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No Man's Sky

1235765

Comments

  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 2,997 ✭✭✭Adyx


    While I am a bit worried about this turning out to be a glorified tech demo, I still think there could be lots of fun to be had even without strict quests or missions. I've spent hundreds of hours in KSP without once playing the career mode - just messing around designing and flying various outlandish creations and it's fantastic fun. Obviously this isn't the same but I'm not prepared to judge it just yet.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Adyx wrote: »
    While I am a bit worried about this turning out to be a glorified tech demo, I still think there could be lots of fun to be had even without strict quests or missions. I've spent hundreds of hours in KSP without once playing the career mode - just messing around designing and flying various outlandish creations and it's fantastic fun. Obviously this isn't the same but I'm not prepared to judge it just yet.

    Speaking of KSP, that is coming to PS4. Again great to see these games coming to the general masses for some exposure that they wouldn't normally get.

    I will be getting NMS at launch in the hope that supporting it will lead to more of it in the future. I like the concept of these types of games. This looks more casual from a pick up and play style than more hardcore games like Elite and Eve that require dedication that I can't really give to games anymore.


  • Registered Users, Registered Users 2 Posts: 7,026 ✭✭✭Wossack


    Is this mostly single player? As in the only multiplayer aspect is the shared discovery system? Sorry if silly question, Ive just not seen him interact with any other 'real' people directly


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Wossack wrote: »
    Is this mostly single player? As in the only multiplayer aspect is the shared discovery system? Sorry if silly question, Ive just not seen him interact with any other 'real' people directly

    He said the chances of you meeting someone else in game are very remote to slim. Even when you see someone else they won't be marked as another player, for all you know they could be AI unless you see them do something out of the ordinary.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    As the community develops after release there'll probably end up being systems where people will congregate, so you'll end up having systems known for PvP etc. *speculation*


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah



    The more I see, the more I'm worried about actual gameplay being thin on the ground.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Mickeroo wrote: »
    As the community develops after release there'll probably end up being systems where people will congregate, so you'll end up having systems known for PvP etc. *speculation*

    exactly what I was about to post. while players will be seeded into the game iirc around the galaxy's outter rims, there's no way to stop community communication, and people will eventually identify unique areas/nebulas/star clusters on the galactic map that they will collude to head toward.

    Also, as players in general reach the galactic core, they're logically more likely to encounter each other. Hell, that may be what waits at the galactic core - a big PvP/PvE hellapalloozafest.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Overheal wrote: »
    Also, as players in general reach the galactic core, they're logically more likely to encounter each other. Hell, that may be what waits at the galactic core - a big PvP/PvE hellapalloozafest.

    They could also prevent this somewhat realistically by making the inner bulge impenetrable due to high radiation levels.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Overheal wrote: »
    exactly what I was about to post. while players will be seeded into the game iirc around the galaxy's outter rims, there's no way to stop community communication, and people will eventually identify unique areas/nebulas/star clusters on the galactic map that they will collude to head toward.

    Also, as players in general reach the galactic core, they're logically more likely to encounter each other. Hell, that may be what waits at the galactic core - a big PvP/PvE hellapalloozafest.

    A giant space monster that forces the players to battle each other in an arena for its eternal amusement.


  • Moderators, Computer Games Moderators Posts: 10,398 Mod ✭✭✭✭F1ngers


    Anyone else thinking of just aiming your ship at the middle bit, taping your R2 button and just go? :P:D


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    They could also prevent this somewhat realistically by making the inner bulge impenetrable due to high radiation levels.

    Yeah by gamma ray bursts coming off stars as they go nova as the super massive blackhole at the centre of the galaxy feeds on them.

    Or that's how the game end, you end up inside the blackhole because it will be invisible unless it's feeding.

    :pac:


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    F1ngers wrote: »
    Anyone else thinking of just aiming your ship at the middle bit, taping your R2 button and just go? :P:D

    I've thought about this, since my initial posts.

