    muds are a good laugh,but you need proper quests as khan said.

    blackfire just got sooo boring.
    also in blackfir the high level charcters used to get cool equipment etc and give it to the low level charcters.although that was very nice of them,it kind of defeated the point of players advancing and earning such equipment and items for themselves.


    Black fire was a joke ... you could just put on a loop script and your char would play away by him self :-)

    Think I still have a level 35 Rogue on blackfire :-)

    Well I can get you a good few players from the Games Society here in UL... ( although I can't vouch for their sanity, they spent SoUL week running around playing Sega Lockon :-)

    although if you are looking for Admins I'm free I spent my days in UL here check out PA and just sitting on Boards :-)


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  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    At the moment I LITERALLY have a blank world.. Nothing set up at ALL yet...

    So it will really be whatever we make it smile.gif

    Gamb


    For all your Gaming Needs:
    Netshop Games

    [This message has been edited by Gambler (edited 30-11-2000).]


  • Closed Accounts Posts: 838 ✭✭✭[IAR]Nevermind


    sure im up for it


  • Registered Users, Registered Users 2 Posts: 166,026 ✭✭✭✭LegacyUser


    Here Gam tell me if u have any more info on that will u please that would be great if u would. thanks crash smile.gif


  • Closed Accounts Posts: 890 ✭✭✭Wyverne


    count me in matey :-)

    i ahve no idea how to play, but im sure after you all rap0re my ass for a few weeks i'll soon learn..

    and besides i only want to be able to rape kharns ass :-)

    hehehe MUHUHAHAHAHAHAHAHAHAHHA

    Im Going to Thrash you to within an Inch of your Life.....................
    AND THEN TAKE THAT INCH!!!!


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    whats the story then,is this MUD going to happen?


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  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    Yep, I have the server up and am currently looking for wizards to build the world (at the moment there is a room. It is very dark. That is literaly the entire mud world smile.gif

    Let me know if you have ever used a mush before and have even a basic idea of Mush World-Building smile.gif

    Gambler


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    MUSH what are we dogs :-)

    could be worse could be a Moo or MuX ... just off to visith the Moo for a while

    I'm really getting up into this MuX

    I prefer muds really ... MUSH are all wizzie based ... where's the random acts of senseless violence
    but anything this means
    'Multi-User Shared Hallucination'
    can't be too bad :-) hehehe but don't you think a MUSH is a bit too much to start off with :-) and a connection addy would be nice code you up a nice box :-)


    [This message has been edited by Lord Khan (edited 17-12-2000).]


  • Closed Accounts Posts: 3,859 ✭✭✭logic1


    I'm up for it man...
    Count me in...

    .logic.


  • Closed Accounts Posts: 97 ✭✭Horny


    ok this'll make me sound stupid but wot iz mush/mud if its a budget game i can buy cheap i'm up 4 it smile.gif


  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    Horny -> T'is FREE!!! all you need is a telnet client :-)

    Only prob with that is that it has NO Graphics at all.. we are talking Text based Gaming at its most hard-core :-)

    Gambler

    For all your Gaming needs:
    http://games.netshop.ie


  • Closed Accounts Posts: 97 ✭✭Horny


    oh in that case i'm always willing to try somthin new smile.gif

    (sounding even more stupid)wots a telnet client confused.gif


  • Registered Users, Registered Users 2 Posts: 3,446 ✭✭✭bugler


    yeah what is a telnet client?! id give it a go too,i remember playin text adventures on my old atari ST,great stuff. see now if todays kids played text adventures instead of duke nukem and doom etc......... biggrin.gif

    This is not a good day...to be a bad guy.


  • Registered Users, Registered Users 2 Posts: 2,425 ✭✭✭Fidelis


    mud ?


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    omg, all these people saying 'Whats a mud'...if only you knew what your about to get yerself into smile.gif
    Gambler, if your just setting it up for the craic, theres a sh1tload of stock DIKU zones out there , that can be put into a naked diku engine straight away. Just tweak the weapons and things to match your limits and ye have instant mud smile.gif
    Is there a box up with a login address?

    *edit* I know some of the guys here used to play Valhalla. Well theres a nice new mud based on the VME (Diku II) with some interesting guild and racial ideas -
    ravennar.com 4242
    Gambler, you should have a look at the VME, its the best engine out there.

