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There is an issue with role permissions that is being worked on at the moment.
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D&D II: Character Sheets
Comments
-
Name: Mags Roarch
Sex: Male
Age: 26 years
Race: Half Orc
Class: Bard
Background: Sage
Speciality: Alchemist
Alignment: Chaotic Neutral
Stats:
Strength: 14 (3)
Dexterity: 10 (0)
Constitution: 16 (3)
Intelligence: 12 (1)
Wisdom: 9 (-1)
Charisma: 16 (3)
HP: 11 (8+con)
AC: 12
Height: 6’9
Weight: 270lbs
Equipment:
Studded Leather armour
Longsword
Light hammer(2) (1d4)
Dagger (1d4)
Entainers pack
Diplomats pack
Bards Instruments (Flute, drum, more drums)
A bottle of black ink, a quill
A small knife
A letter from a dead colleague posing a question you have not yet been able to answer, A set of common clothes
10 gp
Proficiencies:
Half Orc:
Str +2
Con +1
Darkvision
Relentless endurance (If HP=0 then HP=1)
Savage attack (Extra damage roll on a crit hit)
Languages: Common Orc
Background Skills:
Arcana
History
Extra language: Dwarf Elf
Bard
Light Armour
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools:
Saving Throws: Dex, Char
Skills: Arcana, Athletics, Deception, History, Intimidation, Performance
Features:
Spellcasting
Bardic Inspiration
Cantrips (2)
Magehand
Vicious Mockery
Spells: (2, known 4)Lvl 1
Hideous Laughter
Healing word
Feather fall
Thunderwave
Personality Trait: Vacuous.
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Bond: I work to preserve a library, university, scriptorium, or monastery Music festival - Woodshock.
Flaw: I can’t keep a secret to save my life, or anyone else’s
Backstory:
Underachieved alchemist, spent too much time hanging out with the band rather than do serious study after attending my first ever all species music festival.
Discovered a potential within myself to entertain others, a voice to tell stories that help or inspire…more importantly bring profit.
I spend most of my free time developing a style of music and spoken word called ‘Dyazz’ and tuning my leather armour to drum on with hammers.I'm older than Minecraft goats.
0 -
Name: Therai
Sex: Male
Age: 19
Race: Tiefling
Class: Storm Sorcerer
Background: Urchin
Alignment: Chaotic Good
Stats:
Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 11 (0)
Intelligence: 11 (0)
Wisdom: 10 (0)
Charisma: 15 (+2)
HP: 6
AC: 11
Speed: 30 feet/round
Hit Dice: d6
Height: 5’9 (not including horns)
Weight: 170lbs
Equipment:
Common Clothes
Map of the City
Small Knife
Locket with Parents Names
Dagger x3
Arcane Focus
Tome of Bakabar - Storm god Akulum page 456
Explorer's Pack- Backpack
- Bedroll
- Messkit
- Tinderbox
- Torch x10
- Rations 7 days
- Waterskin
- Hempen Rope 50 feet
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Tiefling):
Cha + 2
Int +1
Darkvision - 60 feet
Hellish Resistance. Resistant to fire damage
Infernal Legacy. Thaumaturgy cantrip
(Languages)
Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)
(Weapons)
Dagger, Dart, Sling, Quarterstaff, & Light Crossbow
(Urchin)
City Secrets. Time taken to traverse a city is halved for you and your companions
(Skills)
Deception
Persuasion
Sleight of Hand
Stealth
(Saving Throws)
Constitution
Charisma
(Tools)
Thieve's Tools
Disguise Kit
(Storm Sorcerer)
Wind Speaker: Primordial Language
Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.
(Spellcasting)
Cantrips
- Gust
- Ray of Frost
- Shocking Grasp
- Thaumaturgy
- Thunderclap
Spells- Fog Cloud (1)
- Ice Knife (1)
Spell Slots- Level 1 - 2 Slots
Personality Trait: I eat like a pig and have bad manners
Ideal: I'm going to prove that I'm Worthy of a better life
Bond: My city is my home and I'll fight to defend it
Flaw: It's not stealing if I need it more than someone else0 -
Fargadras may have been torched alive, but I'm not gone for long:
Name: Vrakrash
Race: Dragonborn
Class: Fighter
Background: Far Traveller
Alignment: Neutral
Stats:
Strength: 19
Dexterity: 15
Constitution: 14
Intelligence: 13
Wisdom: 6
Charisma: 8
HP: 12
AC: 16
Height: 6’5
Weight: 263lbs
Equipment:
Chainmail
Battleaxe
Light Crossbow & 20 bolts
Dungeoneer’s pack - backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Set of Travellers clothes
Rough Map of Area
Piece of Jewellery (worth 10GP)
Pouch
Trinket: An ornate scabbard that fits no blade you have
found so far
Features:
Gold Dragon:
Resist Fire Damage
Breathe 15ft cone of fire dealing 2d6 fire damage
Far Traveller:
Your foreign nature can gain you access to those curious about your homeland.
Fighter:
Fighting Style - Two Weapon Fighting - add ability modifier to off hand damage
Heal 1d10 + level hit points as bonus action.
Proficiencies:
Languages: Common, Draconic and Dwarvish
All Armor and Shields
Simple & Martial Weapons
Personality Trait: Thinking is for other people. I prefer action.
Ideals: We must help bring about the changes the gods are constantly working in the world.
Bond: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
Flaw: The tyrant who rules my land will stop at nothing to see me killed.0 -
Name: Retula Nomorwien
Sex: Female
Age:71
Race: Shadar-Kai
Class: Warlock
Background: Outlander*
Alignment: Lawful Neutral
Stats:
Strength: 8 (-1)
Dexterity: 17(+3)
Constitution: 15 (+2)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (3)
HP: 10
AC: 14
Speed: 30 feet/round
Hit Dice: d8
Height: 5'5"
Weight: 94 lb
Equipment:
Component Pouch (worn)
Leather Armour
Dungeoneers Pack- Backpack
- Crowbar
- Hammer
- 10xPiton
- 10xTorches
- Tinderbox
- 10 days rations
- Waterskin
- 50ft Rope
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Shadar-Kai):
Cha + 1
Dex +2
Keen Sense (Perception)
Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
Trance (4hrs for Long rest)
Darkvision - 60 feet
Cantrip (Save the dying)
Blessing of the Raven Queen
(Languages)
Common, Elvish, Sylvan
(Weapons)
Light Crossbow + 20 bolts
Quarterstaff
2 Daggers
(Outlander*)
You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.
