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Gaming News

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Comments

  • Registered Users, Registered Users 2 Posts: 34,236 ✭✭✭✭Penn


    Varik wrote: »
    Not played an AC game for a while but if there was no kid then there'd it be no AC odyssey itself either, no direct genetic link to present means no animus connection.

    They got rid of that a few games back. The modern day protagonist (in this case Layla) doesn't have to be a descendent of the historical protagonist, and its not believed that she is a descendent of either Kassandra/Alexios or Bayek from the last game. Same way the modern day character in the games before that (Black Flag, Unity, Syndicate) wasn't related to the people whose memories they were reliving in the Animus.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Penn wrote: »
    They got rid of that a few games back. The modern day protagonist (in this case Layla) doesn't have to be a descendent of the historical protagonist, and its not believed that she is a descendent of either Kassandra/Alexios or Bayek from the last game. Same way the modern day character in the games before that (Black Flag, Unity, Syndicate) wasn't related to the people whose memories they were reliving in the Animus.
    Unless something changed after Black Flag / Rogue, the bloodline still needed to be maintained from the ancestors perspective but following the events of AC3, modern day users of the Animus can relieve the memories of those whom they are not directly related.

    The issue here, as Retr0gamer said above, is simply bad writing. The writers painted themselves into a corner and did a poor job of resolving the relationship within the confines of the universe. The Creative Director of the game has acknowledged this and reassured those who voiced their displeasure that their decisions will be respected in the next DLC. Polite nodding and a shuffling of feet is all that's required at this stage.


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    They slowly learned their lesson with the animus crap, its boring and unnecessary. It just made it way more complicated than it needed to be..

    Odysseys animus story is the best so for, i can barely recall it, it was so short. In my mind it was "Something something spear, I'm going in", I've only started the game, so hoping thats all it will be..

    Great stuff..


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Black flag was the last I played that had them using Desmonds dna from blood and saliva still even if it was a different person.

    Quick Google tells me they used the actual mummified bodies for origins dna source. So for oddessy they either had a perseved corpse or a descendants sample like all the others.


  • Registered Users, Registered Users 2 Posts: 14,283 ✭✭✭✭Potential-Monke


    Yeah, the issue isn't who can access the memories, the modern Animus can send anyone into the memories of anyone else, as long as they have the DNA. The DLC issue is because the Kassandra/Alexios bloodline (of which i'm only after learning about recently, so still not 100% on it) needed to be continued throughout history, and allowing players to decided to not have kids would have killed the bloodline, and I'd imagine the every AC game previous to this!

    Free choice is fine, but they can't forget that you are reliving memories, so the end result has to be the same, more or less, for everyone who plays the game.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,398 Mod ✭✭✭✭CatInABox


    It's a common problem with games that have branching storylines, I remember the furore that happened upon the release of Deus Ex: Invisible War. The first game had several wildly different endings, and the second decided not to choose which one was canon and tried to hybrid all three endings together. It didn't really work, people wanted to have their storyline carried over.

    Mass Effect went a different route, and fecked off into a totally different galaxy, leaving before the end of the trilogy. That didn't really work either, pretty much the same reason.

    I think it may be better if developers flagged this in advance, i.e. "play the game your way, but when the sequel arrives, we may have to choose which ending is canon"


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    K.O.Kiki wrote: »
    (adjust meme as needed)

    Maybe we can add it to Ubisoft's hidden diversity brainwashing session they submit their employees to.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,847 CMod ✭✭✭✭Retr0gamer


    CatInABox wrote: »
    It's a common problem with games that have branching storylines, I remember the furore that happened upon the release of Deus Ex: Invisible War. The first game had several wildly different endings, and the second decided not to choose which one was canon and tried to hybrid all three endings together. It didn't really work, people wanted to have their storyline carried over.

    Mass Effect went a different route, and fecked off into a totally different galaxy, leaving before the end of the trilogy. That didn't really work either, pretty much the same reason.

    I think it may be better if developers flagged this in advance, i.e. "play the game your way, but when the sequel arrives, we may have to choose which ending is canon"

    Or just look at the developer. If it's bioware or Bethesda developed it's going to be poorly written poo.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Don't think this was mentioned but Star Control: Origins is back up on steam. Don't think the lawsuit has any news itself yet.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Varik wrote: »
    Don't think this was mentioned but Star Control: Origins is back up on steam. Don't think the lawsuit has any news itself yet.

    Twas. https://www.boards.ie/vbulletin/showpost.php?p=109173049&postcount=5187

    It's still disabled for purchase on GOG as far as I can tell.