    [This message has been edited by Dustaz (edited 04-01-2001).]


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    MUD = Multi User Dimension
    I think thats it ,isnt it?


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  • Registered Users, Registered Users 2 Posts: 2,199 ✭✭✭Keeks


    <font face="Verdana, Arial" size="2">Originally posted by Da'Bounca:
    MUD = Multi User Dimension
    I think thats it ,isnt it?
    </font>

    That's it. It also stands for Multi User Dungeon.

    What is the story with this idea anyway. Is it up and running or still in the planning stages.

    Win95/98/ME: 32 bit extensions and a graphical shell for a 16 bit patch
    to an 8 bit operating system originally coded for a 4 bit microprocessor
    written by a 2 bit company, that can't stand 1 bit of competition.

    [This message has been edited by Keeks (edited 09-01-2001).]


  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    Yes it is still happening, I am trying out different engines and stuff.. Will gaive you more info as and when smile.gif


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    are u doing all this on your own gambler, do u need any help like?


  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    An offer of help completely un-provoked by me or anyone I know? OMFG!! I would love some help m8 :-)

    Give me a shout by e-mail and I'll get you access to help me set it up smile.gif

    Gamb



  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    <font face="Verdana, Arial" size="2">Originally posted by Gambler:
    An offer of help completely un-provoked by me or anyone I know? OMFG!! I would love some help m8 :-)

    Give me a shout by e-mail and I'll get you access to help me set it up smile.gif

    Gamb

    </font>

    :-P some of the rest of us offered ages ago :grin:

    last MUD i ran was here in UL and I kill -9 it after everybody use just meet in the same room and try and kill each other "attack everybody" ... had more PK's in 10 minutes than some MUD's have in years



  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    Cavern, Waterfall?? "You are in a Dark Room" Is all I got, yours sounds much better than mine smile.gif

    Seriously though.. Do any of you lot have a favourite engine I can download and you are all comfortable with?

    Gamb


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    there are hundreds of engines around

    but please please please not DikuMUD or SKmud those are really annoying to start of
    on big training arena and some how very little interaction

    Circlemud is the most common and pretty nice to use for starting up.

    although some servers like blackfire just have straightforward RPG no quests though and PK'ing, just logged back into blackfire atm and haven't been there in over a year and found my char is still alive and well :-)
    well gonna keep playing with him now I know he is alive


    Hithras the Quick-Blade.
    Minotaur, Level 17/17 Rogue 52 years old

    Hitpoints [ 247/362 ] Percent: [****** ]
    Mana [ 146/146 ] Percent: [**********]
    Movement [ 269/269 ] You are in: [ LPK area]

    Str: [16] NPKs - [ 0] MDeaths - [ 16]
    Dex: [15] CPKs - [ 0] PDeaths - [ 1]
    Con: [16] Kills - [ 1164] QuestPK - [ 0]
    Int: [14] Hitroll - [ 22] AC - [ 32]
    Wis: [13] Damroll - [ 12] BountyP - [ 0]
    Sta: [13]

    Crowns [ 12,904] Practices [ 0]
    Phase [ Anybody] Items Carried [ 19/ 20]
    Summon [ Anybody] Weight Carried [101/195]
    Form [ Anybody] Hours played [ 67]
    Current XP 12,582,469 XP to Level 2,417,531
    **********************************
    You are neutral with tendencies toward good
    You are resting.



  • Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭Mantel


    I'd be willing to have a go at it.

    Not sure about any engine but
    http://imaginaryrealities.imaginary.com/index.html has some good articles and links about makeing and running a mud


  • Closed Accounts Posts: 218 ✭✭Void


    Yeah, Diku II (VME) is by far the best, as was already mentioned.
    And I have the most insane mud zone known to mankind coded up for it. Valhalla wouldn't take it coz it had too much dil code (and was buggy as fúck). I'll upload the zone (500k) to the web so ye can have a look. It has so much funny stuff in it, pity it never saw the light of day. Here's a sample:
    dilbegin recall aware ebola_death();
    var     chance          : integer;
            incubation_time : integer;
            cough           : integer;
            current         : unitptr;
    code
    {
    :init:
    incubation_time:=20;
    heartbeat:=PULSE_SEC*10;
    
