Lead gameplay dev Geoff Harrower has been answering questions on operation sports forums, some good info here.
The thing is, leg kicks can be used two different ways.
One is throwing them out there to try and widdle down long term health of the legs, at the risk of a check.
The other is to use them to cripple overly aggressive fighters who lunge or sway while moving forward, or throw power shots moving forwards. Catch them as they are about to put their weight on the lead leg and it does way more damage, and interrupts the attack.
It's that second case I worry about, because a lot of people are going to be overly aggressive.
Someone who gets good at timing leg kicks against predictable, aggressive opponents will absolutely demolish them.
Leg health doesn't regenerate, so once you take big damage, you really have to adapt your style to survive.
All this stuff is exactly the way I want it, I am just curious to see if the player base is sophisticated enough to handle this, or if the masses are able to figure out the leg offence game, but not the defensive game and all fights become these weird leg kicking battles.
I don't know what's going to happen.
But it's not going to be like anything you've experienced before, that I can guarantee.
O'ing people is fun, aggression is fun, and this game will make that experience a lot more exciting than what UFC 2 offered.
To them it might even feel like KO mode but with the full game.
It won't be until you get to a higher level of skill that you start to see fights lasting longer or going the distance.
Those will be the technical battles that might bore casuals, but that's what players of that skill level want.
If it plays out that way we'll hit that sweet spot we've never quite managed.
I'm excited to see if it works.
I'm sure someone will ruin it with some exploit that we'll have to fix, but right now, playing the game among the dev team, no one has found an exploit yet and the game is beautiful to play.
I can't remember if I posted this before, but from full stamina full health, if one fighter spams two leg kicks in a row that both get checked, they get a health event.
If they continue and spam two more while in the health event, there will be a leg KD
I have a question for you that you haven't been asked yet... with the new vulnerability system will you be able to knockout/hurt your opponent while you're in a head/body health event?
It was possible in UFC1. Impossible in UFC2. Is it coming back?
Lastly he said you can defend against kicks by checking leg kicks, staying out of range or interrupt the kicks with straight jabs. Saying that, of you misstime a jab interrupt, you will get this scenario.