(Skills)
Perception (racial);
Arcana, History (class);
Deception; Survival (Background)
(Saving Throws)
Charisma
Wisdom
(Tools)
Herbalism Kit
(Warlock)
Proficiencies : Light Armour, Simple Weapons
Skills : Arcana, History
Languages : Common, Elvish, Sylvan
Otherworldly Patron : The Raven Queen
Pact Magic
Sentinel Raven
(Spellcasting)
Cantrips
- Eldritch Blast
- Minor Illusion
- Spare the Dying
Spells- False Life
- Hex
Spell Slots- Level 1 - 1 (Hex)
0 -
My char sheet at present,
doesn't have horse with spices on it, but i dont have horse with spices at present anyway.0 -
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-
Name: Brú Tríom
Sex : Male
Age : 43
Race : Firbolg
Class : Druid
Background : Herbalist
Stat|Score|Mod|Save
Str | 14 | +2 |+2
Dex| 9|-1|-1
Con|15|+2|+2
Int|12| +1|+3
Wis|18|+4|+6
Cha|13|+1|+1
Let's hope that works
HP: 9
AC: 10
Init: -1
Speed: 30ft
Height : 7"2'
Weight 250lbs
Proficiencies:
Animal Handling
Insight
Medicine
Nature
Light Armour
Medium Armour
Shields
Equipment:
Mace
Hand axe
Leather Armour
Explorers Pack
Druidic Focus - Braclet made from unicorn hair, passed down through the tribe for generations
0gp
Features
You can cast disguise self and detect magic 1/rest (see rules)
• You can turn invisible as a bonus action (1/rest). Lasts until you make a damage roll, attack, make a creature save, or your next turn
• You can lift, drag, push, and carry weight as if one size larger
• Plants and beasts can understand you and you have advantage on charisma checks while doing so
• Understand a secret druid language
• Wildshape 2/rest, max CR 1/4, No Swimming or Flying speed
Spells:
Spell Atk +6
Spell Save DC 14
Know Druid Lvl + Wis Mod Spells
2 Cantrips
2 1st Level Slots
Cantrips
Frostbite
Shillelagh
L1
Absorb Elements
Cure Wounds
Ice Knife
Speak with Animals
Thunderwave
Will leave these as my base and post in the main thread if I want to swap a spell out for the day0 -
Name: Therai
Sex: Male
Age: 19
Race: Tiefling
Class: Storm Sorcerer
Background: Urchin
Alignment: Chaotic Good
Stats:
Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 11 (0)
Intelligence: 11 (0)
Wisdom: 10 (0)
Charisma: 15 (+2)
HP: 11
AC: 11
Speed: 30 feet/round
Hit Dice: d6 (2)
Height: 5’9 (not including horns)
Weight: 170lbs
Equipment:
Common Clothes
Map of the City
Small Knife
Locket with Parents Names
Dagger x3
Arcane Focus
Tome of Bakabar - Storm god Akulum page 456
Explorer's Pack- Backpack
- Bedroll
- Messkit
- Tinderbox
- Torch x10
- Rations 7 days
- Waterskin
- Hempen Rope 50 feet
Gems x 3
Birdcage with mysterious potions (3)
Potion Pendant
Silver Worm key thing, currently nesting somewhere in Therai's back
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Tiefling):
Cha + 2
Int +1
Darkvision - 60 feet
Hellish Resistance. Resistant to fire damage
Infernal Legacy. Thaumaturgy cantrip
(Languages)
Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)
(Weapons)
Dagger, Dart, Sling, Quarterstaff, & Light Crossbow
(Urchin)
City Secrets. Time taken to traverse a city is halved for you and your companions
(Skills)
Deception
Persuasion
Sleight of Hand
Stealth
(Saving Throws)
Constitution
Charisma
(Tools)
Thieve's Tools
Disguise Kit
(Storm Sorcerer)
Wind Speaker: Primordial Language
Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.
(Spellcasting)
Cantrips
- Gust
- Ray of Frost
- Shocking Grasp
- Thaumaturgy
- Thunderclap
Spells- Fog Cloud (1)
- Ice Knife (1)
- Witch Bolt (1)
Spell Slots- Level 1 - 3 Slots
- 2
Personality Trait: I eat like a pig and have bad manners
Ideal: I'm going to prove that I'm Worthy of a better life
Bond: My city is my home and I'll fight to defend it
Flaw: It's not stealing if I need it more than someone else0 -
Name: Retula Nomorwien
Sex: Female
Age:71
Race: Shadar-Kai-holder
Class: Warlock
Background: Outlander*
Alignment: Lawful Neutral
Stats:
Strength: 8 (-1)
Dexterity: 17(+3)
Constitution: 15 (+2)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
HP: 17
AC: 14
Speed: 30 feet/round
Hit Dice: d8
Height: 5'2"
Weight: 94 lb
Equipment:
Component Pouch (worn)
Leather Armour
Dungeoneers Pack- Backpack
- Crowbar
- Hammer
- 10xPiton
- 10xTorches
- Tinderbox
- 10 days rations
- Waterskin
- 50ft Rope
Golden Hair in box from lake
Cutting from Flowers from lake
vivimantic scroll - vat
vivimantic wand - gene extraction
lab map
unicorn horn
3 scrolls and Vivimantic tome
2 sapphires
orchid of vitality
Cutting from cow-Flytrap
Vivimantic plants
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Shadar-Kai):
Cha + 1
Dex +2
Keen Sense (Perception)
Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
Trance (4hrs for Long rest)
Darkvision - 60 feet
Cantrip (Save the dying)
Blessing of the Raven Queen
Beholder-eye palm (1hr charm once per day, save vs charm)
(Languages)
Common, Elvish, Sylvan
(Weapons)
Light Crossbow + 20 bolts
Quarterstaff
2 Daggers
Scimitar
(Outlander*)
You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.
(Skills)
Perception (racial);
Arcana, History (class);
Deception; Survival (Background)
(Saving Throws)
Charisma, Wisdom
(Tools)
Herbalism Kit
(Warlock)
Proficiencies : Light Armour, Simple Weapons
Languages : Common, Elvish, Sylvan
Otherworldly Patron : The Raven Queen
Pact Magic
Sentinel Raven
invocations
Agonizing Blast
Devil's Sight
(Spellcasting)
Cantrips
- Eldritch Blast
- Minor Illusion
- Spare the Dying
Spells- Hellish Rebuke (swapped out false life)
- Hex
- Cause Fear
Level 1 - 20 -
Name: Mags Roarch (Ack: Max Roach - Jazz drummer extraordinaire)
Sex: Male
Age: 26 years
Race: Half Orc
Class: Bard
Background: Sage
Speciality: Alchemist
Alignment: Chaotic Neutral
Level 2
Stats:
Strength: 14 (3)
Dexterity: 10 (0)
Constitution: 16 (3)
Intelligence: 12 (1)
Wisdom: 9 (-1)
Charisma: 16 (3)
HP: 18 (1d8+con)
AC: 12
Height: 6’9
Weight: 270lbs
Equipment:
Studded Leather armour
Longsword
Light hammer(2) (1d4)
Dagger (1d4)
Entainers pack
Bards Instruments (Flute, drum, more drums)
Djinn ring – 1 wish per week
A bottle of black ink, a quill
A small knife
A letter from a dead colleague posing a question you have not yet been able to answer, A set of common clothes
10 gp
Proficiencies:
Half Orc:
Str +2
Con +1
Darkvision
Relentless endurance (If HP=0 then HP=1)
Savage attack (Extra damage roll on a crit hit)
Languages: Common Orc
Background Skills:
Arcana
History
Extra language: Dwarf Elf
Bard
Light Armour
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools:
Saving Throws: Dex, Char
Skills: Arcana, Athletics, Deception, History, Intimidation, Performance
Features:
Spellcasting
Bardic Inspiration
Jack of all trades
Song of rest
Cantrips (2)
Magehand
Vicious Mockery
Spells: (3, known 5 @Lvl 1)
Hideous Laughter
Healing word
Feather fall
Thunderwave
Bane
Personality Trait:
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Bond: I work to preserve a library, university, scriptorium, or monastery Music festival - Woodshock.