    Machinima is ded


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  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Twas. https://www.boards.ie/vbulletin/showpost.php?p=109173049&postcount=5187

    It's still disabled for purchase on GOG as far as I can tell.

    Machinima is ded

    oops, just saw it pop up on my twitter timeline today.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    No big deal.

    FALLOUT 76 on meltdown. Copies are being pulled from retail. https://twitter.com/TheQuartering/status/1086805415294308352

    Either in prep for going F2P or buried in the desert with E.T. Probably the worst AAA launch of the decade. more links


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    I'm pretty certain i got more entertainment from Fallout 76 from not buying it, than those who did and sank many hours into it..

    This is hilarious..

    :pac::pac::pac:


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    nix wrote:
    I'm pretty certain i got more entertainment from Fallout 76 from not buying it, than those who did and sank many hours into it..

    I'm totally jaded of YouTubers complaining about games tbh.
    Between that, EA, Blizzard, Assasins Creed & Soulja Boy I've become jaded at how unoriginal most of the content is produced. A lot of cases they are right but it's mainly someone who has little to no interest in the game complaining about it.
    Star Wars & AC Odyssey was the straw that broke the camels back this week. Complaining about a game being cancelled that was being frankensteined from another cancelled game. Odyssey then was people complaining about a character having straight relationship so it produced a kid so they can highly likely tell that child's story which is seems tough for some to accept even when it's blatantly obvious.


  • Registered Users, Registered Users 2 Posts: 23,221 ✭✭✭✭J. Marston


    Reading the grovelling apology from Ubisoft makes me roll my eyes. You'd swear they stabbed a family member of each customer with the way they're pleading for forgiveness. All because of some poor writing.


  • Registered Users, Registered Users 2 Posts: 7,926 ✭✭✭Grumpypants


    ERG89 wrote: »
    I'm totally jaded of YouTubers complaining about games tbh.
    Between that, EA, Blizzard, Assasins Creed & Soulja Boy I've become jaded at how unoriginal most of the content is produced. A lot of cases they are right but it's mainly someone who has little to no interest in the game complaining about it.
    Star Wars & AC Odyssey was the straw that broke the camels back this week. Complaining about a game being cancelled that was being frankensteined from another cancelled game. Odyssey then was people complaining about a character having straight relationship so it produced a kid so they can highly likely tell that child's story which is seems tough for some to accept even when it's blatantly obvious.

    The SW game wasn't even cancelled. They had a few projects at concept stage and decided to progress a different one. Happens all the time.

    They either know very little about the games industry or deliberately misrepresented what happened so they could get clicks from their army of angry 12 year olds.


  • Registered Users, Registered Users 2 Posts: 5,575 ✭✭✭ZiabR


    Were the sales figures ever released for Fallout 76?


  • Registered Users, Registered Users 2 Posts: 12,557 ✭✭✭✭Skerries


    yeah, it's even in the name ;)


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Probably something will come out in the first week or so of February, all the fiscal Q3 (actual Q4) stuff will be then.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Nintendo bringing Retro Studios in to reboot the project.



    At least we know what they're working on now. :o

    Hmm, with regard to the latter...

    https://twitter.com/vonkoz/status/1088792920164052992


  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Starting from scratch?!? Foooooook sake :mad:


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    Jesus, that was announced years ago.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,847 CMod ✭✭✭✭Retr0gamer


    Won't be out this year then!


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    No other company would do that these days. They'd just release it even if it was substandard.

    Nintendo may be backwards when it comes to certain things but you can never accuse them of not having good ethics and quality control.

    What worries me a little is that the team at Retro that made Metroid Prime the incredible game it was.....have all left Retro. Them producing another gem is no sure thing due to this fact.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    Blizzard would cancel a game if needs be.


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  • Registered Users, Registered Users 2 Posts: 2,167 ✭✭✭Notorious


    EoinHef wrote: »
    Blizzard would cancel a game if needs be.


    Sure even EA cancelled a Star Wars game last week. It was nearly 1.5 years in development. Companies know when to cut their losses.

    I was surprised to see such honesty in the Metroid 4 announcement. I would've expected news like this to be hidden behind a story of a team change.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    Notorious wrote: »
    Sure even EA cancelled a Star Wars game last week. It was nearly 1.5 years in development. Companies know when to cut their losses.

    I was surprised to see such honesty in the Metroid 4 announcement. I would've expected news like this to be hidden behind a story of a team change.

    Very true,totally forgot EA did that last week.


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    Games are cancelled all the time. No need to spin this as Nintendo being great.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Games are cancelled all the time. No need to spin this as Nintendo being great.

