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D&D Subforum / Pen & Paper RPG Discussion Thread

  • 02-11-2017 8:21pm
    #1
    Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭


    Posted this in the tabletop forum, but it was suggested some here might be interested:

    Anybody interested in an online play-by-post game of some tabletop RPG. I've been finding Roll20 difficult to schedule as most players are in different time zones and so would prefer an Irish crowd.

    No experience required and it'd be relaxed enough in pace.

    Games I'd be interested in running:

    1st Edition D&D, but with one of the modern adventures (award winning ones published in the last few years).

    Cyberpunk 2020 Blade Runner-ish, also going to be made into a game by the lads who made the Witcher games

    Rippers Resurrected High action Victorian horror, like a lighter Penny Dreadful

    All of these have very cheap pdf options.

    EDIT: Another possibility is Vampire: The Masquerade.


«13456766

Comments

  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Sign me up! Have a little experience DMing D&D 5e if we want more options in future?

    Been looking to get a solid group together for ages, would love to be a player after so long.


  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    Oh ho ho ho I am IN!!!!

    *brushes off paladin cape and sword*

    Vampire Masquerade was the very first RPG I ever played. What an introduction!


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Might watch the first one of these unfold before I jump in. Will be busy for next few weeks so can't commit to playing right now but definitely interested


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    Noob, or rather cannon fodder here. I've a single 5th ed campaign under my belt but looking to expand my experiences.

    Are we talking Play by snailmail or Play byEMail? Do I need to practice my handwriting? I'm sure I have a fountain pen around here somewhere.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    Yes actually I've never played an online RPG before. I guess it would be all based in a thread kinda like the werewolf games? All gameplay on the thread maybe using an online dice generator for rolls etc?

    I've only ever played 5e of D&D so I wouldn't be familiar with 1st edition stats and rules etc. So we might need to either have a crash course in rules or just learn as we go (which I'm always a fan of!)


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  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Yeah, it's pretty similar to the werewolf games, just with the occasional call for a dice roll (mostly in combat or for powers) and the dice rolls are on one of the sites that has logged dice rolls (e.g. orokos.com or rollz.org)

    If you know D&D 5E you actually already know 1E, just a load of rules don't exist in 1E. I could give a quick primer. Or to be honest we can use 5E if you already know it. Either are fine as they both have free versions of the rules online and the adventures are written with either 1E or 5E in mind (they wouldn't work with the more complex 3E).

    What game would people like? I've run each roughly ten times and played in them all, so I really don't mind.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Necrominus wrote: »
    Might watch the first one of these unfold before I jump in. Will be busy for next few weeks so can't commit to playing right now but definitely interested
    If you decide to join, I can always have you appear at the next pub/tavern/genre appropriate watering hole at any point, so no worries.


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    I'm inexperienced enough to hold no preferences in what edition you use, happy with whatever ye decide.
    I like the idea of playing first edition just to see how the game mechanics differ but at the same time playing in the familiar rules of 5ed is less daunting.

    /Sits squarely on the fence.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    I'd be happy to go with 1e


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    I'd like to give 1E a whack, its pretty brutal is it not?

    Wouldn't mind a run at Rippers either if people got behind it


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  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I'd like to give 1E a whack, its pretty brutal is it not?

    Wouldn't mind a run at Rippers either if people got behind it
    1E is quite brutal, I'll go into that a bit in the primer on it.

    I'd definitely have no problem running two games, so if we got others for a game of Rippers I'd run it.

    1E seems to be the main choice, so I'll write the primer later today.

    I have had one other person express interest, so I'll leave the thread for a day or two and we could start Sunday or Monday possibly.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Regarding the pace of the game, typically three posts a week per individual is normal pace, would people be up for that? Slower/Quicker?


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    That's much lower than I was expecting, I could do faster but that sounds good to me.

    No rush on when it starts either

    Did Fourier just close his account though?


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Since I've found myself hanging around this forum a bit due to the Pokemans thing anyway... what does this entail? I've never played a table-top RPG, but I did see the episode of Community where Fat Neil needed cheering up if that helps. Maybe I could just be a foxy lizardwench serving at that first tavern, see how it goes....


  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    Ahhh community. Introducing people to nerd culture. Is there nothing that show can't do?
    We welcome you into our moist bosoms with joy Banjo.