Flaw: I can’t keep a secret to save my life, or anyone else’s
Backstory:
Underachieved alchemist, spent too much time hanging out with the band rather than do serious study after attending my first ever all species music festival.
Discovered a potential within myself to entertain others, a voice to tell stories that help or inspire…more importantly bring profit.
I spend most of my free time developing a style of music and spoken word called ‘Dyazz’ and tuning my leather armour to drum on with hammers.I'm older than Minecraft goats.
0 -
Name: Lucilius Title: High Priest Class: Cleric Level: 17 Hit Points: 30 Armor Class: -1
Alignment: Lawful XP: 1000001 Sex: Male Age: 42 Height: 6'3" Weight: 179#
STR: 13 To Hit: 1 To Dam: 1 Open Doors: 1
DEX: 11 AC Mod: 0 Initiative: 0 Missile Adj: 0
CON: 7 HP Adj: -1
INT: 7 Add Langs: 0 Partial ability to write
WIS: 14 Save vs. Magic: 1
CHA: 16 Reaction Adj: -1 Retainers: 6 Retainer Morale: 9
Breath Attacks Poison or Death Petrify or Paralyze Wands Spells or Spell-like Devices
6 2 6 4 5
-6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Other Abilities: Limner/painter
Languages: Common, Lawful
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
8 7 6 5 4 4 2
Lvl 1: Cure Light Wounds, Detect Evil, Detect Magic, Light, Purify Food and Drink, Purify Food and Drink, Remove Fear, Resist Cold
Lvl 2: Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15' Radius, Snake Charm, Speak with Animal
Lvl 3: Animal Growth, Animate Dead, Cure Disease, Dispel Magic, Locate Object, Remove Curse
Lvl 4: Create Food and Water, Cure Serious Wounds, Lower Water, Speak with Plants, Sticks to Snakes
Lvl 5: Commune, Dispel Evil, Flame Strike, True Seeing
Lvl 6: Animate Objects, Find the Path, Stone Tell, Word of Recall
Lvl 7: Regenerate, Resurrection
1HD 2HD 3HD 4HD 5HD 6HD 7HD 8HD 9HD Spec
D D D D D D D D D T
Weapon: Mace +3
Armor: Banded mail +2, Shield +2
Other Magic:
Potions
Healing - coral, opaline, viscous, watery
Scrolls
Dispel Evil
Miscellaneous
Warmth ring
Cloak and boots of elvenkind
Equipment:
Flint and steel
Small sack
50 ' Hemp Rope
Rations
Holy water
Silver Holy Symbol
CP SP EP GP PP
17700 1920 160 1274 60
General Appearance: Ragged
Sanity: Very Stable
Tendencies: Sober
Personality: Average - Egoist/arrogant
Disposition: Unfeeling/insensitive
Nature: Unforgiving
Honesty: Scrupulous
Energy: Energetic
Morals: Aesthetic
Intellect: Anti-intellectual
Materialism: Greedy
Bravery: Craven
Thrift: Thrifty
Piety: Martyr/zealot
Interests: Handicrafts
You are one of several children of a Serf. You are a credit to the family. You have blue-gray eyes, straight black hair, and an average complexion.0 -
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I think you're looking for this thread https://www.boards.ie/vbulletin/showthread.php?t=2057861635&page=3
Cheers!0 -
also, to the clinc with you, i help u fix a few things https://www.boards.ie/vbulletin/showthread.php?t=20578618090
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Prof M, if you follow that link sKeith will assist you in fixing up the character to play. Then we can get you in on the action soon0
-
Name: Therai
Sex: Male
Age: 19
Race: Tiefling
Class: Storm Sorcerer
Background: Urchin
Alignment: Chaotic Good
Stats:
Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 11 (0)
Intelligence: 11 (0)
Wisdom: 10 (0)
Charisma: 15 (+2)
HP: 11
AC: 11
Speed: 30 feet/round
Hit Dice: d6 (2)
Height: 5’9 (not including horns)
Weight: 170lbs
Equipment:
Common Clothes
Map of the City
Small Knife
Locket with Parents Names
Dagger x3
Arcane Focus
Tome of Bakabar - Storm god Akulum page 456
Explorer's Pack- Backpack
- Bedroll
- Messkit
- Tinderbox
- Torch x10
- Rations 7 days
- Waterskin
- Hempen Rope 50 feet
Gems x 3
Birdcage with mysterious potions (3)
Potion Pendant
Silver Worm key thing, currently nesting somewhere in Therai's back
Pink potion from cold flame room
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Tiefling):
Cha + 2
Int +1
Darkvision - 60 feet
Hellish Resistance. Resistant to fire damage
Infernal Legacy. Thaumaturgy cantrip
(Languages)
Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)
(Weapons)
Dagger, Dart, Sling, Quarterstaff, & Light Crossbow
(Urchin)
City Secrets. Time taken to traverse a city is halved for you and your companions
(Skills)
Deception
Persuasion
Sleight of Hand
Stealth
(Saving Throws)
Constitution
Charisma
(Tools)
Thieve's Tools
Disguise Kit
(Storm Sorcerer)
Wind Speaker: Primordial Language
Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.
(Spellcasting)
Cantrips
- Gust
- Ray of Frost
- Shocking Grasp
- Thaumaturgy
- Thunderclap
Spells- Fog Cloud (1)
- Ice Knife (1)
- Witch Bolt (1)
Spell Slots- Level 1 - 3 Slots
- 2
Personality Trait: I eat like a pig and have bad manners
Ideal: I'm going to prove that I'm Worthy of a better life
Bond: My city is my home and I'll fight to defend it
Flaw: It's not stealing if I need it more than someone else0 -
Name: Therai
Level: 3
Sex: Male
Age: 19
Race: Tiefling
Class: Storm Sorcerer
Background: Urchin
Alignment: Chaotic Good
Stats:
Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 11 (0)
Intelligence: 11 (0)
Wisdom: 10 (0)
Charisma: 15 (+2)
HP: 16
AC: 11
Speed: 30 feet/round
Hit Dice: d6 (2)
Height: 5’9 (not including horns)
Weight: 170lbs
Equipment:
Common Clothes
Map of the City
Small Knife
Locket with Parents Names
Dagger x3
Arcane Focus
Tome of Bakabar - Storm god Akulum page 456
Explorer's Pack- Backpack
- Bedroll
- Messkit
- Tinderbox
- Torch x10
- Rations 7 days
- Waterskin
- Hempen Rope 50 feet
Gems x 3
Birdcage with mysterious potions (3)
Potion Pendant
Silver Worm key thing, currently nesting somewhere in Therai's back
Pink potion from cold flame room
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Tiefling):
Cha + 2
Int +1
Darkvision - 60 feet
Hellish Resistance. Resistant to fire damage
Infernal Legacy. Thaumaturgy cantrip, Hellish Rebuke (cast at level 2)
(Languages)
Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)
(Weapons)
Dagger, Dart, Sling, Quarterstaff, & Light Crossbow
(Urchin)
City Secrets. Time taken to traverse a city is halved for you and your companions
(Skills)
Deception
Persuasion
Sleight of Hand
Stealth
(Saving Throws)
Constitution
Charisma
(Tools)
Thieve's Tools
Disguise Kit
(Storm Sorcerer)
Wind Speaker: Primordial Language
Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.
