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Days Gone

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Comments

  • Registered Users, Registered Users 2 Posts: 12,030 ✭✭✭✭Jordan 199


    Retr0gamer wrote: »
    It doesn't

    It does.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Ok so how many hours in?

    I only played the first hour or so of the game, but I doubt there's a reasonable enough answer to your question considering it's open world and story quality is subjective. Some might think the story gets good at a certain point, other might think it gets good at a later plot point, and both could have wildly different playtimes of getting to those points through either belting on with the story or doing a bunch of side stuff in-between.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    It's not David Cage bad despite having some moments that straddle that line in terms of laughable writing. It's also not so bad that it will ruin the game if you are enjoying it. It keeps it ticking over but it's standard generic dubious organisations that caused it and discovering all this stuff you could have guessed hours beforehand stuff. It's not exactly TLOU.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I'm just looking for a reason to return to it as I really want to be in the "critics got it wrong! This game is awesome!" camp but the quest structure is just so bizarre and the constant babysitting of the bike is annoying AF. There must be something there considering how the fans go on about it.

    The critics were spot on, it's the most 7/10 game out there.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    I'm just looking for a reason to return to it as I really want to be in the "critics got it wrong! This game is awesome!" camp but the quest structure is just so bizarre and the constant babysitting of the bike is annoying AF. There must be something there considering how the fans go on about it.

    Hey like I said I only played for an hour and already the bike was starting to annoy me, so I can't speak much on that. I will give the game another lash in the future but it feels like I need to have not played any "Stealthily pick off enemies one by one while looting everything to craft stuff" games for a while beforehand.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    The bike becomes a dream after a few upgrades. If the story/mechanics annoy you early, then it's not gonna grab you all of a sudden half way through. The big changes are you go from a melee build to gun build as your stats improve and you don't worry about gas as much with upgrades and bike is more fun to drive. Not for everyone but damn glad it was for me.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,504 CMod ✭✭✭✭Spear




  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Zero-Cool wrote: »
    The bike becomes a dream after a few upgrades. If the story/mechanics annoy you early, then it's not gonna grab you all of a sudden half way through. The big changes are you go from a melee build to gun build as your stats improve and you don't worry about gas as much with upgrades and bike is more fun to drive. Not for everyone but damn glad it was for me.

    I do think I could get into it, but after I had to sneak/lure/stealth kill my way around some zombie enemies (whatever they're called in this game), then looting for supplies, then getting to the radio tower I found a small group of enemies in the woods and had to sneak/lure/stealth kill my way around them, then looting for supplies... it just felt way too familiar to other games (think maybe I'd played TLOU2 just before it) and it killed my interest stone dead.

    The hordes look like insane fun and I'm sure once you level up you can plow through anything, but I think I need to plan carefully what I play before it so it can feel somewhat fresh for those initial few hours.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I can see this doing really well on steam and since it's built on Unreal 4 it should be open to modding.


  • Registered Users Posts: 2,109 ✭✭✭The Raging Bile Duct


    There's issues with the game. It takes a good couple of hours for your bike not to be a piece of crap, there is pacing issues and there's a point about halfway through that feels almost like a hard reset of the story (although it's quite tame compared to TLOU2 in retrospect) and it takes far too long to get to the point where you're killing hordes. But when the various elements come to get together and you start to get better weapons and can handle them better, it really is a lot of fun.

    The story might be fairly generic but some of the subplots help to give a little more depth. I grew very fond of the atrociously named Deacon St. John while playing the game and he wasn't quite the dunderhead that he was made out to be in reviews. Most open world games I've come to kind of despise by the time I've finished them up but that wasn't a problem with Days Gone for me. Also, the first time I killed a horde is one of the most exhilarating experiences I've had gaming. One of my favourite games from the PS4.


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  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    So when abouts does the story actually get good? How many hours in?

    That's hard to answer as I don't really know. I was in a good space at the time to play it, I was off work for a month and had nothing to do but play games so I could really just relax into it and enjoyed the pottering around on my bike. Most of the story bits I stumbled on didn't have pay offs until hours later.

    I found a pile of rocks under a random bridge, that pay off was about 40 hours later :)

    But it is no coincidence that almost everyone on this thread that played it through really liked it.

    There are tips that can help. Most noticeably that you can fill up the petrol tank at petrol stations and not have to keep searching for Jerry cans.

