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Street Fighter V: Despite all his ragé he's still just a rat in a Kage

2456733

Comments

  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Guard break is good if done right, gives the player on the offense an edge, however I can kind of understand people's stance on it being bad as you should never be overly punished for blocking, idk, kinda in two minds about it myself

    Ryu has denjin which is awesome, so set some time near sf3 like doom said.

    I think UOH is a great mechanic from SF3 which should be brought back, really liked the idea and was a great addition


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Ramza wrote: »
    Guard break is good if done right, gives the player on the offense an edge, however I can kind of understand people's stance on it being bad as you should never be overly punished for blocking, idk, kinda in two minds about it myself

    Ryu has denjin which is awesome, so set some time near sf3 like doom said.

    I think UOH is a great mechanic from SF3 which should be brought back, really liked the idea and was a great addition

    Yeah I dunno about punishing people who are good at blocking. If you're not able to break someone down, with all the various tools SF tends to provide, then I dunno why you should be rewarded...

    That said, it's possible that's an evolution of focus, might have specific guard break moves or something, not off a meter, or might be an evolution of guard break the same way focus is kind of an evolution of parry.


  • Registered Users Posts: 547 ✭✭✭ladnopoka


    looks like sfxt x injustice


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Looks like it has SFxT style chains and did Chun OTG early in the video?


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Looks like it has SFxT style chains and did Chun OTG early in the video?
    Yeah, but it's a prototype build with rapid camera cuts.

    I fully expect half the stuff in the video to not work in the final game.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Looks sticky enough, but as Kiki said, this is early days. I'm okay with guard break too. Corners breaking is a really interesting mechanic, because it allows for the corner to be moved back somewhat mid round. More importantly though, hopefully the stages are uniform and we don't end up in an Injustice/Smash style async balanced stages.

    And I don't think Chun does and OTG, it looks more like a bound?
    Ono's already started with his trolling... Fuerte for SFV?

    1475966_10205635976317837_8061352976806719293_n.jpg?oh=69600dea89c9bac6363d4b01ddde63fa&oe=550BA1D3&__gda__=1427671908_865ab44ff4c772a1a138b458e399f2fc

    Got Sinead to translate that, he goes on about "Capcom TV" for a while, where Momochi and Choco are going to do some OMEGA run downs, and then at the end he says "These masks, where have we seen these before?"


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    They belong to Tiger Mask, a famous Japanese wrestler. For what it's worth.

    Tiger_Mask_IV_2.jpg


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Yeah it looks a bit sluggish alright, but as you say it's a long ways out yet.

    For what it's worth I'd be happy to see guard break come back. Bounds are cool but I dunno about the stages.....I don't wan't to end up in 3D fighter land.

    Also, is anyone else a bit disappointed that they aren't really doing much to progress the story? I mean, Ryu and Chun-Li still haven't changed in 20 years. It's time to shake things up. Where's old man Ryu???

    Anyone else notice Ryu in a different stance when Chun gets a jump in at 32secs? Could just be an idle animation maybe???


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    They belong to Tiger Mask, a famous Japanese wrestler. For what it's worth.

    Tiger_Mask_IV_2.jpg

    Yes. There was supposed to be a Tiger-Mask inspired character in SF2 [or atleast there was concept art for one] along with a a Road Warriors/LOD inspired character.


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  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Has Tiger mask worn all of those? Top one is Blue Demons mask.


  • Registered Users, Registered Users 2 Posts: 2,629 ✭✭✭raah!


    I hope gouken has had enough time after sf3 to come back to the life for this version. If he hasn't I'm gonna suicide bomb capcom.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Yeah I dunno about punishing people who are good at blocking. If you're not able to break someone down, with all the various tools SF tends to provide, then I dunno why you should be rewarded...

    That said, it's possible that's an evolution of focus, might have specific guard break moves or something, not off a meter, or might be an evolution of guard break the same way focus is kind of an evolution of parry.

    I definitely agree, the way I see it is, the fact that you are pressuring someone and forcing them into a defensive position and making them block, is punishment enough for the person who is being bullied :) In CVS2 a lot of characters benefited way more from guard crush than did others, sagat, vega and blanka come to mind (I could be wrong on those characters, I don't know much about high level CVS2!) , so it is a kind of an iffy game mechanic. It can work if done right though, who knows what to expect.

    Exciting to see how the game unfolds


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    It looks like Ryu and Chun both have installs of some sort. Maybe guard break is only available after you've installed or popped x-factor or whatever it.