Spellcasting:
Cantrips
- Gust
- Ray of Frost
- Shocking Grasp
- Thaumaturgy (Infernal Legacy)
- Thunderclap
Spells- Fog Cloud (1)
- Ice Knife (1)
- Witch Bolt (1)
- Hellish Rebuke (2) [Once per Long rest (Infernal Legacy)]
- Shatter (2)
Spell Slots- Level 1 - 4 Slots
- Level 2 - 2 Slots
- 3
- Twin Spell
- Empowered Spell
Personality Trait: I eat like a pig and have bad manners
Ideal: I'm going to prove that I'm Worthy of a better life
Bond: My city is my home and I'll fight to defend it
Flaw: It's not stealing if I need it more than someone else0 -
Lvl3 whupdate:
Name: Mags Roarch (Doffs hat to Max Roach, look him up, jazz stuff)
Sex: Male
Age: 26 years
Race: Half Orc
Class: Bard
Background: Sage
Speciality: Alchemist
Alignment: Chaotic Neutral
Level 3
Stats:
Strength: 14 (3)
Dexterity: 10 (0)
Constitution: 16 (3)
Intelligence: 12 (1)
Wisdom: 9 (-1)
Charisma: 16 (3)
HP: 24 (1d8+con)
AC: 12
Height: 6’9
Weight: 270lbs
Equipment:
Studded Leather armour
Rapier
Light hammer(2) (1d4)
Dagger (1d4)
Entainers pack
Bards Instruments (Flute, drum, more drums)
Djinn ring – 1 wish per week
A bottle of black ink, a quill
A small knife
A letter from a dead colleague posing a question you have not yet been able to answer,
A set of common clothes
10 gp
Half Orc:
Str +2
Con +1
Darkvision
Relentless endurance (If HP=0 then HP=1)
Savage attack (Extra damage roll on a crit hit)
Languages: Common Orc
Background Skills:
Arcana
History
Extra language: Dwarf Elf
Bard
Light Armour
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools:
Saving Throws: Dex, Char
Skills:
Arcane(INT),
Athletics (STR),
Deception (CHA),
History (INT),
Intimidation*2(CHA),
Performance*2(CHA),
Medicine (Wis),
Stealth (DEX),
Sleight of hand (DEX)
Features:
Spellcasting
Bardic Inspiration
Jack of all trades
Song of rest
Expertease (<- A little burlesque humour there) Proficiency bonus doubled for Intimidation and Performance
Bard College – (College of Lore – 3 extra skills proficiency)
Cutting Word
Cantrips (2)
Magehand
Vicious Mockery
Spells: (Known (6), Lvl 1 (4), Lvl2(2))
Lvl 1
Hideous Laughter
Healing word
Thunderwave
Bane
Lvl 2
Lesser Restoration
Enhance ability
Personality Trait:
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Bond: I work to preserve a library, university, scriptorium, or monastery Music festival - Woodshock.
Flaw: I can’t keep a secret to save my life, or anyone else’s
Backstory:
Underachieved alchemist, spent too much time hanging out with the band rather than do serious study after attending my first ever all species music festival.
Discovered a potential within myself to entertain others, a voice to tell stories that help or inspire…more importantly bring profit.
I spend most of my free time developing a style of music and spoken word called ‘Dyazz’ and tuning my leather armour to drum on with hammers.I'm older than Minecraft goats.
0 -
Name: Retula Nomorwien
Changes :
HD : 2D8 -> 3D8
HP : 17 -> 24 (taking avg 5 + Con)
Pact Boon : Pact of the Tome
Cantrips : Guidance, Toll the Dead, Thorn Whip
(yeah, I know shillelagh might make more sense than TW but this just feels thematically better and blah blah balh)
Spell Slot Levels : 1 -> 2
Spells
+Hold Person
Cause Fear -> Detect Magic
Invocations :
Devil's Sight -> Book of Ancient Secrets
Rituals : Identify and Find Familiar.0 -
Changes :
Spells [/B]
+Hold Person
Cause Fear -> Detect Magic
Edit : Sorry, I have no idea where I got the idea that I could learn Detect Magic. It's not on the Warlock List or Patron list. I think I got a little ritual-happy. Anyway, Detect Magic isn't available to me, so going with Silence instead.
In my defense, yes it's a bank holiday but I'm at work and there's nothing much to do other than correct my character sheet.0 -
Name: Therai
Level: 3
Sex: Male
Age: 19
Race: Tiefling
Class: Storm Sorcerer
Background: Urchin
Alignment: Chaotic Good
Stats:
Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 11 (0)
Intelligence: 11 (0)
Wisdom: 10 (0)
Charisma: 15 (+2)
HP: 16
AC: 11
Speed: 30 feet/round
Hit Dice: d6 (3)
Height: 5’9 (not including horns)
Weight: 170lbs
Equipment:
Common Clothes
Map of the City
Small Knife
Locket with Parents Names
Dagger x3
Arcane Focus
Tome of Bakabar - Storm god Akulum page 456
Explorer's Pack- Backpack
- Bedroll
- Messkit
- Tinderbox
- Torch x10
- Rations 7 days
- Waterskin
- Hempen Rope 50 feet
Birdcage
Silver Worm key thing, currently nesting somewhere in Therai's back
Potions- Invisibility - duration 4 minutes
- Fire Immunity - duration 3 minutes
- Enhanced Danger Sense (PP bonus for traps) - duration 10 minutes
- Transformation to Cold Flame Elemental - duration 12 seconds
- Time Shift (travel forward in time 2 minutes)
- Mind Swap with Rasmop of Krystas, 8 uses - duration 20 minutes
Scroll to Access the Stellar Aerie
Map of the World - Important locations- 26.11 - King's Tomb (purple is bad, needs silver worm to access it)
- 19.18 - Stellar Aerie
- 33.11 - Floating Palace of the Carnivore King
CP:
SP:
EP:
GP: 733
PP:
Proficiencies:
(Tiefling):
Cha + 2
Int +1
Darkvision - 60 feet
Hellish Resistance. Resistant to fire damage
Infernal Legacy. Thaumaturgy cantrip, Hellish Rebuke (cast at level 2)
(Languages)
Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)
(Weapons)
Dagger, Dart, Sling, Quarterstaff, & Light Crossbow
(Urchin)
City Secrets. Time taken to traverse a city is halved for you and your companions
(Skills)
Deception
Persuasion
Sleight of Hand
Stealth
(Saving Throws)
Constitution
Charisma
(Tools)
Thieve's Tools
Disguise Kit
(Storm Sorcerer)
Wind Speaker: Primordial Language
Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.