    Although I loved that limited petrol mechanic as you have to plan your outings. You don't end up doing a GTA randomly driving around.

    And trying to fill your bike with a horde coming down the road after you, only to escape at the last second is exhilarating.

    The main missions are always marked with a yellow marker. The side missions bounce you around with the different camps so you can build up your relationship with them and explore the characters living there.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    not everyone is going to like the genre, some people like air combat sims, for some reason
    I like looter shooter games where you rank up a skill tree, I'll ignore many pitfalls and hazards if these boxes are ticked, throw in zombie bears and you have me interested. I liked the gameplay mechanics too, thought the combat was relatively solid, I did like the story although not a fan of the hard reset mentioned earlier and found it way too long the first playthrough,
    Funnily enough my favourite playthrough was the third.
    I really really enjoyed it, that doesn't necessarily mean it was better than more critically acclaimed games, although I think it is and there's nothing you can do about that


  • Registered Users, Registered Users 2 Posts: 621 ✭✭✭dohboy


    I really enjoyed it. The story was the usual generic fare, but I had lots of fun killing hordes once I got the hang of it and stopped pooping my pants when they would chase me.


  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    brady12 wrote: »
    So after about 60 hours I'm after finishing the main story . WHAT A GAME ! 10/10 . Honestly in my top 5 games ever I'd say . I still have maybe 8 Camp missions and loads hordes tackle so I'm going keep playing it . Loved the story , characters and world . The missions were a bit repetitive but I loved tackling enemy encampments , especially later on when I was over powered with silenced sniper rifle with a big magazine . Some of the cut scenes were a bit cringe . Just wanted say THANK YOU to anyone that hyped up game here cos if I payed attention to the reviews I would never played it ...
    So when abouts does the story actually get good? How many hours in?
    Retr0gamer wrote: »
    It doesn't
    JimBurnley wrote: »
    5 minutes in
    Jordan 199 wrote: »
    It does.

    Brady is spot on with his assessment - This is an excellent game, brilliantly executed and hugely likeable.

    Of course everybody is entitled to their opinion but I suspect that the people who never got into this game had trouble with the pacing.

    It's a stark, desolate apocalyptic World plagued by Zombies and you need to live by your wits, scavenge and work to level up - Anyone that couldn't manage that tends to be all hurt and upset by it as far as I can tell.

    People who can appreciate an epic and very fun game tend to love it.


  • Registered Users Posts: 467 ✭✭Dave1711


    Looking forward to getting stuck into this got a ps5 and had sold my ps4 when this was out and looked cool, must just finish off Control.


  • Registered Users, Registered Users 2 Posts: 9,068 ✭✭✭Tipsy McSwagger


    I tell you one thing I would love a sequel


  • Registered Users, Registered Users 2 Posts: 1,186 ✭✭✭brady12


    i had to laugh at people giving out about the supposed lack of fuel,bike at start and being under powered at start of a game...did they wanted everything spoon fed?


  • Registered Users Posts: 2,109 ✭✭✭The Raging Bile Duct


    brady12 wrote: »
    i had to laugh at people giving out about the supposed lack of fuel,bike at start and being under powered at start of a game...did they wanted everything spoon fed?

    For a guy that's survived years of a zombie apocalypse, he's shocking shíte at everything when you start the game.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    brady12 wrote: »
    i had to laugh at people giving out about the supposed lack of fuel,bike at start and being under powered at start of a game...did they wanted everything spoon fed?

    As much as I love the game it's a pretty stupid mechanism. I get that they're trying to add some realism but fuel in the game in an unlimited resource at every camp or petrol station, so you're getting punished for just forgetting to go to a mechanic before you leave, and its a complete pain trudging back trying to find fuel somewhere.

    I've said it before but if there's a sequel I'd like to see the whole way resources and upgrades are handled differently. Resource management should be more involved. Fuel should automatically last longer on the bike but also be something that you have to go, find out in the wild and store - refuelling at camps should be an option but be so expensive as you'd only do it in an emergency. Also if you run out of petrol in the wild, you should be able to call that in to a friendly camp, who'll send someone out with fuel for you, at a price. Not all NERO checkpoints should have fuel lying beside them, and you should be able to transfer fuel from the bike if you really want to open them up.

    Bike upgrades should be found out in the wild too instead of having to solely rely on trust at camps. It would encourage exploration, and it would be cool to be rewarded with a rare upgrade after clearing out a horde.

