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Gaming News

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  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Compare that to We Happy Few, anounced in FEB 2015, and didn't launch until AUG 18, three and a half years later. By the time it launched it's genera was mostly winding down!

    I think at first some people expected that game to be something akin to a BioShock level of standard as when it was revealed it looked well polished but what was released looked like it was pushed out the door kicking and screaming.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Compare that to We Happy Few, anounced in FEB 2015, and didn't launch until AUG 18, three and a half years later. By the time it launched it's genera was mostly winding down!

    I dunno, that game basically completely switched track mid-development IIRC? Seem to recall it got turned into a half-assed survival game from the original "bioshock" esque linear experience of the original announcement. Certainly remember myself going from "hell yeah" to "uh, no thanks" once that genre gearchange happened...


  • Registered Users Posts: 3,157 ✭✭✭Markitron


    ERG89 wrote: »
    I think at first some people expected that game to be something akin to a BioShock level of standard as when it was revealed it looked well polished but what was released looked like it was pushed out the door kicking and screaming.

    Was that an early access or kickstarter game or something? I don't know much about it but I feel like it was around for ages.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    'Rumours' of bloodborne coming to PC and PS5 are out. Rumours in inverted commas as it's from a youtuber with 800 subscribers that had a source tell him.

    If it's true will be out by the end of the year and have a 60 FPS cap.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Probably been posted already but gonna stick it up for anyone who missed.

    The new total war game, Troy Total War, is free today only on the epic games store.

    https://www.epicgames.com/store/en-US/product/a-total-war-saga-troy/home?sessionInvalidated=true


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    Epic has started a mini corporate war with Apple over App Store payments:

    https://www.eurogamer.net/articles/2020-08-13-fortnite-adds-cheaper-mobile-payment-option-to-circumvent-apple-google-fees

    Nakedly cynical move as far as I’m concerned, and I’m saying that as someone who would love to see Apple move away from its walled garden approach. Epic clearly just wants to make even more of all the money, and this is very clearly all a carefully orchestrated stunt. Hugely manipulative to try to weaponise the Fortnite fan base against one wildly successful corporation in the name of more profit for another wildly successful corporation.

    There’s a worthwhile discussion here about where who should take what cut of a sale on a platform (and I’ve been very vocal in support of Epic’s smaller share in favour of developers on their own store). But by god it’s a shame it’s happening in the context of this cynical game of hyper-corporate chicken.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Are Apple only doing this because of Apple Arcade?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    ERG89 wrote: »
    Are Apple only doing this because of Apple Arcade?

    Nope! From what I understand any in-app purchases have to be done via Apple’s own systems, so they get a cut of the sale - similar to buying something on any gaming storefront. What Epic has done is tried to bypass that by adding their own dedicated payment option - basically daring Apple to ban them in the process.

    I’d fully support a major overhaul of Apple’s rules when it comes to these things: see also the XCloud dispute recently, which is utterly preposterous on Apple’s side. But Epic certainly isn’t doing this out of the goodness of their heart or ‘for the consumer’... even if they want it to look that way,


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Epic tried to convince google to give them a discount and google were happy enough to just not have fortnite on the store at the time so I'd say there will just be a repeat of that.


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  • Registered Users, Registered Users 2 Posts: 6,516 ✭✭✭marcbrophy




  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    "In retaliation, Apple is blocking Fortnite from a billion devices"
    Sure they've gone out of their way to single out you, and it's not because you broke the contract you agreed to when having it on their store.

    Personally fine with it, Google have their OS and their store but don't force anyone to use their store with Android for whatever device it finds it's way onto but Apple on the other hand own the whole lot from front to back and it sells as it's an apple product.

    Epic proved when they released on Android first that it's not about free access or big bad google/Apple's, they want to be on those stores and just not pay or pay substantially less.


  • Registered Users, Registered Users 2 Posts: 23,224 ✭✭✭✭J. Marston


    Off both app stores and there's a new colourful battle royal hotness in town with Fall Guys. Epic won't like that.


  • Registered Users, Registered Users 2 Posts: 3,667 ✭✭✭quokula


    J. Marston wrote: »
    Off both app stores and there's a new colourful battle royal hotness in town with Fall Guys. Epic won't like that.

    Epic planned it. They knew there was no way the platform holders wouldn’t remove them for blatantly breaking the rules. They had a lawsuit ready to go the moment it happened. It must be the first lawsuit in history that even came with a launch trailer.