    It's basically the same as that episode with Fat Neil. We all have characters, we go on a quest and fight evils. we roll dice to see who wins the battles, we viciously loot the dead bodies........ that's about it.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    That's much lower than I was expecting, I could do faster but that sounds good to me.

    No rush on when it starts either

    Did Fourier just close his account though?
    Faster is grand with me, I suspected we would go faster as boards has a quicker post rate than most play-by-post forums.

    I actually just changed my board's account email to be in sync with the one I use for online RPGs usually, so my account closed for a second, I was surprised for a moment as well!


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    Since I've found myself hanging around this forum a bit due to the Pokemans thing anyway... what does this entail? I've never played a table-top RPG, but I did see the episode of Community where Fat Neil needed cheering up if that helps. Maybe I could just be a foxy lizardwench serving at that first tavern, see how it goes....
    It's really just what Mollyb60 said, describe what you are doing given the current situation and I call for a roll if there's an element of chance to it rather than guaranteed success. There's no way to do it wrong really. If you're hesitant you could watch the first few posts and then join in at the next tavern as the lizardwench :D.


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Fourier wrote: »
    It's really just what Mollyb60 said, describe what you are doing given the current situation and I call for a roll if there's an element of chance to it rather than guaranteed success. There's no way to do it wrong really. If you're hesitant you could watch the first few posts and then join in at the next tavern.

    My plan exactly. Although not sure if you're familiar with my habit for posting... A LOT. :pac::pac::pac::pac:


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Before I post the guide here are the rules we'll be using:

    http://goblinoidgames.com/index.php/downloads/

    The link next to "Labyrinth Lord (no art)".

    This is a copy of the rules of 1E D&D, tidied up a bit, made a bit more consistent and clearer.

    You just need p.4 - p.14


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I've written this to be useful to people who've never played and if you are familiar with 5th Edition. If you've watched Stranger Things on netflix, this is the game the young lads play. Sorry if I likely repeat stuff you know. Basics first, combat next post and then some minor stuff in the third. If this is a bit boring, there's the rules above or just go with it while we're playing.

    First of all, the most basic rule. To see if you succeed at something, you roll a twenty-sided dice (d20 for short). Most of the rules are just about what number you have to roll.
    There are three situations where you have to roll:
    1. To see if you hit with an attack
    2. To resist something like poison, dying from a lethal blow, a magic spell
    3. This ones a bit vague, but to "see if you can do something". Or really whenever you do something not in 1. or 2., like jump across a gap.

    Secondly, First Edition D&D has a very vaguely sketched out world. There are towns, wilderness and dungeons. Towns are where you start, hire people and get jobs. Dungeons are where you are sent and contain treasure and monsters. The wilderness are simply the forests, deserts etc between the towns and dungeons.
    "Dungeon" is a very generic word, it refers to any building/structure with multiple floors with treasure in it (e.g. tower of an ancient wizard, underground city, ancient mine)

    The main goal of the game is to get as much treasure out of the dungeons as possible. Treasure is what lets your character improve, buy new gear and hire help. If you've played later editions of D&D, treasure is where you get most of your XP (3/4s of it), not defeating monsters. Hence the game is more about surviving lethal dungeons than defeating monsters. Even defeating a monster can be different, eg. you can get most or all of the XP for defeating a dragon just by convincing him not to kill you. Although you will still get into fights.

    Characters tend to be from a mercenary group and can die quite often, I'll discuss later how I might handle death.

    Your character has six stats/numbers associated with them:
    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    They can be any value between 3 to 18, 3 being poor and 18 being great.

    Strength determines how strong you are, how likely you are to hit with a sword or dagger and the damage you do when you hit.
    Dexterity determines ability to balance, chance to hit with a bow or ranged weapon and how hard you are to hit.
    Constitution gives you higher health and your chance to survive poisons or a lethal blow.
    Intelligence determines your ability to learn, especially important for magic users and your ability to read and write.
    Wisdom is willpower, perception and intution. It also detemines how much you can resist magic attacks.
    Charisma is used to see if you convince people and also how many followers/assistants you can hire.

    When we get to making the characters I'll go more into how exactly they affect things, but for example a monster or human usually has to roll a 10 or better to hit you, but if you have Dexterity 15 they'll need to roll 11 or better.