    And the weapon system is terrible. You should absolutely be able to keep the weapons you find out in the wild.

    I love the game, there's loads it gets right, but there's massive scope for improvement too.


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  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    I think Halflife was the first game I was seriously into where I was conscious that bullets and other findable resources were in limited supply and you actually winced if you missed a headshot as you only had 3 bullets left and they needed to count or you were dead in 4 minutes time, there was value and emphasis there through scarcity and it kept you focussed and not just spraying bullets everywhere.

    Days Gone has fuel everywhere, you'd have to be blind and brainless to miss it......people just expect **** to be handed to them permanently these days and have no initiative whatsoever. Its supposed to be a **** bike with a ****ty little tank at the start.....it's built into the plot,

    I'd love to see these whining people in a real Zombie Apocalypse, confused, clueless & crying about not being able to charge their phone.......Hopefully someday soon now it'll all kick off !!!!

    *** Edit to add that as per the above sentiment there is of course room to improve things - But overall the sheer enormity of scale, huge scope, very high quality, excellent delivery and overall likeability of this game makes me happy to overlook the few very minor quibbles.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I don't know. I see a lot of complaints about the game being frustrating, not fun and badly designed by people that drop it. Valid complaints from what I've seen and the little I've played.

    The counter response is that the game gets good 30 hours in. Which could well be true but it is also a massive failure in game design. Games shouldn't be fun until you've invested a whole heap into it and gotten upgrades and gear.

    Now I'm not exactly innocent here either. Every time I tell someone to play STALKER I tell them it doesn't get good until you pick up a scoped rifle but it's kind of expected in a ukrainian euro jank PC shooter/rpg hybrid and not the usual polished Sony triple A release.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    I just think people like different things. I liked from the get go and never noticed an improvement the more I played. I contrast this to Dying Light where I had several aborted attempts before I got going. You do get more powerful in DG but I never felt overwhelmed at any point, large zombie hoardes aside.

    The playability is very intuitive, the way the toon moves and interacts with the world, gunplay, driving mechanics were all good for me straight away


  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    Retr0gamer wrote: »
    I don't know. I see a lot of complaints about the game being frustrating, not fun and badly designed by people that drop it. Valid complaints from what I've seen and the little I've played.

    The counter response is that the game gets good 30 hours in. Which could well be true but it is also a massive failure in game design. Games shouldn't be fun until you've invested a whole heap into it and gotten upgrades and gear.

    Now I'm not exactly innocent here either. Every time I tell someone to play STALKER I tell them it doesn't get good until you pick up a scoped rifle but it's kind of expected in a ukrainian euro jank PC shooter/rpg hybrid and not the usual polished Sony triple A release.

    Not fun until 30 hours in??? Not my experience whatsoever in any imaginable sense.

    I did read comments multiple times that the hordes come into it too late...... Just more petulant whining from the instant gratification set IMO.

    Also you've a lot of negative critique of this game on record for someone who's just admitted to playing "little" of it......


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    You might not say it but I've heard a lot of people say it themselves. As someone that has some knowledge of game development it's strange if it is true as its the kind of thing that you'd be trying to avoid in a more commercial project.

    I have only played a little of it but watched my brother play loads of it and that just reaffirmed to me that I was right to drop it as I've no interest in this type of game.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    Yeah I think if you don't find it fun after a few hours, you're not going to find it fun. It's not the type of game where you're waiting for everything to click - what you do at the start is what you do 30 hours in except with better equipment. Even the skill tree is largely redundant, I pretty much ignored it during my playthrough.


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  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    Retr0gamer wrote: »
    You might not say it but I've heard a lot of people say it themselves. As someone that has some knowledge of game development it's strange if it is true as its the kind of thing that you'd be trying to avoid in a more commercial project.

    I have only played a little of it but watched my brother play loads of it and that just reaffirmed to me that I was right to drop it as I've no interest in this type of game.

    If you've no interest in this type of game then you should at least be objective enough to recognise that you were never going to like it regardless of its standing.

    I'm not sure why you're on here every 8 minutes wearing the typeface off your keyboard trying to convince people it's mediocre when its really and truly not.

    I don't mean to be argumentative, but honestly it comes across as someone with too much time on their hands that just aching to air an opinion..... any opinion will do..... But if it goes against the grain then all the better.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    You don't mean to be argumentative and then proceed it by being argumentative.