    Fall Guys is a fun game but it’s made by a relatively small developer and it’s not likely going to be a juggernaut. If it was a threat to fortnite Epic could just buy it pretty easily.

    Epic are trying to throw their weight around and take money out of platform holders pockets. Will be interesting to see if they go after Sony, Microsoft and Nintendo next as the exact same conditions apply on consoles.


  • Registered Users, Registered Users 2 Posts: 8,253 ✭✭✭Sonics2k


    Epic have intentionally done this, they even prepared an ad taking a shot at Apple and getting the lawsuit ready in advance.

    I'm not a fan of Apples system, but Epic are just intentionally taking the piss here.


  • Registered Users, Registered Users 2 Posts: 3,667 ✭✭✭quokula


    Apple charge you 30% but for that you get them hosting all of your download data, you get a store listing, you're searchable in their rankings, they handle all the payment processing, currency conversion and the international taxation details for you, they review and do basic quality assurance on your app, and the tooling to build your app is of a very high standard and supplied for free (if you already own a mac)

    Google charge the same and are mostly similar, though they don't have the same level of quality control and their tools are better at some things and worse at others. Steam, Sony, Xbox, Nintendo will all take similar cuts on their platforms, and have more barriers to entry.

    Personally I don't find it unreasonable. It's never been cheaper or easier for developers to put games in front of an audience and the App Store and Google Play Store have helped that along. Their cut could be lower, but if it was then maybe they wouldn't be able to justify investing so much in the tools and services they provide.

    Epic's actions have little to do with the cut taken from Fortnite, and are all about planting the seed for forcing the Epic Store onto mobile devices, so they get to take a cut of other developer's games instead of the platform holders.


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    quokula wrote: »
    Apple charge you 30% but for that you get them hosting all of your download data, you get a store listing, you're searchable in their rankings, they handle all the payment processing, currency conversion and the international taxation details for you, they review and do basic quality assurance on your app, and the tooling to build your app is of a very high standard and supplied for free (if you already own a mac)

    Google charge the same and are mostly similar, though they don't have the same level of quality control and their tools are better at some things and worse at others. Steam, Sony, Xbox, Nintendo will all take similar cuts on their platforms, and have more barriers to entry.

    Personally I don't find it unreasonable. It's never been cheaper or easier for developers to put games in front of an audience and the App Store and Google Play Store have helped that along. Their cut could be lower, but if it was then maybe they wouldn't be able to justify investing so much in the tools and services they provide.

    Epic's actions have little to do with the cut taken from Fortnite, and are all about planting the seed for forcing the Epic Store onto mobile devices, so they get to take a cut of other developer's games instead of the platform holders.

    I think you've hit the nail on the head here friend. 30% is a lot, but there's a lot on offer for it. We've often heard for years that Valve takes 30% too, so it seems to be something of an industry standard. This does read very much like a push to move into more mobile devices. They'll then farm that dataset and grow from there :)


  • Registered Users, Registered Users 2 Posts: 6,168 ✭✭✭Cordell


    I think both are greedy bstards.
    Apple because charging 30% of the app price can be justified by providing the store, however, charging the same for in app purchases is a totally different thing, there is no reason to charge more than paypal. And Epic because they don't want to share the money they make by selling nothing at all, and by portraying themselves as the victims here.


  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    https://www.ign.com/articles/gta-rockstar-lazlow-jones-dj-radio-writer-leaves-company?sf126797746=1

    Lazlow has left Rockstar Games. Regardless of his work behind the scenes on the GTA games, not hearing him on a GTA6 radio station will be weird.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    The Epic / Apple thing certainly feels like a good example of the tagline that whoever wins, we lose. Though presumably the pre-teen demographic hooked on Fortnite will take their side.


  • Registered Users Posts: 2,110 ✭✭✭The Raging Bile Duct


    Penn wrote: »
    https://www.ign.com/articles/gta-rockstar-lazlow-jones-dj-radio-writer-leaves-company?sf126797746=1

    Lazlow has left Rockstar Games. Regardless of his work behind the scenes on the GTA games, not hearing him on a GTA6 radio station will be weird.

    If they're planning on bringing GTA5 to next gen consoles in the second half of 2021, it sounds like it's going to be a long time before you hear a GTA6 radio station.


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  • Registered Users, Registered Users 2 Posts: 3,667 ✭✭✭quokula


    pixelburp wrote: »
    The Epic / Apple thing certainly feels like a good example of the tagline that whoever wins, we lose. Though presumably the pre-teen demographic hooked on Fortnite will take their side.