    :start:
    cough:= interrupt(SFB_CMD,(command("cough") and (activator == self)), cough);
    wait(SFB_TICK,TRUE);
    if (incubation_time&lt;=0)
    {
    goto full_blown;
    }
    chance:=rnd(1,5);
    if (chance==1)
    {
    act("You feel hot and uncomfortable.",A_ALWAYS,self,null,null,TO_CHAR);
    act("$1n looks hot and uncomfortable.",A_ALWAYS,self,null,null,TO_REST);
    }
    if (chance==2)
    {
    act("An itching cough forces you to clear your throat with no success.",A_ALWAYS,self,null,null,TO_CHAR);
    act("$1n clears his throat and looks slightly irritated. Is something wrong?",A_ALWAYS,self,null,null,TO_REST);
    }
    if (chance==3)
    {
    act("Your hands tremble violently and you feel terribly weak.",A_ALWAYS,self,null,null,TO_CHAR);
    act("$1n covers his hands trying to control their trembling. $1e looks small and weak.",A_ALWAYS,self,null,null,TO_REST);
    }
    if (chance==4)
    {
    act("Your eyes water and your vision blurrs. You are uncertain of your surroundings.",A_ALWAYS,self,null,null,TO_CHAR);
    act("$1n's eyes water, $1e looks around uncertainly.",A_ALWAYS,self,null,null,TO_REST);
    }
    if (chance==5)
    {
    act("Your head aches painfully and you feel as if you're losing your balance.",A_ALWAYS,self,null,null,TO_CHAR);
    act("$1n clutches $1s head with a pained expression. $1e sways unsteadily on $1s feet.",A_ALWAYS,self,null,null,TO_REST);
    }
    incubation_time:=incubation_time-1;
    goto start;
    
    :full_blown:
    heartbeat:=PULSE_SEC*60;
    act("Your skin becomes &crb&cwl&cro&cwt&crc&cwh&cry&cw, &crred&cw and sore.",
    A_ALWAYS,self,null,null,TO_CHAR);
    pause;
    act("You cough violently and painfully, you can feel your &cblungs &crbleeding&cw and breaking up.",A_ALWAYS,self,null,null,TO_CHAR);
    act("Bits of your &cblungs&cw are mixed in with the &crblood&cw that spews from your "+
        "mouth as you cough all over those around you.", A_ALWAYS,self,null,null,TO_CHAR);
    pause;
    act("A massive &c+bthrobbing migrane&cw builds up in your skull.",A_ALWAYS,self,null,null,TO_CHAR);
    pause;
    act("Your temperature soars and you start to &crburn up&cw, you start to sweat profusely.",A_ALWAYS,self,null,null,TO_CHAR);
    pause;
    act("Pustules of horrible yellow gunk break out all over your body.",A_ALWAYS,self,null,null,TO_CHAR);
    pause;
    act("You fall over from weakness and exhaustion.",A_ALWAYS,self,null,null,TO_CHAR);
    self.position:=POSITION_RESTING;
    position_update(self);
    pause;
    act("The pustules burst, spraying horrible yellow pus all over you.",A_ALWAYS,self,null,null,TO_CHAR);
    pause;
    goto spread;
    :killem:
    if (self.hp&lt;10)
    {
    self.hp:=0;
    self.position:=POSITION_INCAP;
    }
    else
    {
    self.hp:=self.hp/2;
    }
    goto full_blown;
    
    :spread:
    act("$1n painfully coughs up some &crblood&cw.",A_SOMEONE,self,null,null,TO_ROOM);
    act("Your lungs ache as you cough up &crblood&cw.",A_ALWAYS,self,null,null,TO_CHAR);
    foreach (UNIT_ST_PC|UNIT_ST_NPC,current)
    {
    chance:=rnd(1,100);
    if (current!=self)
            {
            if (chance&lt;=5)
            {
            dilcopy("ebola_death@orczone",current);
            act("As $1n coughs some globules of $1s &crblood&cw land on your skin.",
            A_SOMEONE,self,null,current,TO_VICT);
            act("You wipe &crblood&cw and grey &cblung&cw matter off yourself, how disgusting.",
            A_SOMEONE,self,null,current,TO_VICT);
            act("As $1n coughs some globules of $1s &crblood&cw land on $3n's skin.",
            A_SOMEONE,self,null,current,TO_NOTVICT);
            act("$3n wipes &crblood&cw and grey &cblung&cw matter off $3mself, how disgusting.",
            A_SOMEONE,self,null,current,TO_NOTVICT);
            act("As you cough some globules of your &crblood&cw land on $3n's skin.",
            A_SOMEONE,self,null,current,TO_CHAR);
            act("$3n wipes &crblood&cw and grey &cblung&cw matter off $3mself, how disgusting.",
            A_SOMEONE,self,null,current,TO_CHAR);
            }
            }
    }
    goto killem;
    