Spellcasting:
Cantrips
- Gust
- Ray of Frost
- Shocking Grasp
- Thaumaturgy (Infernal Legacy)
- Thunderclap
Spells- Fog Cloud (1)
- Ice Knife (1)
- Witch Bolt (1)
- Hellish Rebuke (2) [Once per Long rest (Infernal Legacy)]
- Shatter (2)
Spell Slots- Level 1 - 4 Slots
- Level 2 - 2 Slots
- 3
- Twin Spell
- Empowered Spell
Personality Trait: I eat like a pig and have bad manners
Ideal: I'm going to prove that I'm Worthy of a better life
Bond: My city is my home and I'll fight to defend it
Flaw: It's not stealing if I need it more than someone else
People I know- Rasmop of Krystas, Gnome Wizard - identifies potions
- Gosprey, Tiefling - Devil Fruit hookup(?)
- Toldin, Human Cleric - will pay me a 15,000GP for an obelisk from 19.18 & 33.11
- Alfredo, Locksmith - gets 10% of whatever is recovered from the Málëhro Elf King's Tomb at 26.11
0 -
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-
Name: Iuric Mercutius
Level: 3
Sex: Male
Age: 26
Race: Aasimar
Class: Oath of Devotion Paladin
Background: Folk Hero
Alignment: Lawful Good
Stats:
Strength: 16(+3)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 13 (+1)
Charisma: 16 (+3)
HP: 23
AC: 16
Speed: 30 feet/round
Hit Dice: d10 (3)
Height: 5’11''
Weight: 180lbs
Equipment:
Longsword
Greatsword
Javelin x5
Chain Mail with holy symbol, concentric wheels with seawater flowing through, etched on the breastplate
Woodcarvers' tools
Shovel
Iron pot
Common clothes
Priests pack- Backpack
- Blanket
- 10 candles
- Tinderbox
- Alms box
- Censer
- Vestment
- Rrations- 2 days
- Waterskin
CP:
SP:
EP:
GP: 10
PP:
Proficiencies:
(Aasimar):
Cha + 2
Con +1
Darkvision - 60 feet
Celestial Resistance. Resistant necrotic and radiant
Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
Radiant Consumption: Action, 1/day. Bright light within 10 feet, dim within another 10 feet of me. End of turn creatures within 10 feet including me take half level rounded up of radiant damage and 1/turn when I deal damage to 1 target with a spell or attack extra radiant damage = my level
(Languages)
Common, Celestial
(Weapons)
All
(Armour)
All
(Skills)
Animal Handling
Persuasion
Religion
Survival
(Saving Throws)
Wisdom
Charisma
(Tools)
Woodcarvers' Tools
(Paladin)
Immune to disease
Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands
Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction
Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.
Channel Divinity: 1/rest, Action.
Sacred Weapon: Duration 1 minute. Add Char mod to attack rolls. Weapon emits light 20 feet bright + 20 feet dim. Weapon is considered magical.
Turn the Unholy: Range 30 feet duration 1 minute or when they take damage. Each fiend or undead that can see or hear you makes a Wis save on fail creature is turned. Turned creature must dash away and can't take reactions and can't willingly move within 30 feet of me.
Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8
Spellcasting:
Cantrips
- Light
Spells Prepared- Protection from Evil and Good*
- Sanctuary*
- Bless
- Compelled Duel
- Cure Wounds
- Shield of Faith
Spell Slots- Level 1 - 3
Personality Trait: Quick to action in the face of evil. Apathetic towards spreading the good word of Mesharum
Ideal: Help those in need, smite greater evils
Bond: Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide. Family (merchants) still alive in hometown.
Flaw: Gets distracted by the adoring crowds after doing heroic deeds0 -
Sorry, bit delayed, needed a ruling.
(Short version : taking Charisma +2, Create Bonfire cantrip, Spiritual Weapon spell. Lost rope, couple of pitons in exploding tower. Swapped out Silence for Invisibility after transcribing it into Tome. )
For your convenience, changes are in bold. For your inconvenience, so are are the headings.
Name: Retula Nomorwien
Sex: Female
Age:71
Race: Shadar-Kai
Class: Warlock
Background: Outlander*
Alignment: Lawful Neutral
Stats:
Strength: 8 (-1)
Dexterity: 17(+3)
Constitution: 15 (+2)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 18 (+4) (+2 points for L4 Ability increase)
HP: 31 (taking average roll (5) + con mod (2)
AC: 14 (Leather armour AC11 + Dex mod +3)
Speed: 30 feet/round
Hit Dice: 4d8
Height: 5'2"
Weight: 94 lb
Equipment:
Component Pouch (worn)
Leather Armour
Dungeoneers Pack- Backpack
- Crowbar
- Hammer
- 8xPiton
- 7xTorches
- Tinderbox
- 10 days rations
- Waterskin
- 50ft Rope
Golden Hair in box from lake
Cutting from Flowers from lake
vivimantic scroll - zen and the art of Vat maintenance
vivimantic wand - gene extraction
lab map
unicorn horn -> Returned to Mr Humphalgrumps' head.
3 scrolls (Temp HP via extra organs, ?, ?) and Vivimantic tome
2 sapphires -> Sold for 1600+Pearl (see below)
orchid of vitality (permanent +1HP)
Cutting from cow-Flytrap
Vivimantic plants
Queen ant larva dart and stalk
Pearl worth 100gp
Tardin's DaggerCylinder
240gp from the Dwarves to split with dwarves(RIP), Dusty (RIP), Therai (retired and he can spare it!) and Mags (Done)
Ring of Activation for Quartz Portals to Tentacle Nightmare Realm
Infernal Book of Tentacle Nightmares
Drawings of (exploded) Tower
Soil Samples from Bard's garden
Can opener
CP:
SP:
EP:
GP: 1255 (assuming I've pre-paid for the Empathy Gauntlet)
PP:
Proficiencies:
(Shadar-Kai - UA):
Cha + 1
Dex +2
Keen Sense (Perception)
Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
Trance (4hrs for Long rest)
Darkvision - 60 feet
Blessing of the Raven Queen (15ft teleport with damage resistance, one per day)
(Mutations)
Retractable Beholder-eye - left palm (1hr charm one target once per day, save vs charm)
Metal fingernails - both hands.
Baldness - it's not hereditary
(Languages)
Common, Elvish, Sylvan
(Weapons)
Light Crossbow + 10 regular bolts, 10 treated.
Quarterstaff
2 Daggers
Málëhro Scimitar
(Outlander*)
You can always remember the layout of a region's geographical features, and can usually find enough food and water for six people.