    The opposite end is Microsoft who cancelled Scalebound which never left a great impression when shown & got panned for it.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Games are cancelled all the time. No need to spin this as Nintendo being great.

    Games are cancelled all the time. This game wasn't cancelled. They started over because they weren't happy....costing themselves money. When does that ever happen? And when it does, when do they publicly announce it?

    EoinHef wrote: »
    Blizzard would cancel a game if needs be.


    OLD blizzard would. New blizzard under activision certainly would not. Hardly any of the guys that made blizzard are left.

    They spent millions of dollars on titan and when that wasn't working, they just released half the game anyway as Overwatch.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Kirby wrote: »
    Games are cancelled all the time. This game wasn't cancelled. They started over because they weren't happy....costing themselves money. When does that ever happen? And when it does, when do they publicly announce it?
    Starting over and moving to a different studio? Not that often because it's a pretty unique circumstance thanks to the IP in question. Closest I can think of is the Splatterhouse reboot from 2010 when, amusingly enough in this context, Bandai Namco pulled BottleRocket from the project and brought it in-house. The full story behind that is quite a read.

    Microsoft did cancel Scalebound, as ERG89 pointed out above, but would they have been in a rush to continue or even reboot the project at another studio? Is the IP worth so much to them that they really need a third person action-adventure game based in a world of dragons on their console? Or was most of the excitement for the project based around the fact it was being developed by Platinum with Kamiya directing?

    As for why they don't admit it when projects don't work out, companies tend to not like admitting when they've ****ed up obviously. This is made worse in cases where they haven't even officially announced a title publicly yet....
    Kirby wrote: »
    OLD blizzard would. New blizzard under activision certainly would not. Hardly any of the guys that made blizzard are left.

    They spent millions of dollars on titan and when that wasn't working, they just released half the game anyway as Overwatch.
    Speaking of which, we know from interviews with current and former employees at the company that the Diablo team within "new" Blizzard were working on the next iteration in the franchise deemed a "Diablo take on Dark Souls" called Hades from 2014 until its cancellation in 2016. While a portion of the team moved onto the Rise of the Necromancer add-on for D3, the rest began work on a project called Fenris which is believed to be the current Diablo sequel planned, thankfully more of a true successor in the series.

    As for Overwatch, we went through this a couple of months ago on this very thread coupled with interviews and footage with Jeff Kaplan - that's just not how the game came to be was released.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,730 CMod ✭✭✭✭johnny_ultimate


    Another great bit of behind the scenes reporting from Eurogamer, this time about the unholy cluster**** (that’s putting it mildly) at Starbreeze: https://www.eurogamer.net/articles/2019-01-28-the-fall-of-swedish-game-wonder-starbreeze

    Insane amounts of money being spent on obviously insane investments. Hell of a story, albeit one that makes you feel incredibly sorry for the workers forced to endure massive amounts of crunch in support of doomed games.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,398 Mod ✭✭✭✭CatInABox


    Huh. Metro Exodus is now an Epic Store exclusive, although preorders on steam will be okay apparently.

    Personally, I don't actually mind some competition to Steam, so this is fine with me, but I've never had a particular love for Steam, it's just another shop to me.


  • Registered Users Posts: 981 ✭✭✭earthwormjack


    CatInABox wrote: »
    Huh. Metro Exodus is now an Epic Store exclusive, although preorders on steam will be okay apparently.

    Personally, I don't actually mind some competition to Steam, so this is fine with me, but I've never had a particular love for Steam, it's just another shop to me.

    The epic store isn't competition, paying to take a game off a competing store 2 weeks from release is bullsh*t.

    The game has gone from a €35 price on 3rd party key sites to a €60 price on epics store while offering less features. Some competition.


  • Registered Users, Registered Users 2 Posts: 6,147 ✭✭✭Cordell


    It's 40 on instant-gaming, but that price is highly irrelevant, competition wise... 3rd party key resellers are not competing with the digital distribution platforms.

    Also, competition wise, there isn't any, not for us the consumers anyway :) 60 is the set price for AAA releases, and by the looks of it, any percentage saved by the publisher they will pocket it themselves rather than passing it to the customers.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,398 Mod ✭✭✭✭CatInABox


    Cordell wrote: »
    It's 40 on instant-gaming, but that price is highly irrelevant, competition wise... 3rd party key resellers are not competing with the digital distribution platforms.

    Also, competition wise, there isn't any, not for us the consumers anyway :) 60 is the set price for AAA releases, and by the looks of it, any percentage saved by the publisher they will pocket it themselves rather than passing it to the customers.

