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DotA 2 General Chat Thread

1356754

Comments

  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    was gonna ask for my friend as well but i suppose boardsies are more important :D
    GO_Bear wrote: »
    Two voids in a row with Mask of Madness, we were lucky ....

    and you caught that at the end on the river xD thats what happens when you chase a lion :pac:
    I think it probably has it in it's recommended items. :S

    Ya had a great laugh lads. That ****ing Zeus pissed me off! At least I recovered some big arrow shots! :D

    Funniest thing for me was the two shot on a lvl 23 hero..just the shock of it! Some good support in both games bear and some big plays as lion trolling the void! Sorry about the conn crashes, ****ing eircom!

    'huge arrow lads' lmao

    i was just shouting away when that happened, must have sounded ridiculous as i turned around and my gf was rolling her eyes and facepalming :pac:


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    3d3696f4-2462-477f-befb-97490063b516.png

    I am getting nothing done at work


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    you forgot to add 'he just stays mid, all he does is say mid, he hasnt left mid all game, he is just always mid' :pac:


  • Posts: 8,016 ✭✭✭ [Deleted User]


    So so so so mad


  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    Anyone still playing this? After sinking 26 hours into this and I can firmly say that this game won't live up to expectations that Valve think it will. Had a game with a Russian in mid, didnt call mias and Lina got fed. GG and have to alt tab for 20 minutes, ****ing pointless. Really IceFrog has got to understand that Dota isn't the flawless gem that he thinks he's created this game has major flaws which will prove it's demise in the market when its released.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    things like conceding etc will be implemented. sure it's not even open beta yet and they still have placemarkers on the gui, it's not even nearly done imo.


  • Posts: 8,016 ✭✭✭ [Deleted User]


    things like conceding etc will be implemented. sure it's not even open beta yet and they still have placemarkers on the gui, it's not even nearly done imo.

    +1 very early days


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    I am having a blast, but yes it still is early days ... only around 65 of the 104 heroes have been added far

    Even in the solo queue, the recipe for success is .... Juggernaut !


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Stev_o wrote: »
    Anyone still playing this? After sinking 26 hours into this and I can firmly say that this game won't live up to expectations that Valve think it will. Had a game with a Russian in mid, didnt call mias and Lina got fed. GG and have to alt tab for 20 minutes, ****ing pointless. Really IceFrog has got to understand that Dota isn't the flawless gem that he thinks he's created this game has major flaws which will prove it's demise in the market when its released.

    Sounds like some standard Dota rage to me. :pac:


  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    things like conceding etc will be implemented. sure it's not even open beta yet and they still have placemarkers on the gui, it's not even nearly done imo.

    From reading the dev forums it doesn't look like concede will be implemented (i think, sorta hard to read 74 pages). The fact is the devs are a bunch of c*nts who think they are gods gift to game design, some of the awful excuses they are coming out about features that SHOULD be implemented is just pathetic ie why can;t you see a enemies Mana Bar. This attitude more then anything will see this game fail. They are firmly stuck up their own asses when it comes to change.


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  • Registered Users Posts: 966 ✭✭✭GO_Bear


    Stev_o wrote: »
    it doesn't look like concede will be implemented
    Stev_o wrote: »
    why can;t you see a enemies Mana Bar.

    The two examples you have given are a matter of preference, Is their games where you can see the winner after the first 20 minutes ? Certainly

    But I have played too many games now where we are six towers down and our carry has his battlefury and turns it around, its what happens when two different meta games clash ( push and rice )

    My opinion, Yes I think they should add a concede function, but it should not be available until 30 minutes and also you should require a unanimous decision ( perhaps that it can drop to 4 out of 5 when for example if you lose some rax ). I don't doubt their will be trolls, but no matter how many outer towers you lose, if you don't lose a rax, one good team fight can turn it all around.

    The mana bars is tricky, but I found I have gotten used to just clicking on the enemies to check their mana again, which you should be doing anyways to check their items. and it rewards players for knowing for example, does Tiny have enough for his combo ? Can pudge hook and ult me ?


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Stev_o wrote: »
    From reading the dev forums it doesn't look like concede will be implemented (i think, sorta hard to read 74 pages). The fact is the devs are a bunch of c*nts who think they are gods gift to game design, some of the awful excuses they are coming out about features that SHOULD be implemented is just pathetic ie why can;t you see a enemies Mana Bar. This attitude more then anything will see this game fail. They are firmly stuck up their own asses when it comes to change.

