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Proving that Consoles are throttling Game Potential

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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    o1s1n wrote: »
    'Games are too mainstream!' said the videogame hipster :pac:

    People seem to forget that videogames have been a popular passtime for many years now. They're not a new thing.

    The NES sold 61 million units worldwide.

    The Atari 2600 30 million units worldwide.

    The C64 up to 17 million units.

    The Speccy 5 million.

    The first home games ported from the arcade were to consoles. People were playing games on things like the Magnavox Odyssey, Pong clones and the Atari 2600.

    You could try to create some alternate universe where only PC gaming exists, but it wouldn't make very much sense in the overall history of gaming.

    I don't blame consoles for this, I think it'd exist regardless of platforms so long as they were affordable. I'm talking about the push for the everyman that seems to be the obsession of so many major publishers. The blandness, the constant dumbing down, the marketing inspired focus on the mythical bottom line. It's nothing unique to videogames and nothing specific to consoles though they are the main platform for it (something else would fill the void if affordable consoles didn't exist, as one can see on PC with WoW clones in the MMO genre). The problem isn't gaming being popular but game makers trying their hardest to be popular by ensuring they don't alienate anyone by making things too challenging or too different from the genre norms etc.


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    2Mad2BeMad wrote: »
    only on ported games
    their are far more games out their for pc which are pc only
    even in ported games their are mods to help upgrade
    The only reason they don't make it to console is because the console manufacturers make developers pay a license fee to release games on their platform. Or have they changed that?


  • Registered Users Posts: 34,602 ✭✭✭✭o1s1n
    Master of the Universe


    nesf wrote: »
    I don't blame consoles for this, I think it'd exist regardless of platforms so long as they were affordable. I'm talking about the push for the everyman that seems to be the obsession of so many major publishers. The blandness, the constant dumbing down, the marketing inspired focus on the mythical bottom line. It's nothing unique to videogames and nothing specific to consoles though they are the main platform for it (something else would fill the void if affordable consoles didn't exist, as one can see on PC with WoW clones in the MMO genre). The problem isn't gaming being popular but game makers trying their hardest to be popular by ensuring they don't alienate anyone by making things too challenging or too different from the genre norms etc.

    Oh I completely agree, however I don't see how that is a 'consoles are throttling game potential' issue. Sure, they're a great platform it, but they're not the cause.

    It's more of a 'blandness and fear of trying something different' is throttling gaming. Something you can see across all platforms.

    Thankfully there's still plenty of innovation among all the dross. It's like any media really, you have your mind numbing, blockbuster, popcorn sillyness and then stuff that makes you think.

    Personally I haven't really had any interest in mainstream PC gaming for ages now. The only thing which has me considering building a new gaming PC is that queasy sensation I keep getting when my laptop starts dropping frames in the Rift!


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    o1s1n wrote: »
    Oh I completely agree, however I don't see how that is a 'consoles are throttling game potential' issue. Sure, they're a great platform it, but they're not the cause.

    It's more of a 'blandness and fear of trying something different' is throttling gaming. Something you can see across all platforms.

    Thankfully there's still plenty of innovation among all the dross. It's like any media really, you have your mind numbing, blockbuster, popcorn sillyness and then stuff that makes you think.

    Personally I haven't really had any interest in mainstream PC gaming for ages now. The only thing which has me considering building a new gaming PC is that queasy sensation I keep getting when my laptop starts dropping frames in the Rift!

    Perhaps wrong thread, or at least definitely a thread where the point can be misinterpreted easily. Mostly I wanted to respond to Penn in that, consoles brought gaming to the masses, a lot of us don't actually like this very much and it's nothing really to do with the consoles. I don't for a second disagree that there's innovation on the console platform, some of it gets ported over to PC to much rejoicing. I wish I could say the same about the opposite direction but normally if a PC developer goes cross platform that means the games are going to start getting a lot dumber (Bethesda being a prime culprit). What always amazes me is that these cross platform games usually manage to drop to a level below any found on either platform as an exclusive.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,205 CMod ✭✭✭✭johnny_ultimate


