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Proving that Consoles are throttling Game Potential

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  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    NTMK wrote: »
    worse than EA

    Everytime I try to type that in my computer resets it to "Better than EA" automatically, weird ;)


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    I dont know what to make of it, but my buddy installed that 50kb mod and tried out the upgraded visuals. He says it looks balls awesome and actually runs better...


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I dont know what to make of it, but my buddy installed that 50kb mod and tried out the upgraded visuals. He says it looks balls awesome and actually runs better...

    And it even comes with a free copy of Sim Ant :)


  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    Consoles are not throttling game potential on PC, lazy game developers are. Once upon a time PC games were miles ahead of console games. Remember when Call of Duty came out on PC and then the version that was released for consoles for what they could do at the time. Today with increasing PC piracy game developers are using consoles as the lowest common denominator for their main source of revenue.

    Last I checked the success of services like Steam and GOG had actually lowered pc piracy, at least down to the levels where the % actually committing piracy would never be paying customers.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    BlitzKrieg wrote: »
    Last I checked the success of services like Steam and GOG had actually lowered pc piracy, at least down to the levels where the % actually committing piracy would never be paying customers.

    Ironic thing is, that a lot of people who buy games on humble bundle actually prefer DRM steam versions to non DRM versions...

    PC piracy as an excuse to devs is getting very very old.


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  • Registered Users Posts: 81,857 ✭✭✭✭Overheal


    Game of Thrones gets all the media piracy attention these days

    http://www.abc.net.au/news/2014-06-17/choice-backs-australians-who-pirate-game-of-thrones/5530710

    The same arguments are being tested out though: Piracy prevails only when the legal means of supply is a sham.


  • Closed Accounts Posts: 3,575 ✭✭✭NTMK


    Ironic thing is, that a lot of people who buy games on humble bundle actually prefer DRM steam versions to non DRM versions...

    PC piracy as an excuse to devs is getting very very old.

    its a simple thing

    you can make DRM as Tough as possible but make it so it has little to no effect on the customer no one will give a ****

    you look at crap like U-play and GFWL and they were such large pieces of **** that i pirated games i owned just to play them

    Sales would also probably increase if the publishers would stop acting like complete dickheads


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    BlitzKrieg wrote: »
    Last I checked the success of services like Steam and GOG had actually lowered pc piracy, at least down to the levels where the % actually committing piracy would never be paying customers.
    What did you check that gave you that impression?

    The last headline I even saw on the subject was this. Going back a little further, even PC gamer darlings CD Projekt RED worked out roughly that, shortly after launch, their game had probably been downloaded 4.5m times compared to a little over 1m sales. Accuracy of the figures aside, he expected the real figure to be worse probably accounting for the number of copies downloaded across other sites.

    This thread isn't really about driver issues or piracy figures though, Overheal asked whether it was acceptable to hold a game back because of the technological constraints of one platform. In the context of piracy figures, they're just part of the problem which results in lower sales on the PC as a platform and as such are part of the argument as to why publishers don't put as much effort into the PC version as they do the console version rather than whether one should be held back over the other.


  • Registered Users Posts: 81,857 ✭✭✭✭Overheal


    gizmo wrote: »
    What did you check that gave you that impression?

    http://www.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem

    I'd say GabeN (Hallowed be his flappy triceps) knows a thing or two on the subject matter.

    Also do you know how ridiculously tedious it can be sometimes to find a working pirated copy of some obscure old game that nobody even bothers to seed and when they do it doesn't work? You go through all that effort and the whole time the game was sitting in a steam sale for $2.50? That's just common sense.

    Prefer a more scientific approach? SCIENCE


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Overheal wrote: »
    http://www.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem

    I'd say GabeN (Hallowed be his flappy triceps) knows a thing or two on the subject matter.

    Also do you know how ridiculously tedious it can be sometimes to find a working pirated copy of some obscure old game that nobody even bothers to seed and when they do it doesn't work? You go through all that effort and the whole time the game was sitting in a steam sale for $2.50? That's just common sense.