    I don't know that even with what NMS is aiming to accomplish that it will be possible to just 'drift' from one system to another, or to travel between empty sectors of space. From the galactic map it looks like any other space game that is limited to node-based FTL jumps. Which is kinda disappointing, but that is the technical limitation you run into: there is simply not enough computer memory to manage the hugely-sized memory addresses you would need to map player locations and other data: the farther out you are allowed to travel from a point of interest, the more memory that requires by a factor of ^3 if I'm not mistaken. So for logistic reasons there will have to be some threshold or limit that forbids you from traveling too far out into nothing. I suppose they could sophisticatedly build a massive 3D array of cubic sectors all throughout space, in the code, such that the game first tracks your quadrant, region, cluster, sector, position, etc. but I wouldn't hold my breath.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    It will be like Elite where you'll need to refuel so you either find a space station or scoop it from a star. You'll just end up running out of fuel you try to fly out into no mans land or should that be sky....


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Overheal wrote: »
    I've thought about this, since my initial posts.

    I don't know that even with what NMS is aiming to accomplish that it will be possible to just 'drift' from one system to another, or to travel between empty sectors of space. From the galactic map it looks like any other space game that is limited to node-based FTL jumps. Which is kinda disappointing, but that is the technical limitation you run into: there is simply not enough computer memory to manage the hugely-sized memory addresses you would need to map player locations and other data: the farther out you are allowed to travel from a point of interest, the more memory that requires by a factor of ^3 if I'm not mistaken. So for logistic reasons there will have to be some threshold or limit that forbids you from traveling too far out into nothing. I suppose they could sophisticatedly build a massive 3D array of cubic sectors all throughout space, in the code, such that the game first tracks your quadrant, region, cluster, sector, position, etc. but I wouldn't hold my breath.

    They won't do this, not because it's not technically feasible, but because it is pointless. The space between stars is incomprehensively vast and equally desolate. It has no gameplay merit whatsoever.

    The time, effort and added complexity it would bring to the project would add no value, which is basically the opposite of any sensible design process.

    Elite Dangerous designers realised this, for example, and despite letting you travel freely around a star system they make you engage super cruise, so that they can change the scale on the sly and pop you into a different coordinate system. They don't actually bother to simulate the true scale.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Overheal wrote: »
    I've thought about this, since my initial posts.

    I don't know that even with what NMS is aiming to accomplish that it will be possible to just 'drift' from one system to another, or to travel between empty sectors of space. From the galactic map it looks like any other space game that is limited to node-based FTL jumps. Which is kinda disappointing, but that is the technical limitation you run into: there is simply not enough computer memory to manage the hugely-sized memory addresses you would need to map player locations and other data: the farther out you are allowed to travel from a point of interest, the more memory that requires by a factor of ^3 if I'm not mistaken. So for logistic reasons there will have to be some threshold or limit that forbids you from traveling too far out into nothing. I suppose they could sophisticatedly build a massive 3D array of cubic sectors all throughout space, in the code, such that the game first tracks your quadrant, region, cluster, sector, position, etc. but I wouldn't hold my breath.

    Why on Earth would you want this?


  • Banned (with Prison Access) Posts: 1,120 ✭✭✭Wright


    Zillah wrote: »
    Why on Earth would you want this?

    I'd like to drift around a constellation/asteroid field etc. This is indeed a let down, should be an option.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    Yeah by gamma ray bursts coming off stars as they go nova as the super massive blackhole at the centre of the galaxy feeds on them.

    Or that's how the game end, you end up inside the blackhole because it will be invisible unless it's feeding.

    :pac:

    Ah, physics, all good

    And the Blackhole will always be visible due to the accretion disc and the radiation across the spectrum pouring from it.
    Also, even without that, you'll have Hawking radiation seeping away, as particle/anti particle pairs are separated at the event horizon.
    You'll also have gravitational lensing and frame dragging apparent before you get to it as well.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    Wright wrote: »
    I'd like to drift around a constellation/asteroid field etc. This is indeed a let down, should be an option.