    I'm not pushed anyway about this game. It's the kind of open world game that for me just doesn't stand out and I'm not even bothered arguing about that anymore. The game isn't for me.

    Anyway I threw out that counter argument about the game getting better later on as I have seen it thrown out as a pro argument and was wondering if it held any water.

    I just find people can't take any criticism, even constructive criticism, about something they like and not take it a bit personally. I just find it very boring if we all sit around and not criticise things in case we hurt upset someone. So going to keep doing it as long as people keep giving out about Ace Combat.


  • Registered Users, Registered Users 2 Posts: 1,635 ✭✭✭JimBurnley


    I'm firmly in the Days-Gone-is-the-dogs-b#llocks camp. It's certainly my favourite game since I got back into gaming around 5 years ago, and quite possibly of all time (played before from Spectrum to Amiga to PS1&2).

    Don't get me wrong, I appreciate its not perfect, and its not everyone's cup of tea. This thread is a measure of its marmite like qualities (p.s. I hate marmite).

    But its quite simply the most fun and immersed I can remember being in a game. Given it is a fairly large open-world game says even more so for these qualities, not once did it feel like a chore like some others (eg. AC Odyssey, really enjoyed it overall but no doubting that game had its definite grinding moments).

    I like the story, slightly cheesey but no more than several top rated US TV shows. The biggest feeling that grabs me though is the tension. I've recently started my 2nd playthrough (first time I've ever replayed an open world game, again says a lot on my love for the game) on the top Survivor difficulty, and it feels as engrossing, and yet still surprisingly fresh as ever. The fear of driving through the tunnels never goes away. Only last night I was clearing a Nero site near an early horde (derailed train), seemed save enough and I'd planned it well, but then got spotted as I was sneaking back to the bike. The next 30 seconds were some of the most heart pumping moments you could experience. Once escaped by the skin of my teeth I had to pause the game and take a shot of whiskey to calm my nerves!

    I also really like how the bike, weapons and skills work. Is it realistic - no. But then, is a zombie apocalypse realistic? What it does is gives you more than one play style to adapt to as you go though the game, from being very stealthy early doors and tactically managing fuel/routes etc, to going all out blasting the sh#t out of everyone nearer the end, but plenty of middle ground inbetween from melee to sniper and various bombs, traps etc.

    I'm also a fan of how the missions are set out. Not gonna lie it is slightly confusing at the start which may put people off, and although the main story missions are set in yellow compared to the others, the way the different side stuff blend in to each other makes them more relevant to me, its not just side nonsense for the sake of it that you might ignore if trying to power though the game, its genuine story that fits around & intertwines with the main plot.


  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    Retr0gamer wrote: »
    You don't mean to be argumentative and then proceed it by being argumentative.

    I'm not pushed anyway about this game. It's the kind of open world game that for me just doesn't stand out and I'm not even bothered arguing about that anymore. The game isn't for me.

    Anyway I threw out that counter argument about the game getting better later on as I have seen it thrown out as a pro argument and was wondering if it held any water.

    I just find people can't take any criticism, even constructive criticism, about something they like and not take it a bit personally. I just find it very boring if we all sit around and not criticise things in case we hurt upset someone. So going to keep doing it as long as people keep giving out about Ace Combat.

    That's just it Retro - Take a very random example..... Golf is something that's really not my cup of tea and I've no interest in whatsoever.

    So.... I'm not going to go posting my unwanted and misplaced opinions about golf all over the golf forum am I......?

    No, that would be pointless and needlessly irritating to people who happen to like golf and who had been otherwise having a nice day.

    Honestly I don't doubt your sincerity and massive interest in games and gaming but sometimes its like you're not even aware you're borderline trolling in these situations.

    I'm not a petulant 8 year old - I couldn't give two sh1tes if anyone or everyone dislikes a game - I do think threads like this should give a fair and honest reflection of a game - That way people who may have otherwise been unaware stand to get a load of enjoyment out of them, that's all.

    For the record, similar enough to Jims above account of his gaming history, my first console was a generic pong variation with two handheld controllers that you twisted a knob on to move your particular on-screen rectangle.

    I've watched games evolve over the decades and the growth and innovation involved has been utterly incredible.

    It genuinely irks me when people take literally years of other peoples labour, ambition, artistry, innovation, imagination and personality and simply work hard to seek out perceived flaws or willfully pick holes in the various minutiae of a game just cause they're waiting for the final spin on their washing machine to finish or they've a spare 6 minutes before the cats bathtime.