    Prefer a more scientific approach? SCIENCE
    I don't disagree with anything he has said there at all, I'm simply questioning the veracity of the statement that the growth of such services has "lowered pc piracy, at least down to the levels where the % actually committing piracy would never be paying customers". I've not seen anything resembling proof of this so far and would be interested in seeing it if it exists.

    As for the paper linked, having glanced through it, if anything, show it's still a problem as of Fall 2010. Key points being the positive correlation found between aggregate review scores and BitTorrent activity, the fact that the major titles are the ones most heavily pirated and the admission that the link between the number of unique peers translates into lost sales is still a contested issue.


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  • Registered Users Posts: 81,857 ✭✭✭✭Overheal


    I dont agree that a pirate is a lost sale. Sometimes it's a try before you buy, and that seems to be the case among friends that check games out that way. It's a lost sale if the game sucks, I suppose, but if the game is good, it is frequently bought.


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    I ended up buying Witcher 2 twice. One collector's edition, and then later in a Steam sale so I had it in a nice neat list with 99% of my other games and didn't have to worry about scratching DVDs and the like.


  • Registered Users Posts: 9,405 ✭✭✭Lukker-


    I think the only thing this discovery 'proves' is that the Watch_Dogs PC port has been a serious mess, and one that ran into serious practical and technical difficulties.

    It would be nice to think PC could become a technological wonderland that unified games around the world and allowed developers to realise their wildest dreams without restrictions. But yeah... the imagined utopia is not equal to reality.

    AAA gaming at the moment is reliant on consoles - no doubt whatsoever you'd see more developers and publishers targeting PC first and foremost if it wasn't the case. This is for many reasons, but mostly financial. Those crazy expensive retail copies of games are what fund these mega blockbusters, whereas many PC gamers refuse point blank to buy a game full price - they'll wait for a Steam Sale, or maybe buy it off a semi-dodgy Eastern European key site. Won't even mention piracy! PC gaming is so vast and so varied that it's incredibly lucrative for many types of games, from free to play to indie titles, but it's the big blockbusters that PC is a distant second in terms of supporting (although on the plus side they have a longer shelf life PC, where seasonal sales and the like will give them a second lease of life).

    The fragmentation is both an amazing asset and significant liability for PC gaming. Sadly, it's a niche audience that has the hardware capable to run games at their best (and are willing and able to keep it that way), and it'll be a generous publisher willing to fund the resources to fully optimise a game for that small market - certainly one that is fit for market and not just a couple of high end machines. When you make a PC version of a game, you have to make compromised versions anyway to ensure a wide enough audience will get to play the thing, not just those with the most powerful machines. The AMD and Nvidia arguments going on at the moment are also a cause for concern - Watch_Dogs is a game whose performance is affected by your graphics card manufacturer of choice, which would be a fairly grim development if that turns into a trend!

    And hey, sometimes a single, set hardware is a useful thing - many artists perform best under limitations, and being able to design a game and release it on a platform where everyone has the same specs or SKU is clearly an attractive proposition, practically speaking: everyone gets to play the game as the creator intended.

    PC has countless advantages over consoles, and sure in a hypotethical world where consoles disappeared tomorrow I'm sure you'd see a near instant jump in the level of graphical fidelity in new games. But the various financial and practical eccentricities of PC gaming mean that's unlikely to be the case barring a radical change in mass market perception.

    On the plus side, these AAA games aren't exactly the ones that are going to be truly pushing games' potential one way or the other: graphically, yes, but they're always going to be some of the most conservative, 'safe' titles out there anyway. Like in Hollywood, the irony is the productions with the funding to go a step beyond are the ones that are always going to be held back from doing so. Luckily there's people out there redefining the medium's true potential all the time with innovative design and gameplay, and there's no shortage of them on PC and consoles alike :)

    I get awful stutter on stock high or ultra, I get zero stutter with the e3 mod. What gives? Makes zero sense. i7 4770 R9290


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    I wonder if they had it all along like that, then in a year or something make: ULTIMATE BIG BALLS EDITION WITH ENCHANTED VISUALS! UPGRADE FOR ONLY EXTRA 30EU!!! :pac:
    All they would need to do is just change a few "0" in to"1" and "false" to "true"....


  • Registered Users Posts: 18,703 ✭✭✭✭K.O.Kiki


    Ironic thing is, that a lot of people who buy games on humble bundle actually prefer DRM steam versions to non DRM versions...