    :cough:
    act("$1n painfully coughs up some &crblood&cw.",A_SOMEONE,self,null,null,TO_ROOM);
    act("Your lungs ache as you cough up &crblood&cw.",A_ALWAYS,self,null,null,TO_CHAR);
    goto start;
    }
    dilend
    


    [This message has been edited by Void (edited 12-01-2001).]


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  • Closed Accounts Posts: 54 ✭✭Decay


    Sounds like fun...count me in i take it that we are talking along the lines of "You are in a dark cavern and in the distance a waterfall glitters like a thousand jewels" type stuff?




  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    Diku II Looks ok, but I would have to buy a copy which I would prefer not to have to do.. Any other Ideas?


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    I like Circle Mud
    it's based on Diku too :-)
    www.circlemud.org would give you more than everything you need :-)



    [This message has been edited by Lord Khan (edited 16-01-2001).]


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    rofl void, nice dil smile.gif
    When were you on valhalla?
    and gambler, cant you get a cutdown version of the VME for free if you dont make money from it? could be wrong.
    actually wait, think i am smile.gif


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    Hey void, upload it or mail it to me :-)

    looks interesting wanna stick it in to my MUD ... kinda in place of the healing room for a while. :-)

    run a MUD here in UL but can only be accessed from inside UL itself. was gonna see about opening it public



  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    <font face="Verdana, Arial" size="2">Originally posted by Lord Khan:
    Hey void, upload it or mail it to me :-)

    looks interesting wanna stick it in to my MUD ... kinda in place of the healing room for a while. :-)

    run a MUD here in UL but can only be accessed from inside UL itself. was gonna see about opening it public

    </font>

    If you have a MuD Ready would you be interested in using that??


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  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    <font face="Verdana, Arial" size="2">Originally posted by Gambler:
    If you have a MuD Ready would you be interested in using that??</font>


    sure but I'd probably just start a new one anyway ... balance out the playing field too. gotta had a worth with sysadm to ensure that it t'would be ok run to the world and all that :-).

    thanks Void ... sure I can fix any minor bugs in it anyway.

    well yes DIL is nice but CircleMUD is free and just as functional

    [This message has been edited by Lord Khan (edited 16-01-2001).]


  • Closed Accounts Posts: 218 ✭✭Void


    Lord Khan....
    Surely you realise....

    A: DIL let's you do manky complicated things, Circle MUDs scripting support doesn't let you code any "life" into your zone at all. Just rooms/items etc, nothing special. Look at the Battlewagon/Wyvern code in my zone and tell me how to do that in Circle Mud without modifying the underlying engine code. Hardcoding functionality into a mud engine would take you (or anyone for that matter) forever. DikuII let's you modify ANYTHING using DIL, which makes it the most powerful mud engine. I can't stress how limited Circle Mud is. I'm wondering if you've ever played any other muds Lord Khan...

    B: The zone is for DikuII, not for Circle MUD. Which bit of that did you miss?

    [This message has been edited by Void (edited 16-01-2001).]


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    <font face="Verdana, Arial" size="2">Originally posted by Void:
    Lord Khan....
    Surely you realise....

    A: DIL let's you do manky complicated things, Circle MUDs scripting support doesn't let you code any "life" into your zone at all. Just rooms/items etc, nothing special. Look at the Battlewagon/Wyvern code in my zone and tell me how to do that in Circle Mud without modifying the underlying engine code. Hardcoding functionality into a mud engine would take you (or anyone for that matter) forever. DikuII let's you modify ANYTHING using DIL, which makes it the most powerful mud engine. I can't stress how limited Circle Mud is. I'm wondering if you've ever played any other muds Lord Khan...