    There's a fair amount of PC games that have, would or indeed will 'downgrade' well :) I was just playing Nidghogg for the first time there, and first thing I had to do was plug in my PS3 controller into my laptop because a keyboard would be inadequate indeed for such a fast paced 2D brawler. It will be right at home on consoles when it arrives later this year, especially since it's so local multiplayer focused. Same sort of deal with Jamestown, Gone Home, Rogue Legacy and others that are on the way. Now granted these aren't the most graphically intensive games, but they are some of the most celebrated games to have originated on PC over the last few years - with good cause: they're illustrative of the ambitious and exciting games that come out on PC every other day thanks to the freedom offered by the format. And there's no reason why they won't be just as good when they're ported over (and Rogue Legacy and Jamestown will be better with a controller as default ;)). It's only a good thing that more people will get to experience these superb games now, no dumbing down required. There's already been the likes of Outlast, Don't Starve, even smartly optimised versions of Minecraft.

    PC gaming is so much more than the graphics card bleeding uber sims, and happily for everyone there's a whole load that are portable between formats without any significant compromise.


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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    There's a fair amount of PC games that have, would or indeed will 'downgrade' well :) I was just playing Nidghogg for the first time there, and first thing I had to do was plug in my PS3 controller into my laptop because a keyboard would be inadequate indeed for such a fast paced 2D brawler. It will be right at home on consoles when it arrives later this year, especially since it's so local multiplayer focused. Same sort of deal with Jamestown, Gone Home, Rogue Legacy and others that are on the way. Now granted these aren't the most graphically intensive games, but they are some of the most celebrated games to have originated on PC over the last few years - with good cause: they're illustrative of the ambitious and exciting games that come out on PC every other day thanks to the freedom offered by the format. And there's no reason why they won't be just as good when they're ported over (and Rogue Legacy and Jamestown will be better with a controller as default ;)). It's only a good thing that more people will get to experience these superb games now, no dumbing down required. There's already been the likes of Outlast, Don't Starve, even smartly optimised versions of Minecraft.

    PC gaming is so much more than the graphics card bleeding uber sims, and happily for everyone there's a whole load that are portable between formats without any significant compromise.

    Sure but almost every game you mention there, except for the oddball in every sense of the word Minecraft, are not trying to be mass market games, they're niche genre titles not being handled by any of the big publishers. I apologise for loose language but I was mainly thinking of AAA/large publishers bringing franchises over, it tends to be a bit problematic (exceptions exist obviously but I'm *not* trying to make a PC vs Console argument as much as publishers bringing something from the more niche to the more mass media platform argument that we unfortunately see in almost all the creative arts when moving between more specialist and more mass market media).

    That's a load of PC native games that are (or would work well as) best played with a controller that would transfer seamlessly but as soon as you've an FPS where you're aiming with a controller rather than a mouse you start having issues with level and game design as each controller lends itself more to different directions (not necessarily good or bad, just different and mutually antagonistic, if you limit the amount of jumping/vertical "space" in an FPS shooter to minimise the amount of aiming that needs to be doing outside of the normal visual plane in front of a character you're making a game that'll probably play well on console but feel gimped on PC, and vice versa). Conversely you can take a complex turn based game like XCOM and transition is pretty smoothly to console because the turn based element works well with a controller.

    The thing with XCOM is though, it was meant to be cross platform from the start and they went through the design phase knowing this (separate teams for the GUI/control scheme for PC and Console, rather than trying to make a single one fit both and messing up the experience for all or one side), this can work well if done properly. Some "always meant to be" cross platform titles don't seem to suffer too much for it other than graphical fidelity. The problems crop up in games that came out originally designed around having a mouse and keyboard and then trying to shove and a square peg into a round hole and make it work with controllers. You need to make some major alterations to some kinds of games to make this work and this can often alienate the original franchise's support base, similar to what happened with the theme/design changes from Dead Space to Dead Space 3 (you normally see the bitching about PC->Console here rather than the other way around because I can (and do) use a controller with some games because the mouse and keyboard suck with them but a console owner can't pull the same trick to get around a badly optimised for controller interface). The second set of issues come from streamlining/simplifying a game to make it more mass market, which is nothing unique to PC -> Console conversions and can happen within a platform too if a publisher/developer decides to chase the mass market crowd with the next title after more than expected success with the previous one or whatever.

    PS: Insomnia is a **** ** ** * **** :P


  • Registered Users Posts: 81,992 ✭✭✭✭Overheal


    Get_252520Along.jpg

    I don't think the thing that is happening in this picture is what you think is happening in this picture


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