    PC piracy as an excuse to devs is getting very very old.

    I don't prefer DRM Steam versions.
    But the Steam versions automatically update, and I can uninstall/reinstall in minutes.
    So to me they are better value.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    K.O.Kiki wrote: »
    I don't prefer DRM Steam versions.
    But the Steam versions automatically update, and I can uninstall/reinstall in minutes.
    So to me they are better value.

    Dont prefer, but better value. I am confused... :confused:


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I wonder if they had it all along like that, then in a year or something make: ULTIMATE BIG BALLS EDITION WITH ENCHANTED VISUALS! UPGRADE FOR ONLY EXTRA 30EU!!! :pac:
    All they would need to do is just change a few "0" in to"1" and "false" to "true"....

    Remastered edition? :confused:


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Overheal wrote: »
    I dont agree that a pirate is a lost sale. Sometimes it's a try before you buy, and that seems to be the case among friends that check games out that way. It's a lost sale if the game sucks, I suppose, but if the game is good, it is frequently bought.
    Oh neither do I, that being said, I've yet to see anyone in the industry actually say that specifically either. :)

    As for the game being good, well the paper you linked covers that. Logically it will (or at least should) sell better due to the increased quality but it also makes it target for higher bittorrent activity which hurts the PC sales more so than its console brethren.
    Lukker- wrote: »
    I get awful stutter on stock high or ultra, I get zero stutter with the e3 mod. What gives? Makes zero sense. i7 4770 R9290
    Could be a few things. The effect being used could have caused adverse effects on other setups leading to its exclusion, the effect was replaced by a Gameworks implementation which would have improved performance on nVidia hardware but was hobbled on the AMD equivalent or the effect was only suitable for the PC version and was replaced by the console equivalent which was unoptimised for usage on the platform.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Without a doubt I prefer steam versions over DRM free versions, so much so that i'd pay more just to have a steam version. Its just nice having everything on the one platform/catalogue.

    As for the piracy thing, I'd find it incredibly unlikely that piracy has done anything but fallen in recent years, maybe even significantly in the western world. I'd imagine piracy is a much bigger problem in the poorer regions. Those numbers that the Witcher CEO mentioned sound awfully inflated, using his formula each game of thrones episode is downloaded ~100m times within the first week, whereas numerous reports put it at about 7m (1.5M within the first 12 hours). Of the actual numbers downloaded, how many would actually be sales... how many were actual sales from try before buyers and just how many sales have they made that wouldn't have been sales on other platforms (Digital sales where people buy games just because they're on Sale, yet probably never play them). Its certainly not something you can analysis with a simple "there are 20k leechers on pirate bay, lets multiplay that buy X and Y = how many sales we lost".


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    Sarky wrote: »
    I ended up buying Witcher 2 twice. One collector's edition, and then later in a Steam sale so I had it in a nice neat list with 99% of my other games and didn't have to worry about scratching DVDs and the like.

    You can add non-steam games to your library.

    fqQkK5J.jpg

    I whip up custom banners for em' in grid view. They work with overlay too, even PS2 games with a bit of work. It's pretty cool having the overlay on PS2 games that still even go online like Biohazard Outbreak although it's more of a novelty for me since I dual-monitor but it could definitely be useful for single-monitor users who need a browser and chat system overlayed on the game which is preferably played full screen (i myself keep all that on the secondary display).

    With in-home streaming there's some interesting developments in that regard, too.
    Overheal wrote: »
    I dont agree that a pirate is a lost sale. Sometimes it's a try before you buy, and that seems to be the case among friends that check games out that way. It's a lost sale if the game sucks, I suppose, but if the game is good, it is frequently bought.


    This is why demos are rarer these days... they statistically reduce the sales of a game because the player is now more informed and they typically don't like the game and do not purchase - So publishers like blind, uninformed purchases... not really a surprise.