    I'd say they aren't putting concede in the beta so games last longer so people can find bugs (which is kind of the point of the beta right?).

    Also, if you think the Dota 2 devs are against change then surely that would lead to them putting in concede in the future since it's in Dota 1?

    You seem to have a lot of rage towards this beta judging from your last few posts. It's a development process, I'd say when it gets to release it'll have features like concede in - just gotta give it some time or maybe sit out the beta if the interface design isn't at a level you're happy playing with.

    I'm pretty happy with concede not being in at the moment to be honest anyway. I've been in loads of games where team mates have given up early on and we've managed to make comebacks due to team composition with stronger lategame/better map awareness grinding an advantage back over time/etc. Had a game earlier where we were losing 25-5 on kills and 3 towers down 25 minutes in and we managed to come back and win despite half the team already moaning about how it was gg and we should afk in the fountain.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    on the point of conceding, even if they dont want it now, people wont play if they dont have something as important tbh. it would force them to have it if they want any hon or lol players etc.


    torn about mana bars myself!


    btw here are some good commands for you guys!

    dota_force_right_click_deny 1 - allows you to deny allied creeps without pressing the A button. I didn't think this was a big deal at first, but having used it in a couple of games I find it much more comfortable than tapping A every time I want to deny a creep, particularly as a support player.
    dota_minimap_hero_size 700 - will make the size of the hero dot on the minimap as big as you want. Default = 600.
    dota_disable_range_finder 0 - by default you only see the range of spells when you hover your mouse on the spell icon. With this set to 0 it will show you the range when you actually click to use the spell on someone. Default = 1.
    dota_always_show_player_names - 0 will disable, 1 will enable player name on top of health bars. Default = 0.
    dota_hud_healthbars - 1 will make your health smoother without the lines you see on health bars (the blocks in the health that divides at around 200 life per block). 3 will enable it back on and 0 will make all health bars disappear, the others do nothing apparently. Default = 3.
    dota_unit_use_player_color - As the command suggests, it colors it player either individually or an unified color by team. 1 Enables individual colors, 0 Team color. Default = 1.
    dota_player_units_auto_attack - This is in the settings, but I find it too darn useful. 0 Will stop auto-attacking and only attacks IF you click to attack, whereas 1 will auto-attack at all possible times. Default = 1.
    ~

    EDIT: More commands,
    dota_camera_accelerate 49 - This will make the camera stop exactly where you want it, 0 will make you unable to move your camera. Thanks uw_NB and Pyros.
    dota_health_per_vertical_marker 200 - This will determine how much health you wish to divide the vertical lines by. In the demonstration value it will draw a line each 200 health, but you can choose your own value.
    tv_nochat 1 - Disable spectator chat, which can really be annoying some times. Thanks Shabazza
    ~

    Opposing team color combination:
    The RGB for the enemy team is dota_enemy_color_r, dota_enemy_color_g, dota_enemy_color_b (ie: dota_enemy_color_r 1). Below are some colors the enemy team can be:
    R, G, B all set to 0: Black
    R, G, B all set to 1: White
    R 1, G 0, B 0: Red
    R 1, G 1, B 0: Yellow
    R 1, G 0, B 1: Fuchsia
    R 0, G 1, B 0: Green
    R 0, G 1, B 1: Cyan
    R 0, G 0, B 1: Blue
    The RGB for the friendly team is dota_friendly_color_r, dota_friendly_color_g, dota_friendly_color_b (ie: dota_friendly_color_r 1). Same colors as above.
    ~

    To change Avatar:
    Get into a practice game with bots and type one of the following command in console and then leave the match:
    dota_set_avatar 0 - Default
    dota_set_avatar 1 - Crystal Maiden
    dota_set_avatar 2 - Kunkka
    dota_set_avatar 3 - Faceless Void
    dota_set_avatar 4 - Furion
    dota_set_avatar 5 - Yurnero
    dota_set_avatar 6 - Bloodseeker
    dota_set_avatar 7 - Lich
    dota_set_avatar 8 - Axe
    dota_set_avatar 9 - Pudge
    dota_set_avatar 10 - Puck


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion



    N’aix, the Lifestealer joins us in today’s update. He’s the one hero capable of hiding inside your own allied heroes and jumping out for a big surprise! In this update you will find various bug fixes, including the infinite wild axes. that some of you couldn’t resist using while we were gone. We have also made a change that should resolve a lot of the visual bugs and crashes that happen when running fullscreen (and especially when alt-tabbing).

