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Using Voodoo2 SLI for Glide

  • 29-06-2003 07:21PM
    #1
    Closed Accounts Posts: 31


    I have an AGP GF4 Ti 4600 and Two Voodoo2 PCI Cards running in SLI

    I want to use the Voodoo Cards to Play Glide Games, But They just dont seem to work.

    Is there a way to activate them in games or whatever.

    Im using WindowsXP and compatible Drivers

    Any help would be much welcomed.


Comments

  • Closed Accounts Posts: 944 ✭✭✭Captain Trips


    The AGP card is probably overriding any other PCI card by default.


  • Registered Users, Registered Users 2 Posts: 760 ✭✭✭BoobeR


    Thats the most likely answer, as the GeForce is a newer card than the Voodoo's , But i can see why you want to use them in glide, as they're quite lethal. well in games like UT you cant select which card you want to use.. as far as i know, pity you cant do that in windows.


  • Closed Accounts Posts: 31 helpmepls


    Ok I can get one card to work now, But SLI is so corrupted i cant play.

    All I can see is tiny lines of the unreal tournament intro.

    I have the SLI cable connected correctly, and SLI is detected by the drivers.

    Ive tried everything I can, even disabled the GeForce, but it still wont work.

    Maybe its a plan by nvidia to finally destroy any old 3Dfx Cards still left out there being used.

    Ah well.


  • Closed Accounts Posts: 302 ✭✭Grimlock


    Have you tried changing your graphics card boot order in the BIOS?
    Make sure the 3dfx is in the top pci port (I assuming they are PCI)
    and set the bios to boot with pci first.

    :)



    I am Jack's overwritten stack pointer.

    Without me, Jack would not be able to exploit buffer overflows by moving his own executable code into an application's memory space.


  • Registered Users, Registered Users 2, Paid Member Posts: 17,921 ✭✭✭✭astrofool


    Use opengl mode

    open unrealtournament.ini in the system folder of unreal tournament, and find the section with this heading and paste it in. You can change the refresh rate to whatever your monitor can handle (at 120 here), the rest leave the same. Great thing is with this you can use all the hi res texures on cd 2.

    over write the file in unreal tournament system folder with this:

    http://www.reaver.org/files/opengldrv.dll

    add to unrealtournament.ini, overwrite the old section with same heading with this

    [OpenGLDrv.OpenGLRenderDevice]
    RefreshRate=75
    DetailTextures=1
    UseTrilinear=1
    UseS3TC=1
    UseTNT=0
    LODBias=0
    UseMultiTexture=1
    UsePalette=1
    UseAlphaPalette=0
    Translucency=1
    VolumetricLighting=1
    ShinySurfaces=1
    Coronas=1
    HighDetailActors=1
    MaxAnisotropy=0
    AlwaysMipmap=0
    UsePrecache=0
    SupportsLazyTextures=0

    this is superior even to glide as previously only MeTal (s3's 3d language) was able to do the s3tc


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