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Borderlands 3

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Comments

  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    I've used those golden keys (about 4 of them)

    Nothing but purple pistols

    Raging

    Yeah as gimli says, they usually only give purples so once you're over halfway through the game, they're best saved for if you're starting another character. Even in BL2 they mostly gave purples or e-tech weapons.

    Athenas is a great map for farming. Not just Captain Traunt, but also the Legendary Hunt (Chupacabrah) has a high enough drop rate for legendaries too. Got a Transformer shield from Graveward last night so might farm Traunt myself for a while tonight.

    Half thinking of re-speccing Amara and going with a different build I saw on Youtube. Mostly goes with the Fist of the Elements Tree and then Brawl tree for survival skills. Finding with Mayhem 3 that it can be hard to sustain good elemental damage depending on the modifiers, but if I can weight that into the skills instead it looks like it does some incredible damage, with Phasegrasp and a skill for ricocheting bullets linking damage together. Might give it a try for a while.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    there's a lot of ways of building Amara. I went down the fist of the element tree but the other two seem more popular. I don't care!!

    The key for me is Samsara on the green tree and the punchy fists action skill from the FoE tree. You hit an enemy / enemies 5 times and get 25% damage and health regen for 20 seconds, which you can get back before it runs out. I did have this @ 40% with a mod but I found a purple mod on the weekend which just blows everything away (2 1/1 skills from the FOE tree, reload from the blue, 31% smg damage and +5 grenades). There's a singularity augment on the FoE tree and an upgrade to this on the blue that works really well.

    I went the whole way down the FoE tree and capped it. Sustainablility here work really well - anytime I shoot or damage enemies with hex grenades I'm, just about unkillable). The only thing I would like is the damage reduction perk on the green where I only have 3/5 but would like 5/5 to get a 60%(?) reduction.
    I also have a relic that gives 18% health on kill. I nearly have too much survivability but I'm doing do much damage anyway I don't feel I'm losing out.

    The only thing is it's not great on some boss battles with few adds but for that I can change to phasecast and some ridiculous weapons but it's still fine.


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    gimli2112 wrote: »
    there's a lot of ways of building Amara. I went down the fist of the element tree but the other two seem more popular. I don't care!!

    The key for me is Samsara on the green tree and the punchy fists action skill from the FoE tree. You hit an enemy / enemies 5 times and get 25% damage and health regen for 20 seconds, which you can get back before it runs out. I did have this @ 40% with a mod but I found a purple mod on the weekend which just blows everything away. There's a singularity augment on the FoE tree and an upgrade to this on the blue that works really well.

    I went the whole way down the FoE tree and capped it. Sustainablility here work really well. The only thing I would like is the damage reduction perk on the green where I only have 3/5 but would like 5/5 to get a 60%(?) reduction.
    I also have a relic that gives 18% health on kill. I nearly have too much survivability but I'm doing do much damage anyway I don't feel I'm losing out.

    It was mostly the capstone of being able to use action skill twice and doubling the Rush stacks that made me go with the blue tree, plus I wasn't sure if Phasegrasp would be worth it against bosses since it just does a burst of damage instead. But even against bosses I'm finding I'm dying more to the mobs than the bosses, particularly Graveward (where you get Badass grogs on Mayhem 2 & 3) and the varkids with Tyreen.


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    gimli2112 wrote: »
    The only thing is it's not great on some boss battles with few adds but for that I can change to phasecast and some ridiculous weapons but it's still fine.

    It's ridiculous that Phasegrasp's damage against bosses is so low compared to the other skills. Looking at the base level of damage, Phasecast does 92 damage and Phasegrasp only does 28. I would have thought 2/3rds would have been a fairer trade-off, so it still does a reasonable level of damage and still has some use in a boss battle.

    Then again, I guess if you Phasegrasp an add and then link the damage with another skill, it could help a lot that way too.

    Was it the same with Maya in BL2? Never played her.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    the adds are a god send on Graveward and Tyreen. Phaselock one and get 20% health regen plus the hex grenades do enormous damage to multiple enemies and sustainability late in the FoE tree will keep you alive. Even the cap stone which gives you 18% element gun damage feeds enormously into that.