    It allows the player to feel like they are in control, even if the thing they want to do is pointless.
    Otherwise you are just having your craft appear within a defined space, completing tasks before pressing a button and appearing in another defined space.
    You'd just be going from one textured box full of objects and jumping to the next.
    If it was a continuous space then you could jump, fly and drift between systems, perhaps building a station in interstellar space and operating from there.
    It could load the regions on the fly, no pun intended, as you move from system to system, akin to Skyrim.
    In that game, if you walk from place to place there's no loading but if you fast travel you get a loading screen.

    I'd like to see multi star systems, binary and trinary systems with interesting gravitational and climate dynamics as a result on the planets and moons within.
    Asteroid belts, Trojan objects, Oort clouds to be mined, comets in fact the whole celestial catalogue of bits and bobs, not too much is it?

    I want to see what you get when you drop into the atmosphere of a gas giant, Clarkian creatures alive in the infinite cloudscape? Refuelling from the hydrogen there?
    Can I upgrade my ship to refuel at the suns photosphere?
    A Bussard ramscoop?
    So much stuff.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    Wright wrote: »
    I'd like to drift around a constellation/asteroid field etc. This is indeed a let down, should be an option.

    There's technically no such thing as constellation when it comes to space travel >_< they're just a human construct to help us keep track of which star is which when we're looking at the sky from Earth, in reality the distances between each star is too great to be of any real significance to each other, only time you'll get stars close enough not to need a jump will be binary systems. I'd be very surprised if there's no asteroid fields to mess around in though.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Wright wrote: »
    I'd like to drift around a constellation/asteroid field etc. This is indeed a let down, should be an option.

    What does this even mean? Constellations are composed of stars that are often no closer to each other than they are to us. Movement means nothing in space without a frame of reference, so what you're actually asking for is to stare at the same background image for hours with nothing happening. They could say you're moving at a million miles per hour but without terrain around you it's the same thing as not moving at all.

    Asteroid belts occur within solar systems so have nothing to do with the space between stars. In real life asteroids are millions of miles from each other and you'd be lucky to be able to see more than one at a time, but I imagine they'd fudge that and draw them the way they appear in scifi for funzies - which is fine. But your request above literally makes no sense.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    They have already shown off asteroid fields with them flying through them by shooting holes in them as they go. Not sure if they can be mined for materials though.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Another blow to my enthusiasm. It's an old article but I had not heard this before.

    http://www.digitaltrends.com/gaming/no-mans-sky-gives-players-small-chance-discover-something-incredible/
    “Ninety percent of the planets that you visit should be barren, because that’s how it would be in our universe and anything else would feel fake. And then 10-percent of them should have some life, but that life 90-percent of the time should just be some grass and some shrubbery or whatever, you know, some insignificant life. But 10-percent of the time — 10-percent of the 10-percent — it should be real life. But maybe just birds, fish, and things like that, smaller creatures, 90-percent of the time. And 10-percent of the time it should be something a bit more interesting, like four-legged creatures. But that four-legged creature 90-percent of the time should be super boring.” And so on. “People always talk about us being the game with space dinosaurs in it or whatever, right?” Murray continued. “Even those, they will be one in a million—like genuinely one in a million, like 10-percent of 10-percent of 10-percent of 10-percent of 10-percent, right? But even then, even though they’re one in a million, 90-percent of the time they should be a boring version of that. And we save the crazy interesting creatures for not one in a million, but one in a hundred million.

    So, it is designed so that the vast majority of planets you visit - maybe all the planets you visit during your playthrough - will be barren or almost barren. Starting to sound like an aspie simulation obsession rather than something made with players in mind.


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    Zillah wrote: »
    Another blow to my enthusiasm. It's an old article but I had not heard this before.

    http://www.digitaltrends.com/gaming/no-mans-sky-gives-players-small-chance-discover-something-incredible/


    So, it is designed so that the vast majority of planets you visit - maybe all the planets you visit during your playthrough - will be barren or almost barren. Starting to sound like an aspie simulation obsession rather than something made with players in mind.

    Never seen that article. Has put me right off it now. Will wait for a few weeks after release.

    Basically hes saying 90 percent of planets you visit will have nothing in them.