    Whatever about the business practices, I find it very distasteful that Epic seem to be using their in game and social media channels to spread the message and get the backing of their mostly impressionable young player base in what is ultimately a financial dispute between huge corporations.

    Although it was slightly amusing to read all the confused responses to their 1984 video on Twitter that went way over most of their fan's heads.


  • Registered Users, Registered Users 2 Posts: 6,168 ✭✭✭Cordell


    pixelburp wrote: »
    The Epic / Apple thing certainly feels like a good example of the tagline that whoever wins, we lose. Though presumably the pre-teen demographic hooked on Fortnite will take their side.

    No, I'd say if Epic wins it's a small win for us, consumers. The absolute monopoly Apple and others have over the app distribution and in app purchases is anything but in our interest. I would rather see an Epic store (and Steam and whatever else) store apps on all relevant platforms, including PS and XB.


  • Registered Users, Registered Users 2 Posts: 6,516 ✭✭✭marcbrophy


    Penn wrote: »
    https://www.ign.com/articles/gta-rockstar-lazlow-jones-dj-radio-writer-leaves-company?sf126797746=1

    Lazlow has left Rockstar Games. Regardless of his work behind the scenes on the GTA games, not hearing him on a GTA6 radio station will be weird.

    Losing a man like Lazlow is bad news for R*.
    I knew when Benzies left, it was the beginning of the new guard for the company.
    Whether that'll be great new games going forward, or just new cars for GTA Online, we've yet to see :)


  • Registered Users Posts: 11,971 ✭✭✭✭PopePalpatine


    I'd say the latter, the new DLC has a Karenwagon which costs GTA$1.22 million, or at least 2.5 hours of grinding heists. :rolleyes:


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Not many will chance it despite the overabundance of open world games out there being made but I think there is a real gap in the market for a GTA style open world game the last few years. There hasn't been a new GTA this entire console lifecycle and yet nobody tried filling the blank left by Saints Row which sold pretty well when it was around. You had Watch Dogs and Mafia 3 but neither is really like GTA or Saints Row in terms of their approach.


  • Registered Users, Registered Users 2 Posts: 34,283 ✭✭✭✭Penn


    marcbrophy wrote: »
    Losing a man like Lazlow is bad news for R*.
    I knew when Benzies left, it was the beginning of the new guard for the company.
    Whether that'll be great new games going forward, or just new cars for GTA Online, we've yet to see :)

    I dunno, I kind of feel like a lot of the writing and humour in GTA has gotten a bit stale, so maybe big changes in the writing/producing for the next game might be a good thing.


  • Registered Users, Registered Users 2 Posts: 8,007 ✭✭✭Mr Crispy


    Ashraf Ismail has now been fired from Ubisoft. From a company-wide memo;
    Following an investigation by an external firm, it was determined that Ashraf’s employment with Ubisoft had to be terminated.

    From Kotaku.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Cordell wrote: »
    No, I'd say if Epic wins it's a small win for us, consumers. The absolute monopoly Apple and others have over the app distribution and in app purchases is anything but in our interest. I would rather see an Epic store (and Steam and whatever else) store apps on all relevant platforms, including PS and XB.

    I prefer "us" being customers rather than consumers but that's another matter :D
    I'm all for the reduction in monopolies, but the manner in which Epic is trying to play the Good Guy with some cynical manipulation of its fanbase is a bit distasteful. Their 1984 pastiche video trying to claim this as some kind of Good Fight is a bit off to me.


  • Registered Users, Registered Users 2 Posts: 8,324 ✭✭✭chrislad


    One thing I hope that changes is that I can buy my Kindle books from the Amazon app instead of having to go through the site. A minor inconvenience, but one I got used to not having to deal with on Android!


  • Posts: 0 [Deleted User]


    ERG89 wrote: »
    Not many will chance it despite the overabundance of open world games out there being made but I think there is a real gap in the market for a GTA style open world game the last few years. There hasn't been a new GTA this entire console lifecycle and yet nobody tried filling the blank left by Saints Row which sold pretty well when it was around. You had Watch Dogs and Mafia 3 but neither is really like GTA or Saints Row in terms of their approach.