    I did a circle of slaughter with 3 randoms yesterday and my character was doing way more damage - 2 beastmasters and an operative. At one point I was the last alive but there was no fear of going down. In saying that I died a few times early on, sometimes in Mayhem 3 the damage is just cray cray. Also the very last round brought the nonsense levels to spectacular.

    Yeah Maya was not great on some bosses either


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  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    gimli2112 wrote: »
    the adds are a god send on Graveward and Tyreen. Phaselock one and get 20% health regen plus the hex grenades do enormous damage to multiple enemies and sustainability late in the FoE tree will keep you alive. Even the cap stone which gives you 18% element gun damage feeds enormously into that.


    I did a circle of slaughter with 3 randoms yesterday and my character was doing way more damage - 2 beastmasters and an operative. At one point I was the last alive but there was no fear of going down. In saying that I died a few times early on, sometimes in Mayhem 3 the damage is just cray cray. Also the very last round brought the nonsense levels to spectacular.

    Yeah Maya was not great on some bosses either

    Toughest experience I've had in the game so far was Mayhem 3 where I was trying to get the final Target of Opportunity in Tanzeender Ruins (or however it's spelled). Near the end where there's paths on two sides, so many badasses, heavyweights and worst of all badass wardogs. Ran out of hex grenades very quickly and enemies still getting dropped in. The wardogs were the worst, they just move so goddamn fast.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Penn wrote: »
    Toughest experience I've had in the game so far was Mayhem 3 where I was trying to get the final Target of Opportunity in Tanzeender Ruins (or however it's spelled). Near the end where there's paths on two sides, so many badasses, heavyweights and worst of all badass wardogs. Ran out of hex grenades very quickly and enemies still getting dropped in. The wardogs were the worst, they just move so goddamn fast.



    I was doing the circle of slaughter solo yesterday. No problem until round 4 these fcukers showed up. They were nasty but still not a major issue. Then the next wave introduced bad ass versions. Completely blind sided me. Happened so fast I hadn't time to get properly annoyed.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Im killing Graveward in about 4 seconds on mayhem 3, its ridiculous.
    I dont have enough stash for all the legendaries.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I want an anointed transformer and that's about it. Everything else is fine although I could improve certain slots I'm quite happy with how Amara Gimli is decked out.
    I do dread to think of all the really useful stuff I've probably deleted without properly testing it out first.


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    Dcully wrote: »
    Im killing Graveward in about 4 seconds on mayhem 3, its ridiculous.
    I dont have enough stash for all the legendaries.

    How are you managing that? The best buffs I've gotten from the mayhem modifiers were boosts to elemental and smgs but it still took about a minute or so. Is it through Fl4k's crit damage skills?


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  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Penn wrote: »
    How are you managing that? The best buffs I've gotten from the mayhem modifiers were boosts to elemental and smgs but it still took about a minute or so. Is it through Fl4k's crit damage skills?

    You can do it with Amara too. Ideally you want a Lyudia with some additional damage once you use phasecast or slam. Drop down, run at boss, hit your super and then hammer it's weakspot in the chest.


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    gimli2112 wrote: »
    You can do it with Amara too. Ideally you want a Lyudia with some additional damage once you use phasecast or slam. Drop down, run at boss, hit your super and then hammer it's weakspot in the chest.

    Ah, cool. Only got the Lyuda last night, must check to see if it's annointed, haven't used it yet.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I have collected 5 legendaries in total......2 were given to me (Jakobs and Grace)

    So I have collected 3, I am onto the final area (Delacey) but the mission bugged out and he isnt moving so cant follow him.

    I re speced Flak to that 8 point build, its ridiculous. Use Fade Away and any shotgun really, melt everything.

    5 points into Furious Attack, 3 points into Leave No trace + fade Away and Guerillas in the mist and any shotgun. You get one shot back nto the mag if you land a critical and in fade away all shots are critical. Even a decent handgun will do serious damage.