    For our international testers, we have added IME support for better text input handling. Please let us know how this is working. We are also ramping up our leaver detection sensitivity, which results in leavers being temporarily placed in a separate matchmaking pool.

    If you haven’t signed up for Dota 2 yet, its not too late! We are continuing to send invitations out each day at an increasing pace. You need to have a Steam account first and then fill out this survey.

    todays update...here is the old bug :p



  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    GO_Bear wrote: »
    The two examples you have given are a matter of preference, Is their games where you can see the winner after the first 20 minutes ? Certainly

    But I have played too many games now where we are six towers down and our carry has his battlefury and turns it around, its what happens when two different meta games clash ( push and rice )

    My opinion, Yes I think they should add a concede function, but it should not be available until 30 minutes and also you should require a unanimous decision ( perhaps that it can drop to 4 out of 5 when for example if you lose some rax ). I don't doubt their will be trolls, but no matter how many outer towers you lose, if you don't lose a rax, one good team fight can turn it all around.

    The mana bars is tricky, but I found I have gotten used to just clicking on the enemies to check their mana again, which you should be doing anyways to check their items. and it rewards players for knowing for example, does Tiny have enough for his combo ? Can pudge hook and ult me ?

    Everyone thinks though that conceding is just when you think all hope is lost there have been situation where I just can't endure playing a game when people on my team are feeding and im generally pissed off with the people im forced to play with. People say that it's going to cause a spam of concede well yeah only if a player wants to concede generally there's a reason why people are voting Yes on concede they want to end this game and move on. All they have to do is adopt a straight forward approach like HoN did with their system and you'd be fine having to deal with these 50 minute snooze fest games is just way too awful these days.

    Mana bars come you can't say this is just stubbornness on the Dev team, why should I have to click on someone to view their mana in the first place and remove control from my character? How come I get to see their health bar without clicking their character but not their mana? Anyone who thinks this is what separates this game from being "Pro" is just kidding themselves it's simply bad design in both UI terms and Game designs. Why is the game encouraging you to move control away from your character while you click around people?

    It's something standard in nearly every game of this type that involves these sort of avatars.


  • Registered Users, Registered Users 2 Posts: 8,326 ✭✭✭Zapp Brannigan


    A friend sent me an invite the other night!

    I was so excited. Downloaded the client straight away only to find out its a PC only thing and Mac users can't play it :(


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Stev_o wrote: »
    Everyone thinks though that conceding is just when you think all hope is lost there have been situation where I just can't endure playing a game when people on my team are feeding and im generally pissed off with the people im forced to play with.

    Leave the game then if you can't endure it. I've been in games with people with your mindset conceding after 20 minutes and moaning about their team not conceding and it's far more irritating than the entire issue of concede not being in the game. :pac:
    Stev_o wrote: »
    People say that it's going to cause a spam of concede well yeah only if a player wants to concede generally there's a reason why people are voting Yes on concede they want to end this game and move on. All they have to do is adopt a straight forward approach like HoN did with their system and you'd be fine having to deal with these 50 minute snooze fest games is just way too awful these days.

    Generally if a game is a stomp it'll be over well before 50 minutes. If it's a 50 minute game the losing team is probably doing at least an alright job of pulling it back. Again this is not an argument for when conceding would be a good thing.


  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    Dreddybajs wrote: »
    Leave the game then if you can't endure it. I've been in games with people with your mindset conceding after 20 minutes and moaning about their team not conceding and it's far more irritating than the entire issue of concede not being in the game. :pac:



    Generally if a game is a stomp it'll be over well before 50 minutes. If it's a 50 minute game the losing team is probably doing at least an alright job of pulling it back. Again this is not an argument for when conceding would be a good thing.

    Why should I be punished for other peoples incompetence? If im in a game with 4 friends and a random who is driving us nuts we have every right to say we'v had enough and want to move to the next game and initiate a concede vote. It's a fairly basic concept I don't see how it's being made out to be as controversial as some people feel it is.

    And generally ALL my games have lasted 40 to 50 minutes on average and that's probably under cutting it by a lot. Even one sided games will take forever to finish as teams rice away.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    Dreddybajs wrote: »
    Leave the game then if you can't endure it. I've been in games with people with your mindset conceding after 20 minutes and moaning about their team not conceding and it's far more irritating than the entire issue of concede not being in the game. :pac:

    While i agree that there is a big issue of people conceding early at even the remote chance of a resulting loss, but its really a necessary evil rather than having games where half the players are afk for most of it.


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  • Posts: 8,016 ✭✭✭ [Deleted User]


    I'll be up for a few today gents when I get back from work in an hour or so, wanna try get 5 from boards?