    B: The zone is for DikuII, not for Circle MUD. Which bit of that did you miss?

    [This message has been edited by Void (edited 16-01-2001).]
    </font>


    I do relise that ...

    1) CircleMUD building code does support life but I agree not to the extent of DIL allow.
    2) I had planned to port it across to circlemud with some work.
    3)CircleMUD has a completely diffrent style but you can do basically the same things once you master the bit vector bits.
    4)circleMUD is free.
    5)look at 4 again.

    I like CircleMUD and have been using it since beta 2.X and it also has a very large community and I found it easier to get support and help when I needed it or even get zones and snippets to use.


    If I can get a copy from *other* sources of DikuII I'd consider using that as either way I'd start a mud from scratch anyway.



    [This message has been edited by Lord Khan (edited 16-01-2001).]


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    hmmm amazing how many mudders come out of the closet when you meation in here in UL hehe.

    Gambler one thing ... how do you mean use it? me host or just provide the code.

    anyway I got the go ahead here to run one from skynet which is damn good. but under the conditions that if the load gets too heavy kill -9 with out even warning :-)
    but I found out there is a large MUDder base here than I thought. So if you want I can start one up here ( t'would be about 2-3 weeks before it would be publicly usable ) and but I'd probably end up wanting to move it to a dedicated host if it got busy enough.


    hehe new page :-)

    [This message has been edited by Lord Khan (edited 16-01-2001).]


  • Closed Accounts Posts: 218 ✭✭Void


    Heheh, thanks guys.
    Here's a link to the full zone:
    http://hosted.quake.ie/void/blackorc.zon
    It's 500k, pretty big for a zone. And I haven't tried compiling this in years. I dunno if that's the latest version I have.
    Just to clarify a few things:
    It's a Diku II zone (Valhalla, Valheru etc).
    Circle mud sucks monkeys. The reason Diku II is superior is because of DIL (Diku Interpreted Language). As you can see from the tiny bit of code I posted, you can code diseases among other things (like orc battlewagons that you can drive around running people over with). If you want to run a serious mud, I recommend Diku II, it's worth the money. You can get info at http://www.valhalla.com/vme/index.html. There's a test version available for free, with a 2 player limit or something.

    Anyone who wants can download the zone and use it etc etc. If you decide to use it, then I'd like to be told. Also, since it's buggy as fúck, you'll probably have to give me an implementor account to fix the bleedin' thing. Download it and have a look, just open it with wordpad or whatever, it's funny as fúck smile.gif

    Other stuff: Not just written by me, I did most of the DIL, a few of my mates coded most of the rooms/equip/mobs etc. http://hosted.quake.ie/void/necro.html

    Highlights of zone:
    Orc equivalent of "Fibbers" (no joke)
    Gerbil Quest + others
    Chainsword
    Black Ork Kommandos
    Humour
    Battlewagon (buggy afair)

    Oh, and I used to play Valhalla in '95/'96 as Ghash. Ghash - Agent of the Dark Syndicate I think it was, I got a god to rename my Deshpande sword to a "7.62mm Minigun" heheheh. Old-skool I tell ye.



    [This message has been edited by Void (edited 16-01-2001).]


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  • Closed Accounts Posts: 218 ✭✭Void


    Fair enough LK, I accept your opinion.
    Here's the pricing information for VME:

    Public Domain Free Package
    This package is free for the asking. It is limited to 3 players, 100 room, 100 objects, and 100 mobs.
    Enthusiast Package
    This package is for the mudding enthusiast, it allows 20 players, 1000 rooms, 1000 objects, and 1000 mobs. At a special price of only $49.95.
    Super Enthusiast Unlimited Package
    This package allows unlimited players, rooms, objects, and mobs. It is the must have elite package for the serious mudder, or business. All at a low price of $99.95.

    The "super enthusiast" version costs $100. Gambler, I assume Nethouse would have no problem forking out 100 squid for a decent mud? If so, then I really think you should go with it over Circle Mud.

    And LK, feel free to port my zone over to Circle MUD. I just think it will take ages and won't be worth it, since you'll lose all the good bits.