    Captain Truant lasted 1 fade away, so roughly 7 or 8 seconds.


  • Registered Users, Registered Users 2 Posts: 748 ✭✭✭Mr.Fantastic


    Got this at the weekend. Its not bad not far in only level 11 on my Zane build.

    Did a coffee side mission on the atlas planet, its fun, mindless but fun.


  • Registered Users, Registered Users 2 Posts: 28,361 ✭✭✭✭TitianGerm


    Got this at the weekend. Its not bad not far in only level 11 on my Zane build.

    Did a coffee side mission on the atlas planet, its fun, mindless but fun.

    I just finished that mission yesterday. If your on PC we can team up and run through the story missions if you'd like?


  • Registered Users, Registered Users 2 Posts: 748 ✭✭✭Mr.Fantastic


    TitianGerm wrote: »
    I just finished that mission yesterday. If your on PC we can team up and run through the story missions if you'd like?

    Cheers for the offer, But unfortunately am playing on PS4 pro.

    Hope they release a patch for the Visual mode. Plays like muck.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Penn wrote: »
    How are you managing that? The best buffs I've gotten from the mayhem modifiers were boosts to elemental and smgs but it still took about a minute or so. Is it through Fl4k's crit damage skills?

    Yes Fl4ks fade away skill combined with a fire based Annexed Ferocious Lyuda sniper rifle plus a relic thats gives +183% elemental damage boost :)
    Worth mentioning neither are anointed gear.

    It really doesnt matter what modifier is active with mayhem 3 , this boss goes down the fastest of any ive farmed but with my current fl4k build i can melt any boss in the game in seconds.

    Just recorded a quick kill there to show you :)




  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    they really need to fix the revive button in co-op, trying to get people up in the middle of a fire fight is a nightmare currently
    I've never played a game where it's this bad


  • Posts: 0 [Deleted User]


    It's terrible, the hit box for that needs to be much bigger/forgiving. Few times now I've ended up equipping some junk on the ground instead of picking up my partner.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    How do you get the sniper rifle?


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  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    dreamers75 wrote: »
    How do you get the sniper rifle?

    Complete all Zer0's challenges. Better off waiting until you're level 50 before killing the last one, as the rifle will scale to the level you're at. Not sure if you can get it from a drop.


  • Posts: 0 [Deleted User]


    Penn wrote: »
    Complete all Zer0's challenges. Better off waiting until you're level 50 before killing the last one, as the rifle will scale to the level you're at. Not sure if you can get it from a drop.

    I got one last night from a world drop, 12 round mag though. Not sure if they come much bigger?


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    TitianGerm wrote: »
    I'm on PC but only level 14. My GT is TitianGerm on Epic if you want to add me.


    Just added you there on Epic, i think my tag is "Titaniumfox", i rarely get a "nix" gamer tag :pac:


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Penn wrote: »
    Complete all Zer0's challenges. Better off waiting until you're level 50 before killing the last one, as the rifle will scale to the level you're at. Not sure if you can get it from a drop.


    I got the basic Legendary Lyuda from zeros challenges but the fire one in the video was a world drop i think.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    I'm about to hit 50 on Zane, not sure i like his skill set yet, ill wrestle around with some end game builds, it can be hard to tell how useful his abilities are, the drone seems like it can pump out a decent chunk of damage, but it can be hard to tell with everything else thats going on..

    I might level the Siren next, if im arsed, might just stick with Zane or Moze until im farmed to the hilt... :pac:

    So what do you guys do when farming? do you just run around on Mayhem 3 and farm named/bosses while running passed as much trash as possible?


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Proving grounds, specific boss farms and slaughterhouse runs on Mayhem 3.
    The boss runs seem to be the most profitable lootwise but you can get serious xp on the others. I often just look at stuff , leave it on the ground and fully review from the lost loot box when I get back to sanctuary. Really if it's not anointed at this point I'm pretty much uninterested. You need to be careful on the mods and relics as some of them have wonderful random perks.