(Skills)
Perception (racial);
Arcana, History (class);
Deception; Survival (Background)
(Saving Throws)
Charisma, Wisdom
(Tools)
Herbalism Kit
(Warlock)
Proficiencies : Light Armour, Simple Weapons
Otherworldly Patron : The Raven Queen
Pact Magic
Sentinel Raven
Pact of the Tome
invocations
Agonizing Blast
Book of Ancient Secrets (Ritual Casting)
(Spellcasting)
Cantrips- Eldritch Blast (W)
- Minor Illusion (W)
- Spare the Dying (Shadar Kai origin)
- Thorn Whip (Tome)
- Guidance (Tome)
- Toll the Dead (Tome)
- Create Bonfire (W)
Spells- Hellish Rebuke
- Hex
- Silence -> Invisibility
- Hold Person
- Spiritual Weapon
- Identify (ritual only)
- Summon Familiar (ritual only)
- Silence (ritual only)
Level 2 x 2
Familiar
Mr Humphalgrumps, the cigar-chompin' Unicorn.0 -
Level 5. TL Dr:
Proficiency -> 3
Invocation : repelling blast.
Spell slots -> Level 3
Spell : hellish rebuke -> Darkness (swap)
Spell : Dispel Magic
Familiars :
Mr Humphalgrumps, Lumol the Puma0 -
Jeremy
Lvl 1 wizard
16
16
16
8
8
8
I’m a wizard you work it out0 -
My char sheet at present,0
-
-
To take effect after the next long rest
Name: Iuric Mercutius
Level: 3
Sex: Male
Age: 26
Race: Aasimar
Class: Oathbreaker Paladin
Background: Folk Hero
Alignment: Neutral
Stats:
Strength: 17(+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 10 (0)
Wisdom: 13 (+1)
Charisma: 16 (+3)
HP: 20
AC: 16
Speed: 30 feet/round
Hit Dice: d10 (3)
Height: 5’11''
Weight: 180lbs
Equipment:
Longsword
Greatsword
Javelin x5
Chain Mail with holy symbol, concentric wheels with seawater flowing through, etched on the breastplate
Woodcarvers' tools
Shovel
Common clothes
Priests pack- Backpack
- Blanket
- 5 candles
- Tinderbox
- Alms box
- Censer
- Vestment
- Rrations- 2 days
- Waterskin
- 400GP of gold and jewels
- Valuable looking sapphire necklace
- Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.
- Dwarven chestplate minus central gem - currently being worn.
Dwarven amulet of angel summoning
CP:
SP:
EP: 1
GP: 399
PP:
Proficiencies:
(Aasimar):
Cha + 2
Str +1
Darkvision - 60 feet
Celestial Resistance. Resistant necrotic and radiant
Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.
(Languages)
Common, Celestial
(Weapons)
All
(Armour)
All
(Skills)
Animal Handling
Persuasion
Religion
Survival
(Saving Throws)
Wisdom
Charisma
(Tools)
Woodcarvers' Tools
(Paladin)
Immune to disease
Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands
Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction
Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.
Channel Divinity: 1/rest, Action.- Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
- Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.
Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8
Spellcasting:
Cantrips
- Light
Spells Prepared- Inflict Wounds*
- Hellish Rebuke*
- Bless
- Compelled Duel
- Cure Wounds
- Shield of Faith
Spell Slots- Level 1 - 3
Personality Trait: Mercenary, morally grey, likes a good fight
Ideal: Try not to cause too much world ending harm, unless it pays really really well
Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
Flaw: In denial, may not react well to any explicit mention of the unpleasant event0 -
Name: Vrakrash
Race: Dragonborn
Class: Fighter
Background: Far Traveller
Speciality: Eldritch Knight
Alignment: Neutral
Stats:
Strength: 19
Dexterity: 16 (Increased by 1 at lvl 4)
Constitution: 15 (Increased by 1 at lvl 4)
Intelligence: 13
Wisdom: 6
Charisma: 8
HP: 34
AC: 17
Height: 6’5
Equipment:
Chainmail
Battleaxe
1 Bastard Sword (conjured in Tindolin Valley as illusion, somehow real)
Scimitar
Light Crossbow & 20 bolts
Dungeoneer’s pack - backpack, a crowbar, a hammer, 9 pitons, 10 torches, a tinderbox, 6 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Set of Travellers clothes
Rough Map of Area
Piece of Jewellery (worth 10GP)
Pouch
1 colossal blue gem
4 ornate swords
Healing poultice
Resurrection scroll
Scroll of Galdhum’s Donut Trap
0 GP (following a hard night on the tiles)
Features:
Gold Dragon:
Resist Fire Damage
Breathe 15ft cone of fire dealing 2d6 fire damage
Far Traveller:
Your foreign nature can gain you access to those curious about your homeland.
Fighter:
Fighting Style - Two Weapon Fighting
Heal 1d10 + level hit points as bonus action.
Action Surge (x 1) extra action once per long rest
Eldritch Knight:
Cantrips: Firebolt, Poison Spray.
Spells: Thunderwave, Chromatic Orb, Shield, (Extra Spell to be learned)
Extra Abillities: Once a day Varkrash can command a rock of any size no bigger than himself to move.
Proficiencies:
Languages: Common, Draconic and Dwarvish
All Armor and Shields
Simple & Martial Weapons
Personality Trait: Thinking is for other people. I prefer action.
Ideals: We must help bring about the changes the gods are constantly working in the world.
Bond: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
Flaw: The tyrant who rules my land will stop at nothing to see me killed.0 -
Lvl 4 whupdate: Just the juicy bits.
Name: Mags Roarch
Race: Half Orc
Class: Bard
Level 4
HP 38
Stats:
Strength: 14 (3)
Dexterity: 11 (0) (Increased by 1)
Constitution: 16 (3)
Intelligence: 12 (1)
Wisdom: 10 (0) (Increased by 1)
Charisma: 16 (3
Skin colour is blue rather than greenish due to merging with Occy the octopus in a portal. Can at will morph hands to tentacles.
Has beak in lower back.
Can planeshift to the abyss, the realm of demons, at will. It's a dangerous place though
New cantrip: True Strike
New 2nd lvl spell: Blindness/DeafnessI'm older than Minecraft goats.
0 -
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-
Name: Iuric Mercutius
Level: 4
Sex: Male
Age: 26
Race: Aasimar
Class: Oathbreaker Paladin
Background: Folk Hero
Alignment: Neutral
Stats:
Strength: 18(+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 13 (+1)
Charisma: 16 (+3)
HP: 34
AC: 18
Speed: 30 feet/round
Hit Dice: d10 (4)
Height: 5’11''
Weight: 180lbs
Equipment:
Longsword
Durandal - greatsword 2d10 damage and 20% chance to siphon damage as HP
Javelin x5
Plate armour with the skeletal winged sword symbol
Woodcarvers' tools
Shovel
Common clothes
Dungeoneers Pack- Backpack
- Blanket
- Hammer
- Tinderbox (2)
- Piton (10)
- Torch (10)
- Crowbar
- Rations- 10 days
- Waterskin (2)
- Hempen Rope 50 feet
- Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.