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    will see, hard to get away from the new counter strike beta :D


  • Registered Users, Registered Users 2 Posts: 36,169 ✭✭✭✭ED E


    Just got my key, DLing now. Aww ye.


  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    Sven is such a beast, that is all.


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    Got a proper headset now, so you will be able to hear me !

    Been playing alot of Rhasta, I never really took a shining to him in HoN, but I usually pick him and if no one wants to go mid, thats great ! 8 minute tower or ward trap first blood at level 6 !

    and if I have to side lane its also grand, with your two disables its easy to serve up kills to your carry. You can even get your farm up quickly with your shock if you had to babysit, and just push push push, 5 games and four wins with him.

    On a side note tried out some -wtf mode games, there are few words to describe it .... just one or two ..... Clockwerk .... blink and Shivas .... its entertaining !


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    yes finally, i think ive understood 3 words youve said :p


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  • Registered Users Posts: 966 ✭✭✭GO_Bear


    yes finally, i think ive understood 3 words youve said :p

    It was probably just a miss call anyways ! Sure you don't listen to them anyways !


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    Oh and the very first game I played with it I got a chance to test it out ... had a ruskie flaming me cause I was unable to keep him alive everytime he went John Rambo into a dual stun lane, oh and I tell you he heard every word crystal clear !


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    GO_Bear wrote: »
    It was probably just a miss call anyways ! Sure you don't listen to them anyways !
    'let them come' :p
    GO_Bear wrote: »
    Oh and the very first game I played with it I got a chance to test it out ... had a ruskie flaming me cause I was unable to keep him alive everytime he went John Rambo into a dual stun lane, oh and I tell you he heard every word crystal clear !
    haha, new improved flaming.


  • Registered Users Posts: 966 ✭✭✭GO_Bear



    haha, new improved flaming.

    I normally don't humor them to be honest, are you around this evening ?


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Got the beta.

    Played 30 seconds before i realised you cannot unbind mouse3 away from "move camera". You also cannot remove camera acceleration entirely. Im sure its a good game, but i literally cannot play it with these two options.

    Have fun.


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  • Registered Users Posts: 966 ✭✭✭GO_Bear


    Dustaz wrote: »
    Got the beta.

    Played 30 seconds before i realised you cannot unbind mouse3 away from "move camera". You also cannot remove camera acceleration entirely. Im sure its a good game, but i literally cannot play it with these two options.

    Have fun.

    I have had the issue of trying to reset mouse 4 away from VOIP and was unable to do it, so I made a post about it on the dev forum. I just use mouse 5 instead.

    I don't know what you mean about the Camera acceleration ( works fine for me on the old factory settings ) but if you detail it to me I can do a post on the forum about it.


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    I can't believe I still didn't get a key...
    I don't really wanna play it now either if I do...as the learning curve and getting abused I can imagine will be awful as a noob
    Damn you steam !! I give them so much love...(and moneyz) ...and they never reward me :(


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    I've used mouse3 (middle mouse button) for voicecomms for the last 10 years or so. Im not changing that habit for dota 2 :) So i find it incredibly frustrating to play it and any time i speak, the screen to screenaccelerate it off to one side..

    I turned camera accelerate down to 0. But even at zero there is still an element of accelerate to it. Its massively irritating, its the only moba/rts ive played that has this feature and gives me a bloody headache. I find it incredible that there is no on/off toggle for it.

    oh yeh, almost forgot, You have to actually click/press a key to level? what the hell is that about? WHY would they introduce that. Hugely irritating. If i level, i just want to press the ability i want to level up.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Dustaz wrote: »
    oh yeh, almost forgot, You have to actually click/press a key to level? what the hell is that about? WHY would they introduce that. Hugely irritating. If i level, i just want to press the ability i want to level up.

    The hero levels automatically, it just doesn't automatically highlight a skill to level up, you have to press o to do that. Seems like it'd be pretty annoying to accidentally skill something up that you meant to activate if you level during a team fight, or expect to activate the skill but level it instead and die (if you were trying to phase shift as Puck or something).

