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Stellaris (Crusader Kings in Space)

1356

Comments

  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Zillah wrote: »

    EDIT: Although, this being a Paradox game, that suddenly makes so much sense...

    LOL was just about to post, "have you played their other games?" compared to them the tutorial is a huge improvement


  • Registered Users, Registered Users 2 Posts: 8,247 ✭✭✭Maguined


    Zillah wrote: »
    No I'm playing as the UN. I had two frontier outposts, -2 for the alliance, that was most of it. I then managed to get two or three technologies almost back to back that gave +1 each so I'm fine again.

    It's not a question of getting my head around it, though, it's just a bad mechanic linking such unrelated things. They ruined the diplomacy by forcing me to end alliances so I could have an abstract resource so I could hire scientists.

    I actually really like this system and I am completely fine with it being abstract as political power is really abstract in effect. You cannot do everything you want politically so you really have to pick what few things you want to push through and what you are willing to sacrifice to achieve.

    To me it feels the same as piety in CK2 which was just as abstract. You build a few churches so you earn some extra piety points so your people will put up with you banging the maid to have a few spare heirs.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Advice. If you come across a drone homeworld, nuke it. I left them alive, came back to the system a while later and they had expanded to a few world's with massive drone swarm fleets


  • Registered Users, Registered Users 2 Posts: 17,369 ✭✭✭✭Zillah


    Maguined wrote: »
    I actually really like this system and I am completely fine with it being abstract as political power is really abstract in effect. You cannot do everything you want politically so you really have to pick what few things you want to push through and what you are willing to sacrifice to achieve.

    To me it feels the same as piety in CK2 which was just as abstract. You build a few churches so you earn some extra piety points so your people will put up with you banging the maid to have a few spare heirs.

    I'm perfectly happy with having a pool to represent your political resources, and spending it on alliances, frontier outposts, and swinging elections is perfectly fine. Hiring a scientist to run a lab shouldn't draw from that pool.

    My only problem is that it forces me to behave irrationally. Ending a military alliance because I can't afford a new scientist is ridiculous.


  • Registered Users, Registered Users 2 Posts: 8,247 ✭✭✭Maguined


    Zillah wrote: »
    I'm perfectly happy with having a pool to represent your political resources, and spending it on alliances, frontier outposts, and swinging elections is perfectly fine. Hiring a scientist to run a lab shouldn't draw from that pool.

    My only problem is that it forces me to behave irrationally. Ending a military alliance because I can't afford a new scientist is ridiculous.

    As it is an abstract resource it really depends on how you want to view it really though. You are making the science position a political appointment. Politicians get into trouble all the time because they appoint specific individuals to high powered roles. The other resources are just too damn easy to generate in comparison for it to play any significant factor in such choices.

    You surely had other choices you could of done though? Could you not of maintained the alliance by removing a science officer from a vessel to take over research?


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  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Advice. If you come across a drone homeworld, nuke it. I left them alive, came back to the system a while later and they had expanded to a few world's with massive drone swarm fleets

    Hmm might have gotten one of them.

    Ive got a system with what look like drones but they are listed as an unidentified empire and I cant attack them, also when I go to try research them to open communication theres nothing available to do.

    Not sure if its a bug or intended


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    VinLieger wrote: »
    Hmm might have gotten one of them.

    Ive got a system with what look like drones but they are listed as an unidentified empire and I cant attack them, also when I go to try research them to open communication theres nothing available to do.

    Not sure if its a bug or intended

    If drones.....be wary. Huge fleets crippled my outer systems before I could respond.

    You check the situation log for the communication quest?


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    If drones.....be wary. Huge fleets crippled my outer systems before I could respond.

    You check the situation log for the communication quest?

    Yeah its not there at all,I do remember starting and then immediately canceling one so im kinda worried ive bugged that project completely cus im playing on ironman so can't even use console to try fix it


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Paradox QA are all over bugs atm which is awesome to see, the reddit thread about ai not attacking the unbidden has QA ppl asking for save files so their ai guys can investigate.

    I love paradox


  • Registered Users, Registered Users 2 Posts: 8,247 ✭✭✭Maguined


    VinLieger wrote: »
    Paradox QA are all over bugs atm which is awesome to see, the reddit thread about ai not attacking the unbidden has QA ppl asking for save files so their ai guys can investigate.

    I love paradox

    I have been trying to avoid preordering games because of all the shenanigans in the industry these days but I felt completely safe preodering this from Paradox as the work they put into CK2 has me completely confident this game will be laboured over for years by them to get it as close to perfection as they can.


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  • Registered Users, Registered Users 2 Posts: 5,621 ✭✭✭Revoker88


    Really thinking about grabbing this after doing a bit of looking into it. Ive never played a grand strategy game before though. Might see if i can pick it up cheap somewhere. Looks really cool though.


    EDIT: Just had a quick look and greenmangaming have it for €29.99. Very tempting


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    The fooking random tech research is pissing me off.

    Also, any tips to increase influence (other than declaring war on other races....)?