    You can be seven classes of people:
    Fighter - Good at fighting, hard to kill, no magic
    Magic-User - Poor at fighting, easy to kill, strong magic. Has to find spells to learn them.
    Cleric - Moderate at everything, half way between Fighter and Mage, but closer to Fighter. Good against undead. Different spell list to Magic-User. Has access to all their spells, but has to pray to their God in the morning to get a subset of them.
    Elf - Also half-way between Fighter and Magic-User, but closer to Magic-User.
    Dwarf - Very like the fighter. Not quite as good at fighting, but good at detecting traps.
    Halfling - Good at hiding and bows.
    Thief - The special class. Easy to kill, but has loads of special abilities like picking locks, climbing.


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  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    If this takes off and the first game goes well I would strongly campaign (ha) for a sub-forum dedicated to this game.

    How long do you think your game would last Four? Or are you envisaging a long campaign? I've never been on Roll20 so I don't know what sort of games they run.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    I don't see Lizardwoman waitress on that list. I'm starting to waver...

    Maybe I'm a retired thief who survived the dreaded face-pox as a child leaving me with scale-like scarring over one half of my otherwise foxy visage... Gets me out of having to explain what my tail its going to do in every single round...

    Had a look at that PDF. looks really familiar. Think I might have read these rules before back in the 80s. My parents bought me a book but I never actually played it. Googled a few covers - yep, D&D Expert Rules set 2 with the Isle of Dread module. Think I still have the book in my attic. OK, after reliving a childhood I never had with the SNES mini, I'd love to have a go at reliving a childhood I was supposed to have but never got around to!


  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    Fourier wrote: »
    You can be seven classes of people:
    Fighter - Good at fighting, hard to kill, no magic
    Magic-User - Poor at fighting, easy to kill, strong magic. Has to find spells to learn them.
    Cleric - Moderate at everything, half way between Fighter and Mage, but closer to Fighter. Good against undead. Different spell list to Magic-User. Has access to all their spells, but has to pray to their God in the morning to get a subset of them.
    Elf - Also half-way between Fighter and Magic-User, but closer to Magic-User.
    Dwarf - Very like the fighter. Not quite as good at fighting, but good at detecting traps.
    Halfling - Good at hiding and bows.
    Thief - The special class. Easy to kill, but has loads of special abilities like picking locks, climbing.

    I'm currently playing a cleric in the RPG and I'm hating it. I've played a fighter and an elf before so I think I'll go with a thief this time. I've never played a thief.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Dibs Cleric


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    OK, if Fighter is the generic meatbag, it probably makes more sense for the beginner to be the Fighter.

    I call Fighter!


  • Registered Users Posts: 42 The Soup King


    Hi folks I have been chatting with the op in a different thread and would like to get in on this I have basically no experience but Im eager to learn. I would like to play a halfling.

    I just picked up a hard copy of d&d 3.5 in a charity shop is that any use here?


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Hi folks I have been chatting with the op in a different thread and would like to get in on this I have basically no experience but Im eager to learn. I would like to play a halfling.

    I just picked up a hard copy of d&d 3.5 in a charity shop is that any use here?

    Not really, 3 and 3.5E are pretty different from 1, 4 or 5E.

    If you had experience in 3.5E it would probably have crossovers but reading a 3.5E book to learn 1E will just confuse you.

    *edit* Is it the Players Handbook or Dungeon Masters Guide?


  • Registered Users, Registered Users 2 Posts: 6,637 ✭✭✭Mollyb60


    Don't worry Soup king. We can learn as we go along. Four has a pretty good outline up above with seemingly plans for a few more posts of explanation for players.


  • Registered Users Posts: 42 The Soup King


    Okay I will ignore the rules in 3.5 and just read the lore for fun.

    Edit: it's the players handbook


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  • Moderators, Sports Moderators Posts: 42,602 Mod ✭✭✭✭Lord TSC


    Gonna tag this topic. I don't know if you guys have a full party but I've always wanted to play DnD and never had people to play with. If there's slots, I'd love to join, but if there's not, I'll happily spectate and sign up for the next one, or an alternative one. I've actually always wondered if it would be possible to play this way so am interested to see how it goes.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Modifier table:
    Below I'll be talking about how your Stats (e.g. Strength, Constitution) affect roles. This is based on the following table:

    3 => -3
    4-5 => -2
    6-8 => -1
    9-12 => 0
    13-15 => +1
    16-17 => +2
    18 => +3

    So a value of 17 in a stat adds 2 to rolls related to that stat.

    I'll call this the modifier table.