    As well as that, at least one hero I can think of off the top of my head wants to leave points unlevelled rather than spend them on anything for the early game (Skeleton King), and there are probably others I can't think of.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    GO_Bear wrote: »
    I normally don't humor them to be honest, are you around this evening ?
    well i might be able to play one just, am around tomorrow. gf hogging pc for skyrim today probably but can get one in after.
    SeantheMan wrote: »
    I can't believe I still didn't get a key...
    I don't really wanna play it now either if I do...as the learning curve and getting abused I can imagine will be awful as a noob
    Damn you steam !! I give them so much love...(and moneyz) ...and they never reward me :(
    You will be abused but don't mind it, I am **** but will help you and so will others here, just play in a group. Look up some tutorials.
    Dustaz wrote: »
    I've used mouse3 (middle mouse button) for voicecomms for the last 10 years or so. Im not changing that habit for dota 2 :) So i find it incredibly frustrating to play it and any time i speak, the screen to screenaccelerate it off to one side..

    I turned camera accelerate down to 0. But even at zero there is still an element of accelerate to it. Its massively irritating, its the only moba/rts ive played that has this feature and gives me a bloody headache. I find it incredible that there is no on/off toggle for it.

    oh yeh, almost forgot, You have to actually click/press a key to level? what the hell is that about? WHY would they introduce that. Hugely irritating. If i level, i just want to press the ability i want to level up.
    I HATE when games dont let you bind to whatever you want so I know your frustration...especially with my keys for fps being a bit...special.

    hopefully when gobear posts about it they will fix it for you, it's what a beta is for after all. did you try/detest cs:go yet? :p


    that clicking to level up is retarded.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    Dreddybajs wrote: »
    The hero levels automatically, it just doesn't automatically highlight a skill to level up, you have to press o to do that. Seems like it'd be pretty annoying to accidentally skill something up that you meant to activate if you level during a team fight, or expect to activate the skill but level it instead and die (if you were trying to phase shift as Puck or something).

    As well as that, at least one hero I can think of off the top of my head wants to leave points unlevelled rather than spend them on anything for the early game (Skeleton King), and there are probably others I can't think of.

    what do you leave them unlevelled for? just dont bother with a level of crit/life steal at all for a higher stun/ulti?

    surely just using the keybinds instead of pressing the spell? Dont think ive ever pressed a spell button.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    that clicking to level up is retarded.

    Why do you think it's retarded out of interest? I pointed out a couple of reasons for it being there in my last post (bottom of previous page).


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    And i replied to that post before you wrote that post :pac:

    i can see it having use for poeple that click all right, which would be people new to the game and those that prefer it, but id like to turn it off.


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    And i replied to that post before you wrote that post :pac:

    i can see it having use for poeple that click all right, which would be people new to the game and those that prefer it, but id like to turn it off.

    You genrally don't wanna level lifesteal on SK early as it pushes the lane, and its a toss up between crits and stats depending on how good the enemy is at harassing, another is Jugger, I take spin and stats as you don't have enough mana for heal at low levels


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    yes but you still use the points, would you ever just leave the point for a level? I used to and dont bother any more. I get a ring early on SK anyway and with vampiric i creep pull. still prob best not to get it. i made a big mistake of not getting stats on jugger, not even enough mana to ulti+spin for soooooo long.


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  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Some players take stun and leave the points unlevelled on SK for a while, then take all of the points and put them into lifesteal at level 8-9 or so, so the lane hasn't been pushed out during the early game but then when they start to do teamfights or whatever they have the lifesteal.

    Anyway I've never had a problem just tapping o then the skill hotkey, only takes a fraction of a second. I wasn't talking about those who click the spell at all.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    if you werent talking about clicking the spell then how could people ever accidentally level up in a team fight as you were suggesting etc? Personally see no point for it unless poeple click to use spells, which they shouldn't. As you say it's not much of a problem, it was the same in dota 1 afaik. Just dont think it should be there or at least have a cvar you can set to 0, as although it's not too annoying it's a click for no reason. However there are far bigger issues for them to worry about.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    if you werent talking about clicking the spell then how could people ever accidentally level up in a team fight as you were suggesting etc? Personally see no point for it unless poeple click to use spells, which they shouldn't. As you say it's not much of a problem, it was the same in dota 1 afaik. Just dont think it should be there or at least have a cvar you can set to 0, as although it's not too annoying it's a click for no reason. However there are far bigger issues for them to worry about.