Dwarven amulet of angel summoning
CP:
SP:
EP: 1
GP: 177
PP:
Proficiencies:
(Aasimar):
Cha + 2
Str +1
Darkvision - 60 feet
Celestial Resistance. Resistant necrotic and radiant
Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.
(Languages)
Common, Celestial
(Weapons)
All
(Armour)
All
(Skills)
Animal Handling
Persuasion
Religion
Survival
(Saving Throws)
Wisdom
Charisma
(Tools)
Woodcarvers' Tools
(Paladin)
Immune to disease
Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands
Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction
Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.
Channel Divinity: 1/rest, Action.- Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
- Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.
Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8
Spellcasting:
Cantrips
- Light
Spells Prepared- Inflict Wounds*
- Hellish Rebuke*
- Bless
- Compelled Duel
- Cure Wounds
- Shield of Faith
Spell Slots- Level 1 - 3
Personality Trait: Mercenary, morally grey, likes a good fight
Ideal: Try not to cause too much world ending harm, unless it pays really really well
Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
Flaw: In denial, may not react well to any explicit mention of the unpleasant event i.e. the bifurcation of Jeremy the Wizard
TL;DR Str 17 -> 18, Con 15 -> 16, HP20 -> 34 (10 from hit dice roll 4 from increased Con)
EDIT: New armour and such after the shopping episode.0 -
Name: Iuric Mercutius
Level: 5
Sex: Male
Age: 26
Race: Aasimar
Class: Oathbreaker Paladin
Background: Folk Hero
Alignment: Neutral
Stats:
Strength: 18(+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 13 (+1)
Charisma: 16 (+3)
HP: 47
AC: 18
Speed: 30 feet/round
Hit Dice: d10 (5)
Height: 5’11''
Weight: 180lbs
Equipment:
Longsword
Durandal - greatsword 2d10 damage and 20% chance to siphon damage as HP, paired scabbard allows storage and redistribution of HP.
Javelin x4
Plate armour with the skeletal winged sword symbol
Woodcarvers' tools
Shovel
Common clothes
Dungeoneers Pack- Backpack
- Blanket
- Hammer
- Tinderbox (2)
- Piton (10)
- Torch (10)
- Crowbar
- Rations- 8 days
- Waterskin (2)
- Hempen Rope 50 feet
- Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.
Dwarven amulet of angel summoning - Summoned Angel of Bandylegs named Grodinz - currently missing
Potions- Blue - Spells reflect off of you. Duration 2 minutes.
- Azure - Temporary immortality, leaves you weak after it wears off. Duration unknown
CP:
SP:
EP: 1
GP: 177
PP:
Proficiencies:
(Aasimar):
Cha + 2
Str +1
Darkvision - 60 feet
Celestial Resistance. Resistant necrotic and radiant
Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.
(Languages)
Common, Celestial
(Weapons)
All
(Armour)
All
(Skills)
Animal Handling
Persuasion
Religion
Survival
(Saving Throws)
Wisdom
Charisma
(Tools)
Woodcarvers' Tools
(Paladin)
Immune to disease
Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands
Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction
Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.
Channel Divinity: 1/rest, Action.- Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
- Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.
Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8
Extra Attack: When you take the attack action twice instead of once.
Spellcasting:
Cantrips
- Light
Spells Prepared
Level 1- Inflict Wounds*
- Hellish Rebuke*
- Bless
- Compelled Duel
- Shield of Faith
- Crown of Madness*
- Darkness*
- Magic Weapon
- Find Steed
*Always prepared
Spell Slots- Level 1 - 4
- Level 2 - 2
Personality Trait: Mercenary, morally grey, likes a good fight
Ideal: Try not to cause too much world ending harm, unless it pays really really well
Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
Flaw: In denial, may not react well to any explicit mention of the unpleasant event i.e. the bifurcation of Jeremy the Wizard
General Things
"Durandal", real name Falgim, is a human, possibly a wizard, transformed into a sword. The sword was once wielded by Tolb, paired scabbard allows storage and distribution of stored HP. Does additional damage to legendary beasts(?)
TL;DR- HP34 -> 47
- Proficiency Bonus 2 ->3
- Extra Attack
- Level 1 spell slots 3 -> 4, 2 level 2 spell slots, and level 2 spells
0 -
TL;DR :
Hit Die 5->6
HP 40->47
Spells :
-Darkness -> +Hellish Rebuke
+Thunderstep
Class Feature :
Merge with Raven. Except the Raven is gone. So no class feature?
Bindings :
+Detect Magic
+Shadow assistant
+Binding Blast
Familiar :
- PatinkinName: Retula Nomorwien
Sex: Female
Age:71
Race: Shadar-Kai-holder
Class: Warlock
Background: Outlander*
Alignment: Lawful Neutral
Stats:
Strength: 8 (-1)
Dexterity: 17(+3)
Constitution: 15 (+2)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 18 (+4)
HP: 47
AC: 14
Speed: 30 feet/round
Hit Dice: d8
Height: 5'2"
Weight: 94 lb
Equipment:
Arcane Focus
Leather Armour
Dungeoneers Pack- Backpack
- Crowbar
- Hammer
- 8xPiton
- 7xTorches
- Tinderbox
- 9 days rations
- Waterskin
- 50ft Rope
Golden Hair in box from lake
Cutting from Flowers from lake
vivimantic scroll - vat
Vivimantic Scroll - Temporary HP (1HD + low risk, 2HD + high risk)
Vivimantic scroll - Acidic Projectile Vomit upgrade for Undead (r)
Vivimantic scroll - Melter blob (r)
vivimantic wand - gene extraction (loaded with squid-dog blood)
Vivimantic Tome (unknown)
Cutting from cow-Flytrap
Vivimantic plants
Queen Ant Larva dart
Queen Ant Larva tube
Tardin's dagger Vibrator
Quill and Ink
Ghost Dog Whistle
Gothy tome for binding souls
Haunted biro
Superfast Golden Boots
Wand of unstable Demiplanes
Marked Dagger - RE
Marked Dagger - TU
Psyker skull
A ****load of mead
White potion, possibly made of myself.
The skull of Citra / Cóllhug along with the left and right femurs.
A Hydra head.
No sense of what Encumbrance means
CP:
SP:
EP:
GP: 1174
PP:
Proficiencies:
(Shadar-Kai):
Cha + 1
Dex +2
Keen Sense (Perception)
Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
Trance (4hrs for Long rest)
Darkvision - 60 feet
Cantrip (Save the dying)
Blessing of the Raven Queen (teleport 15ft once per day)
(Languages)
Common, Elvish, Sylvan
(Weapons)
Light Crossbow + 10 bolts regular, 8 bolts treated.
Quarterstaff
2 Daggers
Scimitar
(Outlander*)
You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.
(Skills)
Perception (racial);
Arcana, History (class);
Deception; Survival (Background)
(Saving Throws)
Charisma, Wisdom
(Tools)
Herbalism Kit
(Warlock)
Proficiencies : Light Armour, Simple Weapons
Languages : Common, Elvish, Sylvan
Otherworldly Patron : The Raven Queen
Pact Magic
Sentinel Raven (MIA!)