    Saints Row is more zany but love that about it. Surprised we haven't seen one in ages.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    That's mostly likely to do with the complete ****show THQ went through recently.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Shiminay wrote: »
    I think you've hit the nail on the head here friend. 30% is a lot, but there's a lot on offer for it. We've often heard for years that Valve takes 30% too, so it seems to be something of an industry standard. This does read very much like a push to move into more mobile devices. They'll then farm that dataset and grow from there :)

    Steam takes 30% up to 1 million, down to 25% over 10 million, down to 20% over 50 million. You can also generate free steam keys to sell on your own store or give away whatever you like with no cut and they take only 15% of in app/game purchases.

    This drop was only made after Epic hit the publisher scene. I don't know why people complain about them. Epic are excellent for the industry. 1 of the best companies out there that are far more pro consumer/developer than anyone else.

    Apple are and always were greedy bastards.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    quokula wrote: »
    Apple charge you 30% but for that you get them hosting all of your download data, you get a store listing, you're searchable in their rankings, they handle all the payment processing, currency conversion and the international taxation details for you, they review and do basic quality assurance on your app, and the tooling to build your app is of a very high standard and supplied for free (if you already own a mac)
    Shiminay wrote: »
    I think you've hit the nail on the head here friend. 30% is a lot, but there's a lot on offer for it. We've often heard for years that Valve takes 30% too, so it seems to be something of an industry standard. This does read very much like a push to move into more mobile devices. They'll then farm that dataset and grow from there :)
    Counter argument...

    The first features offered are indeed useful however Apple have now taken them from feature to requirement as part of their rejection of the various third-party game streaming services currently, or soon to be, on offer.

    If you want a third party to handle your payment processing, currency conversion and international taxation details for you, tough use any other systems other than the one provided by them and your App will be rejected.

    The QA offered by them is also rudimentary and is more akin to the platform certification process carried out by the console makers. I'm aware you said basic but it needs to be pointed out that this is in no way a replacement for proper QA for a release and is primarily for Apple's benefit (and arguably by extension the consumers) not the developers.

    The reason the 30% is seen as in industry standard is because Apple basically standardised it, or at the very least popularised it, first with the iTunes Store and then with the AppStore. They certainly can't use it as a defense after the fact.

    On that note, there's an interesting article and linked report here which deals with the topic in the context of the current anti-trust hearing against Apple in both the US and EU. Both of which, I'd highly wager are why Epic are making the move they are now.


  • Moderators Posts: 5,561 ✭✭✭Azza


    BloodBath wrote: »
    This drop was only made after Epic hit the publisher scene. I don't know why people complain about them. Epic are excellent for the industry. 1 of the best companies out there that are far more pro consumer/developer than anyone else.

    Apple are and always were greedy bastards.

    How are Epic pro consumer?. They are stopping or at the very least delaying people from purchasing games from their preferred digital store front. A storefront that has more features. Steam is still subjectively better at this point.

    If they where really pro consumer instead of spending millions on procuring exclusive games, they could of spent them money on something like a loyalty scheme. Buy a certain amount of games or spend a certain amount on the Epic store and Epic will give you a €20-30 voucher for your next purchase. Epic could underwrite that voucher and pay the cost of the voucher to the developer. Pump money into their store and make it as user friendly and feature rich as possible. Beat Valve in a fair fight on features and price.

    Epics free games promotion is excellent and they should be commended for that but they can take a hike with exclusives. If they combined the free games promotion with what I'm suggesting above no one would be complaining.

    Valve are almost certainly taking too much of the pie from the developers. But in fairness to Valve they stuck with the PC platform when Epic all but abandoned it. Remember when Epic where asked why Gears of War wasn't coming to PC, they basically said it the PC platform was in disarray and there was too much piracy. That never put Valve off and they always stuck to their principal that they if they offered a good enough service, that was good value for money, easy to use and convenient then people would buy games over pirating them and in the long run they where right. They stuck in there and became the dominate digital storefront as a result.

    At the end of the day Epic want a larger percentage of the digital storefront market to make more money. Nothing wrong with that of course. Its just their taking a shortcut to get there at the expense of the consumer.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Apple charge 30% for people to gain access to the countless millions of user that have bought an apple product because it's an apple product, they buy $700 computer case wheels because it's apple. If Epic want in then they play by apples rules.

    Or they go android where they can have their own store, but then that wasn't even good enough they wanted access to Google's play store users so caved but not before compromising their users.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Azza wrote: »
    How are Epic pro consumer?. They are stopping or at the very least delaying people from purchasing games from their preferred digital store front. A storefront that has more features. Steam is still subjectively better at this point.