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    2Mad2BeMad wrote: »
    Never seen that article. Has put me right off it now. Will wait for a few weeks after release.

    Basically hes saying 90 percent of planets you visit will have nothing in them.
    I don't know...

    Answers the question of seeing the same creatures again and again, or the same scenery just a different shade...

    Finding life truly is a discovery. You'll visit planet after planet with hope of finding something only for them to be dashed as you fly over the surface to see nothing but dust..or maybe an ocean world....much like real life! :D

    If i found life everywhere i'd be sick of it after a day or 2. Same **** yada yada..

    I think this will keep me searching...


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Taylor365 wrote: »
    I don't know...

    Answers the question of seeing the same creatures again and again, or the same scenery just a different shade...

    Finding life truly is a discovery. You'll visit planet after planet with hope of finding something only for them to be dashed as you fly over the surface to see nothing but dust..or maybe an ocean world....much like real life! :D

    If i found life everywhere i'd be sick of it after a day or 2. Same **** yada yada..

    I think this will keep me searching...

    I agree in theory, but I had this with black holes and neutron stars in Elite Dangerous and... well I got sick of searching. :pac:


  • Registered Users, Registered Users 2 Posts: 2,128 ✭✭✭thorbarry


    It all depends really on how interesting the things are you find on the 10%


  • Closed Accounts Posts: 4,042 ✭✭✭zl1whqvjs75cdy


    Interesting idea but I don't know if I have the time now to devote to trawling through 90 % barren planets. There will definitely come a stage where the online community identifies the key planets and the best way to make money and I think that will just suck the life out of it. Great concept but I'm skeptical about how well it will translate into a game.


  • Registered Users, Registered Users 2 Posts: 8,449 ✭✭✭Call Me Jimmy


    Discovering new species and going to the centre of the universe are the only objectives I can see. Trading/mining, upgrading etc the whole economy and marketplace is only going to be worth anything for those two goals. So if discovering new species is really all to keep you occupied as you travel to the centre of the universe (and planets i suppose but they seem very similar from what i've seen, after 10 or 20 big rocks in different hues I'd say they'll be irrelevant to the player).

    So if you dont get a kick out of pressing A and claiming virtual species as your own I can't see why you do anything else. I have doubts about how much variation there will be. I just think the awe will wear off fast for everyone and your left with a game with little or no thought put into it passing it off as ingenuity.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    So this thread took a turn,everyone talking about how they want the astro phyaics to be correct but then the fact the planets are going to have realistic amounts of life would put them off?

    Never heard that about the plantes before,and i have to say i reckon thats not true,anymore anyway. Watching the first video from ign sean says that the planet they are on,which has plenty of life,is a normal run of the mill planet with nothing special about it. If it was indeed that rare surely he wouldnt be showing it off?

    EDIT: Had a look and the 10% life rule does indeed seem to be a thing. Bit misleadimg to always be showing the exceptional planets for all the demos rather than the norm. Not a big deal for me till we can see how it works in reality though. If every planet had all that random life im sure that would be just a boring.


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  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Sarn


    I'm in the wait and see camp. It looks interesting but I'm afraid it could get boring fairly quickly once the novelty wears off. Reviews will help me make up my mind. It would be great if there was a nemesis/rival species also working its way to the centre that you would bump up against periodically.


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Funny thing about the 10% thing..

    Remember e3 he chose a 'random' planet to visit out of the ****ton we saw as he zoomed out.

    That had life on it. What a coincidence... :rolleyes:


  • Registered Users Posts: 7,160 ✭✭✭tok9


    The interview is 6 months old.

    Wouldn't surprise me if they tried that and realised it wasn't as fun or else they were just misquoted as every video I've seen, there has pretty much always been wildlife.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    EoinHef wrote: »
    EDIT: Had a look and the 10% life rule does indeed seem to be a thing. Bit misleadimg to always be showing the exceptional planets for all the demos rather than the norm. Not a big deal for me till we can see how it works in reality though. If every planet had all that random life im sure that would be just a boring.