    That said, I will admit I have pirated to see if I like a game(Sims 3, no thanks) and for other reasons. One is that I used to own a disc version in my old home and don't have access to it anymore, or in some other way owned the game but don't have it anymore. I got Shinobido on PS2 for full price yonks ago when it was new in HMV... but there's no way I'm going all the way to Dublin to get my disc back just to rip the content onto my rig so I got an online ripped copy. Is that even technically pirating(?) since I own a license for the game and receipt (somewhere) for proof of purchase. Bit of a grey area, but I don't feel a shred of guilt... They got my £50.

    Anyway, little bit off topic here.

    I'm more interested in the suposed performance increase the modded Watch Dogs gives. Graphics is one thing, but throttling the game's stability down to framerate is quite WTF to be honest. There's also the issue that this game was released on last-gen consoles... Which brings the question as to what GAMEPLAY aspects where removed from the game or other such technical limitations of the platform. Isn't GTAV PC getting an A.I increase?

    I shouldn't really care since both of these games are crap-tier and from publishers who have gone full-retard as of late but am just keeping an eye on the industry. As of right now, there's no WAY I'm going to buy Ubisoft games unless they outright apologise and release the mother of all patches for these games... but we all know Ubisoft is never going to do that and just release their platoon of damage control soldiers. What with them saying that the Ultra settings for Far Cry 4 are going to be equal to PS4/XBOne versions... does this mean we're getting 30fps caps? Either way, not very innovative or progressive attitudes going on at Ubisoft HQ and there's a WHOLE lot of smoke... and where there's smoke...


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  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    gizmo wrote: »
    I don't disagree with anything he has said there at all, I'm simply questioning the veracity of the statement that the growth of such services has "lowered pc piracy, at least down to the levels where the % actually committing piracy would never be paying customers". I've not seen anything resembling proof of this so far and would be interested in seeing it if it exists.

    I dont have a direct example of piracy decline, it mostly comes from an observation that the pc market went from being close to death in the early 2000s with talk that only MMOS like WOW and wide appeal titles the Sims could survive in the market to now, though I can ask the same of you to show proof that it is increasing.

    its actually quite hard to round up a single figure because vgcharts does not track steam sales or other digital distribution and goes via retail only, which for PC is near f*cking useless.

    I mean there's this old breakdown on working out sales for steam titles: http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/

    compared to vgchartz which quotes retail being much lower: http://www.vgchartz.com/game/43507/sid-meiers-civilization-v/

    If I had the piracy numbers as well it might be able to give you an answer of sorts for civ 5.

    but it seems while it's of value to keep track of the most pirated movie on a week by week basis there is no similar report done for video games, in fact searching for such a list keeps bringing me back to the same list from 2011 so I cant make a solid comparison


    But some thought to your example Wolfenstein the new order which according to the article you linked had 100 000 downloads via piracy

    compared to the physical sales of wolfenstein the new order: http://www.vgchartz.com/game/72127/wolfenstein-the-new-order/

    Thats physical pc copies sold in the shop which is by far the minority in pc sales, at one point wolfenstein was topping the sales chart on steam.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    BlitzKrieg wrote: »
    I dont have a direct example of piracy decline, it mostly comes from an observation that the pc market went from being close to death in the early 2000s with talk that only MMOS like WOW and wide appeal titles the Sims could survive in the market to now, though I can ask the same of you to show proof that it is increasing.
    As I'm sure you're quite aware, people have been saying PC gaming is dying since the beginning of time so I wouldn't really use that as a reliable metric for such an assertion. Hell the early 2000s saw absolutely huge releases on the platform such as Unreal Tournament, Black & White, Baldur's Gate II, Deus Ex etc... Granted the same period also saw the meteoric rise of the PS2 but, like now, the PC continued to preform despite the trend towards consoles. Also, I didn't say piracy figures were increasing, with only anecdotal evidence available I don't really feel it's possible to prove a shift in either direction. All that we can really say for sure is that it still happens from the figures that are still available for some titles.

    Yea, I had another look for the top games downloaded and the last one available is the 2011. That being said, in the context of this discussion, the fact that Crysis 2 tops the poll and PC downloads far exceed console ones are quite important.