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    The fooking random tech research is pissing me off.

    Also, any tips to increase influence (other than declaring war on other races....)?

    Not a fan of the tech tree random deck at all.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    VinLieger wrote: »
    Yeah its not there at all,I do remember starting and then immediately canceling one so im kinda worried ive bugged that project completely cus im playing on ironman so can't even use console to try fix it

    On the forums some people are using trainers to access the console in iron-man mode, just for bug fixing.


  • Registered Users, Registered Users 2 Posts: 5,621 ✭✭✭Revoker88


    Well i bought it,hopefully grand strategy is something i can get into. Fixing bugs in console doesnt sound good though!!


  • Registered Users, Registered Users 2 Posts: 17,369 ✭✭✭✭Zillah


    Is it just me or are a lot of the special research weapon techs terrible? Like, drone mining lasers and the cloud lightning attack - going by the numbers they're just much worse compared to the stock weapons. Are there hidden features that I am missing?

    It seems stupid to do this whole interesting back-engineering research chain of events only to get crappy inferior weapons you should never use.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Zillah wrote: »
    Is it just me or are a lot of the special research weapon techs terrible? Like, drone mining lasers and the cloud lightning attack - going by the numbers they're just much worse compared to the stock weapons. Are there hidden features that I am missing?

    It seems stupid to do this whole interesting back-engineering research chain of events only to get crappy inferior weapons you should never use.

    They need to redo this tech tree 'random card deck'


  • Registered Users, Registered Users 2 Posts: 8,247 ✭✭✭Maguined


    They need to redo this tech tree 'random card deck'

    I like the concept it just needs to be tweaked. The problem with traditional tech trees is that there is normally an objectively superior path or strategy to take so with replays it becomes predicitive. I like this approach as Each new playthrough will give you more variance that could change the direction your empire develops at least in the short term. I also prefer that the diplomacy aspect of trading tech only gives you a bonus into the other empires tech instead of outright trading of techs.

    The problem as pointed out is that some of these special choices just seem to worse than the regular choices.


  • Registered Users, Registered Users 2 Posts: 17,369 ✭✭✭✭Zillah


    I kind of like the excitement of seeing what my options are next. It keeps things interesting. I also think it makes sense that there is just a bit of luck to these things. Not everyone gets access to all of the best technology. Sometimes you'll have to slum it, sometimes you get a big advantage. I made a custom high-tech race that gets +1 tech options, and there are also further techs that increase that. So with back-engineering techs I often have 7 or more options each time.

    I liked how Sword of the Stars did it. There is a full tech tree of potential technologies, but no one race gets access to all of them. Some of the more techy races get many more of the highest tier techs, whereas others might have to stop half-way up the, say, energy weapons tree. It's randomised for each game.


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Had my first go at war last night, works pretty much the same as CK2 with war scroe etc, main difference is you have to pick your war goals at the start and each one is worth a certain amount with max being 100(i think), so planet a is worth 30, planet b worth 25 and planet c worth 25 which adds up to 80, so you can then find another optional goal thats worth 20 to hit 100 or just stick at those goals, theres also liberate goals which are cheaper and vassilise goals which are the most expensive. Then you build the warscore % by destroying their navies and occupying their planets until you hit the required war score for them to submit to some or all of the goals.

    Anyway onto the war, my militaristic neighbors just got beaten bad in a war with my other pacifist neighbor, gotta love that irony, and ended up losing one planet to a liberation creating a new empire of that species. They had superior tech but now their navy was in a shambles so I decided to pounce and grab 3 of their worlds while they couldnt fight back. It was kinda of embarrassing how easy it was their biggest fleet was like 500 while i was using a fleet of corvettes and destroyers at 3k.

    Once liberated I realised I might have an issue cus they make up a sizeable population of my empire now as the planets were all quite large and have full pop. So i dumped them into a sector where they were outnumbered by my race and instituted migration policies that only allow it for the primary race so they can't grow. Ive begun an integration policy for them too but no idea how that works yet.


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  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Your lucky.

    I went to war with a neighbouring race over two planets. Which brought two alliances into a war which escalated quickly.

    I took out their fleets with relative ease, each been 300, 500, 200. My first fleet was 3k and second fleet 8k (caused serious credit problems, very unsustainable)

    Then I got hit by their allied fleets each 5k, hitting in waves and various species. My back up was max 2-3k in each engagement.

    Then somehow I seemed to be not important any more and the other races battled out, severely weakening my alliance.

    Anyway, in the end, a 'white end' or whatever it was was agreed, which more or less a mutual end to the war, no gains or losses with territory.

    But, when the smoke had cleared, my allies were crippled, lots of frontier outposts and stations destroyed and discontent within the populace.

    My neighbouring ally is dealing with a rebellion, and my initial enemy who was weekend is stronger than ever with other powerful species guaranteeing their independence. Also one fleet is 'missing'. I am now negative with influence, minerals and credits. My research has ground to a halt and the Emperor has died.