    If they where really pro consumer instead of spending millions on procuring exclusive games, they could of spent them money on something like a loyalty scheme. Buy a certain amount of games or spend a certain amount on the Epic store and Epic will give you a €20-30 voucher for your next purchase. Epic could underwrite that voucher and pay the cost of the voucher to the developer. Pump money into their store and make it as user friendly and feature rich as possible. Beat Valve in a fair fight on features and price.

    Epics free games promotion is excellent and they should be commended for that but they can take a hike with exclusives. If they combined the free games promotion with what I'm suggesting above no one would be complaining.

    Valve are almost certainly taking too much of the pie from the developers. But in fairness to Valve they stuck with the PC platform when Epic all but abandoned it. Remember when Epic where asked why Gears of War wasn't coming to PC, they basically said it the PC platform was in disarray and there was too much piracy. That never put Valve off and they always stuck to their principal that they if they offered a good enough service, that was good value for money, easy to use and convenient then people would buy games over pirating them and in the long run they where right. They stuck in there and became the dominate digital storefront as a result.

    At the end of the day Epic want a larger percentage of the digital storefront market to make more money. Nothing wrong with that of course. Its just their taking a shortcut to get there at the expense of the consumer.

    Valve had a big headstart so yes their service is still better. They are still a monopoly though. Epic did what they thought they had to do to get people using their service and it has worked.

    I don't like exclusives either but it's part of the industry. Having to use a different store is not a huge inconvenience so it's nowhere near as bad as platform exclusives.

    I have close to 100 games on the epic games store already and most of them were free. That's pretty pro consumer.


  • Moderators Posts: 5,561 ✭✭✭Azza


    BloodBath wrote: »
    Valve had a big headstart so yes their service is still better. They are still a monopoly though. Epic did what they thought they had to do to get people using their service and it has worked.

    I don't like exclusives either but it's part of the industry. Having to use a different store is not a huge inconvenience so it's nowhere near as bad as platform exclusives.

    I have close to 100 games on the epic games store already and most of them were free. That's pretty pro consumer.

    Valve had a big head start because they stuck with the PC platform during a difficult period. They had the foresight to do so, Epic did not. Epic are simply using exclusives to negate the fact they are offering games on an inferior platform.

    Steam/Valve are the dominate PC digital storefront but does not make them a monopoly. As far as I'm aware they are not actively restricting third party games from other vendors therefore they are not the sole provider of a particular commodity so its not a apt description.

    Yes Epic did what they thought they had to do to get people to use their product and while it may have worked what they did was anti consumer. I believe my suggestion of a voucher scheme could of achieved the same goal and would of actually been pro consumer.

    I already acknowledged Epics free game promotion is a good thing and I also have a raft of free games on the Epic store. But tell me of that close to 100 games you have on the Epic store how many will you ever actually play?


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Not many but I don't play much of anything these days. Didn't even bother with the free borderlands 3 from the ryzen offer.

    Most of them are not so great indie titles. A lot of good ones too though and some top AAA stuff. The new total war game was free for 24 hours at launch as well. It's not just old stuff.

    It's still more than Steam offer.

    On the developer side they have also given away millions in free top quality assets.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    Epic do offer vouchers regularly, btw. I have a tenner sitting in my account for the next game I buy, which I was given after buying a game I picked up on sale with a previous ten euro off voucher :p When Outer Wilds came out I got it for like a tenner because of some insane sale they had on at the time.

    No doubt Epic have brute forced their way into the market, and I find their current app store stunt deeply cynical (and distasteful in the way they’re trying to mobilise Fortnite fans to do their bidding in the name of profit). But honestly think they’ve shaken up the PC market in a good way for me - some insane value to be had, even beyond the copious freebies. Most of Steam’s extra features are just that to me - nice extras - so doesn’t bother me to play in a different launcher. Only concern is longevity in the end - but I’m not sure I trust any current platform to guarantee me access to all my games well into the future.


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  • Moderators Posts: 5,561 ✭✭✭Azza


    BloodBath wrote: »
    Not many but I don't play much of anything these days. Didn't even bother with the free borderlands 3 from the ryzen offer.

    Most of them are not so great indie titles. A lot of good ones too though and some top AAA stuff. The new total war game was free for 24 hours at launch as well. It's not just old stuff.

    It's still more than Steam offer.

    On the developer side they have also given away millions in free top quality assets.