    Except it's a tenner cheaper now on the Epic Store..... in the US. Once again, Europe gets shafted.


  • Posts: 0 ✭✭✭ [Deleted User]


    CatInABox wrote: »
    Huh. Metro Exodus is now an Epic Store exclusive, although preorders on steam will be okay apparently.

    Personally, I don't actually mind some competition to Steam, so this is fine with me, but I've never had a particular love for Steam, it's just another shop to me.
    I'm not a fan of the steam interface and user experience. Competition can only be good and I'd have a lot of confidence in Epic to eventually come up with something top notch while still competing on price. Online stores are notoriously more expensive that b&m stores and it's all down to lack of competition.

    I understand the argument that it's a nuisance having multiple launchers and most of us gamers tend to be a bit OCD when it comes to keeping our PC's clean and organised. What I like about the Microsoft store is that you can launch games independently and don't need a launcher. Maybe with enough people complaining the other stores will go that way too and then it doesn't matter where you bought the game.


  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    Competition is fine, but this is taking the piss. Store exclusivity should be done way before release, and pulling it from Steam two weeks before launch is bull****.

    Deep Silver are going to lose money from this move.


  • Registered Users, Registered Users 2 Posts: 46,295 ✭✭✭✭Mitch Connor


    Kiith wrote: »
    Competition is fine, but this is taking the piss. Store exclusivity should be done way before release, and pulling it from Steam two weeks before launch is bull****.

    Deep Silver are going to lose money from this move.

    From a consumer point of view.... why?

    The pre-orders are being honored and why does it matter to the consumer whether they buy it through Epic or Steam? Is there some weird loyalty to steam that would stop people from buying a game they want elsewhere or is there a tangible, significant, benefit that losing Steam makes it a 'no-buy' for people?

    Aren't the cost splits on Epic better than on Steam as well, so if there is a potential loss of sales, it may (must be in Metro's opinion) be covered by the greater profit share.


  • Registered Users, Registered Users 2 Posts: 28,354 ✭✭✭✭TitianGerm


    Kiith wrote: »
    Competition is fine, but this is taking the piss. Store exclusivity should be done way before release, and pulling it from Steam two weeks before launch is bull****.

    Deep Silver are going to lose money from this move.

    If you were selling a game where would you sell it? Would you put it on Steam and give away a much larger portion of your revenue or Epic and make more money?

    Look at it this way, if Spurs said we are only buying from the English market now would you be happy they are closing themselves off from great offers/players in Spain etc?


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  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Kiith wrote:
    Deep Silver are going to lose money from this move.

    Depends on how much they are being paid by Epic.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,730 CMod ✭✭✭✭johnny_ultimate


    TitianGerm wrote: »
    Would you put it on Steam and give away a much larger portion of your revenue or Epic and make more money?

    Also worth mentioning that Steam has basically allowed the growth of grey market key sites, over most of which questions remain about how much money developers / publishers are seeing from sales. The 'competition' they provide is artificial in many ways.

    Personally, I think suspicion is due when a big corporation enters the playfield with a big pay cheque - in that sense, questions about Epic's tactics are justified. I'm sure the deals being done with Ubisoft, Deep Silver etc... aren't purely altruistic ones. Equally, when the Epic store was announced it's fair to say the response from developers I follow on social media was unanimously positive. We're not talking about AAA publishers here, but indie teams who've clearly long been looking for a real alternative to Steam.

    Steam is great - I love its centralised library, its convenience, the various little extra features. Equally, though, I'd be far more inclined to buy a game where I knew developers were getting the best share of the sales. I was more than happy to pick up Hades on Epic (although to be fair I'd have picked that up anywhere else) but particularly glad to know Supergiant are getting the vast majority of that money.

    There'll be plenty of things worth keeping an eye on when it comes to Epic - how well / badly they handle their gatekeeping (there's a place for curation compared to the anything goes wildlands of Steam, but needs to be handled carefully) and how their app evolves over the next while. We'll see, but there's definitely nothing stopping me picking up a game I want to play on Epic at the moment - and a better chunk for the developers would be pretty ****ing high when considering where I'd want to pick up any given game.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Competition isn't just consumer facing.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,847 CMod ✭✭✭✭Retr0gamer


    Also worth mentioning that Steam has basically allowed the growth of grey market key sites, over most of which questions remain about how much money developers / publishers are seeing from sales. The 'competition' they provide is artificial in many ways.

    I think developers need to take responsibility here. Steam codes are generated by the publisher, not Valve. If a dodgy seller is looking to bulk buy codes the publisher generates them not valve. And then it's the publishers problem if eastern European codes end up on cd key sites. If you want to control how many codes get out into the wild then sell them to reputable sellers only. If you sell codes to someone with a fraudulent credit card then figure out how to avoid bad debts. Cheap game codes are a result of the global market which is good for consumers.