    Health:
    At the start of the game your total health depends on your class, e.g. Fighter starts with 4, Thief with 2. Every level we add this number again, e.g. Level 2 Fighter has health 8, Level 2 Thief has health 4.
    Your Constitution affects this based on the modifier table

    So a Level 1 Fighter of Constitution 16 has health 6 (basic 4 + 2 from Constitution).

    This happens every level, so a level 2 Fighter with Constitution 16 has health 12, because he gets a 4 again from the level up and he gets the Constitution bonus again.

    For monsters, they have a stat called Hit Die, which is the number of d8 (eight sided dice) I roll to determine their health, e.g. a Medusa (p.87) has 4 hit die. So she could have any health from 4 to 32 when you encounter her, depending on what I roll.

    Combat:
    Combat is fairly simple in 1st Edition. p.52-54 of the pdf above if you want more detail. "Monster" just means anybody/thing you fight.

    Order is:
    1. Initiative, i.e. see who goes in what order. This is not as detailed as later editions, it's which side goes first, not which individual. So either the players or the monsters.
    2. Movement
    3. Ranged attacks, e.g. bows or thrown spears
    4. Cast Spells
    5. Hand to Hand
    6. (2-5) repeated for the other side

    To cast spells you just say you're casting them, fairly simple.

    Ranged and Hand-to-Hand attacks work the same. You've to make a roll to hit and then roll to see the amount of damage. I'll talk about these rolls now.

    Hitting:
    Everybody in the game as a stat called AC, armour class, which represents a combination of how hard you are to hit due to your agility and your armour, i.e. it's what it takes to actually hurt you. The higher AC the easier you are to hit (opposite of later editions). Basic AC is 9. Armour and high dexterity reduce it. For example Banded mail (p.15) gives you an AC of 4. A dexterity of 16 will reduce it by 2, so Banded Mail and Dex 16 would give you AC 2.

    To hit somebody you have to roll equal to or higher than a number that depends on AC and level (for player characters) or AC and what are called Hit Dice for monsters.

    Now here is the odd part of the rules. The number you need to reach is given in the tables on p.60 in the rules above. There's one table for monsters to hit you (top) and one for you to hit monsters (bottom). As you can see, the one to hit you is based on your AC and level, for monsters it's their AC and hit die number.
    So if you look at that table, to hit a Thief of level 7 and AC 2 you need to role 15 or better.
    At low levels the number is 20 minus your AC.

    I wouldn't bother too much with the tables, as this will basically be managed by me. Especially for you to hit a monster (second table on p.60), I'll just quote the number. You can always check the table to see if I'm right.

    When you roll the dice, you add a stat modifier. It depends on your Strength for melee and Dexterity for ranged attacks, e.g. bows.

    A basic example. Greg the thief with Dexterity 17 goes to hit a Vampire with a bow. A Vampire has AC 2 and 7 Hit Dice. So from the table on p.60 he needs to make an 11. Greg rolls a 10. Not enough, but because his Dex is 17, he gets +2 to the roll, from the modifier table, hence his roll is 12, which is enough. The Vampire takes an arrow.

    Damage:
    If you do hit, then you roll the damage, which depends on your weapon and your strength (mostly the weapon). So for example a battle axe (p.15) does 1d8 of damage (one eight sided dice). High and low strengths add or subtract from this.

    Strength modifies damage based on the modifier table.

    Let's say you're strength 16 and hit with the battle axe. You roll the 1d8, get 5. You then add 2 due to your strength modifier, so the damage is 7. This is directly subtracted off the target's health.

    Dying:
    In basic First Edition, if you hit 0 hit points you die. Later add-on books gave the rule that in certain circumstances I'll call for a death check and if you pass you can "hold on" at 0 hit points for a few rounds. I'll be using this in certain situations, otherwise everybody will die too easily from past experience.

    Next: D&D 1st Edition's weird setting


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Lord TSC wrote: »
    Gonna tag this topic. I don't know if you guys have a full party but I've always wanted to play DnD and never had people to play with. If there's slots, I'd love to join, but if there's not, I'll happily spectate and sign up for the next one, or an alternative one. I've actually always wondered if it would be possible to play this way so am interested to see how it goes.
    There's a slot. The adventures I have in mind can take 3-8 players.