    Yeah as I got older games have become more of a commitment. I also got Borderlands 3 free on Epic from a Ryzen offer and I haven't played it either :pac:

    I also picked up the new Total War, but I'm not sure if I'll ever play it.

    I'm happy to acknowledge they are they are pro developer, but that doesn't mean they are pro consumer as well.


  • Moderators Posts: 5,561 ✭✭✭Azza


    Epic do offer vouchers regularly, btw. I have a tenner sitting in my account for the next game I buy, which I was given after buying a game I picked up on sale with a previous ten euro off voucher :p When Outer Wilds came out I got it for like a tenner because of some insane sale they had on at the time.

    No doubt Epic have brute forced their way into the market, and I find their current app store stunt deeply cynical (and distasteful in the way they’re trying to mobilise Fortnite fans to do their bidding in the name of profit). But honestly think they’ve shaken up the PC market in a good way for me - some insane value to be had, even beyond the copious freebies. Most of Steam’s extra features are just that to me - nice extras - so doesn’t bother me to play in a different launcher. Only concern is longevity in the end - but I’m not sure I trust any current platform to guarantee me access to all my games well into the future.

    I wasn't aware that Epic store offered loyalty rewards and I do generally keep up with gaming news. Perhaps Epic should have doubled down on that and advertised rather than opt for exclusives.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Cordell wrote: »
    No, I'd say if Epic wins it's a small win for us, consumers. The absolute monopoly Apple and others have over the app distribution and in app purchases is anything but in our interest. I would rather see an Epic store (and Steam and whatever else) store apps on all relevant platforms, including PS and XB.


    I'd like to see that too. I do think this generation has been one where the tech in the consoles has mostly been irrelevent and microsoft and sony have mostly been fighting on their software and services, so I would like to see them open the consoles to other store fronts or even abandoning the exclusive hardware bit altogether, but thats a pipedream thats not budging for at least one more generation if not longer.

    And Epic has been ever so gentle to avoid dragging the xbox or playstation brands into this argument even though they do follow the exact same policies as Apple in terms of taking their cuts of all products sold in their markets. With Microsoft taking the identical 70/30

    https://9to5mac.com/2019/03/06/microsoft-store-revenue-share/
    It excludes all games and Xbox purchases of any sort. Games stay at the same 70/30 split as before.

    And obviously locking out any other markets because they are games consoles.

    There is a strong cynical streak with Epic's campaign being directed at Apple and not all the closed markets. Because Epic know they can easily get a lot of people to rally against Apple and Apple will eventually cut them a deal

    But they wouldnt see the same support if they directed it at Sony or Microsoft, they'd see something pretty similar to their fight with Steam where a lot of those gamers TM would turn on Epic instead.

    Apple is an easier target


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    I doubt Epic is going to get anywhere with apple or google legally, and it's all an attempt to use public opinion to force a change and considering how Google at least were happy enough to just ignore Epic at first I don't think that's get too far.

    Epic's accusations of an monopoly are for too narrow a market, they may as well say Apple have a monopoly of what's sold in physical Apple stores. Microsoft held at the time of their monopoly investigations 90% of the total person computer market, here both Apple and google are far short of that and counter to any IOS or Android fanboys they're the same thing.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    There was an article with the creators of the delisted Scottt Pilgrim game recently. Apparently since then they have been contacted by Ubisoft so maybe the game might come out of delisted hell.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,872 CMod ✭✭✭✭Retr0gamer


    Summer Games Done Quick started last night.


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  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Microsoft Flight Simulator is getting fantastic reviews. A technical marvel from what most people are saying.


  • Registered Users Posts: 2,110 ✭✭✭The Raging Bile Duct


    Kiith wrote: »
    Microsoft Flight Simulator is getting fantastic reviews. A technical marvel from what most people are saying.

    Bloody hell, just looked up the size of it. 150GB!


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Bloody hell, just looked up the size of it. 127GB!

    Just look at the scenery though...




  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Wow, flight simulators have come a long long way. How detailed is the ground? I see from that videos there's satellite photos of Ireland but are the buildings recreated and to what detail? (Presume major cities moreso than other urban areas)


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,748 CMod ✭✭✭✭johnny_ultimate


    Been super excited about giving it a go after seeing a few videos about it in recent weeks. Hoping it runs reasonably well on my rig. Thankfully the sim aspects can be dialled down for those of us who want to see the pretty clouds without being bogged down by a robust recreation of taxiing ;). But seems like a damn good offering for a range of different experience levels.


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