    It also looks like the install effect on Ryu vanishes after he supers, so maybe there's something like you can only do supers after an install? Or it converts a super into an ultra while installed?


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    rWT7F8O.png


  • Registered Users Posts: 729 ✭✭✭J0hnick


    Ramza wrote: »

    New console + new stick + game + PSN membership....ughh FU capcom, that's about 500+ euro easily...

    You could easily upgrade your existing PC to run the game for less then that (assuming it can't already), just sayin


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  • Moderators Posts: 5,561 ✭✭✭Azza


    We may all need to get PS4 sticks if we want to go to casuals and tournaments. Community may need to start investing in PS4's as well.


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Has Tiger mask worn all of those? Top one is Blue Demons mask.

    No. Common opinion is that Ono is trolling us about El Fuerte making the SF5 roster.


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    A long way to go before release but there is a SFxT off this which I'm not mad about.

    Obviously no Xbox version is a total balls but if I'm going to shell out money to play, it'll be a PC I'll be buying.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    FutureGuy wrote: »
    it'll be a PC I'll be buying.

    A wise choice.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Azza wrote: »
    We may all need to get PS4 sticks if we want to go to casuals and tournaments. Community may need to start investing in PS4's as well.

    Get retweeting these and poke Ono into getting PS3 stick support into SFV.


    https://twitter.com/Skullgirls/status/541798166048145410

    https://twitter.com/SkullgirlsJP/status/541800616863887361

    EDIT: Or just read this thing and poke Ono with the #PS3SitcksForSF5

    http://www.neogaf.com/forum/showthread.php?t=947260


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  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    JohnMc1 wrote: »
    No. Common opinion is that Ono is trolling us about El Fuerte making the SF5 roster.

    I'm just talking about the actual lucha masks, not really bothered with whatever Ono is trolling about. :pac:


  • Registered Users Posts: 332 ✭✭Simon_K


    Gimme Birdie, Alex and Sean Ono-senpai~ :3

    The special effects on that gameplay video are giving me seizures, hopefully they'll tone those down. I'm not a fan of gritty environment with flashy colours but hey, maybe it'll work.


  • Registered Users Posts: 131 ✭✭ryanakabyitz


    Hoping for urien to make a return


  • Registered Users Posts: 68 ✭✭FireBreather


    Thinking about jumping on the bandwagon for this along with MKX and the new ****ty looking Tekken.

    How do people feel about what looks like SFxT combo system?


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Anyone got an opinion on the Alienware Alpha PC/Console things?

    Any use or would I be better off getting a proper PC?


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Just get the boardsies to help you make one :)

    http://www.boards.ie/vbulletin/forumdisplay.php?f=842


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient



    How do people feel about what looks like SFxT combo system?

    We dont mention SFXT around these parts

    It never happened.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Anyone got an opinion on the Alienware Alpha PC/Console things?

    Any use or would I be better off getting a proper PC?
    http://www.cnet.com/uk/products/alienware-alpha/
    Looks half-baked.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Some interesting speculation from the CEO of Lab Zero:
    Ravidrath wrote:
    No plans for [Skullgirls to have crossplay between PS4 and PC like Street Fighter 5].

    Going to ask Sony about it, but I assume that this is only possible because Capcom is rolling its own servers and matchmaking. And that's not something we have money for. That would likely be a big factor in the exclusivity, too, since MS has always been reticent to let games connect to devices outside of their walled garden.

    If the things we're hearing are true, SFV is going to cost a staggering amount of money to develop. So I would not be surprised if the monetization for SFV is something akin to a Call of Duty Elite-style subscription service to help recoup that.

    This is entirely speculation on my part, but I think it would make a lot of sense. It's a model that the hardcore have demonstrated they're OK with, unlike microtransactions and other "pay to win" things.

    How would y'all feel about a subscription service to "Elite" stuff like CoD did for a while? Elite basically let you track stats across various games and gave free DLC to subscribers before it was available for everyone else to buy. The service was canned in CoDBLOps 2 and converted to a free system without the DLC bit.

    The arcade setup for SF4 (and most arcade games) actually already has this system in play in Japan. You buy a game account card and swipe it when you put a credit into the machine, it'll load your profile up which has all your taunt, color, costume, etc unlocks and preferences set. You can configure all this information from a smart phone and also check all your W/L ratios and other info.