Pact of the Tome
invocations
Agonizing Blast
Book of Ancient Secrets
Repelling Blast
(Spellcasting)
Cantrips
- Eldritch Blast
- Minor Illusion
- Spare the Dying
- Thorn Whip
- Guidance
- Create Bonfire
- Toll the Dead
Spells- Hellish Rebuke
- Hex
- Invisibility
- Hold Person
- Spiritual Weapon
- Dispel Magic
- Hunger of Hadar
Level 3 (x 2)
Mutations and Powers
Beholder DNA (Retractable eye in palm, 1hr charm once per day)
Metal Fingernails (Cosmetic, unclear if they grow)
Blue Dragon Blood (Cannot drown, does not take environmental damage from cold)
Osinziri Psychopomp (Immortal in Osinzir, can bind those she slays to her service)
Psyker touched (Can communicate telepathically with Vrakrash)
Bound Souls :
Jaqti - Guides and returns 1 treated bolt. He is possibly lodged in a big snakes skull or is flying from Osinzir to Ursula's tower as we speak)
Elephant driver - Blinds foes. (Darkness)
Totem Wielder - Haunts the biro, inscribes Retula's soul bindings when directed by thought
Exploding runner - Holds the book while the Totem wielder writes
Elementalist - Bears Retula aloft (Fly)
Tower shadow 1 - Haunts Retula's shadow, can detach to scout / act as seen assistant.
Tower Shadow 2 - Detect magic, tickles Retula's nose to alert and guide her.
Tower Shadow 3 - When Eldritch Blast hits, it binds the target to another target within 5 feet (think Entangle or Arms of Hadar without the damage, bearing in mind that target may be repelled so it's moving 10 feet, giving this a 10x20 cylinder of effect?)
Kazaar the Many Headed - Fourier is mean
Hall of Lost Familiars and Talking Animal Companions
Mr Humphalgrumps the Unicorn - got hisself perished blocking a fireball
Lumol the phase shifting puma - declined to leave Osinzir
Tsoin the racing Raptor - could not keep up with the golden runnerboots
Hetyaro, Sentinel Raven - missing in action, presumed dismiss by a divinity suppression system
Patinkin the Manticore - incinerated. Some doors were meant to remain closed
Bacon the Wild Boar - revenge is a dish best servedcold. But you cook it hot-hot-hot.
Unstable Demiplanes
LA - Contains marked dagger and the armour (And possibly the no-longer-suppressed magical spirit of the Judge)0 -
Vrakrash Level 5 Sheet:
Name: Vrakrash
Race: Dragonborn
Class: Fighter
Background: Far Traveller
Speciality: Eldritch Knight
Alignment: Neutral
Stats:
Strength: 19
Dexterity: 16
Constitution: 15
Intelligence: 13
Wisdom: 6
Charisma: 8
HP: 42
AC: 18
Height: 6’5
Weight: 240lbs
Equipment:
Father’s Versatile Battleaxe - 2d10+4 one handed, 2d12+4 two handed
Bastard Sword - d10+4 one handed, d12+4 two handed
Golden Dwarven Plate Armour (possibly a mirage and Vrakrash is actually nude)
Light Crossbow & 20 bolts
Dungeoneer’s pack - backpack, a crowbar, a hammer, 9 pitons, 10 torches, a tinderbox, 6 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Rough Map of Area
Piece of Jewellery (worth 10GP)
Battleaxe - d8+4
1 scimitar - d6+4
Features:
Golden Dragon:
Resist Fire Damage
Breathe 15ft cone of fire dealing 2d6 fire damage
Far Traveller:
Your foreign nature can gain you access to those curious about your homeland.
Fighter:
Fighting Style - Two Weapon Fighting
Heal 1d10 + level hit points as bonus action.
Action Surge (x 1) extra action once per long rest
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Eldritch Knight:
Cantrips: Firebolt, Poison Spray.
Spells: Thunderwave, Chromatic Orb, Shield, Snare
Extra Abillities: Once a day Varkrash can command a rock of any size no bigger than himself to move.
Proficiencies:
Languages: Common, Draconic and Dwarvish
All Armor and Shields
Simple & Martial Weapons0 -
Name: Iuric Mercutius
Level: 5
Sex: Male
Age: 26
Race: Aasimar
Class: Redemption Paladin
Background: Folk Hero
Alignment: Neutral Good
Stats:
Strength: 18(+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 13 (+1)
Charisma: 16 (+3)
HP: 47
AC: 18
Speed: 30 feet/round
Hit Dice: d10 (5)
Height: 5’11''
Weight: 180lbs
Equipment:
Longsword
Durandal - greatsword 4d10 damage and 20% chance to siphon damage as HP, paired scabbard allows storage and redistribution of HP.
Javelin x4
Plate armour with the Mesharumic symbol
Woodcarvers' tools
Shovel
Common clothes
Dungeoneers Pack- Backpack
- Blanket
- Hammer
- Tinderbox (2)
- Piton (10)
- Torch (10)
- Crowbar
- Rations- 8 days
- Waterskin (2)
- Hempen Rope 50 feet
- Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.
Dwarven amulet of angel summoning - Summoned Angel of Bandylegs named Grodinz - currently missing
Potions- Blue - Spells reflect off of you. Duration 2 minutes.
CP:
SP:
EP: 1
GP: 177
PP:
Proficiencies:
(Aasimar):
Cha + 2
Str +1
Darkvision - 60 feet
Celestial Resistance. Resistant necrotic and radiant
Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.
(Languages)
Common, Celestial
(Weapons)
All
(Armour)
All
(Skills)
Animal Handling
Persuasion
Religion
Survival
(Saving Throws)
Wisdom
Charisma
(Tools)
Woodcarvers' Tools
(Paladin)
Immune to disease
Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands
Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction
Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.
Channel Divinity: 1/rest- Emmissary of Peace: Bonus Action, Duration 10 minutes: +5 to Charisma (Persuasion) checks
- Rebuke the Violent: Reaction, Range 30 feet: Immediately after a creature in range deals damage to another creature it makes a Wisdom save on fail takes same amount of damage it dealt as radiant damage on success half damage.
Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8
Extra Attack: When you take the attack action twice instead of once.
Spellcasting:
Cantrips
- Light
Spells Prepared
Level 1- Sanctuary*
- Sleep*
- Bless
- Compelled Duel
- Shield of Faith
- Calm Emotion*
- Hold Person*
- Magic Weapon
- Zone of Truth**
*Always prepared
** Change after next long rest
Spell Slots- Level 1 - 4
- Level 2 - 2
Personality Trait: Got to make things right
Ideal: Try not to cause too much world ending harm
Bond: Family (merchants) still alive in hometown. Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
Flaw:
General Things
"Durandal", real name Falgim, is a human, possibly a wizard, transformed into a sword. The sword was once wielded by Tolb, paired scabbard allows storage and distribution of stored HP. Does additional damage to legendary beasts(?)
TL;DR- New subclass
- New Channel Divinity
- New Oath spells
0
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