    10% with life would be fine. But he's saying that it will literally be one in a million that will have anything as fancy as dinosaurs. Like, if you visit one million procedurally generated planets in your playthrough you'll, on average, find one that has space dinos. Realistically you'll probably only visit, what, a couple dozen? Maybe a hundred? He even goes so far as to call most life-bearing planets boring. Boring! He uses the word twice in one paragraph while describing the worlds.

    I seriously hope they've backed off those sorts of numbers. Simulation at the expense of player experience is a terrible policy. I do want finding something cool to mean something, but not if it means playing for ten hours before I find it. Or finishing the game, like hundreds of others, without finding it, and later getting to read about the one guy who did.
    tok9 wrote: »
    The interview is 6 months old.

    Wouldn't surprise me if they tried that and realised it wasn't as fun or else they were just misquoted as every video I've seen, there has pretty much always been wildlife.

    Just as likely that they tweaked the game to make sure all of the planets were fancy for the demo.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    Zillah wrote: »
    Another blow to my enthusiasm. It's an old article but I had not heard this before.

    http://www.digitaltrends.com/gaming/no-mans-sky-gives-players-small-chance-discover-something-incredible/


    So, it is designed so that the vast majority of planets you visit - maybe all the planets you visit during your playthrough - will be barren or almost barren. Starting to sound like an aspie simulation obsession rather than something made with players in mind.

    Well, it was designed like that.
    It may not be so now, certainly you could expect every system should have life bearing planets or moons, with a certain amount of more barren locales wouldn't stop them making some of those host to invaders, bases, mining and the such.
    Not sure what Aspergers has to do with it though, unless this is a new derogatory means of addressing people and things.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    I'm not worried about that at all.


  • Closed Accounts Posts: 4,042 ✭✭✭zl1whqvjs75cdy


    They could make it a bit easier to find life if they have "sweet spots" for life in the universe. Like planets that aren't too close or too far from a star, that maybe you could scan for water from space to give you a hint. Then if it looks good go down and explore. He did say in the video that the barren planets will have more valuable resources so you'll have to still go for a poke around on them to make real money so they won't just be ignored by players. That way you could kind of split your exploration between looking for life or looking for resources.


  • Banned (with Prison Access) Posts: 1,120 ✭✭✭Wright


    Sarn wrote: »
    I'm in the wait and see camp.

    With the state the industry is in with all their waffle these days, this should be everybody for 99% of games.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Hence I'm in no mad rush to buy a PS4 to play this.


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  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    I totally bought my PS4 for this game.



  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin




  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard



    Hey, throw this into the gaming humour thread will you :)


  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin


    Hey, throw this into the gaming humour thread will you :)

    Done :D


  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin




  • Closed Accounts Posts: 161 ✭✭Ubiquitous Synergy Seeker


    Taylor365 wrote: »
    Funny thing about the 10% thing..

    Remember e3 he chose a 'random' planet to visit out of the ****ton we saw as he zoomed out.

    That had life on it. What a coincidence... :rolleyes:

    He said when he was presenting that section that it was programmed to go to a planet with life. He very clearly stated that


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah



    Is the field of view really narrow?


  • Registered Users, Registered Users 2 Posts: 2,028 ✭✭✭d31b0y


    Zillah wrote: »
    Is the field of view really narrow?
    Thought that myself.
    And yer man seems terrible at playing games... At least give the controller to someone who might do something interesting. Felt like I was watching my dad play.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Zillah wrote: »
    Is the field of view really narrow?

    Probably to simulate the face you are in a spacesuit all the time, just a guess.


  • Registered Users, Registered Users 2 Posts: 7,026 ✭✭✭Wossack


    d31b0y wrote: »
    Thought that myself.
    And yer man seems terrible at playing games... At least give the controller to someone who might do something interesting. Felt like I was watching my dad play.

    yea he was dire.. wtf was he doing when landing :confused:


  • Registered Users, Registered Users 2 Posts: 10,545 ✭✭✭✭AbusesToilets


    I wonder if you would be able to undermine structures like that trading post by blasting away the ground beneath it?


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