    I don't get what you're saying at all. Dustaz was complaining about having to press a button before you level the skill - I was explaining the advantages this provides. Do you really not see how people could accidentally level a skill if you just levelled up and the next time you pressed the skill button it levelled it? Am I completely misunderstanding all of this? :confused:


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    did you try/detest cs:go yet? :p

    Not yet, Willing to give it a shot since theres nothing else fps wise that i enjoy, but ill probably hate it :)
    Dreddybajs wrote: »
    I don't get what you're saying at all. Dustaz was complaining about having to press a button before you level the skill - I was explaining the advantages this provides. Do you really not see how people could accidentally level a skill if you just levelled up and the next time you pressed the skill button it levelled it? Am I completely misunderstanding all of this? :confused:

    I think you're misunderstanding the point. In EVERY other moba game (including dota1 iirc), when you leveled up, you clicked a DIFFERENT button to skill up the skill. Usually it was an additional button that appeared above the skill. In most of the games, this could be bound as well, in lol its ctrl-<skill button>.

    If for some reason (and i dont think theres any reason ever to not get spend a skill point) you didnt want to spend it, you just leave it levelled and click it mass times when you want to.

    Yeh sure, its just one extra click. Why though? Like Tar said, its retarded.

    Also, when i say click, i mean click/keypress


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Ah, I get you now. I don't see any reason why they couldn't allow both ways of doing it, hopefully the way you want it bound gets implemented.

    Dota 1 you have to click the plus button then level the skill, the hotkey for which is o, so it's very similar to Dota 2.

    edit: And just to point out, if you're using the hotkeys which I presume the vast majority of mid-level and upwards players do, it's the same amount of button presses to level it either holding ctrl then pressing the skill or tapping o then pressing it, right?


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    yes that would be the same amount of keys and is pointless. You had to press o in dota 1 afaik but that was probably due to modding limitations and not bad UI design.


    It would be trivial to make it so when you use a hotkey for a spell it would actually cast the spell even when you had level points to spend and when you want to level up you physically click the spell (you dont even need the extra button like in hon). I think this is where we misunderstood one another.


    However not everybody uses hotkeys so this extra button is very good and the best option, but I would like the option to turn off/on the extra button and just have it so I could click the spell key to level up. Still i wouldnt really need the ability to turn off the button would just be my personal favourite and it might confuse people!


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Yeah I understand now. Personally I think it's a good idea to get used to using hotkeys in as many situations as possible rather than clicking spell icons etc., but that'd be a better option than the current UI for players who'd prefer to click to level up rather than use a hotkey. Trivial to put it in as a toggle anyway as you said.


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Did you really have to press o to level in the original dota? Its been so long since I've played it that i just dont remember that. The more elegant solutions provided by HoN/Lol/BLC have obviously blinded me to its outdated design.


    And thats the point about dota 2 in general. From even before i got the beta i smelled a rat from reading about it. Fair play to Icefrog (thats his name right?) for perfecting the genre in its first incarnation, but he has done absolutely zero to advance the gametype. Im sure dota 2 will appeal to those who still play dota 1 as its pretty much just dota with new graphics. HoN refined dota far more and he copied some but not all of that. LoL forked the road even more and introduced ideas to the genre that some people love and some people hate but icefrog didnt even think about actually innovating at all.

    Watching the blizzard guys talk about blizzard dota and playing dota 2, the total gulf in creativity is astonishing. Icefrog took a good idea and ran with it. But he has run out of breath, he has nothing more to offer.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    Still no key :mad::mad::mad:


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  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    Dustaz wrote: »
    Did you really have to press o to level in the original dota? Its been so long since I've played it that i just dont remember that. The more elegant solutions provided by HoN/Lol/BLC have obviously blinded me to its outdated design.


    And thats the point about dota 2 in general. From even before i got the beta i smelled a rat from reading about it. Fair play to Icefrog (thats his name right?) for perfecting the genre in its first incarnation, but he has done absolutely zero to advance the gametype. Im sure dota 2 will appeal to those who still play dota 1 as its pretty much just dota with new graphics. HoN refined dota far more and he copied some but not all of that. LoL forked the road even more and introduced ideas to the genre that some people love and some people hate but icefrog didnt even think about actually innovating at all.

    Watching the blizzard guys talk about blizzard dota and playing dota 2, the total gulf in creativity is astonishing. Icefrog took a good idea and ran with it. But he has run out of breath, he has nothing more to offer.

    The problem is their is such a siege mentality in the community, change is always seen as making the game "casual". The beta forums are a mess between between with their fingers in their ears screaming "Lalalalalala CASUAL FAG GO PLAY LOL" over valid points that are being completely ignored. It's just the oddest development cycle iv ever seen, generally iterations tend to go off and improve on their former self where as the attitude here seems to be "This game is perfect don't change anything".

    Tbh im looking forward to Blizzards take on the genre, I think they seem to "get" the idea that these sort of games can be a bit of fun and a laugh while still being somewhat serious at times.


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