    [This message has been edited by Void (edited 17-01-2001).]


  • Registered Users, Registered Users 2 Posts: 1,825 ✭✭✭Gambler


    My what a post this has become :-) Feels kinda like the quake board ;-P
    <font face="Verdana, Arial" size="2">Originally posted by Void:

    The "super enthusiast" version costs $100. Gambler, I assume Nethouse would have no problem forking out 100 squid for a decent mud? If so, then I really think you should go with it over Circle Mud.
    </font>

    HeHe, First of it's Netshop not Nethouse ;-P and the thing is because we are a Cyber Cafe running a business and using the MUD to promote the Café (Kinda) they won't let us have that version (Yes, I checked) so it turns out you are talking about a figure over 1K to get the engine for a MUD which may not get used that much.. The owners don't want to fork out that much for a game that is (let's face it) very old text based gaming when compared to the HL servers which you can download a dedicated server version of the program for Free...
    <font face="Verdana, Arial" size="2">Originally posted by Lord Khan:

    hmmm amazing how many mudders come out of the closet when you meation in here in UL hehe.
    Gambler one thing ... how do you mean use it? me host or just provide the code.

    anyway I got the go ahead here to run one from skynet which is damn good. but under the conditions that if the load gets too heavy kill -9 with out even warning :-)
    but I found out there is a large MUDder base here than I thought. So if you want I can start one up here ( t'would be about 2-3 weeks before it would be publicly usable ) and but I'd probably end up wanting to move it to a dedicated host if it got busy enough.
    </font>
    I was thinking if you had the code I could host it.... Let me know what you think by mail :-)


  • Registered Users, Registered Users 2 Posts: 1,004 ✭✭✭Lord Khan


    Well I got the good ahead to host on skynet anyway thanks to the admins. very helpfully peeps :-)

    also I've changed from using circleMUD to another DikuMUD variant ... although it's a variant on a variant.

    smuag

    it is a very nice mud clean code and also you can code in rooms,object and life Yes life while the server is running with out having to do alot of messy work.

    Well I've gonna run a mud on skynet anyway to start it up I'll post the addy and port later hopefully. it will be WIP(work in progress) for at least 2 weeks before I have set up all the areas and config'd all the races and the clan settings.



  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    <font face="Verdana, Arial" size="2">Originally posted by Gambler:

    the thing is because we are a Cyber Cafe running a business and using the MUD to promote the Café (Kinda) they won't let us have that version (Yes, I checked) so it turns out you are talking about a figure over 1K to get the engine for a MUD which may not get used that much..
    </font>
    Youve got to be ****ting me? I knew ken was a fuppin gob****e, but thats ridiculous.

    Void: Rofl, i laughed for an hour when i first heard yer name, couldnt believe they let it slide smile.gif btw Bipbip was askin for all you guys (yerself, isaac and hairs)


  • Closed Accounts Posts: 218 ✭✭Void


    You people still play Valhalla? Mother of god.... I quit when it became a pay mud. And because my xp went down to -50k from being pk'd so much smile.gif I vaguely remember you Dustaz.......twas a long time ago. Sorry if I pk'd you or anything smile.gif


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Nah , dont play there anymore. Whistler lost the plot a while back and screwed up the mud. I just drop in every now and then to catch up with old victims smile.gif
    Dont think ye ever pk'd me, but i did keep up the fine tradition of Paddy PKers there smile.gif


  • Registered Users, Registered Users 2 Posts: 166,026 ✭✭✭✭LegacyUser


    Dont mind Gambler he is just on undr cover work in netshop to see what they are like its a bout time this was found out. and gambler how do i get in to ur mud . smile.gif


  • Closed Accounts Posts: 10 ahearn


    plug!!!

    www.valheru.com -- come join a real MUD and tell them I sent you =)

    Ahearn B'Ertie - An Taoi'Seach


  • Closed Accounts Posts: 7,346 ✭✭✭Rev Hellfire


    hmm why did up a old post like that, would it not be better to say just do a new post and give a few reasons why people should play that particular mud ?


  • Registered Users, Registered Users 2 Posts: 1,560 ✭✭✭Boro


    possibly because he has maxed out his n00b skill and is now really good at it?


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