  • Moderators, Sports Moderators Posts: 42,602 Mod ✭✭✭✭Lord TSC


    Ok, awesome, sign me up then :)

    I just finished Stranger Things and love Achievement Hunter and Funhaus's DnD campaign videos so am happy to give it a try on here :)


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    At low pace and patience for a newbie... Sign me up too


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Great. Cast now is:

    Necrominus
    Lord TSC
    Banjo (Fighter)
    Mollyb60 (Thief)
    OldGoat
    The Soup King (Halfling)
    Digital Solitude (Cleric)

    We actually have as many players as classes so we could have one each (missing Magic-User, Dwarf and Elf). However pick what you want, doesn't matter if we have two of one of them.

    Character Death:
    As I mentioned 1st edition is quite lethal, so there is a good chance your character will die. "Back in the day" there were several ways of dealing with this. My preference is to get you playing again as quick as possible. Hence if your character dies, I won't be going the route of having you wait till we get back to town to meet your new character in the tavern. I'm going to go with two options:

    Your new character turns up in the dungeon. e.g. he came to the dungeon the day before and got trapped in a vampire's crypt and hey look poor old Greg's armour fits him perfectly.
    Or if you hire retainers (I'll get to them in detail later) who are specialists you pick up in town, they pick up their employers gear realising it's time to get that dungeon treasure themselves.

    Some find this not as realistic as the "wait until the next tavern" approach, e.g. why would a guy you employed commit his life to finding the treasure/what are the odds of finding another adventurer. However to my mind D&D is not a game with a serious tone (unlike let's say Vampire: The Masquerade), I mean the monsters include a T Rex (p.100) and an Owl Bear (p.91). I'd just prefer to get you playing again. And the threat of dying drives most of the game, so I don't want to remove it.
    Also, I mean the retainers did agree to go into the dungeon, they must be kind of brave.

    The biggest problem of course, is the loss of levels. However if you take a Cleric at level 6, to get him to level 7 takes 25,000 XP. However that's also the amount needed to go from Level 1 to Level 6. So if I send the party off to a dungeon that gets you that much XP and you die, but your new character survives to the end, they'll get 25,000. So at the end they'll be back at their old level, just one behind the rest of the party and in the next adventure they'll probably catch up. So at max you're one level behind at the end of an adventure. The XP system is designed like this on purpose. This also means dying at Level 1 is grand (nothing to lose), so you can get use to the lethality and being careful at this level.

    As for your equipment, armour and weapons, well it'll be on the body of your old character, so you just need to pick it up. (Although it might have gotten caught up in a spider's web etc just for a bit of a challenge).

    How does this sound to all of you?

    Note: Given the above danger in 1st edition you tend not to go as deep into the character's backstory as in later editions.


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  • Moderators, Sports Moderators Posts: 42,602 Mod ✭✭✭✭Lord TSC


    I'll go magic user then :)


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Ok. I've decided.

    a46.jpg


  • Moderators, Sports Moderators Posts: 42,602 Mod ✭✭✭✭Lord TSC


    I'm reading about magic users and apparently the main advice i see is to always find someone to hide behind. :P


  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Lord TSC wrote:
    I'm reading about magic users and apparently the main advice i see is to always find someone to hide behind.

    The dwarf Bandylegs McGillicuddy shall protect his wizard friend, rest assured. :D


  • Registered Users, Registered Users 2 Posts: 4,263 ✭✭✭robyntmorton


    I look forward to someone tossing the dwarf, whether he likes it or not.


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  • Moderators, Sports Moderators Posts: 52,127 Mod ✭✭✭✭Necro


    Question and I'm going to sound like a total newbie here but i know it says Pen and Paper RPG but is there anything to stop me from keeping my records on a Google docs / sheets document?

    I have two young kids and paper tends to get used for 'pretty pictures' if ya catch my drift so would prefer to store anything I need on the PC which is the forbidden zone of the house (for now at least)


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Oh sure of course no worries, google docs is no problem.

    Just to get started on the characters, you have 63 points to put into your six attributes. No attribute can be lower than 3 points or higher than 18 points. An example:

    Strength: 9
    Dexterity: 10
    Constitution: 14
    Intelligence: 13
    Wisdom: 8
    Charisma: 9

    In the pdf of the rules p.6-7 will tell you exactly what each rank in the attributes will give you:
    Rules

    Also each of your classes has a prime requisite. For example Lord TSC's magic user has prime requisite Intelligence (p.12). What this means is that if his intelligence is high, he gets bonus XP. See p.7 for the full details, but Intelligence 13 would give him +5% XP every time he earns some. However Intelligence 4 would give him -10%.