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Yeah they were both the equal major powers in the region so it came to a head and eventually i think they pissed people off that an allaince was formed against them of 2-3 small empires plus the large neighbour. They kept begging me to ally with them but i refused until my non aggression pact lapsed and moved in.

    Im a bit worried ill be next target of the pacifists and their friends as they havent asked me to join whats become a federation now and im the largest empire in that hemisphere of the galaxy but my tech is still behind theirs, i seem to be keeping them on side with some good trade deals so fingers crossed.


  • Registered Users, Registered Users 2 Posts: 17,369 ✭✭✭✭Zillah


    VinLieger wrote: »
    Once liberated I realised I might have an issue cus they make up a sizeable population of my empire now as the planets were all quite large and have full pop. So i dumped them into a sector where they were outnumbered by my race and instituted migration policies that only allow it for the primary race so they can't grow. Ive begun an integration policy for them too but no idea how that works yet.

    This game needs a manual.


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Zillah wrote: »
    This game needs a manual.

    LOL ive done a lot of watching streams and also played a ton of CK2 so know that rival factions within your empire need to be either appeased or completely taken out, ive gone for both options to see which works best


  • Registered Users, Registered Users 2 Posts: 17,369 ✭✭✭✭Zillah


    I mean mostly even to find where the hell these options are and what they do or why you'd do them. Like, AI ask me for reciprocal migration access sometimes. I have no idea what that would achieve or why I would agree or decline. There are literally 50 different examples of things like this where I just have no idea what different things will achieve. Sector mechanics are still a bit of a mystery.

    CK2 was far less opaque than this game.

    EDIT: Case in point: I want my high-relations neighbour to let my science ship do a project in their space. I get -1000 to this proposal, and it says they won't allow it due to their "Harmonious Collective" personality. What does this mean, how do I convince them, how should I proceed? Only Paradox knows, because there's no manual and the tooltips are completely unhelpful.


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Zillah wrote: »
    I mean mostly even to find where the hell these options are and what they do or why you'd do them. Like, AI ask me for reciprocal migration access sometimes. I have no idea what that would achieve or why I would agree or decline. There are literally 50 different examples of things like this where I just have no idea what different things will achieve. Sector mechanics are still a bit of a mystery.

    CK2 was far less opaque than this game.

    EDIT: Case in point: I want my high-relations neighbour to let my science ship do a project in their space. I get -1000 to this proposal, and it says they won't allow it due to their "Harmonious Collective" personality. What does this mean, how do I convince them, how should I proceed? Only Paradox knows, because there's no manual and the tooltips are completely unhelpful.

    So reciprocal migration is a tricky one, im not sure I even understand all the consequnces yet but the main one might be you then once they migrate to one of your planets you then have access to a different species that can colonise a different kind of planet, however you also run the risk of them becoming the primary species in your empire and completely changing your empires ethics with theirs and one of them becoming your next leader depending on your succession laws.

    Regarding harmonious collective im not sure as I havent run into it yet but you should mouse over the tool tips of their ethics and traits in the diplomatic window and it might give a bit more insight into how it affects their diplomacy decisions


  • Registered Users, Registered Users 2 Posts: 13,013 ✭✭✭✭Sand


    Zillah wrote: »
    This game needs a manual.

    Bottom right corner, help icon links to the official wiki with a guide to the game concepts and mechanics.


  • Registered Users, Registered Users 2 Posts: 19,132 ✭✭✭✭VinLieger


    Researched some advanced government stuff and have now evolved into a mega corporation government structure, growing my fleet steadily in preparation for next war too for a vassalisation of the same empire I took stuff off last time. Once they are my vassal I'll anex them and fold them into the empire.

    Also btw my influence income has skyrocketed I'm on 7-8 a month meow meaning in swimming in it most of the time, that's the reason I'm going to try vassal use instead of all out take over as it's quicker and annexing a vassal consumes influence which I need to start spending.

    Gradually wrapping my head around the ship builder as well, trying to come up with 2-3 designs per ship class to ensure a balance, it's fun but also tricky


  • Registered Users, Registered Users 2 Posts: 17,369 ✭✭✭✭Zillah


    I decided to stop playing until they do a UI overhaul. It scales very, very poorly. Tired of trying to guess what finished building, or who died where, or give armies equipment, etc.


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  • Registered Users, Registered Users 2 Posts: 8,824 ✭✭✭ShooterSF


    I'm loving it but yeah. I actually broke out pen and paper for the first time since my effort to play Dwarf fortress. Mostly as my civ are now so well off that I'm colonising 3/4 planets at a time and I need to remember which ship is going where (have a dozen or so species in my empire) when it gets built.

    A couple of little buggy things that are annoying though and break the immersion and its usually poor AI. Like that my allies wont go to war without getting such a planet but then I can land on the ones I want, get the war score up enough and negotiate peace leaving out my allies gains. That and trying to improve relations so you offer migration access or border access which the AI scores a zero so you throw in a handful of minerals to get them to take it and all of sudden they like you more for something they didn't care about and only agreed to take for the minerals.

    Yet its nearly 5am. And Im still up so you know... :D


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