  • Registered Users, Registered Users 2 Posts: 28,354 ✭✭✭✭TitianGerm


    Also worth mentioning that Steam has basically allowed the growth of grey market key sites, over most of which questions remain about how much money developers / publishers are seeing from sales. The 'competition' they provide is artificial in many ways.

    Personally, I think suspicion is due when a big corporation enters the playfield with a big pay cheque - in that sense, questions about Epic's tactics are justified. I'm sure the deals being done with Ubisoft, Deep Silver etc... aren't purely altruistic ones. Equally, when the Epic store was announced it's fair to say the response from developers I follow on social media was unanimously positive. We're not talking about AAA publishers here, but indie teams who've clearly long been looking for a real alternative to Steam.

    Steam is great - I love its centralised library, its convenience, the various little extra features. Equally, though, I'd be far more inclined to buy a game where I knew developers were getting the best share of the sales. I was more than happy to pick up Hades on Epic (although to be fair I'd have picked that up anywhere else) but particularly glad to know Supergiant are getting the vast majority of that money.

    There'll be plenty of things worth keeping an eye on when it comes to Epic - how well / badly they handle their gatekeeping (there's a place for curation compared to the anything goes wildlands of Steam, but needs to be handled carefully) and how their app evolves over the next while. We'll see, but there's definitely nothing stopping me picking up a game I want to play on Epic at the moment - and a better chunk for the developers would be pretty ****ing high when considering where I'd want to pick up any given game.

    Epic are looking for a way to spend all the Fortnite money. They are building their store to ensure different revenue streams for the future.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    From a consumer point of view.... why?

    Aren't the cost splits on Epic better than on Steam as well, so if there is a potential loss of sales, it may (must be in Metro's opinion) be covered by the greater profit share.


    Walled gardens and paid exclusives are never in the consumers interest, competition on merit is.

    Epic could build something that will compete with Steam for customers, instead they're building something that will force customers to use their platform. That's not competition, it's the opposite


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    The EPIC store currently offers no benefits,its literally a storefront DRM. No cloud saves,spotty back end,no forums,no workshop etc. Absolutely zero features,all you can do with it is buy the game from it.

    In that sense steam has much more value adds. Surely that has to mean something to consumers? Its not just the hassle of having another icon as people always seem to suggest.

    I can totally see why developers would want the extra cut from the epic store,but forgoing all those steam extras your community is used to could be alienating for some communties.

    Imagine bohemia interactive made Arma 4 an epic store exclusive. After years of its mod scene being integrated into steam,that would be a disaster

    It will be interesting to see how it handles day 1 of a big title like metro. I wonder will it just fall over with all those people downloading the game. Does it have an offline mode?


  • Registered Users, Registered Users 2 Posts: 28,354 ✭✭✭✭TitianGerm


    Bambi wrote: »
    Walled gardens and paid exclusives are never in the consumers interest, competition on merit is.

    Epic could build something that will compete with Steam for customers, instead they're building something that will force customers to use their platform. That's not competition, it's the opposite

    It's a matter of downloading another store. It's not like you need to buy a new PC to use the Epic Store.


  • Posts: 0 ✭✭✭ [Deleted User]


    Bambi wrote: »
    Walled gardens and paid exclusives are never in the consumers interest, competition on merit is.

    Epic could build something that will compete with Steam for customers, instead they're building something that will force customers to use their platform. That's not competition, it's the opposite

    They'll get there. I'm not a fan of exclusives (I would say that being primarily an Xbox gamer :-p) but I can see why it is necessary to get people over from Steam considering the loyalty people have to it.


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  • Moderators, Computer Games Moderators Posts: 23,215 Mod ✭✭✭✭Kiith


    I don't like any sort of exclusivity for games on pc, especially when it's not first party games. Oculus do the same thing with their store, and it fractures the virtual market up badly.

    And I'm not a big fan of Steam anymore, and they have some seriously ****ty business practices (not to mention HL3 :mad:), but i have very little faith that Epic will do anything to improve that. It's just adding yet another exclusive market to an already saturated area.

    Steam, Uplay, Origin, Epic and GOG...have i forgotten any?
    TitianGerm wrote: »
    Look at it this way, if Spurs said we are only buying from the English market now would you be happy they are closing themselves off from great offers/players in Spain etc?

    Would i be happy with Spurs buying a player? ****ing right i would :pac:


This discussion has been closed.
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