    If you can't add anything then why not at least try not to take anything away unjustly.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    It's not a question of it getting better later. that is very subjective. It starts with a survival lite element to reward exploration. But as you explore, and gain new skills, bike upgrades, better weapons it starts to move more towards the power fantasy.

    Some players like the early tension of having to manage things that make it more realistic, others don't want that, they just want to shoot hordes of zombies.

    Being able to phase out a mechanic before it overstays it's welcome is just one element of the writing that makes it stand out. Too many games get one mechanic and milk it for the whole game.

    There is stuff to be critical of, but the game got such unbalanced coverage from people that clearly didn't play it, I guess they just want to focus on the good so that others can find the gem that it is.

    As you can see from this thread, there have been loads of people who didn't pick it up due to the sentiment only to play it later and love it.


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  • Registered Users, Registered Users 2 Posts: 14,281 ✭✭✭✭Potential-Monke


    Mango Joe wrote: »
    *All your posts in the last couple of pages*

    You seem to have a chip on your shoulder against people who didn't like a game you liked.
    Retr0gamer wrote: »
    The counter response is that the game gets good 30 hours in. Which could well be true but it is also a massive failure in game design. Games shouldn't be fun until you've invested a whole heap into it and gotten upgrades and gear.

    There was another thread I posted in where I was told 6 hours wasn't enough. Dark something... :pac:


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Yeah I never said I wasn't guilty of the same thing :D


  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    * PARTIAL QUOTE *

    There is stuff to be critical of, but the game got such unbalanced coverage from people that clearly didn't play it, I guess they just want to focus on the good so that others can find the gem that it is.

    As you can see from this thread, there have been loads of people who didn't pick it up due to the sentiment only to play it later and love it.

    Grumpypants basically encapsulated my entire reasoning for being dogged on this in my last few posts.

    To say I'm arguing on this just because someone doesn't share my view on any particular game is being truly disingenuous.

    Anybody who hasn't played a game and freely admits that they have a prejudice toward that type of game yet wants to repeatedly express strong opinions on it with pompous faux-authority needs to be called out on it.

    Otherwise people might mistake their opinions for facts and that would be a pity.


  • Registered Users Posts: 2,109 ✭✭✭The Raging Bile Duct


    There are games that people love that I have bounced off completely and found no enjoyment in them. I don't think I've ever felt the need to go into threads about those games at regular intervals over years to tell people who like those games why they're wrong and how those games are actually very mediocre.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I'm not argumentative but...:rolleyes:


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    It's always good to get another opinion or view even when it's always Retro doing it. I don't get the sense he's doing it to annoy people and feels he's doing god's work educating us all.
    I tend not to critic games I don't like as it does annoy people. Some people understand the greater good trumps sensitive people's feelings. Myself, I don't enjoy people telling me the things I like are bad but let's hear the misguided reasoning at least.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    Gaming is an expensive hobby - I rarely buy a game new unless its a sequel to a game I really enjoyed or I let the hype get to me! But if I am going to spend north of €50 on a game I will look to get as much information on it as I possibly can - part of that is finding reviewers you trust, and part of that is reading peoples opinions on here. Most of the time I find if people are being critical it's rarely without cause it's one of the only places I know online where people can be critical of a game and have the discussion remain civil.

    Days Gone is a good example of it. There are plenty here that want people to know how much they enjoyed the game, perhaps moreso due the average reviews. But you can understand why it wouldn't be for everyone. I think if I hadnt played it and was thinking of investing my time and or/money on it I would find all opinions in this thread useful.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I'm not even discussing whether the game is bad or not. I wouldn't even say I'm over it as it was never even on my radar. It's not for me but I can see why people would enjoy it.

    I just asked a genuine question about the whether game has a hump to get over or not as I saw a lot of people drop the game at the start and a few people here saying they were glad they didn't drop it as it got a lot better in the end game. I'm genuinely interested about that as you don't see that in a triple A game that has typically gone through a UCD approach and is more something you'd see in the likes of Dark Souls or over ambitious PC games.

    Have to thank grumpypants who pretty much answered my question.

    Seems some people saw it as an attack on the game and decided to take the argument to a personal level.


  • Registered Users, Registered Users 2 Posts: 1,178 ✭✭✭Mango Joe


    Ah Retro has contributed far more to the the gaming community on here than I ever have or will & I don't doubt his sincerity and overall good intentions.