    Your prime requisite is also the stat your class tends to use the most. So it's a good idea for it to be high.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    How's Con as a dump stat in 1E?


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    For others, a dump stat is an unimportant stat whose value can be lowered to get others higher. An example would be some sort of "beauty/appearance" stat in many RPGs, which only has a story effect, but no mechanical effect that makes a major difference to the game.
    How's Con as a dump stat in 1E?
    My own intuition is the Con is something you don't want too low due to the lethality of first edition. The negative modifiers to health from low CON can make a big difference in first edition fights.

    Similarly Charisma, as you'll see on p.7 affects how loyal people you hire, called hirelings, are and how many you can hire. This is more important in first edition than later ones, because again, it being lethal, your hirelings often have expertise that helps you avoid something like a trap. So unlike 3.5 Charisma isn't really a dump stat.

    Overall there isn't a true dump stat (I checked this with a friend who's a designer of 1st Ed. adventures) because the game is mechanically simple and the attributes have separate useful focuses.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Sorry for the flurry of posts, I'm just getting this stuff down, it's not intended to rush anyone. Nor is it required, just a bit of background if you enjoy these things.

    D&D setting:
    The original D&D, 0th edition, wasn't possible to play without a seperate game called Chainmail for the combat rules and a board game called Outdoor Survival whose board (picture below) was used as a map of the world:

    OutdoorSurvivalMap.jpg
    Off-hand adventures in the wilderness are made on
    the OUTDOOR SURVIVAL playing board

    Outdoor survival is actually about a lost boy scout, but for D&D the map was reinterpretered.
    The bushes became mystic woods inhabited by werewolves, gorgons and minotaurs
    Villages became medieval cities
    Dry areas become vast deserts inhabited by T-Rexes
    The little marshes become vast swamps with sea monsters, zombies and dragon turtles
    Hills become mountains with cockatrices, basilisks, wyverns, balrogs, chimerae and hydras

    The Game Master then just placed "wierd fantasy" (i.e. closer to Lovecraft/Stephen King than Tolkien) locations on this map, like the tomb of an ancient god, that the players had to raid for treasure, because their local lord told them to or some other reason. These locations are the dungeons.

    When 1st edition* was released later this board game and chainmail were not required, rather it came with a new map of the world and the world was given a name, Mystara. However "in game" when you're playing there is no real difference. You're still wandering a wilderness with T-Rex deserts and Lovecraftian dungeons, it was just given a new geography.

    Hence you'll recieve a quest to go to a dungeon to retrieve something (e.g. a god's hand rumoured to be a powerful weapon), starting in a city or town. You'll wander through the deserts, forests, etc having encounters and mini-adventures before getting to the dungeon proper. This area between the dungeons and towns, the wilderness, can either be taken straight from one of the maps (e.g. Outdoor Survival or the map that came with 1st Ed) or procedurally generated by me via dice rolls. If you'd have a preference, let me know.

    Note: As you can see this world is quite vague. It's not like the fully fleshed out Tolkienesque worlds with histories that later D&D uses.

    Dungeons:
    Dungeons come in three flavours: Normal, Nega, Mega.

    Normal dungeons are of reasonable size (six floors) and quite dangerous. Negadungeons are lethal, possibly everybody would be killed multiple times and if played wrong you wouldn't even earn anything. Megadungeons are massive (hundreds of levels), but are no harder than normal dungeons. I'll be starting with normal ones.

    *Technically there were two first editions, an advanced one for tournaments and a basic one for the average player. We'll be playing the basic one, like the lads in Stranger Things.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Just to let you know, we'll be starting in a city called Stanheim, in a tavern. We'll deal with how you get your first mission and then "go shopping" for your armour, potions and other gear.


  • Moderators, Sports Moderators Posts: 42,602 Mod ✭✭✭✭Lord TSC


    Can we start looking to create characters then? :)

    Or would you rather we wait till we're more set up?


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Oh sorry! Yes create away, I'm finished with the set up.:)


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Are there sheets like 5e or is it just numbers n a page?

    I haven't looked at the rules yet so apologies if its there

    When are we looking to start?


  • Moderators, Sports Moderators Posts: 42,602 Mod ✭✭✭✭Lord TSC


    Is AD&D and D&D the same thing at Ed 1?

    Wanna print myself a character sheet off, but everyone I find is for AD&D

    there's also loads of stat generators for AD&D Ed1 as well.


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