    As for raw numbers, just ignore VGChartz, it's next to useless these days for the reasons you outlined. :)


  • Registered Users Posts: 12,500 ✭✭✭✭Varik


    NTMK wrote: »
    its a simple thing

    you can make DRM as Tough as possible but make it so it has little to no effect on the customer no one will give a ****

    you look at crap like U-play and GFWL and they were such large pieces of **** that i pirated games i owned just to play them

    Sales would also probably increase if the publishers would stop acting like complete dickheads

    I did the same for half life 2, it was easier to buy a pirated copy than get the legit version I owned running with 56k.

    I'd say piracy is rising but it probably had more to do with emerging markets.


  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    gizmo wrote: »
    As I'm sure you're quite aware, people have been saying PC gaming is dying since the beginning of time so I wouldn't really use that as a reliable metric for such an assertion. Hell the early 2000s saw absolutely huge releases on the platform such as Unreal Tournament, Black & White, Baldur's Gate II, Deus Ex etc... Granted the same period also saw the meteoric rise of the PS2 but, like now, the PC continued to preform despite the trend towards consoles.

    2 of the 4 companies that made those titles went out of business (black isle & Ion Storm), 1 moved away from making exclusively pc titles to making console and ios titles predominantly (Epic) and is only *now* (with the upcoming free to play unreal tournament) returning to make exclusive pc titles and the last (lionhead) was acquired by microsoft.

    Also, I didn't say piracy figures were increasing, with only anecdotal evidence available I don't really feel it's possible to prove a shift in either direction. All that we can really say for sure is that it still happens from the figures that are still available for some titles.

    Sorry the person that I was originally responding to did say it was increasing which was the main issue I was disagreeing with.
    Yea, I had another look for the top games downloaded and the last one available is the 2011. That being said, in the context of this discussion, the fact that Crysis 2 tops the poll and PC downloads far exceed console ones are quite important.

    While pc being larger is no surprise, I'm not sure why crysis 2 topping the poll is such an issue.

    It was not a big pc centric title like the first crysis was, in fact it was criticized in the run up to its release by large part of the originals fanbase for dumbing down the series for consoles.

    A bigger point would have been if a more pc centric title had topped the chart for example if The Witcher 2 which was named earlier for being pirated massively had topped the poll (it's not even in the top 5) or if a title with a strong PC bias at least had topped. Battlefield 3, a title which was clearly praised for being better on pc then consoles was beat out by call of duty mw3 a title mostly slated for having a sh*t pc port but undeniably more popular on console

    those top 2 might indicate a different trend (closer to the original topic) of titles that look like they've potentially sh*t the bag on the pc port get pirated more then titles that get the most out of the platform.


  • Registered Users Posts: 1,180 ✭✭✭EyeSight


    to be honest most people don't care if the graphics aren't that great. Most consumers like consoles because they have a long shelf life and they know their games will run well on the console. They don't need to worry about what specs are supported and upgrading their hardware all the time.
    If i get a game that looks grand I won't notice that the graphics are 10% better unless you show me a side by side comparison. Even then i'm just happy to have a fun game that looks good but not amazing.

    Gameplay should always come before graphics(within reason - you obviously need to have a quality bar).

    I do think that games should be equally available on all platforms. I grow bored of the PC Vs console and Xbox Vs PS arguments. We are all gamers and exclusivity hurts us all in some way


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    BlitzKrieg wrote: »
    2 of the 4 companies that made those titles went out of business (black isle & Ion Storm), 1 moved away from making exclusively pc titles to making console and ios titles predominantly (Epic) and is only *now* (with the upcoming free to play unreal tournament) returning to make exclusive pc titles and the last (lionhead) was acquired by microsoft.
    Quite true, however the death of those companies had little to do with falling sales due to piracy, more so poor financial management from Interplay and an exodus of senior staff from Ion Storm. Epic, on the other hand, are a prime example of a company shifting focus to where the money is. Which leads me to the Crysis issue. :)
    BlitzKrieg wrote: »
    While pc being larger is no surprise, I'm not sure why crysis 2 topping the poll is such an issue.

    It was not a big pc centric title like the first crysis was, in fact it was criticized in the run up to its release by large part of the originals fanbase for dumbing down the series for consoles.