    Zane apparently isn't very strong in end game hence the buff, not sure how much this improved him but obviously he's got a lot more damage.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully




  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    gimli2112 wrote: »
    Zane apparently isn't very strong in end game hence the buff, not sure how much this improved him but obviously he's got a lot more damage.

    Yeah I think the hotfix buff is just a temporary measure; they'll likely enshrine some buffs for him into his all-round skills. Glad I didn't choose him to start with anyway. His capstone where your clone gets a copy of your weapon seemed like it could be the one skill out of all the Vault Hunters that could absolutely shred bosses (and one of the game tips in the loading screen even suggests that that's the one that'd be the biggest game exploit), but it seems like even that wasn't enough to make him properly viable compared to the others.

    Wonder if they'll continue to nerf FL4K while they're at it.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    they seem to be slow to nerf stuff, ok they nerfed the pipe bomb but that was hilariously and unintentionally broken. Surprised they haven't nerfed the recurring hex grenades, the later rounds of end game content gets manic as people hurl these things with reckless abandon.
    The huntsman is probably the best smg in the game and they went and buffed maliwan guns, I can't believe this is a mistake although it sure acts like one.
    I believe they nerfed all Jacobs pistols quite bad but think this was because of the kings and queens calls being particularly strong. The Amara nerf didn't hurt and I think the same could be said for flaks


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  • Posts: 0 [Deleted User]


    The latest hotfix had the below changes for pistols.
    Increased damage on all TEDIORE Pistols by 15%
    Increased damage on all DAHL Pistols by 15%
    Increased damage on all Children of the Vault Pistols by 20%
    Reduced damage on Jakobs Pistols by 15%
    Reduced damage on Torgue Pistols by 10%

    My Dahl AAA is loving that, but I would say that will get reined in too.

    To be honest I'm still using Jacobs pistols and hardly noticed the damage reduction for the most part. The Duc is my new favorite.


  • Posts: 0 [Deleted User]


    Dcully wrote: »

    One thing that jumped out at me from that is a Bloodletter mod for Moze, looks to be the answer to the problem of being passively healed by other players . Which is really annoying.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    yeah the duc is a great gun.
    my main damage is coming from an incendiary huntsman, to be honest I could be running four smgs but the way the modifiers switch I have a Rowans Call shock in slot one, then the huntsman, then the hellfire pistol (shock/fire) and a corrosive butcher.


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    The latest hotfix had the below changes for pistols.



    My Dahl AAA is loving that, but I would say that will get reined in too.

    To be honest I'm still using Jacobs pistols and hardly noticed the damage reduction for the most part. The Duc is my new favorite.

    Yeah I have a few of the legendary Jakobs pistols, The Duc, The Flood, Wagon Wheel and Amazing Grace (though it's underlevelled and banked now)

    The Duc is awesome. Wagon Wheel is great for crowd control due to the ricocheting. The Flood can be useful, but you lose too much accuracy and go through ammo too quickly for it to be great.

    They still do great damage even after the nerf, but I have found myself finally trying out other pistols, especially when Mayhem modes reduce normal bullet damage. The AAA is fantastic not just against shields but I found it goes great normal damage too.

    Actually there's a question; do Torgue bullets count as normal bullets or elemental (explosive)? I've been assuming normal since they've no symbol or defined elemental notes.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I'd say Torque do normal damage but I'd be guessing.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    I loved the Duc when i first got it, but when i moved to the companion, there was no looking back.. With Magazine buffs from talents on mose ,my companion holds 22 bullets in a clip... TWENTY TWO, imagine a jakobs pistol with that many rounds and each headshot ignites the player.. :eek:

    I also got to use the queen quite alot when i was leveling Zane, and when i was high enough to use the duc, i quickly went back to the queen, its insane the amount of damage it does.. My queen does like 450dmg and then like a 22% chance to do 350 rad damage, and my duc hits for like 1.8k and the queen feels like it hits like a truck in comparison to it...

    Maybe its because the queen shoots 3 bullets at a time? :confused:

    EDIT: I have two Torgue shotguns, one does fire and one does radiation.. I dont think a gun manufacturer sticks to just one damage type, heck even some Jacobs to elemental damage..