    It's just a difference of opinion that neither of us wanted to let go of - Let's leave it there.

    Back on topic - I've no clue how many hours I've sunk into this game - Started about 7 weeks ago and played nothing but since.

    I noticed during the last few days that I've seen takedown animations that I hadn't seen before, also just last night there was a whole new weather model going on with a sleety blizzard that was new to me.

    Also revisiting old ground that's completely different in a new season under a blanket of snow etc. is a nice touch.

    Very mild spoiler that there's a plot point that
    the Zombies are mutating so you get new varieties that freshen it up and are harder to kill.

    Last night again I had another brilliant Horde takedown experience where I needed to empty every resource, bomb, mine, grenade, clip from every weapon, use up each and every one of my crafted boosts etc etc.

    Running, ducking, crawling, climbing, praying and pure panicked desperation got me through after an age.

    The settings for the Horde takedowns are great also, they've basically set up the buildings and terrain so you've a maze of options to lead the Horde into trouble, baiting them as you flee, enticing them into tight channels between buildings, walking them into bottleneck traps so you can turn and napalm them by the dozen.

    Couldn't have been more edge of seat play and is a pinnacle of gaming for me.


  • Registered Users, Registered Users 2 Posts: 779 ✭✭✭bot43


    Giving this a replay on my new PS5. Loving it again. Bloody hell that first Breaker is tough work.


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  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    With this now on PS Plus on PS4, even more people get to play it and the buzz from it has me installing it again as I never did get to complete the challenges or get the Death Stranding BB bike. I forgot my saves are a bit ****ed though. I have 3 save files in the cloud. 1 from my original play in 2019 (greayed out controller symbol, 1 from my US account when I bought the game again on US sale (greyed out controller symbol) and 1 save file that is just the very first mission (game icon symbol) and this is the only one that seems to work.

    Tried deleting it from my console and downloading the other 2 one at a time but the game doesn't recognise them.

    Edit: Bollox, I had a save from November where I had reached the 2nd half of the game, southern part of the map, don't think I can go through the first half so soon again. Guess I'll give the challenges a go.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I'm glad I didn't buy this on the several occasions I've been hovering over the "Buy Now" button :D I hate turning on my PS4, it's so f*£king slow and having to use a controller is so frustrating for me. Ghost of Tsushima was the last thing that was good enough to make me overlook these problems. I'm hoping Days Gone will do the same - I enjoy this sort of thing and the hordes look fun.


  • Registered Users, Registered Users 2 Posts: 12,030 ✭✭✭✭Jordan 199


    Zero, how does it look on the PS5?


  • Registered Users, Registered Users 2 Posts: 2,803 ✭✭✭Sirsok


    The Saw mill horde took me nearly over 2 hours to finish. I basically started luring one or two away at a time killing them with a knife, repeating process.

    It was a glorious way to drink a few glasses of Jack Daniels


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Jordan 199 wrote: »
    Zero, how does it look on the PS5?

    60fps means it is super smooth now too.

    https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-ps5-the-60fps-difference




  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Jordan 199 wrote: »
    Zero, how does it look on the PS5?

    Looks absolutely lovely and smooth as butter.


  • Registered Users, Registered Users 2 Posts: 12,030 ✭✭✭✭Jordan 199


    60fps means it is super smooth now too.


    Seeing that vid makes me want to start playing it again. #goodmemories


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Uninstalled the PS Plus version, downloaded the version from my US account and one of my other saves works now, back in the 2nd half, just a grand away from the BB gas tank which looks unreal. Loving flying around on the bike again, looking forward to becoming a horde killer again.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Jordan 199 wrote: »
    Seeing that vid makes me want to start playing it again. #goodmemories

    Me too. I think enough time has passed to make it worth another go.

    It is mad that I have loads of new games I've not even started, and I want to go back to one I've already cleared :)


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    It is mad that I have loads of new games I've not even started, and I want to go back to one I've already cleared :)

    Not even slightly - it's something that's become more visible with the endless lockdowns - people who are subjected to prolonged trauma want to retreat to the things they find familiar and comforting to help themselves feel better. Whilst I have no idea how your personal lockdown experience has been, I think we can generally agree that the last 12-13 months have been pretty tough for the entire globe. So go and enjoy your older games and be thankful that your brain's working on your side :)


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