    A bigger point would have been if a more pc centric title had topped the chart for example if The Witcher 2 which was named earlier for being pirated massively had topped the poll (it's not even in the top 5) or if a title with a strong PC bias at least had topped. Battlefield 3, a title which was clearly praised for being better on pc then consoles was beat out by call of duty mw3 a title mostly slated for having a sh*t pc port but undeniably more popular on console

    those top 2 might indicate a different trend (closer to the original topic) of titles that look like they've potentially sh*t the bag on the pc port get pirated more then titles that get the most out of the platform.
    While Crysis 2 may not have been as PC centric as its predecessor (whom also made it to that list in a previous year) it still looked pretty fantastic on a high end machine, even if it took the post-release DX11 and HD texture packs to truly shine. My point is more to do with the trend of a company like Crytek who really pushed the boundaries on the technical side of things not really being rewarded by the community whom they quite openly targeted. While sales for the original were ultimately deemed to meet expectations, it took a considerable amount of time for them to reach those levels, indicating that a lot of those fans who cried foul at the change in direction for the sequel weren't the ones who bought the game at launch, instead waiting for significant price drops. Meanwhile piracy figures are multiple times actual sales and console sales totally eclipse the PC ones. The net result is that they, like Epic, change focus in order to remain profitable.

    Again though, I don't really want to focus on piracy as, in the context of why PC ports get less love than console versions, it's far easier to talk about actual sales data with PC and console versions than hypothetical lost sales on the PC. :)


  • Registered Users Posts: 5,732 ✭✭✭Magill


    gizmo wrote: »
    As I'm sure you're quite aware, people have been saying PC gaming is dying since the beginning of time so I wouldn't really use that as a reliable metric for such an assertion. Hell the early 2000s saw absolutely huge releases on the platform such as Unreal Tournament, Black & White, Baldur's Gate II, Deus Ex etc... Granted the same period also saw the meteoric rise of the PS2 but, like now, the PC continued to preform despite the trend towards consoles. Also, I didn't say piracy figures were increasing, with only anecdotal evidence available I don't really feel it's possible to prove a shift in either direction. All that we can really say for sure is that it still happens from the figures that are still available for some titles.

    Yea, I had another look for the top games downloaded and the last one available is the 2011. That being said, in the context of this discussion, the fact that Crysis 2 tops the poll and PC downloads far exceed console ones are quite important.

    As for raw numbers, just ignore VGChartz, it's next to useless these days for the reasons you outlined. :)

    Console piracy has never really worked through torrents though. I'd imagine the current gen is pretty solid atm in terms of preventing it, but I remember the ps1 ps2 days when it was rampant.. at least around here. Used to go up to Jonesborough market every Sunday with a 10er and coming home with 3 PlayStation games. I don't know if it was possible last gen to get the consoles chipped, but if they were I'd imagine it worked in a similar fashion with most people getting their games via someone they know.


  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    heh, I'm not one to hold a point when I'm clearly wrong

    it would have been a lot easier if you had found the 2008 figures (which I didnt see)

    and just compared them to the 2011 figures

    top pirated game of 2008: Spore with 1,700,000 downloads

    top pireated game of 2011: Crysis 2 with 3,920,000 downloads

    on sheer numbers piracy has increased.

    not unless the market has increased to match those numbers.


  • Registered Users Posts: 18,703 ✭✭✭✭K.O.Kiki


    Dont prefer, but better value. I am confused... :confused:
    I would PREFER for a DRM-free system that also automatically updates, but I get more VALUE from Steam because it saves me time.


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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    CiDeRmAn wrote: »
    I did all my gaming on a PC for a while, and a proper pain in the nethers it was too.
    Mind you, it was in around 1996-ish, I had Tomb Raider, Quake and Mechwarrior 2 belting along on an early graphics card.
    Yes, F1-97 looked a lot nicer on the PC, compared to the PS1 version, but it was a hell of a lot more fun on the console, plus I didn't waste a day or two mucking about with drivers, Direct X and why the audio card stopped working.
    Good times!

    Probably later than 1996. You shouldn't have had to be messing with DirectX then as we were still gaming in DOS (games ran faster and better usually, and Windows support was a maybe at this stage still for anything but the biggest developers, e.g. Warcraft II came out only on DOS that year here) and Microsoft was still trying to buy developers out of their dislike of not having to make games for Windows.


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