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  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Any damage type can roll on any weapon and any manufacturer, same with anointed stats i believe.
    Well it seems that way , im getting all sorts of damage types on all different weapons etc.


  • Posts: 0 [Deleted User]


    Torgue is definitely explosive, I had to use one to open the
    cube


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    Is there any benefit to TVHM other than maybe getting some of the quest rewards again? Like are Lvl50 guns in NVHM and TVHM the same?


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Penn wrote: »
    Is there any benefit to TVHM other than maybe getting some of the quest rewards again? Like are Lvl50 guns in NVHM and TVHM the same?

    I got the porcelain pipebomb giften to me at level 50 from a normal run, when I got it in TVHM it had the exact same stats.
    The only reason afaik is you can get the item at level 50 when you might have picked it up at a lower level earlier on initially.
    It's actually not that much of a challenge and if you have everything you are better off just going into a mayhem mode for xp and loot. You can't even do the challenges in tvhm, for the xp boost/loot if you have them done on the first playthrough.


  • Registered Users, Registered Users 2 Posts: 2,167 ✭✭✭Notorious


    For anyone looking for Golden keys, there was a thread on Reddit with about ten codes and lads were adding to it constantly. All of the codes in the OP worked for me. Haven't the post handy, but it was on r/borderlands. Some of the codes gave multiple keys. Also if you keep an eye on twitter, every so often Randy P releases a shift code that lasts for a single day.


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  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Torgue is definitely explosive, I had to use one to open the
    cube


    Yes but can still roll with different elements.


  • Posts: 0 [Deleted User]


    Speaking of rolls, I was looking for either a deathless or a grave artifact for my Moze build, had no luck at all. Then boom both drop at the same time from Tyreen. Got a flood in the chests then :D

    Came back out and went to lost loot on the ship and boom a better flacker.


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully




  • Posts: 0 [Deleted User]


    Time to call in a whole crew of mules :D

    EDIT: Just noticed that was after round 1 !!!!!


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Yeah it was insane,, they need to something about stash , i have nowhere to put anything i find.
    Im only picking up legendary anointed gear at this stage unless its a weapon i dont have already but my stash and backpack are totally full.
    Its at the point now where i dont see a point playing anymore as i cant keep what i find lol.


  • Registered Users, Registered Users 2 Posts: 28,361 ✭✭✭✭TitianGerm


    Dcully wrote: »
    Yeah it was insane,, they need to something about stash , i have nowhere to put anything i find.
    Im only picking up legendary anointed gear at this stage unless its a weapon i dont have already but my stash and backpack are totally full.
    Its at the point now where i dont see a point playing anymore as i cant keep what i find lol.

    Could you do what Gimli did and use alt characters to store weapons?

    It's the type of game you could do with having 500 slopts to store spare stuff.


  • Posts: 0 [Deleted User]


    The best thing about mules is you can call them in anywhere and don't have to go back to the stash to get something but can you do drop in/out splitscreen on PC?


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    TitianGerm wrote: »
    Could you do what Gimli did and use alt characters to store weapons?

    It's the type of game you could do with having 500 slopts to store spare stuff.

    they fill up pretty quick and you need to get to sanctuary on each of them which is a pain, you also end up not knowing where anything is or if it's any good.it's ludicrous how little stash space they give you. i'm really very very angry


  • Registered Users, Registered Users 2 Posts: 34,242 ✭✭✭✭Penn


    Is there a need to keep so many of the legendaries though? I know there are plenty I've just gotten rid of because I either dislike them or they don't suit my playstyle. I know they all have their uses in different circumstances, but some of them I know I'm just never going to use.


  • Posts: 0 [Deleted User]


    Penn wrote: »
    Is there a need to keep so many of the legendaries though? I know there are plenty I've just gotten rid of because I either dislike them or they don't suit my playstyle. I know they all have their uses in different circumstances, but some of them I know I'm just never going to use.

    You need one of every pre-fix and element variation otherwise you life will not be complete :pac:

    EDIT: And when they raise the level cap you get to throw it all away and farm it again.


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