    I could totally see a system in place that works similar to Season Passes do at the moment: Pay a monthly fee and you get access to all DLC for free while you're subscribed, along with whatever other nonsense they want to lock out of the regular user experience.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    PS4 + new stick + PSN + SF:V elite?

    Feck it, still cheaper than a plane ticket to Japan.


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  • Registered Users Posts: 1,363 ✭✭✭Misty Chaos


    Maybe it could have a ranking system unique to this ' Elite ' subscriber service that is similar to the ranking system we've seen in countless Japanese AE / Ultra Arcade Cab videos while still retaining a casual ranking system.

    Basically Championship mode.

    As an aside, I'd have no problem with paying a subscription for access to an ' Elite ' version of SF V. As long as it doesn't effect offline tournaments than I'm cool with it ( That said, they could possibly do a system where stats are saved in case PSN / Steam is offline / Inaccessible and then the stats are uploaded when you reconnect. )


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Splitting the online playerbase like that doesn't seem like a good idea.


  • Moderators Posts: 5,561 ✭✭✭Azza


    Ono has already come out and said the game won't be free to play. But I suppose that still leaves the possibility of a subscription based service.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Dreddybajs wrote: »
    Splitting the online playerbase like that doesn't seem like a good idea.
    I'm not sure how it's splitting the playerbase - PC & PS4 can play together, and if you're a SF fan you don't have to worry about missing out on all the top players being on a different platform.


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    wygzts.gif


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Big ol' green gem in the forehead, eh?

    Charlie_Street-Fighter-5-720x405.jpg

    sfiii3s_portgill.gif


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Gems confirmed. I'm so hype right now.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    No guard break on show last night.

    I reckon we'll see something like ISM's make a return and you'll be able to pick what mechanics you want.

    So we know about guard break and revenge; I assume parries/focuses will be next?


  • Registered Users Posts: 212 ✭✭Constant Markievicz


    Yreval wrote: »
    wygzts.gif

    And people were saying it looked like SFV would have a slightly more serious tone than SFIV


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Looks nice but it somehow has even laggier normals than sfxt


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Rob2D wrote: »
    No guard break on show last night.

    I reckon we'll see something like ISM's make a return and you'll be able to pick what mechanics you want.

    So we know about guard break and revenge; I assume parries/focuses will be next?

    When Ryu activated what Ken Bogard called "V mode" He threw a fireball and it staggered Chun... looked like the same animated.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    The blockstun on moves and the walkspeed is sooooo slow. Really hoping they pipe that up a bit.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Yeah, I checked it back, at about 4 mins 18 secs Ryu charges up, throws a... VX? Hadoken at Chun and it staggers her.



  • Registered Users Posts: 212 ✭✭Constant Markievicz


    Yeah, I checked it back, at about 4 mins 18 secs Ryu charges up, throws a... VX? Hadoken at Chun and it staggers her.


    Yeah, just like in the trailer. Presumably, every character will get a move like that? Interesting that Ryu only has 2 bars though, so he must get to do it more often than most characters.


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    Yeah, just like in the trailer. Presumably, every character will get a move like that? Interesting that Ryu only has 2 bars though, so he must get to do it more often than most characters.

    maybe he put his gems all in one basket


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  • Registered Users Posts: 212 ✭✭Constant Markievicz


    Nutrient wrote: »
    maybe he put his gems all in one basket

    Don't even joke about that- Capcom aren't clueless enough to try something like that with SFV... right?


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    No one talking about how Ryu's fireballs have more "life" than Chuns. His just destroy hers and keep going.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    No one talking about how Ryu's fireballs have more "life" than Chuns. His just destroy hers and keep going.

    Yeah you can plainly see them hitting a couple times. But they don't use either meter so maybe it's button strength based? Like a red fireball.
    D4RK ONION wrote: »
    The blockstun on moves and the walkspeed is sooooo slow. Really hoping they pipe that up a bit.

    I'd say they will; the game is a long way off yet. I'm sure what we're looking at is the only thing they have in an anywhere near playable state.

    Also, did anyone manage to spot what they're plugged into? It would have to be a PC a this point but all I saw under the TV was a 360. I have a feeling the whole thing was just a demo.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Nice to see that it this early stage time is already being focused on important gameplay mechanics like characters getting bowls stuck to their heads.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Oh, I'm not slating the game or anything, I have faith they'll speed it up. Just right now, everything feels very heavy!


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